"sucking skills will always prosper"

Instructions for Playing Destiny Heroes
Skill
This deck emerged thanks to its faulty skills, Destiny Effect's usage rate of up to 100% speaks for itself.
You can only use one of the following effects once per Duel, in that Duel you summoned the normal monster "Destiny HERO". After using the skill, you can only summon Destiny HERO monsters in the main phase, and other monsters in the Extra Deck.
CORE
important cards of the deck
Level 4 is the king of professions, can be used in Xyz very widely, has DARK that can be used on cards like Evilswarm Nightmare, has spell shooting (something you sometimes need), most importantly the ability to banish itself and 1 Destiny HERO from the grave to draw 2 cards, this is the possibility of it being banned, banishing these 2 is almost costless because there will be 2 cases.
is a Level 4 DARK monster
Easy to level up, level 4, has protection, restock
Skill Drain is searchable, can be special summoned by sacrificing 3 monsters, this is quite easy thanks to Drilldark pulling 1 more body and Malicious from the grave, the ability to prevent all face-up monster effects of the controlling opp is quite powerful. , especially currently, few decks depend on spells/traps, so if you want to get past this monster, you just have to punch it, until it uses its second effect, steals 1 monster from opp and equips it to increase ATK with half of that monster's original attack power :) Because it's so powerful, you can only equip 1 card
If you have 3 destiny heroes in the grave, you can throw this card from your hand to the grave and choose 1 destiny hero in the grave to jump to the opp field. The good thing here is that he can choose it himself and then jump to the opp field :)
yes (Discard 1 "Destiny HERO" card; draw 2 cards.) not once per turn, this allows you to continuously thin your deck if you have many copies (luckily duel links only give you 1 card) and The destiny HERO card you throw into the grave is sometimes not lost but used for something else, like Celestial, Malicious or picked up,...
easy to get, with only 2 Destiny HERO, when this one is special summoned (for example from the grave, not necessarily fusion), you can deal damage to opp equal to half the ATK of the monster you choose ( The game only has 4000 LP, burn 800 LP to get 2 1600 ATK and the opp field is empty, it will be OTK immediately), and its quick effect is also strong, on the turn this child's ATK is different from the original ATK (it can increase or decrease). , you choose 1 monster/spell/trap card on the field and shoot, then this monster's ATK returns to the same (original ATK)
Easy to level, just need 1 Destiny HERO card and the remaining card will be a DARK monster with the effect (or destiny hero is fine because it is also a DARK Effect)
Easy to level, just need 1 Destiny HERO card and the remaining card will be a DARK monster with the effect (or destiny hero is fine because it is also a DARK Effect)
Staple
There are cards you can add to make the deck work more smoothly
ROTA is a very strong card, not only does it not search once per turn, but any Level 4 Warrior monster can search, it can hire any deck, that's why almost all formats limit this card to 1, just deck it. Anyone who has a Level 4 Warrior that is a bit important like a Starter etc. will see this card
is a card that I always want to put in my hand, this card is so strong that it only sacrifices 1 Warrior monster and shoots 1 monster/spell/trap card on the field, and even draws 1 more card, if you know Ballista Squad when playing With old control decks like Shiranui or Gouki, you know how dirty this card is, and still draw 1 :/
opp: I'll normalize 1 monster
Not once per turn, banish spells/traps, depending on what deck you often encounter, bring it or not, for example, if you encounter Orcust or Odd-Eyes or other decks related to spells/traps, you can use it to banish that card. Banishing is very scary because few cards have the ability to restore the banished card
Miracle Fusion: can only fuse Elemental HERO monsters from the extra deck by using materials on the FIELD or GRAVE (no hands)
Exciton Knight: destroy all other cards on the field of 2 players, except this card, is a pretty strong card but can only be used if opp has more cards from hand or field than you and it is your turn to use this effect, opp does not receive receiving damage, in exchange for 1 monster that is easy to pick up but also clears the whole field is a very strong effect
Knightmares: shoot opp cards, depending on the situation, although discarding 1 card will sometimes have enough cards in your hand to shoot, but if you can co-link, you will draw 1 more card, these guys in some decks also help discard cards from hand, whether to shoot or not doesn't matter :)






































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