Instructions for playing Heros
Sections covered in this guide:
overview
Abbreviations
Like other tutorials, below are the abbreviations used for this article:
- Destiny HERO = D - HERO
- Vision HERO = V - HERO
- Elemental HERO = E - HERO
- Masked HERO = M - HERO
- Polymerization = Poly
- One turn kilo l = OTK
- Gorgonic Guardian = G-Guardian
- Soul of Silvermountain = SoS
- Book of Moon = BoM
- Overpower = OP (Too strong)
- Attack = ATK
- Defense = DEF
Skills
Beatdown! (100%)
The Tie that Binds (60%)
Bring it! (50%)
Master of Fusion (Skill Card) (40%)
HEROs were born during a time when they mainly used Fusion monsters, so having support for Fusion to bring out HERO's main monsters is a completely reasonable thing. Skill can prepare you with a main Fusion monster in case Anki is destroyed and help you continue your next turn.
Essential HERO Cores
- HEROs certainly cannot become a balanced deck (ie a control deck), so it will be difficult for you to find reasonable cores to turn them into a balanced deck.
- The cores of HEROs mill your cards very easily, so even if you have a large build of about 25-30 cards, Engine Destiny and Vision HERO will help you mill your cards down to an appropriate number. However, carrying such a large build can easily encounter brick hands. However, according to research, HEROs are almost never bricked too many times (9/10 times they play with good hands).
Core Vision HEROs
Vision HERO Faris
ATK:
1600
DEF:
1800
You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
Vision HERO Vyon
ATK:
1000
DEF:
1200
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.
Vision HERO Minimum Ray
ATK:
1200
DEF:
700
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.
Vision HERO Increase
ATK:
900
DEF:
1100
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.
- Faris himself can initiate a Special Summon combo of two monsters from the deck. And by putting 1 HERO in your hand (Ideally Destiny HERO - Malicious ) for Faris 's summoning condition, you can easily flood the field, to use for summoning Destiny HERO - Plasma .
- Use Faris 's effect to place Increase in your Spell/Trap zone, then Tribute Faris to Special Summon Increase . Increase Special Summons Vyon from your deck, from which you send a HERO to the graveyard. This is your main combo and from there you can create different types of key monsters depending on the match.
- As for Minimum Ray , you can special summon it after using Faris summon. After sacrificing Faris , Minimum Ray will be summoned and directly destroy an opponent's level 4 monster (will be common when facing decks like Harpie, Water Xyz,... Due to the meta change not It also uses low-level monsters a lot, so Minimum Ray is no longer popular, but as I suggested, you should consider using this card.
Core Destiny HEROs
Destiny HERO - Decider
ATK:
1600
DEF:
1000
Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.
Destiny HERO - Plasma
ATK:
1900
DEF:
600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.
Destiny HERO - Celestial
ATK:
1600
DEF:
1400
When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
- First of all, for the first two cards, Celestial and Malicious , they are both the most common D - HEROs in our HEROs deck.
- Use Malicious to give you a meatbag copy of it from the deck onto the field, often used to summon Plasma .
- And Celestial acts as a Pot of Greed in your grave, provided you have no cards left in your hand, this is easy to do because most of the times you will use up all your monsters, and what is left is Magic cards, you just need to put them down, activate Celestial 's abilities and continue to use those magic cards. Additionally, the first effect is actually quite useful for removing problematic cards like Necrovalle y and Dark Magical Circle . But being activated during Battle Phase makes it a bit slow, as you want to escape your opponent's breaks before performing your combos in Main Phase.
- As for Plasma , bringing it out is too easy with the Bring It! But the thing worth mentioning is its OP, after being summoned, it will negate the effects of monsters on the field, and this is a permanent effect that continuously affects the opponent's monsters. won't do a damn thing with your Plasm a . Another annoying thing is that Plasma can also attract a monster on the opponent's side and gain ATK equal to half of that monster's ATK. A great ability to eliminate your opponent's annoying monsters.
- Finally, Decider 's part. This card will act as a shield for your deck, not only that, after summoning, Decider helps you bring 1 HERO card from the grave back to your hand and this effect can only be used once per match. , so choose carefully (for example, if you only have 2 copies of Anki in your set, it might be a good idea to recycle the 1 Anki that has gone to the grave).
Elemental HERO Stratos and Elemental HERO Solid Soldier (Core Elemental HEROs)
Elemental HERO Solid Soldier
ATK:
1300
DEF:
1100
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.
- Stratos will mainly be used for his second effect. Normal Summon him to search for Faris or search for Malicious if you already have Faris and want to use 1 card as a discard cost. You can Normal Summon Stratos and look for another copy of himself if you just want to recycle your deck.
- Sometimes you can use Stratos 's second effect to remove your opponent's backrow. But usually Stratos is the first monster summoned to look for your combos. If you want to use this effect, do your Faris combo first and you should end up with Increase and another HERO on the field. Summon Stratos and destroy 2 of your opponent's Traps/Spells. Then, follow this up with Fusion Summoning Trinit y to perform OTK.
- As for private Solid Soldie r , this card will help you increase your summons to help you perform an Xyz turn quickly. Can be used with or without Stratos in your hand but with other HERO monsters. After performing your V - HERO combo, once the field has 1 monster left, summon Solid Soldier to bring another level 4 HERO onto the field and Xyz, or you can use Mask Change to change it to Dian and summon Next, 1 HERO from the grave to the field (Maybe Stratos so he can destroy the opponent's backrow) and just combo the Masked Heroes together.
Polymerization (1x)
Mask Change and Form Change (Core Mask Changes)
Mask Change
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
Form Change
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
- The way Mask Change works is that you send a HERO monster from your field to the graveyard, then summon an M - HERO monster from your Extra Deck that has the same attributes as the HERO monster you sent. Since D - HERO and V - HERO monsters are both DARK-attributed, they are both potential targets for Mask Change to summon Masked Hero Anki .
- Using Form Change on Anki , Adoration or Trinity is the only way to create Koga or Dian , Blast in this deck. Especially with Koga 's attack boost easily putting him at 3000+ ATK which is enough to deal with most monsters. And the debuff (ATK reduction) stat can allow you to deal massive damage through your opponent's monsters.
Destiny Draw (1x)
Extra Deck
Masked HERO Anki (2-3x)
Masked HERO Anki
ATK:
2800
DEF:
1200
Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
Masked HERO Blast (1x)
Masked HERO Blast
ATK:
2200
DEF:
1800
Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.
Masked HERO Koga (1x)
Masked HERO Koga
ATK:
2500
DEF:
1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.
Vision HERO Trinity and Vision HERO Adoration (Options for Fusion)
- Adoration can be created with Increase and Vyon if you don't have any other HERO on hand. His free debuff effect is great for removing high-stat monsters and pushing damage, especially if you control another Extra Deck monster. However, you need to control another HERO monster to use this effect. And aside from being a high-stat beast, Adoration isn't really a good play without Form Change .
- Trinity has extremely high stats when summoned, and his ability to attack three times allows him to easily OTK if your opponent controls at least two monsters. Therefore, he should be summoned when your opponent has no backrow, leaving him free to attack. However, summoning him is extremely expensive and you should never summon him on your first turn.
Masked HERO Dian (1x)
Other Extra Deck options
Destiny HERO - Dangerous (1x)
Destiny HERO - Dangerous
ATK:
2000
DEF:
2600
1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
Elemental HERO Escuridao (1x)
Options for Xyz Rank 3
Gorgonic Guardian
ATK:
1600
DEF:
1200
2 Level 3 Rock-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.
Soul of Silvermountain
ATK:
1800
DEF:
2200
2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.
Number 47: Nightmare Shark
ATK:
2000
DEF:
2000
2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.
- Number 47 can attack directly with 2000 ATK but the limitation is that it only attacks so you will want to increase its ATK a little higher to OTK the opponent.
- G-Guardian can disable an opponent's main monster by turning their ATK to 0 and destroying them.
- Tomato King can become a pretty strong puncher for you to overcome the weakness of the HEROs deck which is weak in ATK.
- SoS is only summoned with the effect of countering the opponent's backrow. Also, its second effect really isn't used too much.
- Leviair can recycle 1 material you have used after Fusion or Mask Change .
- Zenmaines may be your best defensive option if you want to play with a long-hitting build. It can not only defend but also completely destroy a card on the field.
Xyz Rank 4 options
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Number 18: Heraldry Patriarch
ATK:
2200
DEF:
2200
2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.
Number C39: Utopia Ray
ATK:
2500
DEF:
2000
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
Tech
Santa Claws and Lava Golem (Monster capture options)
Lava Golem
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
- Lava Golem can capture up to 2 monsters and can be searched with the Bring It! and bites the opponent's LP up to 500 points per turn, after summoning, you can destroy it quickly with HEROs.
- Likewise, Santa Claws can capture a monster and be easily destroyed by HEROs, causing a significant amount of damage. The effect of giving your opponent a turn to draw isn't necessarily dangerous for you, it will make their card mill easier, help their deck run out quickly and seal your victory the next turn.
Cosmic Cyclone and Mystical Space Typhoon (Common backrow removal options)
Forbidden Chalice (1-2x)
Book of Moon (2-3x)
Favorite Hero, Destiny HERO - Dreadmaster and Clock Tower Prison (Option for Favorite Hero)
Favorite Hero
Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.
Destiny HERO - Dreadmaster
ATK:
0
DEF:
0
If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
Clock Tower Prison
Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
Offerings to the Doomed and Treacherous Trap Hole (Useful kill options)
- Offerings to the Doomed is a bit inconvenient as you have to skip drawing a card on your next turn, but because it is an instant spell, it can flexibly be activated during your turn and your opponent's turn. And it can be activated multiple times which is also a plus point. Although you cannot draw cards, you have countless possibilities to add more cards to your hand, so about this limitation, you will not worry too much.
- Treacherous Trap Hole has a wider destruction range, covering more than half of the monster area in the Duel Links format. That's why it is limited to 2. And because of this, inserting 2 cards will be too difficult and then you will not be able to play Vyon ( Vyon is also limited to 2). Another plus point is that almost all of your HERO decks don't use any other trap cards besides it, so it can be activated freely and because there is only 1 card, bringing it along with Offerings to the Doomed is also not a problem. Must be a bad idea.
Combos
Combo 1
Vision HERO Faris
ATK:
1600
DEF:
1800
You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
Vision HERO Vyon
ATK:
1000
DEF:
1200
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.
Vision HERO Increase
ATK:
900
DEF:
1100
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.
- Use Faris 's effect to put Malicious in the grave (or any HERO) and summon Faris , bringing Increase to the Magic / Trap area.
- Tribute Faris to bring Increase back to the field and activate its effect, bringing Vyon to the field.
- Vyon, after entering the field, will provide your grave with another HERO (should be Celestia l or Malicious , it's up to you, if you have sent Malicious to the grave first, choose Celestial at this time). Use Vyon 's effect to banish 1 HERO card (Never Malicious or D - HERO, because you will need to use them for Celestial ), bring Poly to hand.
- At this point you will want to use Malicious 's effect to summon a second copy of it. You should do this as quickly as possible, you only have 2 Malicious cards in the game so it will not be used many times. If your opponent banishes Malicious from your grave.
- At this point you will have enough ingredients to:
- Summon Plasma
- Summon Adoration or Trinity
Combo 2
Mask Change
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
Form Change
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
Masked HERO Anki
ATK:
2800
DEF:
1200
Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
Masked HERO Blast
ATK:
2200
DEF:
1800
Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.
Masked HERO Koga
ATK:
2500
DEF:
1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.
- You will want to transform 1 DARK HERO into Ank i first, so 1 Mask Change has been used.
- Use Anki to destroy the opponent's monster (by increasing its ATK via Skill or Chalice or debuffing the opponent's monster's ATK with Adoratio n , your choice). At this time, Anki will give you a Change Form in your hand.
- Use Form Change to transform into Koga or Blas t depending on the situation you are in (if there is a backrow, Blast , if there is a monster, then Koga ).
- After finishing your attack, make sure to use Adoration to attack. If your opponent still has a little LP left, you know you have to Mask Change a DARK HERO monster into Anki again. This is also the reason why you should not rush to place Mask Change face down on the field because you can OTK as soon as you only have 2 Mask Change cards.
Combo 3 (Combo for drawing cards)
Vision HERO Faris
ATK:
1600
DEF:
1800
You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
Destiny HERO - Celestial
ATK:
1600
DEF:
1400
When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
Vision HERO Vyon
ATK:
1000
DEF:
1200
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.
- Use Destiny Draw to send 1 Celestial or 1 Malicious to the grave and draw +2, depending on the situation in your hand.
- Use combo 1 to get a deck including Increase , Vyon . When Vyon comes onto the field, it will bring 1 HERO to the grave, your target will be Malicious or Celestia l , depending on which card is already in your grave. At this time, you must make sure that both Celestial and Malicious are in the grave
- Activate Malicious 's effect in the grave to summon its copy to the field.
- Fusion or summon Plasma , whatever you do is fine as long as you make sure the newly summoned Malicious goes to the grave immediately. This sets the stage for using Celestial 's effect on your next turn, giving you a +3 draw.
Combo 4 (Combo to enable backrow OTK)
Mask Change
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
Form Change
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
Masked HERO Anki
ATK:
2800
DEF:
1200
Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
Masked HERO Blast
ATK:
2200
DEF:
1800
Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.
- After doing combo 1, you will have a field with Increase and Vyon , you will want to summon Stratos before Malicious because it will use the opponent's backrow trigger and because you still have 1 normal summon left. Stratos , after summoning, will destroy up to 2 opponent's backrow cards.
- At this point you will want to convert Stratos into Blast whether in Main Phase or Battle Phase. After summoning, Blast will reduce the opponent's monster's current ATK (max 1).
- Use Blast 's immediate effect to return your opponent's remaining backrow card to the hand.
- General attack with what you have and if you have Form Change in hand, change Blast to Anki to OTK the opponent faster.