Instructions for playing Heros

Instructions for playing Heros

Since the Masked HERO line entered Duel Links, other HEROs have found themselves a combination of HEROs together, creating a line of HEROs including the Elemental , Destiny , Vision and now Masked lines. . This will be a guide to a deck that appeared a long time ago in Duel Links, but until now, the power of this line of cards still cannot be underestimated and is still very commonly used today. hour.




overview

overview




That's the overview of the HEROs card line, but their main monsters are mainly Masked HEROs , because their constant summoning makes it extremely easy for HEROs to push OTK in the same turn. . However, there is still a basis to call this a common deck for the HERO series, because it is a combination of many lines from Elemental , Vision , Destiny and now even Masked .

Especially in the deck there is the appearance of Masked HERO Ank i , until now the best Masked HERO we own based on his effects, stats and attributes. By sending a HERO monster you control to the Graveyard, Mask Change allows you to special summon a Masked HERO monster with the same attribute from your Extra Deck. When Anki destroys a monster, he can search any " Change " instant magic cards. Since Mask Change is not limited to once per turn, you can easily clear your opponent's entire monster set in one turn.

Abbreviations

Like other tutorials, below are the abbreviations used for this article:

  • Destiny HERO = D - HERO
  • Vision HERO = V - HERO
  • Elemental HERO = E - HERO
  • Masked HERO = M - HERO
  • Polymerization = Poly
  • One turn kilo l = OTK
  • Gorgonic Guardian = G-Guardian
  • Soul of Silvermountain = SoS
  • Book of Moon = BoM
  • Overpower = OP (Too strong)
  • Attack = ATK
  • Defense = DEF



Skills

Most of you will want to use Skills that increase Anki 's ATK so you can destroy opposing monsters and continue your combo in most builds. However, there are still some builds where you want to use some Skills like Bring It! to give you Plasma in bigger builds (easily played in 2 directions long and OTK) or Skills that give you quick Fusion plays for example. Below are some Skills that I recommend you use.

Beatdown! (100%)

 Rarity
Beatdown!
 Rarity
Beatdown!
Beatdown!
Beatdown!
  • ATK:

  • 0

  • DEF:

  • 0


[If you control a Level 5 or higher monster, you can activate this Skill.] All monsters you currently control gain 300 ATK for each Level 5 or higher monster you control. At the end of your turn, flip this card over.


This skill helps speed up your OTK speed. By providing you with up to 900 additional ATK (if there are 3 level 5 monsters), destroying an opponent's monster is too easy, especially in the current meta, monsters will not have more than 4000 ATK ATK. However, one thing to note is that because it can only be used once per match, you will not be able to use it again if your attack fails (or is interrupted) and is only suitable for use. Used for builds that focus more on OTK turns.

The Tie that Binds (60%)

 Rarity
The Tie that Binds
 Rarity
The Tie that Binds
The Tie that Binds
The Tie that Binds
  • ATK:

  • 0

  • DEF:

  • 0


Until the end of your turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This Skill can only be used once per turn.


A less common variation of Beatdown! but in the end it is also quite useful for some situations confronting monsters with ATK equal to Anki , for example. The plus point for this Skill is that you can use it countless times in a match, so you can recover some attacks so they fail and quickly OTK. However, you should also note that it only gives you a maximum of 300 ATK.

Bring it! (50%)

 Rarity
Bring it!
 Rarity
Bring it!
Bring it!
Bring it!
  • ATK:

  • 0

  • DEF:

  • 0


Can be used each time your Life Points decrease by 1000. Return 1 card from you hand to your Deck; then, add 1 Level 8 DARK Warrior-Type monster from your Deck to your hand.


This will be a less common Skill and will only be used for builds that include Plasma . Simply, after losing LP, you can bring an 8-star monster - Plasma (usually there is only 1 copy of it so the rate of bringing it out is 100%). Summon Plasma and capture 1 of your opponent's main monsters and use Plasma to destroy them.

Master of Fusion (Skill Card) (40%)

UR Rarity
Master of Fusion (Skill Card)
UR Rarity
Master of Fusion (Skill Card)
Master of Fusion (Skill Card)
Master of Fusion (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used each time your Life Points decrease by 1000. Return 1 card from your hand to your Deck and add 'Polymerization' to your hand from outside of your Deck. This Skill can only be used twice per Duel.


HEROs were born during a time when they mainly used Fusion monsters, so having support for Fusion to bring out HERO's main monsters is a completely reasonable thing. Skill can prepare you with a main Fusion monster in case Anki is destroyed and help you continue your next turn.



Essential HERO Cores

HEROs builds almost always create the best conditions for bringing Masked HEROs to the field, especially Anki . At the same time, combining with the powerful Fusion power of the Vision and Destiny HERO series also gives you two quick ways to play and OTK in the deck. However , there are two things you need to note about Cores

  1. HEROs certainly cannot become a balanced deck (ie a control deck), so it will be difficult for you to find reasonable cores to turn them into a balanced deck.
  2. The cores of HEROs mill your cards very easily, so even if you have a large build of about 25-30 cards, Engine Destiny and Vision HERO will help you mill your cards down to an appropriate number. However, carrying such a large build can easily encounter brick hands. However, according to research, HEROs are almost never bricked too many times (9/10 times they play with good hands).

Core Vision HEROs

UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


R Rarity
Vision HERO Vyon
R Rarity
Vision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


R Rarity
Vision HERO Minimum Ray
R Rarity
Vision HERO Minimum Ray
Vision HERO Minimum Ray
DARK 3
Vision HERO Minimum Ray
  • ATK:

  • 1200

  • DEF:

  • 700


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.


SR Rarity
Vision HERO Increase
SR Rarity
Vision HERO Increase
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


The Vision HEROs in this deck are used to get a bunch of HERO monsters onto the field quickly. Because they are all DARK-type, they are good targets for Mask Change to create Anki . They are all important Vision Cores for this HEROs deck. However, for Minimum Ray , the ability to use it in most builds is almost average, but I personally feel it deserves a chance to see what its capabilities are.

  • Faris himself can initiate a Special Summon combo of two monsters from the deck. And by putting 1 HERO in your hand (Ideally Destiny HERO - Malicious ) for Faris 's summoning condition, you can easily flood the field, to use for summoning Destiny HERO - Plasma .
  • Use Faris 's effect to place Increase in your Spell/Trap zone, then Tribute Faris to Special Summon Increase . Increase Special Summons Vyon from your deck, from which you send a HERO to the graveyard. This is your main combo and from there you can create different types of key monsters depending on the match.
  • As for Minimum Ray , you can special summon it after using Faris summon. After sacrificing Faris , Minimum Ray will be summoned and directly destroy an opponent's level 4 monster (will be common when facing decks like Harpie, Water Xyz,... Due to the meta change not It also uses low-level monsters a lot, so Minimum Ray is no longer popular, but as I suggested, you should consider using this card.

Core Destiny HEROs

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


SR Rarity
Destiny HERO - Decider
SR Rarity
Destiny HERO - Decider
Destiny HERO - Decider
DARK 4
Destiny HERO - Decider
  • ATK:

  • 1600

  • DEF:

  • 1000


Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.


UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


R Rarity
Destiny HERO - Celestial
R Rarity
Destiny HERO - Celestial
Destiny HERO - Celestial
DARK 4
Destiny HERO - Celestial
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


  • First of all, for the first two cards, Celestial and Malicious , they are both the most common D - HEROs in our HEROs deck.
    • Use Malicious to give you a meatbag copy of it from the deck onto the field, often used to summon Plasma .
    • And Celestial acts as a Pot of Greed in your grave, provided you have no cards left in your hand, this is easy to do because most of the times you will use up all your monsters, and what is left is Magic cards, you just need to put them down, activate Celestial 's abilities and continue to use those magic cards. Additionally, the first effect is actually quite useful for removing problematic cards like Necrovalle y and Dark Magical Circle . But being activated during Battle Phase makes it a bit slow, as you want to escape your opponent's breaks before performing your combos in Main Phase.
  • As for Plasma , bringing it out is too easy with the Bring It! But the thing worth mentioning is its OP, after being summoned, it will negate the effects of monsters on the field, and this is a permanent effect that continuously affects the opponent's monsters. won't do a damn thing with your Plasm a . Another annoying thing is that Plasma can also attract a monster on the opponent's side and gain ATK equal to half of that monster's ATK. A great ability to eliminate your opponent's annoying monsters.
  • Finally, Decider 's part. This card will act as a shield for your deck, not only that, after summoning, Decider helps you bring 1 HERO card from the grave back to your hand and this effect can only be used once per match. , so choose carefully (for example, if you only have 2 copies of Anki in your set, it might be a good idea to recycle the 1 Anki that has gone to the grave).

Elemental HERO Stratos and Elemental HERO Solid Soldier (Core Elemental HEROs)

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


SR Rarity
Elemental HERO Solid Soldier
SR Rarity
Elemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


Of course, E - HEROs will be indispensable, they are also necessary cores for your HERO deck. Especially Stratos and Solid Soldier .

  • Stratos will mainly be used for his second effect. Normal Summon him to search for Faris or search for Malicious if you already have Faris and want to use 1 card as a discard cost. You can Normal Summon Stratos and look for another copy of himself if you just want to recycle your deck.
  • Sometimes you can use Stratos 's second effect to remove your opponent's backrow. But usually Stratos is the first monster summoned to look for your combos. If you want to use this effect, do your Faris combo first and you should end up with Increase and another HERO on the field. Summon Stratos and destroy 2 of your opponent's Traps/Spells. Then, follow this up with Fusion Summoning Trinit y to perform OTK.
  • As for private Solid Soldie r , this card will help you increase your summons to help you perform an Xyz turn quickly. Can be used with or without Stratos in your hand but with other HERO monsters. After performing your V - HERO combo, once the field has 1 monster left, summon Solid Soldier to bring another level 4 HERO onto the field and Xyz, or you can use Mask Change to change it to Dian and summon Next, 1 HERO from the grave to the field (Maybe Stratos so he can destroy the opponent's backrow) and just combo the Masked Heroes together.

Polymerization (1x)

UR Rarity
Polymerization
UR Rarity
Polymerization
Polymerization
Spell Normal
Polymerization

    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


    Obviously, this is a necessary card to fuse to create a Fusion monster card like Trinity , Adoration . Simply because currently the power of HEROs will rely on cards that are only shared to fuse HERO cards together (in reality, there is no such card) and because you use Vyon in the deck. So the use of Poly is just to be brought out by Vyon .

    Mask Change and Form Change (Core Mask Changes)

    SR Rarity
    Mask Change
    SR Rarity
    Mask Change
    Mask Change
    Spell Quick
    Mask Change

      Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


      UR Rarity
      Form Change
      UR Rarity
      Form Change
      Form Change
      Spell Quick
      Form Change

        Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)


        These are Core cards for bringing out the M - HEROs from the Extra Deck to the field. Both are recommended to be used in the deck with Mask Change (3x) and Form Change (1x - because the game only releases 1 copy of this card so it cannot be used much).

        • The way Mask Change works is that you send a HERO monster from your field to the graveyard, then summon an M - HERO monster from your Extra Deck that has the same attributes as the HERO monster you sent. Since D - HERO and V - HERO monsters are both DARK-attributed, they are both potential targets for Mask Change to summon Masked Hero Anki .
        • Using Form Change on Anki , Adoration or Trinity is the only way to create Koga   or Dian , Blast   in this deck. Especially with Koga 's attack boost easily putting him at 3000+ ATK which is enough to deal with most monsters. And the debuff (ATK reduction) stat can allow you to deal massive damage through your opponent's monsters.

        Destiny Draw (1x)

        SR Rarity
        Destiny Draw
        SR Rarity
        Destiny Draw
        Destiny Draw
        Spell Normal
        Destiny Draw

          Discard 1 "Destiny HERO" card; draw 2 cards.


          In fact, the game only has 1 copy of this card and that makes it all the more special. For the D - HERO line, it is the second Pot of Greed activated in the hand at the cost of 1 D - HERO. For the HERO series, the price to pay is Malicious , but in return you get 2 more draws and 1 free summon. Truly a great card for the HERO series.



          Extra Deck

          Most of your Extra Decks loaded with Fusion HERO and M - HERO monsters are enough to fight. Sometimes many builds will not require the presence of Xyz monsters.

          Masked HERO Anki (2-3x)

          UR Rarity
          Masked HERO Anki
          UR Rarity
          Masked HERO Anki
          Masked HERO Anki
          DARK 8
          Masked HERO Anki
          • ATK:

          • 2800

          • DEF:

          • 1200


          Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.


          The versatility of Anki and Mask Change comes from the fact that Mask Change is an instant spell, meaning you can attack first with your HERO to kill monsters or deal extra damage, then use Anki to attack a second time. You can also activate Mask Change in response to your opponent activating a card like Enemy Controller , Wall of Disruption , etc. to avoid those card effects and still get another attack.

          Anki can attack your opponent directly, but its attack will be halved when you do so. This can let you steal some wins when you just need to hit a little more for damage.

          But more importantly, when Anki destroys an opponent's monster through battle, you can search for Mask Change or Form Change . Search for Mask Change if you want to create another Anki ; His higher base stats enable him to attack directly, and his search effect can be used on the next turn. Search Form Change if you want to create Koga ; better to push damage if your opponent controls a monster because of the increased effect and attack effect itself. You can immediately activate the searched Change Spell to summon another Masked HERO, giving you an extra attack. However, you only get the search effect once, so even if you summon a new Anki, you cannot search for another Change Spell.

          Masked HERO Blast (1x)

          UR Rarity
          Masked HERO Blast
          UR Rarity
          Masked HERO Blast
          Masked HERO Blast
          WIND 6
          Masked HERO Blast
          • ATK:

          • 2200

          • DEF:

          • 1800


          Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


          Since Stratos is your only WIND HERO, you can only summon Blast by targeting him with Mask Change . Blast 's first effect is great for bringing your opponent into OTK range by reducing their monster's ATK by a significant amount. It can also be used defensively when summoned during your opponent's turn and reduces their ATK so they cannot attack your monsters.

          Returning your opponent's Magic/Trap cards to their hand has some pretty good utility. You can do this during your opponent's End Phase to return Dark Magical Circle , for example, so they can't activate its effect during your turn. Returning backrow during the opponent's End Phase prevents them from having the targeted leaf chain. During your turn, you can knock back your opponent's Necrovalley so you can freely use the effects of Malicious or Celestial .

          Be careful not to return cards in their Main Phase as they will only reactivate or reset them.

          Masked HERO Koga (1x)

          UR Rarity
          Masked HERO Koga
          UR Rarity
          Masked HERO Koga
          Masked HERO Koga
          LIGHT 8
          Masked HERO Koga
          • ATK:

          • 2500

          • DEF:

          • 1800


          Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.


          Most of the monsters in this deck don't have grave regeneration or grave effects, so you'll have a lot of options when it comes to Koga 's debuff cost. Use Anki , sent to your grave by Mask Change , or any other Extra Deck monster as they will usually reduce the opponent's monster to 0 ATK. The only cards you should not banish at cost are Vision HERO Increase , Destiny HERO Celestial , and Destiny HERO Malicious . (if you haven't used the Malicious effect yet)

          Additionally, the ability debuffs your opponent's monsters during their turn, preventing them from fighting you when you have HEROs in your grave and Koga on the field.

          Vision HERO Trinity and Vision HERO Adoration (Options for Fusion)

          R Rarity
          Vision HERO Trinity
          R Rarity
          Vision HERO Trinity
          Vision HERO Trinity
          DARK 8
          Vision HERO Trinity
          • ATK:

          • 2500

          • DEF:

          • 2000


          3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


          SR Rarity
          Vision HERO Adoration
          SR Rarity
          Vision HERO Adoration
          Vision HERO Adoration
          DARK 8
          Vision HERO Adoration
          • ATK:

          • 2800

          • DEF:

          • 2100


          2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn.


          Because using a deck of cards with many HERO lines together, it is completely reasonable to use monsters that have common summoning conditions as HEROs together. And fortunately, those monsters do exist, especially in the V - HERO series, specifically Adoration and Trinity .

          • Adoration can be created with Increase and Vyon if you don't have any other HERO on hand. His free debuff effect is great for removing high-stat monsters and pushing damage, especially if you control another Extra Deck monster. However, you need to control another HERO monster to use this effect. And aside from being a high-stat beast, Adoration isn't really a good play without Form Change .
          • Trinity has extremely high stats when summoned, and his ability to attack three times allows him to easily OTK if your opponent controls at least two monsters. Therefore, he should be summoned when your opponent has no backrow, leaving him free to attack. However, summoning him is extremely expensive and you should never summon him on your first turn.

          Masked HERO Dian (1x)

          UR Rarity
          Masked HERO Dian
          UR Rarity
          Masked HERO Dian
          Masked HERO Dian
          EARTH 8
          Masked HERO Dian
          • ATK:

          • 2800

          • DEF:

          • 3000


          Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.


          Another alternative to Blast or Koga if you don't have the patience to farm your character, Dian is also a pretty useful monster. Dian can summon another HERO monster from the deck to the field if you destroy an opponent's monster equal to Dian , this combines quite well with the ATK increasing skill I introduced in the Skills section, from there You can optionally change HEROs with Mask Change and Form Change to make your OTK turn as guaranteed as possible.



          Other Extra Deck options

          You will want to have at least 1 Xyz monster or other Fusion option to replace your main monsters for a certain number of turns. These will be small options that I can recommend to you.

          Destiny HERO - Dangerous (1x)

          R Rarity
          Destiny HERO - Dangerous
          R Rarity
          Destiny HERO - Dangerous
          Destiny HERO - Dangerous
          DARK 6
          Destiny HERO - Dangerous
          • ATK:

          • 2000

          • DEF:

          • 2600


          1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.


          Dangerous is a key monster that you can bring out into the field early and use to thin out your deck each turn. If you want to summon it on turn 1, it's best to summon it on defense with another HERO to prevent OTK. This works best if you have a card in hand to discard for its effect. During your opponent's turn, if they try to destroy your Dangerous by battle, you can use its effect to send a Destiny HERO - Dreamer from your deck to the grave, for example, to protect it. If they don't advance the turn, you can use their End Phase Dangerous effect to send the Celestial to the grave. While this is initially a -1 card advantage, it is set to have Celestial 's card draw effect on your turn, resulting in a +2 result. This turn ends with you gaining +1 in card advantage.

          Elemental HERO Escuridao (1x)

          SR Rarity
          Elemental HERO Escuridao
          SR Rarity
          Elemental HERO Escuridao
          Elemental HERO Escuridao
          DARK 8
          Elemental HERO Escuridao
          • ATK:

          • 2500

          • DEF:

          • 2000


          1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


          This alternative is used when you combine Stratos with another DARK HERO. Although increasing 1 ATK is not big, this is also a quite reasonable choice for newbies to go into 1 Anki , for example.

          Options for Xyz Rank 3

          SR Rarity
          Gorgonic Guardian
          SR Rarity
          Gorgonic Guardian
          Gorgonic Guardian
          DARK
          Gorgonic Guardian
          • ATK:

          • 1600

          • DEF:

          • 1200


          2 Level 3 Rock-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.


          UR Rarity
          Leviair the Sea Dragon
          UR Rarity
          Leviair the Sea Dragon
          Leviair the Sea Dragon
          WIND
          Leviair the Sea Dragon
          • ATK:

          • 1800

          • DEF:

          • 1600


          2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


          UR Rarity
          Tomato King
          UR Rarity
          Tomato King
          Tomato King
          EARTH
          Tomato King
          • ATK:

          • 1600

          • DEF:

          • 800


          2 Level 3 Plant-Type monsters Once per turn: You can detach 1 Xyz Material from this card; this card's ATK becomes double its original ATK until the end of the opponent's turn.


          SR Rarity
          Wind-Up Zenmaines
          SR Rarity
          Wind-Up Zenmaines
          Wind-Up Zenmaines
          FIRE
          Wind-Up Zenmaines
          • ATK:

          • 1500

          • DEF:

          • 2100


          2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.


          R Rarity
          Soul of Silvermountain
          R Rarity
          Soul of Silvermountain
          Soul of Silvermountain
          EARTH
          Soul of Silvermountain
          • ATK:

          • 1800

          • DEF:

          • 2200


          2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.


          UR Rarity
          Number 47: Nightmare Shark
          UR Rarity
          Number 47: Nightmare Shark
          Number 47: Nightmare Shark
          WATER
          Number 47: Nightmare Shark
          • ATK:

          • 2000

          • DEF:

          • 2000


          2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


          The monsters I introduce here are all Rank 3 monsters with very good effects and are easy to summon with only level 3 V - HEROs. Each monster has its own effect and can be applied depending on the meta type. now available.

          • Number 47 can attack directly with 2000 ATK but the limitation is that it only attacks so you will want to increase its ATK a little higher to OTK the opponent.
          • G-Guardian can disable an opponent's main monster by turning their ATK to 0 and destroying them.
          • Tomato King can become a pretty strong puncher for you to overcome the weakness of the HEROs deck which is weak in ATK.
          • SoS is only summoned with the effect of countering the opponent's backrow. Also, its second effect really isn't used too much.
          • Leviair can recycle 1 material you have used after Fusion or Mask Change .
          • Zenmaines may be your best defensive option if you want to play with a long-hitting build. It can not only defend but also completely destroy a card on the field.

          Xyz Rank 4 options

          SR Rarity
          Number 70: Malevolent Sin
          SR Rarity
          Number 70: Malevolent Sin
          Number 70: Malevolent Sin
          DARK
          Number 70: Malevolent Sin
          • ATK:

          • 2400

          • DEF:

          • 1200


          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


          UR Rarity
          Zubaba General
          UR Rarity
          Zubaba General
          Zubaba General
          EARTH
          Zubaba General
          • ATK:

          • 2000

          • DEF:

          • 1000


          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.


          UR Rarity
          Number 39: Utopia
          UR Rarity
          Number 39: Utopia
          Number 39: Utopia
          LIGHT
          Number 39: Utopia
          • ATK:

          • 2500

          • DEF:

          • 2000


          2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


          R Rarity
          Number 18: Heraldry Patriarch
          R Rarity
          Number 18: Heraldry Patriarch
          Number 18: Heraldry Patriarch
          LIGHT
          Number 18: Heraldry Patriarch
          • ATK:

          • 2200

          • DEF:

          • 2200


          2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


          UR Rarity
          Number C39: Utopia Ray
          UR Rarity
          Number C39: Utopia Ray
          Number C39: Utopia Ray
          LIGHT
          Number C39: Utopia Ray
          • ATK:

          • 2500

          • DEF:

          • 2000


          3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


          SR Rarity
          Diamond Dire Wolf
          SR Rarity
          Diamond Dire Wolf
          Diamond Dire Wolf
          EARTH
          Diamond Dire Wolf
          • ATK:

          • 2000

          • DEF:

          • 1200


          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


          They can be summoned with level 4 HEROs or quickly summoned by your Solid Soldier . These are all the most commonly used Rank 4s and have the power to quickly OTK opponents. As for Zubaba General , using him is very suitable because the requirement to increase his ATK with Warriors can be met with HEROs. As for the Utopia set, you can only play this set if you decide to play for a long time and keep your LP at the necessary level so that Utopia Ray can OTK opponents faster.



          Tech

              

          Santa Claws and Lava Golem (Monster capture options)

          SR Rarity
          Santa Claws
          SR Rarity
          Santa Claws
          Santa Claws
          LIGHT 6
          Santa Claws
          • ATK:

          • 1200

          • DEF:

          • 2500


          You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


          UR Rarity
          Lava Golem
          UR Rarity
          Lava Golem
          Lava Golem
          FIRE 8
          Lava Golem
          • ATK:

          • 3000

          • DEF:

          • 2500


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


          Bringing these cards into the deck is also a good idea to restrain their key monsters.

          • Lava Golem can capture up to 2 monsters and can be searched with the Bring It! and bites the opponent's LP up to 500 points per turn, after summoning, you can destroy it quickly with HEROs.
          • Likewise, Santa Claws can capture a monster and be easily destroyed by HEROs, causing a significant amount of damage. The effect of giving your opponent a turn to draw isn't necessarily dangerous for you, it will make their card mill easier, help their deck run out quickly and seal your victory the next turn.

          Cosmic Cyclone and Mystical Space Typhoon (Common backrow removal options)

          UR Rarity
          Cosmic Cyclone
          UR Rarity
          Cosmic Cyclone
          Cosmic Cyclone
          Spell Quick
          Cosmic Cyclone

            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


            UR Rarity
            Mystical Space Typhoon
            UR Rarity
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              Both are being used very widely in HEROs builds, they both have the effect of removing the opponent's backrow and both have the power to be used for most decks. As for Cosmic Cyclon e , it can help you increase the cost so you can activate skills more often, activate the effects of monsters and can completely expel the opponent's backrow, not letting them activate. active in the grave.

              Forbidden Chalice (1-2x)

              SR Rarity
              Forbidden Chalice
              SR Rarity
              Forbidden Chalice
              Forbidden Chalice
              Spell Quick
              Forbidden Chalice

                Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                The purpose of this card is to increase the ATK of Ank i to overcome the opponent and change it with 1 Mask Change in your hand into another Anki and end the match.

                Book of Moon (2-3x)

                UR Rarity
                Book of Moon
                UR Rarity
                Book of Moon
                Book of Moon
                Spell Quick
                Book of Moon

                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                  No one can deny BoM's versatility, its combined power has far exceeded everyone's expectations and maybe in the future, it will be limited to 2 or 3. Okay, but this is still a card that has both defense and magic resistance, dodges targets and effects, and can neutralize the effects of opponent's monsters (except Flip monsters).

                  Favorite Hero, Destiny HERO - Dreadmaster and Clock Tower Prison (Option for Favorite Hero)

                  SR Rarity
                  Favorite Hero
                  SR Rarity
                  Favorite Hero
                  Favorite Hero
                  Spell Equip
                  Favorite Hero

                    Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


                    SR Rarity
                    Destiny HERO - Dreadmaster
                    SR Rarity
                    Destiny HERO - Dreadmaster
                    Destiny HERO - Dreadmaster
                    DARK 8
                    Destiny HERO - Dreadmaster
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.


                    SR Rarity
                    Clock Tower Prison
                    SR Rarity
                    Clock Tower Prison
                    Clock Tower Prison
                    Spell Field
                    Clock Tower Prison

                      Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.


                      Favorite Hero is an OP equipped magic card of the HERO series, it can increase the ATK of the HERO you are controlling to equal its DEF. The most important thing is that you must have a suitable environmental magic card for this, and that card can be Clock Tower Prison , using an additional environmental magic card will simply make your deck more bricky. But with an Engine line like D - HERO, they can mill your cards faster, so using more D - HERO in this deck is not a bad idea.

                      Offerings to the Doomed and Treacherous Trap Hole (Useful kill options)

                      SR Rarity
                      Offerings to the Doomed
                      SR Rarity
                      Offerings to the Doomed
                      Offerings to the Doomed
                      Spell Quick
                      Offerings to the Doomed

                        Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.


                        SR Rarity
                        Treacherous Trap Hole
                        SR Rarity
                        Treacherous Trap Hole
                        Treacherous Trap Hole
                        Trap Normal
                        Treacherous Trap Hole

                          If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                          • Offerings to the Doomed is a bit inconvenient as you have to skip drawing a card on your next turn, but because it is an instant spell, it can flexibly be activated during your turn and your opponent's turn. And it can be activated multiple times which is also a plus point. Although you cannot draw cards, you have countless possibilities to add more cards to your hand, so about this limitation, you will not worry too much.
                          • Treacherous Trap Hole has a wider destruction range, covering more than half of the monster area in the Duel Links format. That's why it is limited to 2. And because of this, inserting 2 cards will be too difficult and then you will not be able to play Vyon ( Vyon is also limited to 2). Another plus point is that almost all of your HERO decks don't use any other trap cards besides it, so it can be activated freely and because there is only 1 card, bringing it along with Offerings to the Doomed is also not a problem. Must be a bad idea.



                          Combos

                               

                          Combo 1

                          SR Rarity
                          Destiny HERO - Malicious
                          SR Rarity
                          Destiny HERO - Malicious
                          Destiny HERO - Malicious
                          DARK 6
                          Destiny HERO - Malicious
                          • ATK:

                          • 800

                          • DEF:

                          • 800


                          You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                          UR Rarity
                          Vision HERO Faris
                          UR Rarity
                          Vision HERO Faris
                          Vision HERO Faris
                          DARK 5
                          Vision HERO Faris
                          • ATK:

                          • 1600

                          • DEF:

                          • 1800


                          You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


                          R Rarity
                          Vision HERO Vyon
                          R Rarity
                          Vision HERO Vyon
                          Vision HERO Vyon
                          DARK 4
                          Vision HERO Vyon
                          • ATK:

                          • 1000

                          • DEF:

                          • 1200


                          If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                          SR Rarity
                          Vision HERO Increase
                          SR Rarity
                          Vision HERO Increase
                          Vision HERO Increase
                          DARK 3
                          Vision HERO Increase
                          • ATK:

                          • 900

                          • DEF:

                          • 1100


                          If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


                          This will be your main summoning combo, the ultimate goal is to set up 3 monsters to appear on the field to fuse or summon Plasma .

                          • Use Faris 's effect to put Malicious in the grave (or any HERO) and summon Faris , bringing Increase to the Magic / Trap area.
                          • Tribute Faris to bring Increase back to the field and activate its effect, bringing Vyon to the field.
                          • Vyon, after entering the field, will provide your grave with another HERO (should be Celestia l or Malicious , it's up to you, if you have sent Malicious to the grave first, choose Celestial at this time). Use Vyon 's effect to banish 1 HERO card (Never Malicious or D - HERO, because you will need to use them for Celestial ), bring Poly to hand.
                          • At this point you will want to use Malicious 's effect to summon a second copy of it. You should do this as quickly as possible, you only have 2 Malicious cards in the game so it will not be used many times. If your opponent banishes Malicious from your grave.
                          • At this point you will have enough ingredients to:
                            1. Summon Plasma
                            2. Summon Adoration or Trinity

                          Combo 2

                          SR Rarity
                          Mask Change
                          SR Rarity
                          Mask Change
                          Mask Change
                          Spell Quick
                          Mask Change

                            Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                            UR Rarity
                            Form Change
                            UR Rarity
                            Form Change
                            Form Change
                            Spell Quick
                            Form Change

                              Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)


                              UR Rarity
                              Masked HERO Anki
                              UR Rarity
                              Masked HERO Anki
                              Masked HERO Anki
                              DARK 8
                              Masked HERO Anki
                              • ATK:

                              • 2800

                              • DEF:

                              • 1200


                              Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.


                              UR Rarity
                              Masked HERO Blast
                              UR Rarity
                              Masked HERO Blast
                              Masked HERO Blast
                              WIND 6
                              Masked HERO Blast
                              • ATK:

                              • 2200

                              • DEF:

                              • 1800


                              Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                              UR Rarity
                              Masked HERO Koga
                              UR Rarity
                              Masked HERO Koga
                              Masked HERO Koga
                              LIGHT 8
                              Masked HERO Koga
                              • ATK:

                              • 2500

                              • DEF:

                              • 1800


                              Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.


                              With this combo, you will continuously summon M - HERO to finish off your opponent. The cards in your hand will need 2 Mask Changes and the field will need at least 1 DARK HERO and 1 Adoration .

                              • You will want to transform 1 DARK HERO into Ank i first, so 1 Mask Change has been used.
                              • Use Anki to destroy the opponent's monster (by increasing its ATK via Skill or Chalice or debuffing the opponent's monster's ATK with Adoratio n , your choice). At this time, Anki will give you a Change Form in your hand.
                              • Use Form Change to transform into Koga or Blas t depending on the situation you are in (if there is a backrow, Blast , if there is a monster, then Koga ).
                              • After finishing your attack, make sure to use Adoration to attack. If your opponent still has a little LP left, you know you have to Mask Change a DARK HERO monster into Anki again. This is also the reason why you should not rush to place Mask Change face down on the field because you can OTK as soon as you only have 2 Mask Change cards.

                              Combo 3 (Combo for drawing cards)

                              SR Rarity
                              Destiny HERO - Malicious
                              SR Rarity
                              Destiny HERO - Malicious
                              Destiny HERO - Malicious
                              DARK 6
                              Destiny HERO - Malicious
                              • ATK:

                              • 800

                              • DEF:

                              • 800


                              You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                              UR Rarity
                              Vision HERO Faris
                              UR Rarity
                              Vision HERO Faris
                              Vision HERO Faris
                              DARK 5
                              Vision HERO Faris
                              • ATK:

                              • 1600

                              • DEF:

                              • 1800


                              You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


                              R Rarity
                              Destiny HERO - Celestial
                              R Rarity
                              Destiny HERO - Celestial
                              Destiny HERO - Celestial
                              DARK 4
                              Destiny HERO - Celestial
                              • ATK:

                              • 1600

                              • DEF:

                              • 1400


                              When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


                              R Rarity
                              Vision HERO Vyon
                              R Rarity
                              Vision HERO Vyon
                              Vision HERO Vyon
                              DARK 4
                              Vision HERO Vyon
                              • ATK:

                              • 1000

                              • DEF:

                              • 1200


                              If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                              SR Rarity
                              Destiny Draw
                              SR Rarity
                              Destiny Draw
                              Destiny Draw
                              Spell Normal
                              Destiny Draw

                                Discard 1 "Destiny HERO" card; draw 2 cards.


                                This will be the combo that gives you the main card draws
                                • Use Destiny Draw to send 1 Celestial or 1 Malicious to the grave and draw +2, depending on the situation in your hand.
                                • Use combo 1 to get a deck including Increase , Vyon . When Vyon comes onto the field, it will bring 1 HERO to the grave, your target will be Malicious or Celestia l , depending on which card is already in your grave. At this time, you must make sure that both Celestial and Malicious are in the grave
                                • Activate Malicious 's effect in the grave to summon its copy to the field.
                                • Fusion or summon Plasma , whatever you do is fine as long as you make sure the newly summoned Malicious goes to the grave immediately. This sets the stage for using Celestial 's effect on your next turn, giving you a +3 draw.

                                Combo 4 (Combo to enable backrow OTK)

                                SR Rarity
                                Mask Change
                                SR Rarity
                                Mask Change
                                Mask Change
                                Spell Quick
                                Mask Change

                                  Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                  UR Rarity
                                  Form Change
                                  UR Rarity
                                  Form Change
                                  Form Change
                                  Spell Quick
                                  Form Change

                                    Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)


                                    UR Rarity
                                    Masked HERO Anki
                                    UR Rarity
                                    Masked HERO Anki
                                    Masked HERO Anki
                                    DARK 8
                                    Masked HERO Anki
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 1200


                                    Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.


                                    UR Rarity
                                    Masked HERO Blast
                                    UR Rarity
                                    Masked HERO Blast
                                    Masked HERO Blast
                                    WIND 6
                                    Masked HERO Blast
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1800


                                    Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                    UR Rarity
                                    Elemental HERO Stratos
                                    UR Rarity
                                    Elemental HERO Stratos
                                    Elemental HERO Stratos
                                    WIND 4
                                    Elemental HERO Stratos
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 300


                                    When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                    This will be a pretty good combo, used in succession after combo 1 I just introduced. Used in case your opponent has up to 3 backrows facing down on the field
                                    • After doing combo 1, you will have a field with Increase and Vyon , you will want to summon Stratos before Malicious because it will use the opponent's backrow trigger and because you still have 1 normal summon left. Stratos , after summoning, will destroy up to 2 opponent's backrow cards.
                                    • At this point you will want to convert Stratos into Blast whether in Main Phase or Battle Phase. After summoning, Blast will reduce the opponent's monster's current ATK (max 1).
                                    • Use Blast 's immediate effect to return your opponent's remaining backrow card to the hand.
                                    • General attack with what you have and if you have Form Change in hand, change Blast to Anki to OTK the opponent faster.



                                    Final thoughts

                                    Actually, the HERO line is one of the lines that I like to play the most in Duel Links. First of all, its speed happens to be completely consistent with the Duel Links format and sometimes even faster. Not only that, HERO seems to guarantee most wins, except when playing against Anti-meta decks like Melodious for example. Overall, this is a deck of cards that is completely worth the investment, and maybe you don't even have to spend money to play it anymore, because the deck is just pure box plowing. So this is also a completely worth playing deck for newbies, you should consider and build a deck for yourself.




                                    Companion unit:

                                    - Yu-Gi-Oh! Guidance Vietnam





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