Instructions for playing Heros

Instructions for playing Heros

Since the Masked HERO line entered Duel Links, other HEROs have found themselves a combination of HEROs together, creating a line of HEROs including the Elemental , Destiny , Vision and now Masked lines. . This will be a guide to a deck that appeared a long time ago in Duel Links, but until now, the power of this line of cards still cannot be underestimated and is still very commonly used today. hour.




overview

overview




That's the overview of the HEROs card line, but their main monsters are mainly Masked HEROs , because their constant summoning makes it extremely easy for HEROs to push OTK in the same turn. . However, there is still a basis to call this a common deck for the HERO series, because it is a combination of many lines from Elemental , Vision , Destiny and now even Masked .

Especially in the deck there is the appearance of Masked HERO Ank i , until now the best Masked HERO we own based on his effects, stats and attributes. By sending a HERO monster you control to the Graveyard, Mask Change allows you to special summon a Masked HERO monster with the same attribute from your Extra Deck. When Anki destroys a monster, he can search any " Change " instant magic cards. Since Mask Change is not limited to once per turn, you can easily clear your opponent's entire monster set in one turn.

Abbreviations

Like other tutorials, below are the abbreviations used for this article:

  • Destiny HERO = D - HERO
  • Vision HERO = V - HERO
  • Elemental HERO = E - HERO
  • Masked HERO = M - HERO
  • Polymerization = Poly
  • One turn kilo l = OTK
  • Gorgonic Guardian = G-Guardian
  • Soul of Silvermountain = SoS
  • Book of Moon = BoM
  • Overpower = OP (Too strong)
  • Attack = ATK
  • Defense = DEF



Skills

Most of you will want to use Skills that increase Anki 's ATK so you can destroy opposing monsters and continue your combo in most builds. However, there are still some builds where you want to use some Skills like Bring It! to give you Plasma in bigger builds (easily played in 2 directions long and OTK) or Skills that give you quick Fusion plays for example. Below are some Skills that I recommend you use.

Beatdown! (100%)
Card rarity
Beatdown!
Card rarity
Beatdown!

This skill helps speed up your OTK speed. By providing you with up to 900 additional ATK (if there are 3 level 5 monsters), destroying an opponent's monster is too easy, especially in the current meta, monsters will not have more than 4000 ATK ATK. However, one thing to note is that because it can only be used once per match, you will not be able to use it again if your attack fails (or is interrupted) and is only suitable for use. Used for builds that focus more on OTK turns.

The Tie that Binds (60%)
Card rarity
The Tie that Binds
Card rarity
The Tie that Binds

A less common variation of Beatdown! but in the end it is also quite useful for some situations confronting monsters with ATK equal to Anki , for example. The plus point for this Skill is that you can use it countless times in a match, so you can recover some attacks so they fail and quickly OTK. However, you should also note that it only gives you a maximum of 300 ATK.

Bring it! (50%)
Card rarity
Bring it!
Card rarity
Bring it!

This will be a less common Skill and will only be used for builds that include Plasma . Simply, after losing LP, you can bring an 8-star monster - Plasma (usually there is only 1 copy of it so the rate of bringing it out is 100%). Summon Plasma and capture 1 of your opponent's main monsters and use Plasma to destroy them.

Master of Fusion (Skill Card) (40%)
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Master of Fusion (Skill Card)
UR rarity
Master of Fusion (Skill Card)

HEROs were born during a time when they mainly used Fusion monsters, so having support for Fusion to bring out HERO's main monsters is a completely reasonable thing. Skill can prepare you with a main Fusion monster in case Anki is destroyed and help you continue your next turn.



Essential HERO Cores

HEROs builds almost always create the best conditions for bringing Masked HEROs to the field, especially Anki . At the same time, combining with the powerful Fusion power of the Vision and Destiny HERO series also gives you two quick ways to play and OTK in the deck. However , there are two things you need to note about Cores

  1. HEROs certainly cannot become a balanced deck (ie a control deck), so it will be difficult for you to find reasonable cores to turn them into a balanced deck.
  2. The cores of HEROs mill your cards very easily, so even if you have a large build of about 25-30 cards, Engine Destiny and Vision HERO will help you mill your cards down to an appropriate number. However, carrying such a large build can easily encounter brick hands. However, according to research, HEROs are almost never bricked too many times (9/10 times they play with good hands).

Core Vision HEROs
UR rarity
Vision HERO Faris
UR rarity
Vision HERO Faris
R rarity
Vision HERO Vyon
R rarity
Vision HERO Vyon
R rarity
Vision HERO Minimum Ray
R rarity
Vision HERO Minimum Ray
SR rarity
Vision HERO Increase
SR rarity
Vision HERO Increase

The Vision HEROs in this deck are used to get a bunch of HERO monsters onto the field quickly. Because they are all DARK-type, they are good targets for Mask Change to create Anki . They are all important Vision Cores for this HEROs deck. However, for Minimum Ray , the ability to use it in most builds is almost average, but I personally feel it deserves a chance to see what its capabilities are.

  • Faris himself can initiate a Special Summon combo of two monsters from the deck. And by putting 1 HERO in your hand (Ideally Destiny HERO - Malicious ) for Faris 's summoning condition, you can easily flood the field, to use for summoning Destiny HERO - Plasma .
  • Use Faris 's effect to place Increase in your Spell/Trap zone, then Tribute Faris to Special Summon Increase . Increase Special Summons Vyon from your deck, from which you send a HERO to the graveyard. This is your main combo and from there you can create different types of key monsters depending on the match.
  • As for Minimum Ray , you can special summon it after using Faris summon. After sacrificing Faris , Minimum Ray will be summoned and directly destroy an opponent's level 4 monster (will be common when facing decks like Harpie, Water Xyz,... Due to the meta change not It also uses low-level monsters a lot, so Minimum Ray is no longer popular, but as I suggested, you should consider using this card.

Core Destiny HEROs
SR rarity
Limited to 3 copies
Destiny HERO - Malicious
SR rarity
Limited to 3 copies
Destiny HERO - Malicious
SR rarity
Destiny HERO - Decider
SR rarity
Destiny HERO - Decider
UR rarity
Destiny HERO - Plasma
UR rarity
Destiny HERO - Plasma
R rarity
Destiny HERO - Celestial
R rarity
Destiny HERO - Celestial

  • First of all, for the first two cards, Celestial and Malicious , they are both the most common D - HEROs in our HEROs deck.
    • Use Malicious to give you a meatbag copy of it from the deck onto the field, often used to summon Plasma .
    • And Celestial acts as a Pot of Greed in your grave, provided you have no cards left in your hand, this is easy to do because most of the times you will use up all your monsters, and what is left is Magic cards, you just need to put them down, activate Celestial 's abilities and continue to use those magic cards. Additionally, the first effect is actually quite useful for removing problematic cards like Necrovalle y and Dark Magical Circle . But being activated during Battle Phase makes it a bit slow, as you want to escape your opponent's breaks before performing your combos in Main Phase.
  • As for Plasma , bringing it out is too easy with the Bring It! But the thing worth mentioning is its OP, after being summoned, it will negate the effects of monsters on the field, and this is a permanent effect that continuously affects the opponent's monsters. won't do a damn thing with your Plasm a . Another annoying thing is that Plasma can also attract a monster on the opponent's side and gain ATK equal to half of that monster's ATK. A great ability to eliminate your opponent's annoying monsters.
  • Finally, Decider 's part. This card will act as a shield for your deck, not only that, after summoning, Decider helps you bring 1 HERO card from the grave back to your hand and this effect can only be used once per match. , so choose carefully (for example, if you only have 2 copies of Anki in your set, it might be a good idea to recycle the 1 Anki that has gone to the grave).

Elemental HERO Stratos and Elemental HERO Solid Soldier (Core Elemental HEROs)
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Elemental HERO Stratos
UR rarity
Elemental HERO Stratos
SR rarity
Elemental HERO Solid Soldier
SR rarity
Elemental HERO Solid Soldier

Of course, E - HEROs will be indispensable, they are also necessary cores for your HERO deck. Especially Stratos and Solid Soldier .

  • Stratos will mainly be used for his second effect. Normal Summon him to search for Faris or search for Malicious if you already have Faris and want to use 1 card as a discard cost. You can Normal Summon Stratos and look for another copy of himself if you just want to recycle your deck.
  • Sometimes you can use Stratos 's second effect to remove your opponent's backrow. But usually Stratos is the first monster summoned to look for your combos. If you want to use this effect, do your Faris combo first and you should end up with Increase and another HERO on the field. Summon Stratos and destroy 2 of your opponent's Traps/Spells. Then, follow this up with Fusion Summoning Trinit y to perform OTK.
  • As for private Solid Soldie r , this card will help you increase your summons to help you perform an Xyz turn quickly. Can be used with or without Stratos in your hand but with other HERO monsters. After performing your V - HERO combo, once the field has 1 monster left, summon Solid Soldier to bring another level 4 HERO onto the field and Xyz, or you can use Mask Change to change it to Dian and summon Next, 1 HERO from the grave to the field (Maybe Stratos so he can destroy the opponent's backrow) and just combo the Masked Heroes together.

Polymerization (1x)
UR rarity
Polymerization
UR rarity
Polymerization

Obviously, this is a necessary card to fuse to create a Fusion monster card like Trinity , Adoration . Simply because currently the power of HEROs will rely on cards that are only shared to fuse HERO cards together (in reality, there is no such card) and because you use Vyon in the deck. So the use of Poly is just to be brought out by Vyon .

Mask Change and Form Change (Core Mask Changes)
SR rarity
Mask Change
SR rarity
Mask Change
UR rarity
Form Change
UR rarity
Form Change

These are Core cards for bringing out the M - HEROs from the Extra Deck to the field. Both are recommended to be used in the deck with Mask Change (3x) and Form Change (1x - because the game only releases 1 copy of this card so it cannot be used much).

  • The way Mask Change works is that you send a HERO monster from your field to the graveyard, then summon an M - HERO monster from your Extra Deck that has the same attributes as the HERO monster you sent. Since D - HERO and V - HERO monsters are both DARK-attributed, they are both potential targets for Mask Change to summon Masked Hero Anki .
  • Using Form Change on Anki , Adoration or Trinity is the only way to create Koga   or Dian , Blast   in this deck. Especially with Koga 's attack boost easily putting him at 3000+ ATK which is enough to deal with most monsters. And the debuff (ATK reduction) stat can allow you to deal massive damage through your opponent's monsters.

Destiny Draw (1x)
SR rarity
Destiny Draw
SR rarity
Destiny Draw

In fact, the game only has 1 copy of this card and that makes it all the more special. For the D - HERO line, it is the second Pot of Greed activated in the hand at the cost of 1 D - HERO. For the HERO series, the price to pay is Malicious , but in return you get 2 more draws and 1 free summon. Truly a great card for the HERO series.



Extra Deck

Most of your Extra Decks loaded with Fusion HERO and M - HERO monsters are enough to fight. Sometimes many builds will not require the presence of Xyz monsters.

Masked HERO Anki (2-3x)
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Masked HERO Anki
UR rarity
Masked HERO Anki

The versatility of Anki and Mask Change comes from the fact that Mask Change is an instant spell, meaning you can attack first with your HERO to kill monsters or deal extra damage, then use Anki to attack a second time. You can also activate Mask Change in response to your opponent activating a card like Enemy Controller , Wall of Disruption , etc. to avoid those card effects and still get another attack.

Anki can attack your opponent directly, but its attack will be halved when you do so. This can let you steal some wins when you just need to hit a little more for damage.

But more importantly, when Anki destroys an opponent's monster through battle, you can search for Mask Change or Form Change . Search for Mask Change if you want to create another Anki ; His higher base stats enable him to attack directly, and his search effect can be used on the next turn. Search Form Change if you want to create Koga ; better to push damage if your opponent controls a monster because of the increased effect and attack effect itself. You can immediately activate the searched Change Spell to summon another Masked HERO, giving you an extra attack. However, you only get the search effect once, so even if you summon a new Anki, you cannot search for another Change Spell.

Masked HERO Blast (1x)
UR rarity
Masked HERO Blast
UR rarity
Masked HERO Blast

Since Stratos is your only WIND HERO, you can only summon Blast by targeting him with Mask Change . Blast 's first effect is great for bringing your opponent into OTK range by reducing their monster's ATK by a significant amount. It can also be used defensively when summoned during your opponent's turn and reduces their ATK so they cannot attack your monsters.

Returning your opponent's Magic/Trap cards to their hand has some pretty good utility. You can do this during your opponent's End Phase to return Dark Magical Circle , for example, so they can't activate its effect during your turn. Returning backrow during the opponent's End Phase prevents them from having the targeted leaf chain. During your turn, you can knock back your opponent's Necrovalley so you can freely use the effects of Malicious or Celestial .

Be careful not to return cards in their Main Phase as they will only reactivate or reset them.

Masked HERO Koga (1x)
UR rarity
Masked HERO Koga
UR rarity
Masked HERO Koga

Most of the monsters in this deck don't have grave regeneration or grave effects, so you'll have a lot of options when it comes to Koga 's debuff cost. Use Anki , sent to your grave by Mask Change , or any other Extra Deck monster as they will usually reduce the opponent's monster to 0 ATK. The only cards you should not banish at cost are Vision HERO Increase , Destiny HERO Celestial , and Destiny HERO Malicious . (if you haven't used the Malicious effect yet)

Additionally, the ability debuffs your opponent's monsters during their turn, preventing them from fighting you when you have HEROs in your grave and Koga on the field.

Vision HERO Trinity and Vision HERO Adoration (Options for Fusion)
R rarity
Vision HERO Trinity
R rarity
Vision HERO Trinity
SR rarity
Vision HERO Adoration
SR rarity
Vision HERO Adoration

Because using a deck of cards with many HERO lines together, it is completely reasonable to use monsters that have common summoning conditions as HEROs together. And fortunately, those monsters do exist, especially in the V - HERO series, specifically Adoration and Trinity .

  • Adoration can be created with Increase and Vyon if you don't have any other HERO on hand. His free debuff effect is great for removing high-stat monsters and pushing damage, especially if you control another Extra Deck monster. However, you need to control another HERO monster to use this effect. And aside from being a high-stat beast, Adoration isn't really a good play without Form Change .
  • Trinity has extremely high stats when summoned, and his ability to attack three times allows him to easily OTK if your opponent controls at least two monsters. Therefore, he should be summoned when your opponent has no backrow, leaving him free to attack. However, summoning him is extremely expensive and you should never summon him on your first turn.

Masked HERO Dian (1x)
UR rarity
Masked HERO Dian
UR rarity
Masked HERO Dian

Another alternative to Blast or Koga if you don't have the patience to farm your character, Dian is also a pretty useful monster. Dian can summon another HERO monster from the deck to the field if you destroy an opponent's monster equal to Dian , this combines quite well with the ATK increasing skill I introduced in the Skills section, from there You can optionally change HEROs with Mask Change and Form Change to make your OTK turn as guaranteed as possible.



Other Extra Deck options

You will want to have at least 1 Xyz monster or other Fusion option to replace your main monsters for a certain number of turns. These will be small options that I can recommend to you.

Destiny HERO - Dangerous (1x)
R rarity
Destiny HERO - Dangerous
R rarity
Destiny HERO - Dangerous

Dangerous is a key monster that you can bring out into the field early and use to thin out your deck each turn. If you want to summon it on turn 1, it's best to summon it on defense with another HERO to prevent OTK. This works best if you have a card in hand to discard for its effect. During your opponent's turn, if they try to destroy your Dangerous by battle, you can use its effect to send a Destiny HERO - Dreamer from your deck to the grave, for example, to protect it. If they don't advance the turn, you can use their End Phase Dangerous effect to send the Celestial to the grave. While this is initially a -1 card advantage, it is set to have Celestial 's card draw effect on your turn, resulting in a +2 result. This turn ends with you gaining +1 in card advantage.

Elemental HERO Escuridao (1x)
SR rarity
Elemental HERO Escuridao
SR rarity
Elemental HERO Escuridao

This alternative is used when you combine Stratos with another DARK HERO. Although increasing 1 ATK is not big, this is also a quite reasonable choice for newbies to go into 1 Anki , for example.

Options for Xyz Rank 3
SR rarity
Gorgonic Guardian
SR rarity
Gorgonic Guardian
UR rarity
Leviair the Sea Dragon
UR rarity
Leviair the Sea Dragon
UR rarity
Tomato King
UR rarity
Tomato King
SR rarity
Wind-Up Zenmaines
SR rarity
Wind-Up Zenmaines
R rarity
Soul of Silvermountain
R rarity
Soul of Silvermountain
UR rarity
Number 47: Nightmare Shark
UR rarity
Number 47: Nightmare Shark

The monsters I introduce here are all Rank 3 monsters with very good effects and are easy to summon with only level 3 V - HEROs. Each monster has its own effect and can be applied depending on the meta type. now available.

  • Number 47 can attack directly with 2000 ATK but the limitation is that it only attacks so you will want to increase its ATK a little higher to OTK the opponent.
  • G-Guardian can disable an opponent's main monster by turning their ATK to 0 and destroying them.
  • Tomato King can become a pretty strong puncher for you to overcome the weakness of the HEROs deck which is weak in ATK.
  • SoS is only summoned with the effect of countering the opponent's backrow. Also, its second effect really isn't used too much.
  • Leviair can recycle 1 material you have used after Fusion or Mask Change .
  • Zenmaines may be your best defensive option if you want to play with a long-hitting build. It can not only defend but also completely destroy a card on the field.

Xyz Rank 4 options
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin
UR rarity
Zubaba General
UR rarity
Zubaba General
UR rarity
Number 39: Utopia
UR rarity
Number 39: Utopia
R rarity
Number 18: Heraldry Patriarch
R rarity
Number 18: Heraldry Patriarch
UR rarity
Number C39: Utopia Ray
UR rarity
Number C39: Utopia Ray
SR rarity
Diamond Dire Wolf
SR rarity
Diamond Dire Wolf

They can be summoned with level 4 HEROs or quickly summoned by your Solid Soldier . These are all the most commonly used Rank 4s and have the power to quickly OTK opponents. As for Zubaba General , using him is very suitable because the requirement to increase his ATK with Warriors can be met with HEROs. As for the Utopia set, you can only play this set if you decide to play for a long time and keep your LP at the necessary level so that Utopia Ray can OTK opponents faster.



Tech

    

Santa Claws and Lava Golem (Monster capture options)
SR rarity
Santa Claws
SR rarity
Santa Claws
UR rarity
Lava Golem
UR rarity
Lava Golem

Bringing these cards into the deck is also a good idea to restrain their key monsters.

  • Lava Golem can capture up to 2 monsters and can be searched with the Bring It! and bites the opponent's LP up to 500 points per turn, after summoning, you can destroy it quickly with HEROs.
  • Likewise, Santa Claws can capture a monster and be easily destroyed by HEROs, causing a significant amount of damage. The effect of giving your opponent a turn to draw isn't necessarily dangerous for you, it will make their card mill easier, help their deck run out quickly and seal your victory the next turn.

Cosmic Cyclone and Mystical Space Typhoon (Common backrow removal options)
UR rarity
Cosmic Cyclone
UR rarity
Cosmic Cyclone
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon

Both are being used very widely in HEROs builds, they both have the effect of removing the opponent's backrow and both have the power to be used for most decks. As for Cosmic Cyclon e , it can help you increase the cost so you can activate skills more often, activate the effects of monsters and can completely expel the opponent's backrow, not letting them activate. active in the grave.

Forbidden Chalice (1-2x)
SR rarity
Forbidden Chalice
SR rarity
Forbidden Chalice

The purpose of this card is to increase the ATK of Ank i to overcome the opponent and change it with 1 Mask Change in your hand into another Anki and end the match.

Book of Moon (2-3x)
UR rarity
Book of Moon
UR rarity
Book of Moon

No one can deny BoM's versatility, its combined power has far exceeded everyone's expectations and maybe in the future, it will be limited to 2 or 3. Okay, but this is still a card that has both defense and magic resistance, dodges targets and effects, and can neutralize the effects of opponent's monsters (except Flip monsters).

Favorite Hero, Destiny HERO - Dreadmaster and Clock Tower Prison (Option for Favorite Hero)
SR rarity
Favorite Hero
SR rarity
Favorite Hero
SR rarity
Destiny HERO - Dreadmaster
SR rarity
Destiny HERO - Dreadmaster
SR rarity
Clock Tower Prison
SR rarity
Clock Tower Prison

Favorite Hero is an OP equipped magic card of the HERO series, it can increase the ATK of the HERO you are controlling to equal its DEF. The most important thing is that you must have a suitable environmental magic card for this, and that card can be Clock Tower Prison , using an additional environmental magic card will simply make your deck more bricky. But with an Engine line like D - HERO, they can mill your cards faster, so using more D - HERO in this deck is not a bad idea.

Offerings to the Doomed and Treacherous Trap Hole (Useful kill options)
SR rarity
Offerings to the Doomed
SR rarity
Offerings to the Doomed
SR rarity
Limited to 1 copy
Treacherous Trap Hole
SR rarity
Limited to 1 copy
Treacherous Trap Hole

  • Offerings to the Doomed is a bit inconvenient as you have to skip drawing a card on your next turn, but because it is an instant spell, it can flexibly be activated during your turn and your opponent's turn. And it can be activated multiple times which is also a plus point. Although you cannot draw cards, you have countless possibilities to add more cards to your hand, so about this limitation, you will not worry too much.
  • Treacherous Trap Hole has a wider destruction range, covering more than half of the monster area in the Duel Links format. That's why it is limited to 2. And because of this, inserting 2 cards will be too difficult and then you will not be able to play Vyon ( Vyon is also limited to 2). Another plus point is that almost all of your HERO decks don't use any other trap cards besides it, so it can be activated freely and because there is only 1 card, bringing it along with Offerings to the Doomed is also not a problem. Must be a bad idea.



Combos

     

Combo 1
SR rarity
Limited to 3 copies
Destiny HERO - Malicious
SR rarity
Limited to 3 copies
Destiny HERO - Malicious
UR rarity
Vision HERO Faris
UR rarity
Vision HERO Faris
R rarity
Vision HERO Vyon
R rarity
Vision HERO Vyon
SR rarity
Vision HERO Increase
SR rarity
Vision HERO Increase

This will be your main summoning combo, the ultimate goal is to set up 3 monsters to appear on the field to fuse or summon Plasma .

  • Use Faris 's effect to put Malicious in the grave (or any HERO) and summon Faris , bringing Increase to the Magic / Trap area.
  • Tribute Faris to bring Increase back to the field and activate its effect, bringing Vyon to the field.
  • Vyon, after entering the field, will provide your grave with another HERO (should be Celestia l or Malicious , it's up to you, if you have sent Malicious to the grave first, choose Celestial at this time). Use Vyon 's effect to banish 1 HERO card (Never Malicious or D - HERO, because you will need to use them for Celestial ), bring Poly to hand.
  • At this point you will want to use Malicious 's effect to summon a second copy of it. You should do this as quickly as possible, you only have 2 Malicious cards in the game so it will not be used many times. If your opponent banishes Malicious from your grave.
  • At this point you will have enough ingredients to:
    1. Summon Plasma
    2. Summon Adoration or Trinity

Combo 2
SR rarity
Mask Change
SR rarity
Mask Change
UR rarity
Form Change
UR rarity
Form Change
UR rarity
Masked HERO Anki
UR rarity
Masked HERO Anki
UR rarity
Masked HERO Blast
UR rarity
Masked HERO Blast
UR rarity
Masked HERO Koga
UR rarity
Masked HERO Koga

With this combo, you will continuously summon M - HERO to finish off your opponent. The cards in your hand will need 2 Mask Changes and the field will need at least 1 DARK HERO and 1 Adoration .

  • You will want to transform 1 DARK HERO into Ank i first, so 1 Mask Change has been used.
  • Use Anki to destroy the opponent's monster (by increasing its ATK via Skill or Chalice or debuffing the opponent's monster's ATK with Adoratio n , your choice). At this time, Anki will give you a Change Form in your hand.
  • Use Form Change to transform into Koga or Blas t depending on the situation you are in (if there is a backrow, Blast , if there is a monster, then Koga ).
  • After finishing your attack, make sure to use Adoration to attack. If your opponent still has a little LP left, you know you have to Mask Change a DARK HERO monster into Anki again. This is also the reason why you should not rush to place Mask Change face down on the field because you can OTK as soon as you only have 2 Mask Change cards.

Combo 3 (Combo for drawing cards)
SR rarity
Limited to 3 copies
Destiny HERO - Malicious
SR rarity
Limited to 3 copies
Destiny HERO - Malicious
UR rarity
Vision HERO Faris
UR rarity
Vision HERO Faris
R rarity
Destiny HERO - Celestial
R rarity
Destiny HERO - Celestial
R rarity
Vision HERO Vyon
R rarity
Vision HERO Vyon
SR rarity
Destiny Draw
SR rarity
Destiny Draw

This will be the combo that gives you the main card draws
  • Use Destiny Draw to send 1 Celestial or 1 Malicious to the grave and draw +2, depending on the situation in your hand.
  • Use combo 1 to get a deck including Increase , Vyon . When Vyon comes onto the field, it will bring 1 HERO to the grave, your target will be Malicious or Celestia l , depending on which card is already in your grave. At this time, you must make sure that both Celestial and Malicious are in the grave
  • Activate Malicious 's effect in the grave to summon its copy to the field.
  • Fusion or summon Plasma , whatever you do is fine as long as you make sure the newly summoned Malicious goes to the grave immediately. This sets the stage for using Celestial 's effect on your next turn, giving you a +3 draw.

Combo 4 (Combo to enable backrow OTK)
SR rarity
Mask Change
SR rarity
Mask Change
UR rarity
Form Change
UR rarity
Form Change
UR rarity
Masked HERO Anki
UR rarity
Masked HERO Anki
UR rarity
Masked HERO Blast
UR rarity
Masked HERO Blast
UR rarity
Elemental HERO Stratos
UR rarity
Elemental HERO Stratos

This will be a pretty good combo, used in succession after combo 1 I just introduced. Used in case your opponent has up to 3 backrows facing down on the field
  • After doing combo 1, you will have a field with Increase and Vyon , you will want to summon Stratos before Malicious because it will use the opponent's backrow trigger and because you still have 1 normal summon left. Stratos , after summoning, will destroy up to 2 opponent's backrow cards.
  • At this point you will want to convert Stratos into Blast whether in Main Phase or Battle Phase. After summoning, Blast will reduce the opponent's monster's current ATK (max 1).
  • Use Blast 's immediate effect to return your opponent's remaining backrow card to the hand.
  • General attack with what you have and if you have Form Change in hand, change Blast to Anki to OTK the opponent faster.



Final thoughts

Actually, the HERO line is one of the lines that I like to play the most in Duel Links. First of all, its speed happens to be completely consistent with the Duel Links format and sometimes even faster. Not only that, HERO seems to guarantee most wins, except when playing against Anti-meta decks like Melodious for example. Overall, this is a deck of cards that is completely worth the investment, and maybe you don't even have to spend money to play it anymore, because the deck is just pure box plowing. So this is also a completely worth playing deck for newbies, you should consider and build a deck for yourself.




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