Instructions for playing Dark Magician (Secret of Magicians Update)

Instructions for playing Dark Magician (Secret of Magicians Update)

Hello everyone, today I will bring you the main line of cards of "Holy Hacker" Yami Yugi - a main character in the plot of our Duel Links game. That line of cards is Dark Magician . Dark Magician actually has quite strong and balanced abilities in the top tiers and was also a deck that is making waves in the current meta. Our "Black Witches" have always had very annoying supports so far on all formats of magic cards. That explains why they are considered worthy opponents to powerful dragons like Kaiba Seto 's Blue-Eyes and Joey Wheeler 's Red-Eyes . And without further ado, let me begin my guide to Dark Magicians .




Skill

 

Magician's Magic (Skill Card) (100%)
UR rarity
Magician's Magic (Skill Card)
UR rarity
Magician's Magic (Skill Card)

To play this version of Dark Magician, this skill is 100% necessary.

First of all, talking about the limits of this skill, we cannot summon any monsters except level 6 monsters from the hand or grave (but can still summon from the deck, banish zone and extra deck), so most of the Cards like Eternal Soul , Navigation or even completely discarded cards like Magician of Dark Illusion will not be used in this deck because they are not effective and have bad brick rates.

As for its effectiveness, there is no debate, anti-bricking when drawing Dark Magician Girl , Magician Dimension , adding Dark conjurer from nowhere gives the ability to search and defend on turn 1 quite well. Bonus Ability to add Secrets of Dark Magic quick fusion card and even restore it from the grave to continue using.

Fk Komoney keeps adding so many strong skills, this makes a lot of decks rely on skills, which I don't like =))



Core Archetype

 

Dark Magician (x3)
UR rarity
Dark Magician
UR rarity
Dark Magician

Of course, a Dark Magician deck cannot lack Dark Magician . This is the main card of the Deck. Previously, it was a monster that you Special Summoned due to the effect of Eternal Soul or Dark Magic Curtain to activate your Dark Magical Circ le to banish a card your opponent controls, but now we There is no need for cards to help us summon DM anymore because we can normally summon through Skills.

In Duel Links, there are many artworks and versions of DMs. Personally, I might be more inclined to play Arkana version of Dark Magician , simply because in terms of artwork, it looks cooler than Yami Yugi's DM.

Apprentice Illusion Magician (x3)
UR rarity
Apprentice Illusion Magician
UR rarity
Apprentice Illusion Magician

A searcher to get the Dark Magician. Can be special summoned very easily and also becomes a hand trap that buffs ATK, making it possible to carry up to x3 without ever fearing being bricked.

Since the ATK increase effect is effective on DARK Spellcasters, you can safely use your Dark Magicians to Xyz into Ebon High or Ebon Illusion, as you can protect them from attacks with the effect of Apprentice.

A searcher, buff dame, not bricked and quite versatile is even more necessary now that we can only special summon level 6 monsters because of skill limits.

Dark Magical Circle (x3)
UR rarity
Dark Magical Circle
UR rarity
Dark Magical Circle

Use to Add Dark Magician to your hand and Special Summon it with Magical Dimension. You can also get Secrets of Dark Magic if you already have a Dark Magician in hand. This combines well with Dark Magical Circle's second effect, which allows you to banish an opponent's card.

One thing worth noting is that the combo of activating and banishing opponent's cards on their turn will be difficult to happen due to skill limits, we can only banish on our turn or when The Dark Magicians is destroyed and we summon. Recover DM from deck.

Dark Magician Girl (x2-x3)
UR rarity
Dark Magician Girl
UR rarity
Dark Magician Girl

Dark Magician Girl gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard. This means that if you have multiple copies of Dark Magician in your Graveyard, Dark Magician Girl can sometimes become a beater with even more ATK than Dark Magician. However, their waifu are often used as materials for The Dark Magicians or to activate skills.

The Dark Magicians (x2)
UR rarity
The Dark Magicians
UR rarity
The Dark Magicians

The Dark Magicians is a very good card for Dark Magician decks in Duel Links. Its card draw effect has the ability to activate when you or your opponent activates Spell/Trap, which can help create card advantage. Additionally, the ability to Special Summon both Dark Magician and Dark Magician Girl from the hand, deck, or graveyard if it is destroyed provides a strong presence on the field and can help facilitate Play Xyz or Synchro next turn.

If we draw a nice card, a quick spell or a good trap, we can use it right on the opponent's turn (like Book of Moon, for example).

Magician's Rod (x2-x3)
SR rarity
Magician's Rod
SR rarity
Magician's Rod

Magician's Rod is an important card because it allows for continuous searching of important Spell/Trap Cards like "Dark Magician's Circle" and "Secrets of Dark Magic" from the deck. The ability to bring yourself back during your opponent's turn can also provide additional resources and protection by chaining and avoiding effects.

Secrets of Dark Magic (x2)
UR rarity
Secrets of Dark Magic
UR rarity
Secrets of Dark Magic

The key card of this round of support additions, quick fusion is already something very strong in duel links, it can also be combined with Skills very smoothly so that we don't have dead hands, recovery and all that. other,...


Secrets of Dark Magic is a powerful card because it allows you flexibility in how you choose to destroy your monsters. This can help you maintain presence on the field and put pressure on your opponents.

Although the downside is that it requires you to have the necessary monsters in your hand or on the field to perform the Summon, which can be difficult if you don't draw the right card you need, but you can add Materials It's because of skill :))) ez fix brick nice konami's disadvantages.

This card can also be searched by rod



Support cards

 

Dimension Conjurer and Magical Dimension (x2)
Card rarity
Dimension Conjurer
Card rarity
Dimension Conjurer
SR rarity
Magical Dimension
SR rarity
Magical Dimension

Magical Dimension is a general support card for Spellcasters, great for playing with a DM. In addition, it is also one of the cards we use to activate skills and prevent deadhand. Tributing + 1 destroy monster will be very useful in slowing down the opponent, however there is a note that we need to have 1 Spellcaster monster in hand to activate this card (and need 1 level 6 spellcaster in hand). to activate during the opponent's turn because it is limited by skills). One special thing about this card is the ability to destroy and untarget extremely powerfully, outplaying a lot of annoying bosses, the main character is Lunalight.

As for Dimension Conjurer , we can only get it through skills. In addition to searching, Magical Dimension also helps us make materials to fuse, draw and arrange the first card according to our wishes to be able to combine with the effect of The Dark Magicians . Turn 1 summon Dimension Conjurer + set spell/trap is probably the most effective defensive play of this Deck.

Spellbook of Knowledge and Spellbook of Secrets (Spellbook Engine)
UR rarity
Limited to 1 copy
Spellbook of Knowledge
UR rarity
Limited to 1 copy
Spellbook of Knowledge
SR rarity
Spellbook of Secrets
SR rarity
Spellbook of Secrets

The spellbook engine helps us draw a lot and seems to be used 100% in previous DM versions, but now perhaps this engine is no longer as necessary for the DM as before because we now have the ability to draw, in addition the skill helps us fight deadhand very well.

However, this engine is still quite good for DMs. If you don't have enough money or gems to build 100% of your deck's power, you can use them.

Book of Moon, Crackdown and Compulsory Evacuation Device (Top tier tech cards)
UR rarity
Book of Moon
UR rarity
Book of Moon
UR rarity
Limited to 3 copies
Crackdown
UR rarity
Limited to 3 copies
Crackdown
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Limited to 3 copies
Compulsory Evacuation Device

There's nothing to say about its effects, discomfort and popularity. But just these 3 cards will be more useful to our deck than any other card. Because as we know, The Dark Magicians has the ability to activate the spell/trap card as soon as we draw it through its effect and these 3 cards can be activated immediately by just targeting.

What I said above is a bit confusing, so I will explain a little more carefully. Suppose the trap cards that are very hot right now are Warning Point , Floodgate Traphole or Bottomless Traphole , which are very strong but can only be activated when there is a summoned monster. Therefore, when we withdraw them, we will not be able to activate them immediately, but they will be very uncomfortable to hold in our hands. And to optimize Deck strength, that's why I have 3 cards: BOM, Evacuation and Crackdown.

The Eye of Timaeus and Magicalized Fusion (Fusion Card)
UR rarity
The Eye of Timaeus
UR rarity
The Eye of Timaeus
R rarity
Magicalized Fusion
R rarity
Magicalized Fusion

2 Cards help us summon quite powerful fusion monsters, 2 cards we often summon to have protection abilities such as: Dark Paladin , Dark Cavalry or to wipe out the enemy field like Quintet Magician .

And of course, we can also fuse right in the opponent's turn if we draw one of these two cards through the eff of The Dark Magicians.

Piercing the Darkness (x0-x1)
SR rarity
Piercing the Darkness
SR rarity
Piercing the Darkness

Although this is not a very strong card, sometimes causing us to be bricked and crowding the field, it is not too bad. 1 card included in the Structure Deck, we can take full advantage of this card if you are a F2P player

The effect helps us draw more turns and increase attack. However, it's only one per turn, remember to pay attention.



Extra Deck

 

Dark Cavalry (x1)
UR rarity
Dark Cavalry
UR rarity
Dark Cavalry

Surely we are all familiar with this card. Quick negate, good damage increase and piercing effect, this will also be a card worth putting in an extra slot.

Quintet Magician (x1)
SR rarity
Quintet Magician
SR rarity
Quintet Magician

The huge amount of damage off the table helps us OTK and punch the enemy in one fell swoop. In addition, the field-clearing effect when you fuse with 5 different Spellcaster cards will not be too difficult to activate because you will have enough: Dark Magician, Dark Magician Girl, Apprentice, Rod, Dimension Conjurer,...

Moreover, it cannot be destroyed by eff cards, cannot be tributed by kaiju or lava golem, and that is why it is a hot card to conquer the Lava golem meta for a while.

Ebon Illusion Magician (x1)
SR rarity
Ebon Illusion Magician
SR rarity
Ebon Illusion Magician

An indispensable card in every version of Dark Magician. With 2 DMs on the field after activating Magician Navigaton, it is not difficult for XYZ to play this card, then summon 1 more DM from the deck. In addition, it can also banish the opponent's card, but remember that we can only banish when a normal Spellcaster monster attacks.

Combining this card when Circle is on the field, we can banish up to 2 opponent's cards.

Number 11: Big Eye (x1)
SR rarity
Number 11: Big Eye
SR rarity
Number 11: Big Eye

Crackdown monster version. In return for this card not being able to attack on the turn it activates the effect, the card we get can attack, or even the card that activates the effect. 1 Xyz level 7 is too suitable for Dark Magician.

Wee Witch's Apprentice (x1)
R rarity
Wee Witch's Apprentice
R rarity
Wee Witch's Apprentice

The small damage buff is not too significant, the effect after leaving the field and adding dark Spellcasters to hand is also quite slow and not very effective. The most important thing this card brings is a spellcaster slot as a fusion material for Quintet Magician.

Dark Paladin (x0-x1)
UR rarity
Dark Paladin
UR rarity
Dark Paladin

Similar to Dark Cavalry but can only negate spell cards. The amount of damage is good, however I do not recommend adding this card to the deck, perhaps only used to fill in when we lack cards.



Combo

 

Combo turn 1
Card rarity
Dimension Conjurer
Card rarity
Dimension Conjurer
SR rarity
Magical Dimension
SR rarity
Magical Dimension
UR rarity
Magician's Magic (Skill Card)
UR rarity
Magician's Magic (Skill Card)
UR rarity
Dark Magician Girl
UR rarity
Dark Magician Girl

This combo will help us make it difficult for our opponents to turn 2, preventing them from turning so we can live until the next turn.

Even if on turn 1 we have a good hand, we can fuse The Dark Magicians to combine with this combo and have an overwhelming victory.
  1. Activate Skill (recommended to return to the Magical Dimension card deck when you also have it as Dark Magician Girl)
  2. Normal summons Dimension Conjurer
  3. Add Magical Dimension to hand, set
  4. Waiting for the enemy's turn, I will activate Magical Dimension and summon Dark Magician Girl (note that I can only special summon level 6 monsters)
  5. Destroy 1 monster on the field (destroy untarget)
  6. Activate Dimension Conjurer's effect, draw 1 card and return 1 card

Combo turn 2 otk
R rarity
Dark Magician
R rarity
Dark Magician
UR rarity
Secrets of Dark Magic
UR rarity
Secrets of Dark Magic
SR rarity
Magical Dimension
SR rarity
Magical Dimension
UR rarity
The Dark Magicians
UR rarity
The Dark Magicians
UR rarity
Dark Magician Girl
UR rarity
Dark Magician Girl

Remember that the effects of the two spell cards are quick effects so we can activate them right in our hand during the battle phase. So please maximize the damage of this Deck. The order of the combos below is only as basic as possible. Depending on the situation, we can change the order to optimize the amount of damage or drawing ability of The Dark Magicians, and optimize the destruction ability of Magical Dimension.


  1. Use any spellcaster card you have on the field to attack (Dimension Conjurer, Rod, Apprentice,...)
  2. Use Magical Dimension, sacrifice the card you just attacked and summon 1 DM or DM girl to continue fighting
  3. Activate Secrets of Dark Magic, Fusion out The Dark Magicians for extra attacks.




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