This is a deck with a lot of skills, mixed with many engines but expensive and not meta -.-
Instructions for Playing Dual Avatar
Skill
Draw Sense: Low-Level (Skill Card) (25%)
Because this deck has monsters all level 4 or lower, if you play purely, you will always be able to peel the Dual Avatar monster (this is what I want to emphasize because if you mix Silent Swordman,... then peeling it when bricked thanks to the skill is considered wasting Draw Phase for nothing)
Beatdown! (25%)
It's easier to OTK and punch the opp boss, especially the guys who do combos and then get cleared on the next turn and have nothing left to play.
Switcheroo (Skill Card) (25%)
This skill is good in that: if you run out of cards to search, wasting 1 search plus resources, you can push the searchable card into the deck to draw another card, then you search to get +1 resource.
CORE
Dual Avatar Fists - Yuhi (x3)
Dual Avatar Fists - Yuhi
ATK:
1800
DEF:
1000
You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.
The deck's spell searcher and this searcher from your own recovery
Dual Avatar Feet - Kokoku (x2-3)
Dual Avatar Feet - Kokoku
ATK:
800
DEF:
2000
If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.
Same as the guy above but search trap, this one has the ability to jump on its own then shoot a Dual Avatar monster and SPECIAL SUMMARY, not a monster that can fuse Dual Avatar from the Extra Deck, because this card can be searched by the spell above. search so I can still play x2 from time to time
Perfect Sync - A-Un (x3)
Perfect Sync - A-Un
When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn.
field knows how to search for monsters, jump more tokens to make fusion goods, generally 1 card +2 resources, sometimes given x2 because,... search for monsters but we have 2 monsters so far :/
Dual Avatar Invitation (x3)
Dual Avatar Invitation
Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. ● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn.
Chad, with only a discard cost of 1, you summon a token that overflows your field, then you can fuse to create a boss or fusion followers. You can throw whatever card you want so you can throw unused staples & handtraps. or 1 copy of this card left in your hand to cure bricks, this card is extremely good because negate spells/traps are quite rare in duel links (except DM's trap cards because they put Circle + Soul and almost have Navigation in their graves). helpless, former tier 1 when go first it's like that)
Dual Avatar Defeating Evil (x1-3)
Dual Avatar Defeating Evil
Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ● Draw 1 card. ● Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn.
Can search, instant magic, has the ability to cause difficulties for opp and can choose to subtract opp's resources or draw 1 (+ resources for yourself), being a search card is strong and peeling it off is brick so I play x1
Dual Avatar Return (x2-3)
Why is this card UR, you ask? Because it can search and revive the boss from the grave to continue playing, jumping to Level 4 or lower will spawn tokens, that's it, the dignity is like cc so I only play x2 :/
Dual Avatar Compact (x0-1)
copy effect spell/trap Dual Avatar in grave but limited in main phase, if F2P you can bring x1-2 of this card, I bring x0
Dual Avatar Fists - Armored Ah-Gyo (x3)
Dual Avatar Fists - Armored Ah-Gyo
ATK:
2100
DEF:
1500
2 "Dual Avatar" monsters If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.
Chad, it's easy to get up, shoot opp cards and don't punch LP directly, but you can punch monsters so if this one is good, it will -2 opp resources, increasing ATK/DEF helps you OTK opp easier or enough to punch through them. opp's monster
Dual Avatar Feet - Armored Un-Gyo (x1-2)
Dual Avatar Feet - Armored Un-Gyo
ATK:
1700
DEF:
2100
2 "Dual Avatar" monsters If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn.
has protection, this one goes with tokens, it is always strong, has negate but only negates monsters from the Extra Deck, quite useless against Pendulums (jumps from hand,...), effect is the target so Saber Dancer punches all the boxes. Maybe this one offers, anyway negate has protection and is easy to upgrade which is delicious :3
Dual Avatar - Empowered Kon-Gyo (x1-2)
Dual Avatar - Empowered Kon-Gyo
ATK:
3000
DEF:
1700
"Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn.
Chad is a bit difficult but worth it, when punching, opp doesn't activate cards or effects, after punching, push (NO TARGET - something Saber Dancer sneaks), vafcos negate spells/traps, big body
Staple
Expendable Dai (x0-3)
If you roll Knightmare - which almost everyone has, you will also have several copies of this card, so this card is often mixed, with -1 ability for you and opp, then +1 resource for you (really). -1 more shot due to this card facing down from hand) but this card is no different from Jar Of Greed who knows how to shoot cards, both thins the deck and causes discomfort for the enemy
Link Disciple and Ferocious Flame Swordsman (DM Iblee)
Ferocious Flame Swordsman
ATK:
1300
LINK-2
Link Arrow:
Left
Bottom-Left
2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.
Use Iblee on Link Disciple, then you can use Flame Swordsman to increase ATK, otherwise it's fine if you don't use it.
Book of Moon, Cosmic Cyclone and Mystical Space Typhoon (x0-3)
Usually, these guys are more afraid of spells/traps than monsters, so you might not bring a BoM
Combo
Dual Avatar Invitation, Dual Avatar Fists - Yuhi and Dual Avatar Feet - Kokoku (4 card combo)
Dual Avatar Invitation
Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. ● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn.
Dual Avatar Fists - Yuhi
ATK:
1800
DEF:
1000
You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.
Dual Avatar Feet - Kokoku
ATK:
800
DEF:
2000
If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.
*you can use ROTA to replace one of the other two guys*
Dual Avatar Return, Aleister the Invoker and Dual Avatar Fists - Yuhi (Yuhi + 1 card Discarded + 1 Return)
Aleister the Invoker
ATK:
1000
DEF:
1800
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
Dual Avatar Fists - Yuhi
ATK:
1800
DEF:
1000
You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.
1> Normal Yuhi. search Invitation, click Invitation, discard 1 card, spawn 3 tokens that fuse to create Ah-Gyo and fuse again to create Un-Gyo