Instructions for playing Paleozoic

Instructions for playing Paleozoic

" Paleozoic " is an archetype of Normal Traps that have the ability to Special Summon themselves from the Graveyard as level 2 WATER monsters. You may be familiar with some of these cards: Paleozoic Canadia or Paleozoic Hallucigen ia quite well are popular in the current meta, but you may not have seen them played in a dedicated deck.


Paleozoic is a Deck control that focuses on disrupting your opponent's play while maintaining card advantage, slowly depleting their resources until they finally succumb to the onslaught. bounce of 2400 ATK of a " Paleozoic " monster with the Wetland field spell.




Sample deck

Currently, Paleozoic usually has 3 ways to build decks:

  1. Purely following Archetype
  2. Deep sea diva ver
  3. Frog ver

Purely following Archetype

Chain Reaction

Need 10 UR

UR Rarity
Neo-Spacian Grand Mole1 card
UR Rarity
Knightmare Mermaid1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
The Phantom Knights of Cursed Javelin1 card
UR Rarity
Crackdown2 card
UR Rarity
Paleozoic Canadia3 card
UR Rarity
Warning Point1 card

Main: 20 Extra: 8

UR Rarity
Neo-Spacian Grand Mole
UR Rarity
Neo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


SR Rarity
Amulet of Ambition
SR Rarity
Amulet of Ambition
Amulet of Ambition
Spell Equip
Amulet of Ambition

    Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck.


    SR Rarity
    Amulet of Ambition
    SR Rarity
    Amulet of Ambition
    Amulet of Ambition
    Spell Equip
    Amulet of Ambition

      Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck.


      SR Rarity
      Amulet of Ambition
      SR Rarity
      Amulet of Ambition
      Amulet of Ambition
      Spell Equip
      Amulet of Ambition

        Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck.


        SR Rarity
        Wetlands
        SR Rarity
        Wetlands
        Wetlands
        Spell Field
        Wetlands

          All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.


          SR Rarity
          Wetlands
          SR Rarity
          Wetlands
          Wetlands
          Spell Field
          Wetlands

            All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.


            UR Rarity
            Crackdown
            UR Rarity
            Crackdown
            Crackdown
            Trap Continuous
            Crackdown

              Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




              Tag(s):

              UR Rarity
              Crackdown
              UR Rarity
              Crackdown
              Crackdown
              Trap Continuous
              Crackdown

                Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                Tag(s):

                UR Rarity
                Paleozoic Canadia
                UR Rarity
                Paleozoic Canadia
                Paleozoic Canadia
                Trap Normal
                Paleozoic Canadia

                  Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                  UR Rarity
                  Paleozoic Canadia
                  UR Rarity
                  Paleozoic Canadia
                  Paleozoic Canadia
                  Trap Normal
                  Paleozoic Canadia

                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                    UR Rarity
                    Paleozoic Canadia
                    UR Rarity
                    Paleozoic Canadia
                    Paleozoic Canadia
                    Trap Normal
                    Paleozoic Canadia

                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                      N Rarity
                      Paleozoic Marrella
                      N Rarity
                      Paleozoic Marrella
                      Paleozoic Marrella
                      Trap Normal
                      Paleozoic Marrella

                        Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                        N Rarity
                        Paleozoic Marrella
                        N Rarity
                        Paleozoic Marrella
                        Paleozoic Marrella
                        Trap Normal
                        Paleozoic Marrella

                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                          N Rarity
                          Paleozoic Marrella
                          N Rarity
                          Paleozoic Marrella
                          Paleozoic Marrella
                          Trap Normal
                          Paleozoic Marrella

                            Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                            SR Rarity
                            Paleozoic Olenoides
                            SR Rarity
                            Paleozoic Olenoides
                            Paleozoic Olenoides
                            Trap Normal
                            Paleozoic Olenoides

                              Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                              SR Rarity
                              Paleozoic Olenoides
                              SR Rarity
                              Paleozoic Olenoides
                              Paleozoic Olenoides
                              Trap Normal
                              Paleozoic Olenoides

                                Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                SR Rarity
                                Paleozoic Olenoides
                                SR Rarity
                                Paleozoic Olenoides
                                Paleozoic Olenoides
                                Trap Normal
                                Paleozoic Olenoides

                                  Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                  R Rarity
                                  Paleozoic Pikaia
                                  R Rarity
                                  Paleozoic Pikaia
                                  Paleozoic Pikaia
                                  Trap Normal
                                  Paleozoic Pikaia

                                    Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                    R Rarity
                                    Paleozoic Pikaia
                                    R Rarity
                                    Paleozoic Pikaia
                                    Paleozoic Pikaia
                                    Trap Normal
                                    Paleozoic Pikaia

                                      Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                      UR Rarity
                                      Warning Point
                                      UR Rarity
                                      Warning Point
                                      Warning Point
                                      Trap Normal
                                      Warning Point

                                        When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                        UR Rarity
                                        Knightmare Mermaid
                                        UR Rarity
                                        Knightmare Mermaid
                                        Knightmare Mermaid
                                        WATER
                                        Knightmare Mermaid
                                        • ATK:

                                        • 1000

                                        • LINK-1

                                        Link Arrow:

                                        Bottom


                                        1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.


                                        SR Rarity
                                        Knightmare Phoenix
                                        SR Rarity
                                        Knightmare Phoenix
                                        Knightmare Phoenix
                                        FIRE
                                        Knightmare Phoenix
                                        • ATK:

                                        • 1900

                                        • LINK-2

                                        Link Arrow:

                                        Top

                                        Right


                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                        UR Rarity
                                        Knightmare Unicorn
                                        UR Rarity
                                        Knightmare Unicorn
                                        Knightmare Unicorn
                                        DARK
                                        Knightmare Unicorn
                                        • ATK:

                                        • 2200

                                        • LINK-3

                                        Link Arrow:

                                        Left

                                        Right

                                        Bottom


                                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                        SR Rarity
                                        Cat Shark
                                        SR Rarity
                                        Cat Shark
                                        Cat Shark
                                        WATER
                                        Cat Shark
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 500


                                        2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                        SR Rarity
                                        Daigusto Phoenix
                                        SR Rarity
                                        Daigusto Phoenix
                                        Daigusto Phoenix
                                        WIND
                                        Daigusto Phoenix
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 1100


                                        2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.


                                        SR Rarity
                                        Paleozoic Opabinia
                                        SR Rarity
                                        Paleozoic Opabinia
                                        Paleozoic Opabinia
                                        WATER
                                        Paleozoic Opabinia
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 2400


                                        2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                        SR Rarity
                                        Paleozoic Opabinia
                                        SR Rarity
                                        Paleozoic Opabinia
                                        Paleozoic Opabinia
                                        WATER
                                        Paleozoic Opabinia
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 2400


                                        2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                        UR Rarity
                                        The Phantom Knights of Cursed Javelin
                                        UR Rarity
                                        The Phantom Knights of Cursed Javelin
                                        The Phantom Knights of Cursed Javelin
                                        DARK
                                        The Phantom Knights of Cursed Javelin
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 0


                                        2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.


                                          

                                        Deep sea diva ver

                                        Territory of the Sharks

                                        Need 12 UR

                                        UR Rarity
                                        Deep Sea Diva3 card
                                        UR Rarity
                                        Abyss Dweller1 card
                                        UR Rarity
                                        Number 37: Hope Woven Dragon Spider Shark1 card
                                        UR Rarity
                                        The Phantom Knights of Cursed Javelin1 card
                                        UR Rarity
                                        Mirror Force1 card
                                        UR Rarity
                                        Paleozoic Canadia3 card
                                        UR Rarity
                                        Paleozoic Hallucigenia2 card

                                        Main: 20 Extra: 8

                                        SR Rarity
                                        Atlantean Heavy Infantry
                                        SR Rarity
                                        Atlantean Heavy Infantry
                                        Atlantean Heavy Infantry
                                        WATER 2
                                        Atlantean Heavy Infantry
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1600


                                        During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


                                        SR Rarity
                                        Atlantean Heavy Infantry
                                        SR Rarity
                                        Atlantean Heavy Infantry
                                        Atlantean Heavy Infantry
                                        WATER 2
                                        Atlantean Heavy Infantry
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1600


                                        During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


                                        R Rarity
                                        Wightprincess
                                        R Rarity
                                        Wightprincess
                                        Wightprincess
                                        LIGHT 3
                                        Wightprincess
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 0


                                        This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


                                        UR Rarity
                                        Deep Sea Diva
                                        UR Rarity
                                        Deep Sea Diva
                                        Deep Sea Diva
                                        WATER 2
                                        Deep Sea Diva
                                        • ATK:

                                        • 200

                                        • DEF:

                                        • 400


                                        When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                                        UR Rarity
                                        Deep Sea Diva
                                        UR Rarity
                                        Deep Sea Diva
                                        Deep Sea Diva
                                        WATER 2
                                        Deep Sea Diva
                                        • ATK:

                                        • 200

                                        • DEF:

                                        • 400


                                        When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                                        UR Rarity
                                        Deep Sea Diva
                                        UR Rarity
                                        Deep Sea Diva
                                        Deep Sea Diva
                                        WATER 2
                                        Deep Sea Diva
                                        • ATK:

                                        • 200

                                        • DEF:

                                        • 400


                                        When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                                        UR Rarity
                                        Mirror Force
                                        UR Rarity
                                        Mirror Force
                                        Mirror Force
                                        Trap Normal
                                        Mirror Force

                                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                          UR Rarity
                                          Paleozoic Canadia
                                          UR Rarity
                                          Paleozoic Canadia
                                          Paleozoic Canadia
                                          Trap Normal
                                          Paleozoic Canadia

                                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                            UR Rarity
                                            Paleozoic Canadia
                                            UR Rarity
                                            Paleozoic Canadia
                                            Paleozoic Canadia
                                            Trap Normal
                                            Paleozoic Canadia

                                              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                              UR Rarity
                                              Paleozoic Canadia
                                              UR Rarity
                                              Paleozoic Canadia
                                              Paleozoic Canadia
                                              Trap Normal
                                              Paleozoic Canadia

                                                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                UR Rarity
                                                Paleozoic Hallucigenia
                                                UR Rarity
                                                Paleozoic Hallucigenia
                                                Paleozoic Hallucigenia
                                                Trap Normal
                                                Paleozoic Hallucigenia

                                                  Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                  UR Rarity
                                                  Paleozoic Hallucigenia
                                                  UR Rarity
                                                  Paleozoic Hallucigenia
                                                  Paleozoic Hallucigenia
                                                  Trap Normal
                                                  Paleozoic Hallucigenia

                                                    Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    N Rarity
                                                    Paleozoic Marrella
                                                    N Rarity
                                                    Paleozoic Marrella
                                                    Paleozoic Marrella
                                                    Trap Normal
                                                    Paleozoic Marrella

                                                      Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                      N Rarity
                                                      Paleozoic Marrella
                                                      N Rarity
                                                      Paleozoic Marrella
                                                      Paleozoic Marrella
                                                      Trap Normal
                                                      Paleozoic Marrella

                                                        Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                        N Rarity
                                                        Paleozoic Marrella
                                                        N Rarity
                                                        Paleozoic Marrella
                                                        Paleozoic Marrella
                                                        Trap Normal
                                                        Paleozoic Marrella

                                                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                          SR Rarity
                                                          Paleozoic Olenoides
                                                          SR Rarity
                                                          Paleozoic Olenoides
                                                          Paleozoic Olenoides
                                                          Trap Normal
                                                          Paleozoic Olenoides

                                                            Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                            SR Rarity
                                                            Paleozoic Olenoides
                                                            SR Rarity
                                                            Paleozoic Olenoides
                                                            Paleozoic Olenoides
                                                            Trap Normal
                                                            Paleozoic Olenoides

                                                              Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                              SR Rarity
                                                              Paleozoic Olenoides
                                                              SR Rarity
                                                              Paleozoic Olenoides
                                                              Paleozoic Olenoides
                                                              Trap Normal
                                                              Paleozoic Olenoides

                                                                Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                R Rarity
                                                                Paleozoic Pikaia
                                                                R Rarity
                                                                Paleozoic Pikaia
                                                                Paleozoic Pikaia
                                                                Trap Normal
                                                                Paleozoic Pikaia

                                                                  Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                  R Rarity
                                                                  Paleozoic Pikaia
                                                                  R Rarity
                                                                  Paleozoic Pikaia
                                                                  Paleozoic Pikaia
                                                                  Trap Normal
                                                                  Paleozoic Pikaia

                                                                    Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                    SR Rarity
                                                                    Marincess Coral Anemone
                                                                    SR Rarity
                                                                    Marincess Coral Anemone
                                                                    Marincess Coral Anemone
                                                                    WATER
                                                                    Marincess Coral Anemone
                                                                    • ATK:

                                                                    • 2000

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Left

                                                                    Bottom


                                                                    2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                                    UR Rarity
                                                                    Abyss Dweller
                                                                    UR Rarity
                                                                    Abyss Dweller
                                                                    Abyss Dweller
                                                                    WATER
                                                                    Abyss Dweller
                                                                    • ATK:

                                                                    • 1700

                                                                    • DEF:

                                                                    • 1400


                                                                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                    SR Rarity
                                                                    Cat Shark
                                                                    SR Rarity
                                                                    Cat Shark
                                                                    Cat Shark
                                                                    WATER
                                                                    Cat Shark
                                                                    • ATK:

                                                                    • 500

                                                                    • DEF:

                                                                    • 500


                                                                    2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                                                    SR Rarity
                                                                    Daigusto Phoenix
                                                                    SR Rarity
                                                                    Daigusto Phoenix
                                                                    Daigusto Phoenix
                                                                    WIND
                                                                    Daigusto Phoenix
                                                                    • ATK:

                                                                    • 1500

                                                                    • DEF:

                                                                    • 1100


                                                                    2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.


                                                                    UR Rarity
                                                                    Number 37: Hope Woven Dragon Spider Shark
                                                                    UR Rarity
                                                                    Number 37: Hope Woven Dragon Spider Shark
                                                                    Number 37: Hope Woven Dragon Spider Shark
                                                                    WATER
                                                                    Number 37: Hope Woven Dragon Spider Shark
                                                                    • ATK:

                                                                    • 2600

                                                                    • DEF:

                                                                    • 2100


                                                                    2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.


                                                                    SR Rarity
                                                                    Paleozoic Opabinia
                                                                    SR Rarity
                                                                    Paleozoic Opabinia
                                                                    Paleozoic Opabinia
                                                                    WATER
                                                                    Paleozoic Opabinia
                                                                    • ATK:

                                                                    • 0

                                                                    • DEF:

                                                                    • 2400


                                                                    2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                    SR Rarity
                                                                    Paleozoic Opabinia
                                                                    SR Rarity
                                                                    Paleozoic Opabinia
                                                                    Paleozoic Opabinia
                                                                    WATER
                                                                    Paleozoic Opabinia
                                                                    • ATK:

                                                                    • 0

                                                                    • DEF:

                                                                    • 2400


                                                                    2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                    UR Rarity
                                                                    The Phantom Knights of Cursed Javelin
                                                                    UR Rarity
                                                                    The Phantom Knights of Cursed Javelin
                                                                    The Phantom Knights of Cursed Javelin
                                                                    DARK
                                                                    The Phantom Knights of Cursed Javelin
                                                                    • ATK:

                                                                    • 1600

                                                                    • DEF:

                                                                    • 0


                                                                    2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.


                                                                      

                                                                    Frog ver

                                                                    Chain Reaction

                                                                    Need 12 UR

                                                                    UR Rarity
                                                                    Swap Frog3 card
                                                                    UR Rarity
                                                                    Knightmare Mermaid1 card
                                                                    UR Rarity
                                                                    Knightmare Unicorn1 card
                                                                    UR Rarity
                                                                    Compulsory Evacuation Device1 card
                                                                    UR Rarity
                                                                    Crackdown2 card
                                                                    UR Rarity
                                                                    Paleozoic Canadia3 card
                                                                    UR Rarity
                                                                    Warning Point1 card

                                                                    Main: 20 Extra: 8

                                                                    R Rarity
                                                                    Ronintoadin
                                                                    R Rarity
                                                                    Ronintoadin
                                                                    Ronintoadin
                                                                    WATER 2
                                                                    Ronintoadin
                                                                    • ATK:

                                                                    • 100

                                                                    • DEF:

                                                                    • 2000


                                                                    Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.


                                                                    UR Rarity
                                                                    Swap Frog
                                                                    UR Rarity
                                                                    Swap Frog
                                                                    Swap Frog
                                                                    WATER 2
                                                                    Swap Frog
                                                                    • ATK:

                                                                    • 1000

                                                                    • DEF:

                                                                    • 500


                                                                    You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                                                    UR Rarity
                                                                    Swap Frog
                                                                    UR Rarity
                                                                    Swap Frog
                                                                    Swap Frog
                                                                    WATER 2
                                                                    Swap Frog
                                                                    • ATK:

                                                                    • 1000

                                                                    • DEF:

                                                                    • 500


                                                                    You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                                                    UR Rarity
                                                                    Swap Frog
                                                                    UR Rarity
                                                                    Swap Frog
                                                                    Swap Frog
                                                                    WATER 2
                                                                    Swap Frog
                                                                    • ATK:

                                                                    • 1000

                                                                    • DEF:

                                                                    • 500


                                                                    You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                                                    R Rarity
                                                                    Wightprincess
                                                                    R Rarity
                                                                    Wightprincess
                                                                    Wightprincess
                                                                    LIGHT 3
                                                                    Wightprincess
                                                                    • ATK:

                                                                    • 1600

                                                                    • DEF:

                                                                    • 0


                                                                    This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


                                                                    UR Rarity
                                                                    Compulsory Evacuation Device
                                                                    UR Rarity
                                                                    Compulsory Evacuation Device
                                                                    Compulsory Evacuation Device
                                                                    Trap Normal
                                                                    Compulsory Evacuation Device

                                                                      Target 1 monster on the field; return that target to the hand.


                                                                      UR Rarity
                                                                      Crackdown
                                                                      UR Rarity
                                                                      Crackdown
                                                                      Crackdown
                                                                      Trap Continuous
                                                                      Crackdown

                                                                        Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                                                        Tag(s):

                                                                        UR Rarity
                                                                        Crackdown
                                                                        UR Rarity
                                                                        Crackdown
                                                                        Crackdown
                                                                        Trap Continuous
                                                                        Crackdown

                                                                          Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                                                          Tag(s):

                                                                          UR Rarity
                                                                          Paleozoic Canadia
                                                                          UR Rarity
                                                                          Paleozoic Canadia
                                                                          Paleozoic Canadia
                                                                          Trap Normal
                                                                          Paleozoic Canadia

                                                                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                            UR Rarity
                                                                            Paleozoic Canadia
                                                                            UR Rarity
                                                                            Paleozoic Canadia
                                                                            Paleozoic Canadia
                                                                            Trap Normal
                                                                            Paleozoic Canadia

                                                                              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                              UR Rarity
                                                                              Paleozoic Canadia
                                                                              UR Rarity
                                                                              Paleozoic Canadia
                                                                              Paleozoic Canadia
                                                                              Trap Normal
                                                                              Paleozoic Canadia

                                                                                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                N Rarity
                                                                                Paleozoic Marrella
                                                                                N Rarity
                                                                                Paleozoic Marrella
                                                                                Paleozoic Marrella
                                                                                Trap Normal
                                                                                Paleozoic Marrella

                                                                                  Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                  N Rarity
                                                                                  Paleozoic Marrella
                                                                                  N Rarity
                                                                                  Paleozoic Marrella
                                                                                  Paleozoic Marrella
                                                                                  Trap Normal
                                                                                  Paleozoic Marrella

                                                                                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                    N Rarity
                                                                                    Paleozoic Marrella
                                                                                    N Rarity
                                                                                    Paleozoic Marrella
                                                                                    Paleozoic Marrella
                                                                                    Trap Normal
                                                                                    Paleozoic Marrella

                                                                                      Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                      SR Rarity
                                                                                      Paleozoic Olenoides
                                                                                      SR Rarity
                                                                                      Paleozoic Olenoides
                                                                                      Paleozoic Olenoides
                                                                                      Trap Normal
                                                                                      Paleozoic Olenoides

                                                                                        Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                        SR Rarity
                                                                                        Paleozoic Olenoides
                                                                                        SR Rarity
                                                                                        Paleozoic Olenoides
                                                                                        Paleozoic Olenoides
                                                                                        Trap Normal
                                                                                        Paleozoic Olenoides

                                                                                          Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                          SR Rarity
                                                                                          Paleozoic Olenoides
                                                                                          SR Rarity
                                                                                          Paleozoic Olenoides
                                                                                          Paleozoic Olenoides
                                                                                          Trap Normal
                                                                                          Paleozoic Olenoides

                                                                                            Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                            R Rarity
                                                                                            Paleozoic Pikaia
                                                                                            R Rarity
                                                                                            Paleozoic Pikaia
                                                                                            Paleozoic Pikaia
                                                                                            Trap Normal
                                                                                            Paleozoic Pikaia

                                                                                              Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                              R Rarity
                                                                                              Paleozoic Pikaia
                                                                                              R Rarity
                                                                                              Paleozoic Pikaia
                                                                                              Paleozoic Pikaia
                                                                                              Trap Normal
                                                                                              Paleozoic Pikaia

                                                                                                Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                UR Rarity
                                                                                                Warning Point
                                                                                                UR Rarity
                                                                                                Warning Point
                                                                                                Warning Point
                                                                                                Trap Normal
                                                                                                Warning Point

                                                                                                  When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                                                                                  UR Rarity
                                                                                                  Knightmare Mermaid
                                                                                                  UR Rarity
                                                                                                  Knightmare Mermaid
                                                                                                  Knightmare Mermaid
                                                                                                  WATER
                                                                                                  Knightmare Mermaid
                                                                                                  • ATK:

                                                                                                  • 1000

                                                                                                  • LINK-1

                                                                                                  Link Arrow:

                                                                                                  Bottom


                                                                                                  1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.


                                                                                                  SR Rarity
                                                                                                  Knightmare Phoenix
                                                                                                  SR Rarity
                                                                                                  Knightmare Phoenix
                                                                                                  Knightmare Phoenix
                                                                                                  FIRE
                                                                                                  Knightmare Phoenix
                                                                                                  • ATK:

                                                                                                  • 1900

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Top

                                                                                                  Right


                                                                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                                  UR Rarity
                                                                                                  Knightmare Unicorn
                                                                                                  UR Rarity
                                                                                                  Knightmare Unicorn
                                                                                                  Knightmare Unicorn
                                                                                                  DARK
                                                                                                  Knightmare Unicorn
                                                                                                  • ATK:

                                                                                                  • 2200

                                                                                                  • LINK-3

                                                                                                  Link Arrow:

                                                                                                  Left

                                                                                                  Right

                                                                                                  Bottom


                                                                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                                  SR Rarity
                                                                                                  Cat Shark
                                                                                                  SR Rarity
                                                                                                  Cat Shark
                                                                                                  Cat Shark
                                                                                                  WATER
                                                                                                  Cat Shark
                                                                                                  • ATK:

                                                                                                  • 500

                                                                                                  • DEF:

                                                                                                  • 500


                                                                                                  2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                                                                                  SR Rarity
                                                                                                  Daigusto Phoenix
                                                                                                  SR Rarity
                                                                                                  Daigusto Phoenix
                                                                                                  Daigusto Phoenix
                                                                                                  WIND
                                                                                                  Daigusto Phoenix
                                                                                                  • ATK:

                                                                                                  • 1500

                                                                                                  • DEF:

                                                                                                  • 1100


                                                                                                  2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.


                                                                                                  R Rarity
                                                                                                  Number 45: Crumble Logos the Prophet of Demolition
                                                                                                  R Rarity
                                                                                                  Number 45: Crumble Logos the Prophet of Demolition
                                                                                                  Number 45: Crumble Logos the Prophet of Demolition
                                                                                                  EARTH
                                                                                                  Number 45: Crumble Logos the Prophet of Demolition
                                                                                                  • ATK:

                                                                                                  • 2200

                                                                                                  • DEF:

                                                                                                  • 0


                                                                                                  2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                                                                                                  SR Rarity
                                                                                                  Paleozoic Opabinia
                                                                                                  SR Rarity
                                                                                                  Paleozoic Opabinia
                                                                                                  Paleozoic Opabinia
                                                                                                  WATER
                                                                                                  Paleozoic Opabinia
                                                                                                  • ATK:

                                                                                                  • 0

                                                                                                  • DEF:

                                                                                                  • 2400


                                                                                                  2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                                  SR Rarity
                                                                                                  Paleozoic Opabinia
                                                                                                  SR Rarity
                                                                                                  Paleozoic Opabinia
                                                                                                  Paleozoic Opabinia
                                                                                                  WATER
                                                                                                  Paleozoic Opabinia
                                                                                                  • ATK:

                                                                                                  • 0

                                                                                                  • DEF:

                                                                                                  • 2400


                                                                                                  2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                                     



                                                                                                  Skill

                                                                                                   

                                                                                                  Chain Reaction (Skill Card) (80%)

                                                                                                  UR Rarity
                                                                                                  Chain Reaction (Skill Card)
                                                                                                  UR Rarity
                                                                                                  Chain Reaction (Skill Card)
                                                                                                  Chain Reaction (Skill Card)
                                                                                                  Chain Reaction (Skill Card)
                                                                                                  • ATK:

                                                                                                  • 0

                                                                                                  • DEF:

                                                                                                  • 0


                                                                                                  Your opponent loses 200 Life Points every time you activate a Trap Card.


                                                                                                  Surely everyone knows how bad bald guy's skills are. Burning 200 LP of your opponent every time you activate a trap and what the Paleozoic deck includes, everyone probably knows =)).

                                                                                                  Territory of the Sharks (Skill Card) (20%)

                                                                                                  UR Rarity
                                                                                                  Territory of the Sharks (Skill Card)
                                                                                                  UR Rarity
                                                                                                  Territory of the Sharks (Skill Card)
                                                                                                  Territory of the Sharks (Skill Card)
                                                                                                  Territory of the Sharks (Skill Card)
                                                                                                  • ATK:

                                                                                                  • 0

                                                                                                  • DEF:

                                                                                                  • 0


                                                                                                  The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you begin the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters.


                                                                                                  This skill is only used when playing with the version with Deep sea diva, mainly to summon XYZ to Dweller or Number 37.



                                                                                                  Paleozoic Monsters

                                                                                                  All Paleozoic trap cards have the same effect; While they are in the Graveyard and either player activates a Trap card, you can Special Summon a Paleozoic as a monster


                                                                                                  While on the field as a monster, Paleozoic will be immune to the monster's effects, which is a great ability against the likes of Shiranui Spiritmaster. Their low base stats make them difficult to use at first, but once you gain power from Sogen, you'll have an endless army of 2400 ATK beaters.

                                                                                                  Paleozoic Canadia (x3)

                                                                                                  UR Rarity
                                                                                                  Paleozoic Canadia
                                                                                                  UR Rarity
                                                                                                  Paleozoic Canadia
                                                                                                  Paleozoic Canadia
                                                                                                  Trap Normal
                                                                                                  Paleozoic Canadia

                                                                                                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                    The famous Tech card from Duel Links is probably known to everyone, so there's no need to say much :D, it will simply destroy the opponent's group, not allowing them to make play. When summoned from the grave, it is like any other Paleozoic.

                                                                                                    Paleozoic Pikaia (x3)

                                                                                                    R Rarity
                                                                                                    Paleozoic Pikaia
                                                                                                    R Rarity
                                                                                                    Paleozoic Pikaia
                                                                                                    Paleozoic Pikaia
                                                                                                    Trap Normal
                                                                                                    Paleozoic Pikaia

                                                                                                      Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                      Pikaia is a pretty good Draw Engine, but in real combat to meet Pikaia's Cost, we should still discard Pikaia or Marrella because we don't want to lose cards that help us control well like Canadia or Hallucigenia.

                                                                                                      Like Marrella, Pikaia's effect will be a good tool to fill the grave with Paleozoic cards that can be summoned later.

                                                                                                      Paleozoic Hallucigenia (x0-x1)

                                                                                                      UR Rarity
                                                                                                      Paleozoic Hallucigenia
                                                                                                      UR Rarity
                                                                                                      Paleozoic Hallucigenia
                                                                                                      Paleozoic Hallucigenia
                                                                                                      Trap Normal
                                                                                                      Paleozoic Hallucigenia

                                                                                                        Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                        Even halving your opponent's ATK is pretty useless when all your monsters have a base ATK of 1200. This effect is much more useful when Sogen is active, or if you have an Extra Deck monster on the field. However, in certain situations, this will greatly reduce your opponent's ability to deal damage, and you will have hope of living until the next turn.

                                                                                                        Paleozoic Marrella (x2-x3)

                                                                                                        N Rarity
                                                                                                        Paleozoic Marrella
                                                                                                        N Rarity
                                                                                                        Paleozoic Marrella
                                                                                                        Paleozoic Marrella
                                                                                                        Trap Normal
                                                                                                        Paleozoic Marrella

                                                                                                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                          Use Marella to thin out your Deck and set up Paleozoics to the Graveyard so you can Special Summon in mid or late game.


                                                                                                          Marella is probably the Paleozoic whose effect works best no matter when you activate it. This makes it a great trigger when you want to Special Summon a Paleozoic from the graveyard.

                                                                                                          Paleozoic Olenoides (x3)

                                                                                                          SR Rarity
                                                                                                          Paleozoic Olenoides
                                                                                                          SR Rarity
                                                                                                          Paleozoic Olenoides
                                                                                                          Paleozoic Olenoides
                                                                                                          Trap Normal
                                                                                                          Paleozoic Olenoides

                                                                                                            Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                            Destroying the enemy's backrow, although a bit slow, is still better than nothing, allowing us to play without worrying about the enemy's backrow and have better control.

                                                                                                            Paleozoic Opabinia (x2)

                                                                                                            SR Rarity
                                                                                                            Paleozoic Opabinia
                                                                                                            SR Rarity
                                                                                                            Paleozoic Opabinia
                                                                                                            Paleozoic Opabinia
                                                                                                            WATER
                                                                                                            Paleozoic Opabinia
                                                                                                            • ATK:

                                                                                                            • 0

                                                                                                            • DEF:

                                                                                                            • 2400


                                                                                                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                                            Rank 2 Paleozoic monster XYZ has the ability to search and attack Paleozoics from hand. Combining this ability with Canadia or Olenoids will easily break the opponent's combos.

                                                                                                            Additionally, like Paleozoic traps, while on the field Opabinia will not be affected by Monster effects.



                                                                                                            Frog Monsters

                                                                                                             

                                                                                                            Swap Frog (x3)

                                                                                                            UR Rarity
                                                                                                            Swap Frog
                                                                                                            UR Rarity
                                                                                                            Swap Frog
                                                                                                            Swap Frog
                                                                                                            WATER 2
                                                                                                            Swap Frog
                                                                                                            • ATK:

                                                                                                            • 1000

                                                                                                            • DEF:

                                                                                                            • 500


                                                                                                            You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                                                                                            Special Summon this card by discarding copies of itself or Atlantean Monster if you have it and activating its effect to send Ronintoadin from the deck to the grave. You can then activate Ronintoadin from the grave to special summon it.


                                                                                                            After sending a frog from the deck to the grave, you can return the Swap Frog so you can send another card again. With Swap Frog and Ronintoadin on the field, you can XYZ rank 2 easily.

                                                                                                            Ronintoadin (x1)

                                                                                                            R Rarity
                                                                                                            Ronintoadin
                                                                                                            R Rarity
                                                                                                            Ronintoadin
                                                                                                            Ronintoadin
                                                                                                            WATER 2
                                                                                                            Ronintoadin
                                                                                                            • ATK:

                                                                                                            • 100

                                                                                                            • DEF:

                                                                                                            • 2000


                                                                                                            Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.


                                                                                                            Ronintoadin's special summon effect is not limited to one per turn so it can return to the field, as long as you have Frog in your grave. So Swap Frog is an important card, both acting as a material to spam Ronintoadin and sending this card to the grave.



                                                                                                            Deep sea diva & some other cards

                                                                                                              

                                                                                                            Deep Sea Diva (x3)

                                                                                                            UR Rarity
                                                                                                            Deep Sea Diva
                                                                                                            UR Rarity
                                                                                                            Deep Sea Diva
                                                                                                            Deep Sea Diva
                                                                                                            WATER 2
                                                                                                            Deep Sea Diva
                                                                                                            • ATK:

                                                                                                            • 200

                                                                                                            • DEF:

                                                                                                            • 400


                                                                                                            When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                                                                                                            This card can act as a Level 4 or 2 Tuner to synchro out monsters like Trishula or a crocodile with such a long name that I don't remember the name of, or you can bombard enemy turn opps with Abyss Dweller when detacting some lizards. .

                                                                                                            I say that because this monster can jump a level 3 or lower Sea Serpent from the deck onto the field and it jumps itself, and this monster only needs 1 normal summon to be able to create a very powerful monster depending on your play style. Friend

                                                                                                            Atlantean Heavy Infantry (x2)

                                                                                                            SR Rarity
                                                                                                            Atlantean Heavy Infantry
                                                                                                            SR Rarity
                                                                                                            Atlantean Heavy Infantry
                                                                                                            Atlantean Heavy Infantry
                                                                                                            WATER 2
                                                                                                            Atlantean Heavy Infantry
                                                                                                            • ATK:

                                                                                                            • 0

                                                                                                            • DEF:

                                                                                                            • 1600


                                                                                                            During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


                                                                                                            When sent to the grave to activate the WATER monster effect, it will trigger the bombardment effect (even if detacted by Xyz monsters like Abyss Dweller).


                                                                                                            Heavy Infantry (shield guy) is the one that can be played x2-3 because it shoots opp's face-up cards, but that's the reason most people see it, the other important reason is because it's level 4 and can normally summon 1 more Sea. Serpent from hand too, yes you can normal Deep Sea Diva

                                                                                                            Wightprincess (x1)

                                                                                                            R Rarity
                                                                                                            Wightprincess
                                                                                                            R Rarity
                                                                                                            Wightprincess
                                                                                                            Wightprincess
                                                                                                            LIGHT 3
                                                                                                            Wightprincess
                                                                                                            • ATK:

                                                                                                            • 1600

                                                                                                            • DEF:

                                                                                                            • 0


                                                                                                            This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


                                                                                                            Reduces damage and counters high level ATK monsters with the OTK ability

                                                                                                            Neo-Spacian Grand Mole (x1)

                                                                                                            SR Rarity
                                                                                                            Neo-Spacian Grand Mole
                                                                                                            SR Rarity
                                                                                                            Neo-Spacian Grand Mole
                                                                                                            Neo-Spacian Grand Mole
                                                                                                            EARTH 3
                                                                                                            Neo-Spacian Grand Mole
                                                                                                            • ATK:

                                                                                                            • 900

                                                                                                            • DEF:

                                                                                                            • 300


                                                                                                            At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


                                                                                                            Spending 1 Slot for grand mole is not too bad when all of our main cards are not capable of confronting Untarget bosses. Returning enemy monsters by attacking will buy you more time so you can play later.

                                                                                                            Armory Call and Amulet of Ambition (combo)

                                                                                                            UR Rarity
                                                                                                            Armory Call
                                                                                                            UR Rarity
                                                                                                            Armory Call
                                                                                                            Armory Call
                                                                                                            Trap Normal
                                                                                                            Armory Call

                                                                                                              Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.


                                                                                                              SR Rarity
                                                                                                              Amulet of Ambition
                                                                                                              SR Rarity
                                                                                                              Amulet of Ambition
                                                                                                              Amulet of Ambition
                                                                                                              Spell Equip
                                                                                                              Amulet of Ambition

                                                                                                                Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck.


                                                                                                                Use Armory Call to get Amulet of Ambition faster, thereby equipping any Paleozoic monster and turning them into flying 1-punch Beaters. Basically all Paleozoics are level 2 so their level gap with bosses will be very large and they will receive a huge amount of buffs.

                                                                                                                Dewdark of the Ice Barrier and Wetlands (optional (but not recommended :D))

                                                                                                                N Rarity
                                                                                                                Dewdark of the Ice Barrier
                                                                                                                N Rarity
                                                                                                                Dewdark of the Ice Barrier
                                                                                                                Dewdark of the Ice Barrier
                                                                                                                WATER 2
                                                                                                                Dewdark of the Ice Barrier
                                                                                                                • ATK:

                                                                                                                • 1200

                                                                                                                • DEF:

                                                                                                                • 800


                                                                                                                If the only face-up monsters you control are Level 2 or lower, this card can attack your opponent directly.


                                                                                                                SR Rarity
                                                                                                                Wetlands
                                                                                                                SR Rarity
                                                                                                                Wetlands
                                                                                                                Wetlands
                                                                                                                Spell Field
                                                                                                                Wetlands

                                                                                                                  All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.


                                                                                                                  Wetlands has pretty good support for Paleozoics, turning them into 2400 atk monsters. It can also buff Dewdark too, so we can attack directly for 2400 LP.

                                                                                                                  What I don't recommend is because it's so slow :D and the enemy has enough power to hit you with a bunch of blocking effs. Another thing is that it consumes deck slots and is not very effective.



                                                                                                                  Extra deck

                                                                                                                   

                                                                                                                  The Phantom Knights of Cursed Javelin (x1)

                                                                                                                  UR Rarity
                                                                                                                  The Phantom Knights of Cursed Javelin
                                                                                                                  UR Rarity
                                                                                                                  The Phantom Knights of Cursed Javelin
                                                                                                                  The Phantom Knights of Cursed Javelin
                                                                                                                  DARK
                                                                                                                  The Phantom Knights of Cursed Javelin
                                                                                                                  • ATK:

                                                                                                                  • 1600

                                                                                                                  • DEF:

                                                                                                                  • 0


                                                                                                                  2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.


                                                                                                                  Helps you deal with all monsters as long as they can be targeted. However, this will not be a quick effect because we do not have any Phantom Knights cards in the deck.

                                                                                                                  Cat Shark (x1-x2)

                                                                                                                  SR Rarity
                                                                                                                  Cat Shark
                                                                                                                  SR Rarity
                                                                                                                  Cat Shark
                                                                                                                  Cat Shark
                                                                                                                  WATER
                                                                                                                  Cat Shark
                                                                                                                  • ATK:

                                                                                                                  • 500

                                                                                                                  • DEF:

                                                                                                                  • 500


                                                                                                                  2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                                                                                                  X2 ATK of your rank 4 or lower XYZ monster like Daigusto Phoenix (3000), Number 45 (4400) or even Hope Woven helps us overcome almost all bosses of current and OTK decks easily.

                                                                                                                  Daigusto Phoenix (x1)

                                                                                                                  SR Rarity
                                                                                                                  Daigusto Phoenix
                                                                                                                  SR Rarity
                                                                                                                  Daigusto Phoenix
                                                                                                                  Daigusto Phoenix
                                                                                                                  WIND
                                                                                                                  Daigusto Phoenix
                                                                                                                  • ATK:

                                                                                                                  • 1500

                                                                                                                  • DEF:

                                                                                                                  • 1100


                                                                                                                  2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.


                                                                                                                  punch 2 times. If buffed, it will be 2 times 3000 ATK. :D

                                                                                                                  Just a short joke, but in case you can't get too much ATK buff from Amulet of Ambition, this card along with Cat Shark will help you a lot.

                                                                                                                  Number 45: Crumble Logos the Prophet of Demolition (x0-x1)

                                                                                                                  R Rarity
                                                                                                                  Number 45: Crumble Logos the Prophet of Demolition
                                                                                                                  R Rarity
                                                                                                                  Number 45: Crumble Logos the Prophet of Demolition
                                                                                                                  Number 45: Crumble Logos the Prophet of Demolition
                                                                                                                  EARTH
                                                                                                                  Number 45: Crumble Logos the Prophet of Demolition
                                                                                                                  • ATK:

                                                                                                                  • 2200

                                                                                                                  • DEF:

                                                                                                                  • 0


                                                                                                                  2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                                                                                                                  Or used in versions without Territory of the Shark. Regular Rank 2 monsters are quite suitable for Paleozoic and with luck we can shut down the opponent's key cards and make them struggle.

                                                                                                                  Marincess Coral Anemone (x1)

                                                                                                                  SR Rarity
                                                                                                                  Marincess Coral Anemone
                                                                                                                  SR Rarity
                                                                                                                  Marincess Coral Anemone
                                                                                                                  Marincess Coral Anemone
                                                                                                                  WATER
                                                                                                                  Marincess Coral Anemone
                                                                                                                  • ATK:

                                                                                                                  • 2000

                                                                                                                  • LINK-2

                                                                                                                  Link Arrow:

                                                                                                                  Left

                                                                                                                  Bottom


                                                                                                                  2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                                                                                  The ability to bring back a monster of 1500 ATK or less will help us bring back delicious Core cards for the next combo setup. We will not be affected by the Summoning restriction effect of this card because all the monsters in our deck are Water Attribute.

                                                                                                                  Knightmare Phoenix, Knightmare Unicorn and Knightmare Mermaid (Knightmare Link)

                                                                                                                  SR Rarity
                                                                                                                  Knightmare Phoenix
                                                                                                                  SR Rarity
                                                                                                                  Knightmare Phoenix
                                                                                                                  Knightmare Phoenix
                                                                                                                  FIRE
                                                                                                                  Knightmare Phoenix
                                                                                                                  • ATK:

                                                                                                                  • 1900

                                                                                                                  • LINK-2

                                                                                                                  Link Arrow:

                                                                                                                  Top

                                                                                                                  Right


                                                                                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                                                  UR Rarity
                                                                                                                  Knightmare Unicorn
                                                                                                                  UR Rarity
                                                                                                                  Knightmare Unicorn
                                                                                                                  Knightmare Unicorn
                                                                                                                  DARK
                                                                                                                  Knightmare Unicorn
                                                                                                                  • ATK:

                                                                                                                  • 2200

                                                                                                                  • LINK-3

                                                                                                                  Link Arrow:

                                                                                                                  Left

                                                                                                                  Bottom

                                                                                                                  Right


                                                                                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                                                  UR Rarity
                                                                                                                  Knightmare Mermaid
                                                                                                                  UR Rarity
                                                                                                                  Knightmare Mermaid
                                                                                                                  Knightmare Mermaid
                                                                                                                  WATER
                                                                                                                  Knightmare Mermaid
                                                                                                                  • ATK:

                                                                                                                  • 1000

                                                                                                                  • LINK-1

                                                                                                                  Link Arrow:

                                                                                                                  Bottom


                                                                                                                  1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.


                                                                                                                  Delicious mercenaries for most decks, each card has its own effect that helps you with many things such as: return 1 card, destroy backrow,... and can also help you push paleozoics from your hand to the grave.

                                                                                                                  In addition, we can also draw 1 more card if they are co-linked



                                                                                                                  A few words to say

                                                                                                                  Honestly, this is a very slow deck and takes a lot of time to set up and play, so this is really not an ideal deck for the current meta. In addition, highly competitive decks can easily counter us with Cosmic cyclone and OTK us on turn 2.

                                                                                                                  But I will still encourage you to play because it's fun when you're tired of looking at the decks in Meta again and again :D. The day he brought this deck into the tournament, everyone called him chad, so I found it very interesting :)))




                                                                                                                  Companion unit:

                                                                                                                  - Yu-Gi-Oh! Guidance Vietnam





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