It's quite sad because the original Mini Box meta is happening to them, they are even flopping :(
Instructions for Playing Raidraptor
Skill
Raptors Rising (Skill Card) (100%)
Raptors Rising (Skill Card)
ATK:
0
DEF:
0
During this Duel, you can only use "Raidraptor" monsters as materials for Xyz Summoning. Also when you Xyz Summon "Raidraptor - Rise Falcon," you can Summon it using a "Raidraptor" Xyz Monster on your field except for "Raidraptor - Rise Falcon." In addition, the following effect can be used once per turn and twice per Duel. Remove 1 Xyz Material from 1 "Raidraptor - Rise Falcon" you control, and Set 1 "Rank-Up-Magic" Spell Card to your field from your Deck. (Only 1 copy of cards with the same name can be Set during the Duel with this Skill.) At the end of the turn you have used this Skill, return all Rank 4 Xyz Monsters on your field and/or Graveyard to the Extra Deck.
During this Duel, you can only use "Raidraptor" monsters as material for Xyz Summon.
CORE
Raidraptor - Tribute Lanius (x3)
Raidraptor - Tribute Lanius
ATK:
1800
DEF:
400
During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.
good body, good ATK, miller (disguised search) any monster/spell/trap Raidraptor, can search for RUM (actually this line from real life is main phase 2 go to Duel Links fix the end of battle phase due to Duel Links fuck there is Main Phase 2 )
Raidraptor - Mimicry Lanius (x2-3)
Raidraptor - Mimicry Lanius
ATK:
1100
DEF:
1900
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn.
often thrown by Tribute, mainly used to search (monsters/spells/traps) by banishing from the grave
Raidraptor - Vanishing Lanius (x1-3)
Usually this one is rarely used, why would you spend a slot to get this one to jump other monsters while other monsters jump from your hand? Okay )
Raidraptor - Fuzzy Lanius (x0 or x2-3)
Raidraptor - Fuzzy Lanius
ATK:
500
DEF:
1500
If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Raidraptor" monsters.
I really like this one and gave it x3, maybe partly because it's F2P
Raidraptor - Pain Lanius and Raidraptor - Singing Lanius (You can jump and search yourself )
Raidraptor - Pain Lanius
ATK:
100
DEF:
100
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn.
Singing x1: jumps once per turn and must have an Xyz monster to jump, so only play x1
Rank-Up-Magic Raid Force (x1)
Rank-Up-Magic Raid Force
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand.
rank up magic search (thanks to skill), and also has the ability to pick up RUM from the grave, F2P too (unless you roll the fuck out)
Rank-Up-Magic Soul Shave Force (x1-2)
Rank-Up-Magic Soul Shave Force
Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
Chad, you can search, pay half LP and rank up from the grave but you don't need to care about LP because you already OTK opp, so why bother, this card ranks up so strongly that you can rank up 1 dbrr bird to 1 The M7 pushes the card to fight
Raidraptor - Force Strix (x2)
searcher is not hard once per turn => 2 copies, you can search for 2 pieces then go to F0, it's easy, searcher, after searching, use skill to get this one on Rise Falcon and then search for RUM, in general this one can be considered a starter You can search for deck cards
Raidraptor - Rise Falcon (x1-2)
Raidraptor - Rise Falcon
ATK:
100
DEF:
2000
3 Level 4 Winged Beast-Type monsters This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; this card gains ATK equal to that monster's current ATK.
Permanently increases ATK, punches all of opp's special summoned monsters, so this can be considered the deck's boss, easily raised by pressing Force Strix's head (skill) and is also often chained to rank-up
Raidraptor - Stranger Falcon (x1)
Raidraptor - Stranger Falcon
ATK:
2000
DEF:
2000
2 Level 5 monsters If this card has an Xyz Monster as Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal its original ATK. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Raidraptor" Xyz Monster in your Graveyard, except "Raidraptor - Stranger Falcon"; Special Summon it, and if you do, attach this card to it as Xyz Material.
Has the ability to burn and bombard, but can only be used if rank-up due to needing Xyz monsters as material, has good OTK resistance (actually because this deck has very few OTK protection cards) by jumping 1 Raidraptor body from grave if destroyed by opp
Raidraptor - Revolution Falcon (x0-1)
Raidraptor - Revolution Falcon
ATK:
2000
DEF:
3000
3 Level 6 Winged Beast-Type monsters You can detach 1 Xyz Material from this card; this turn, this card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles an opponent's face-up Special Summoned monster: That monster's ATK and DEF become 0. If this card has a "Raidraptor" Xyz Monster as Xyz Material, it gains this effect. ● Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.
has the ability to clear the field very strongly, punch all monsters, and if you punch any monster, that monster's ATK DEF will go down to 0 (it's tough because you have to punch special summoned monsters, so you farm NPCs like you do, especially the flip ones), has the ability to The bombardment and burning abilities are good, but Rank 6 is too difficult to get to, so it's rarely used
Raidraptor - Nest (x0-1)
Search and return are both ok, search can be done by other cards
Evolzar Solda (x0-1)
Up by RU, I advise you to get this one, I'm poor so I'll just use kiteroid :(
Staple
Kiteroid (x0-2)
Kiteroid
ATK:
200
DEF:
400
During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.
If you miss turn 1, use this to try to survive :)
Mystical Space Typhoon (Up until now I've only been shooting monsters but haven't shot spells/traps yet. Needless to say, x3 is mandatory)
Swallow's Nest (x0-2)
mercenary for the extremely strong Winged Beast, it can be said that this card contributes to Harpie reaching the peak, it is simply searching but deeper than that, it is both searching and avoiding the target.
some other staple leaves that are rarely used
The Phantom Knights' Rank-Up-Magic Launch
During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.
Play whatever you like without MST, you can choose Lance or play both, if you want to play OTK, play BoM instead of Kiteroid if mixing other limit 2 cards,...
Odd-Eyes Rebellion Dragon (x0-1)
Odd-Eyes Rebellion Dragon
ATK:
3000
DEF:
2500
[ Pendulum Effect ] Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. [ Monster Effect ] 2 Level 7 Dragon monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as material: Destroy as many Level 7 or lower monsters your opponent controls as possible, and if you do, inflict 1000 damage to your opponent for each card destroyed, also this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.
leveled with RUM and has the ability to clear the entire opp field and then punch 3 times, super quality OTK (unless you get a BoM or something like that)
Link Disciple, Wee Witch's Apprentice and Knightmare Unicorn (x0-1)
Wee Witch's Apprentice
ATK:
1400
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.
Knightmare Unicorn
ATK:
2200
LINK-3
Link Arrow:
Left
Bottom
Right
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
If you're close to Iblee, this one is a good choice. As for how to deal with this body, I'm willing to give up 2 extra slots to fight 1 Iblee, which is a bit...
Enemy Controller (x0-1)
Having both OTK and def OTK abilities are good, so good that they are limited to 1 (because it is a quick-play spell - something that avoids targets, and the game only has 4000 LP so it's easy to OTK).
Evilswarm Nightmare (x0-1)
Block opp, easy to pick up, no target and no once per turn
Number 70: Malevolent Sin (x0-1)
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Loose mercenary, easy to pick up, ATK more than 1/2 of the person's health, banish card (something the deck is lacking to clear the field opp)
Photon Strike Bounzer (x0-1)
me and old pleier use this one, it is like the dinosaur above causing difficulty for opp, negate monster effects and burn, of course once per turn
Cattle Call (x0-3)
Cattle Call
Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn.
Avoid the target well, then call out monsters and banish opp's cards, then use the skill on Rise Falcon then OTK, in general, I tested this card and found it very strong but few people play it.
Combo
Odd-Eyes Rebellion Dragon, Rank-Up-Magic Raid Force and Cattle Call (Cattle Call OTK)
Odd-Eyes Rebellion Dragon
ATK:
3000
DEF:
2500
[ Pendulum Effect ] Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. [ Monster Effect ] 2 Level 7 Dragon monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as material: Destroy as many Level 7 or lower monsters your opponent controls as possible, and if you do, inflict 1000 damage to your opponent for each card destroyed, also this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.
Rank-Up-Magic Raid Force
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand.
Cattle Call
Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn.
Digital Bug Rhinosebus (take the lead)
Digital Bug Rhinosebus
ATK:
2600
DEF:
2200
2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).