Instructions for Playing Raidraptor

Instructions for Playing Raidraptor

It's quite sad because the original Mini Box meta is happening to them, they are even flopping :(


Anyway, Raidraptor is a strong Swarm and OTK deck. Although it has no negate (unless you rank-up to Evolzar), it compensates for the ability to sneak and shoot cards and punch painfully.

Sections covered in this guide:




Skill

 

Raptors Rising (Skill Card) (100%)
UR rarity
Raptors Rising (Skill Card)
UR rarity
Raptors Rising (Skill Card)

During this Duel, you can only use "Raidraptor" monsters as material for Xyz Summon.

=> Cannot mix with other decks
At the end of the turn you used this Skill, return all Rank 4 Xyz Monsters on your field and/or Graveyard to the Extra Deck .
=> After using the skill, if you can't rank it up, then squeeze it very hard

the ability to It's obvious, but I'll say it so you don't missplay), in general, this skill is good, but lacking in stock



CORE

 

Raidraptor - Tribute Lanius (x3)
UR rarity
Raidraptor - Tribute Lanius
UR rarity
Raidraptor - Tribute Lanius

good body, good ATK, miller (disguised search) any monster/spell/trap Raidraptor, can search for RUM (actually this line from real life is main phase 2 go to Duel Links fix the end of battle phase due to Duel Links fuck there is Main Phase 2 )

Raidraptor - Mimicry Lanius (x2-3)
UR rarity
Raidraptor - Mimicry Lanius
UR rarity
Raidraptor - Mimicry Lanius

often thrown by Tribute, mainly used to search (monsters/spells/traps) by banishing from the grave



Occasionally it is used to activate the Xyz Rank 5 effect

Raidraptor - Vanishing Lanius (x1-3)
SR rarity
Raidraptor - Vanishing Lanius
SR rarity
Raidraptor - Vanishing Lanius

Usually this one is rarely used, why would you spend a slot to get this one to jump other monsters while other monsters jump from your hand? Okay )

Raidraptor - Fuzzy Lanius (x0 or x2-3)
R rarity
Raidraptor - Fuzzy Lanius
R rarity
Raidraptor - Fuzzy Lanius

I really like this one and gave it x3, maybe partly because it's F2P



Level 4 has the ability to self-jump and if sent to the grave by any means will search for 1 more copy to backup the next turn and thin the deck, increasing the rate of peeling the staple.


You should not take x1 of this card because it will waste the search effect of this card

Raidraptor - Pain Lanius and Raidraptor - Singing Lanius (You can jump and search yourself )
SR rarity
Raidraptor - Pain Lanius
SR rarity
Raidraptor - Pain Lanius
N rarity
Raidraptor - Singing Lanius
N rarity
Raidraptor - Singing Lanius

Singing x1: jumps once per turn and must have an Xyz monster to jump, so only play x1

Pain x1-2: also dances automatically once per turn but every song dances so if you pick it up on your hand or search it plays well, plus you can adjust the Level yourself

Rank-Up-Magic Raid Force (x1)
R rarity
Rank-Up-Magic Raid Force
R rarity
Rank-Up-Magic Raid Force

rank up magic search (thanks to skill), and also has the ability to pick up RUM from the grave, F2P too (unless you roll the fuck out)

Rank-Up-Magic Soul Shave Force (x1-2)
UR rarity
Rank-Up-Magic Soul Shave Force
UR rarity
Rank-Up-Magic Soul Shave Force

Chad, you can search, pay half LP and rank up from the grave but you don't need to care about LP because you already OTK opp, so why bother, this card ranks up so strongly that you can rank up 1 dbrr bird to 1 The M7 pushes the card to fight

Raidraptor - Force Strix (x2)
SR rarity
Raidraptor - Force Strix
SR rarity
Raidraptor - Force Strix

searcher is not hard once per turn => 2 copies, you can search for 2 pieces then go to F0, it's easy, searcher, after searching, use skill to get this one on Rise Falcon and then search for RUM, in general this one can be considered a starter You can search for deck cards

Raidraptor - Rise Falcon (x1-2)
UR rarity
Raidraptor - Rise Falcon
UR rarity
Raidraptor - Rise Falcon

Permanently increases ATK, punches all of opp's special summoned monsters, so this can be considered the deck's boss, easily raised by pressing Force Strix's head (skill) and is also often chained to rank-up

Raidraptor - Stranger Falcon (x1)
R rarity
Raidraptor - Stranger Falcon
R rarity
Raidraptor - Stranger Falcon

Has the ability to burn and bombard, but can only be used if rank-up due to needing Xyz monsters as material, has good OTK resistance (actually because this deck has very few OTK protection cards) by jumping 1 Raidraptor body from grave if destroyed by opp

Raidraptor - Revolution Falcon (x0-1)
UR rarity
Raidraptor - Revolution Falcon
UR rarity
Raidraptor - Revolution Falcon

has the ability to clear the field very strongly, punch all monsters, and if you punch any monster, that monster's ATK DEF will go down to 0 (it's tough because you have to punch special summoned monsters, so you farm NPCs like you do, especially the flip ones), has the ability to The bombardment and burning abilities are good, but Rank 6 is too difficult to get to, so it's rarely used

Raidraptor - Nest (x0-1)
SR rarity
Raidraptor - Nest
SR rarity
Raidraptor - Nest

Search and return are both ok, search can be done by other cards


Due to the requirement of 2 monsters, when you brick and peel off this card, it will brick even more. Recommended x0 if you play too many staples.

Evolzar Solda (x0-1)
SR rarity
Evolzar Solda
SR rarity
Evolzar Solda

Up by RU, I advise you to get this one, I'm poor so I'll just use kiteroid :(



Staple

 

Kiteroid (x0-2)
SR rarity
Limited to 2 copies
Kiteroid
SR rarity
Limited to 2 copies
Kiteroid

If you miss turn 1, use this to try to survive :)

Mystical Space Typhoon (Up until now I've only been shooting monsters but haven't shot spells/traps yet. Needless to say, x3 is mandatory)
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon

 

Swallow's Nest (x0-2)
SR rarity
Swallow's Nest
SR rarity
Swallow's Nest

mercenary for the extremely strong Winged Beast, it can be said that this card contributes to Harpie reaching the peak, it is simply searching but deeper than that, it is both searching and avoiding the target.

some other staple leaves that are rarely used
UR rarity
Book of Moon
UR rarity
Book of Moon
UR rarity
Forbidden Lance
UR rarity
Forbidden Lance
UR rarity
The Phantom Knights' Rank-Up-Magic Launch
UR rarity
The Phantom Knights' Rank-Up-Magic Launch
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
SR rarity
Limited to 1 copy
Treacherous Trap Hole
SR rarity
Limited to 1 copy
Treacherous Trap Hole
UR rarity
D.D. Crow
UR rarity
D.D. Crow

Play whatever you like without MST, you can choose Lance or play both, if you want to play OTK, play BoM instead of Kiteroid if mixing other limit 2 cards,...

Odd-Eyes Rebellion Dragon (x0-1)
UR rarity
Odd-Eyes Rebellion Dragon
UR rarity
Odd-Eyes Rebellion Dragon

leveled with RUM and has the ability to clear the entire opp field and then punch 3 times, super quality OTK (unless you get a BoM or something like that)

Link Disciple, Wee Witch's Apprentice and Knightmare Unicorn (x0-1)
R rarity
Link Disciple
R rarity
Link Disciple
R rarity
Wee Witch's Apprentice
R rarity
Wee Witch's Apprentice
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn

If you're close to Iblee, this one is a good choice. As for how to deal with this body, I'm willing to give up 2 extra slots to fight 1 Iblee, which is a bit...


If you want, you can choose Wee Witch to increase ATK to easily OTK

Even more stressful, Unicorn shoots straight to the deck and then reaches Accesscode 5300 ATK

Enemy Controller (x0-1)
SR rarity
Limited to 1 copy
Enemy Controller
SR rarity
Limited to 1 copy
Enemy Controller

Having both OTK and def OTK abilities are good, so good that they are limited to 1 (because it is a quick-play spell - something that avoids targets, and the game only has 4000 LP so it's easy to OTK).

Evilswarm Nightmare (x0-1)
SR rarity
Evilswarm Nightmare
SR rarity
Evilswarm Nightmare

Block opp, easy to pick up, no target and no once per turn

Number 70: Malevolent Sin (x0-1)
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin

Loose mercenary, easy to pick up, ATK more than 1/2 of the person's health, banish card (something the deck is lacking to clear the field opp)

Photon Strike Bounzer (x0-1)
SR rarity
Photon Strike Bounzer
SR rarity
Photon Strike Bounzer

me and old pleier use this one, it is like the dinosaur above causing difficulty for opp, negate monster effects and burn, of course once per turn

Cattle Call (x0-3)
SR rarity
Cattle Call
SR rarity
Cattle Call

Avoid the target well, then call out monsters and banish opp's cards, then use the skill on Rise Falcon then OTK, in general, I tested this card and found it very strong but few people play it.





P/S: It's me again, brick shit



Combo

 

Odd-Eyes Rebellion Dragon, Rank-Up-Magic Raid Force and Cattle Call (Cattle Call OTK)
UR rarity
Odd-Eyes Rebellion Dragon
UR rarity
Odd-Eyes Rebellion Dragon
R rarity
Rank-Up-Magic Raid Force
R rarity
Rank-Up-Magic Raid Force
SR rarity
Cattle Call
SR rarity
Cattle Call

Hand : 1 Raid Force + 1 Cattle Call + 1 RR Level 4
This combo is only good when your monster eats something from opp :)
I> Normal 1 Level 4 RR, targeted by something, Use Cattle Call to turn that monster into Force Strix
II> click RUM Raid Force (the card I have in the picture above) to get Blazing Falcon (or some others depending on the situation, mainly trying to destroy the opp board), Blazing shoots cards, use Skill Xyz to get Rise Falcon
III> Skill detact unique material of Rise Falcon, set RUM Soul Shave Force, Soul Shave choose Blazing (rank 5), rank up to Odd-Eyes Rebellion Dragon (Rank 7)
IV> I don't care if you have anything else on hand for this song. I don't care if you can continue to combo it or not. In general, win cmnr

Digital Bug Rhinosebus (take the lead)
R rarity
Limited to 2 copies
Digital Bug Rhinosebus
R rarity
Limited to 2 copies
Digital Bug Rhinosebus

Hand : Tribute + Swallow Nest
I> normal Tribute, Tribute throws Mimicry, Mimicry banish search Pain
II> Click Swallow nest to jump 1 more Mimicry from the deck, Pain target Mimicry and jump, click Mimicry effect, Xyz on any Rank 5 RR
III> Use the skill to press the rank 5's head to make the Rise Falcon land, click Skill to throw the rank 5 RR as material for the Rise Falcon to the grave, set Soul Shave
IV> click Soul Shave to select Rank 5 and RU straight to Rhinosebus
V> at the end of the turn under the effect of the skill, the Rise Falcon is kicked straight to the Extra Deck




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