Instructions for Playing Raidraptor

Instructions for Playing Raidraptor

It's quite sad because the original Mini Box meta is happening to them, they are even flopping :(


Anyway, Raidraptor is a strong Swarm and OTK deck. Although it has no negate (unless you rank-up to Evolzar), it compensates for the ability to sneak and shoot cards and punch painfully.

Sections covered in this guide:




Skill

 

Raptors Rising (Skill Card) (100%)

UR Rarity
Raptors Rising (Skill Card)
UR Rarity
Raptors Rising (Skill Card)
Raptors Rising (Skill Card)
Raptors Rising (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


During this Duel, you can only use "Raidraptor" monsters as materials for Xyz Summoning. Also when you Xyz Summon "Raidraptor - Rise Falcon," you can Summon it using a "Raidraptor" Xyz Monster on your field except for "Raidraptor - Rise Falcon." In addition, the following effect can be used once per turn and twice per Duel. Remove 1 Xyz Material from 1 "Raidraptor - Rise Falcon" you control, and Set 1 "Rank-Up-Magic" Spell Card to your field from your Deck. (Only 1 copy of cards with the same name can be Set during the Duel with this Skill.) At the end of the turn you have used this Skill, return all Rank 4 Xyz Monsters on your field and/or Graveyard to the Extra Deck.


During this Duel, you can only use "Raidraptor" monsters as material for Xyz Summon.

=> Cannot mix with other decks
At the end of the turn you used this Skill, return all Rank 4 Xyz Monsters on your field and/or Graveyard to the Extra Deck .
=> After using the skill, if you can't rank it up, then squeeze it very hard

the ability to It's obvious, but I'll say it so you don't missplay), in general, this skill is good, but lacking in stock



CORE

 

Raidraptor - Tribute Lanius (x3)

UR Rarity
Raidraptor - Tribute Lanius
UR Rarity
Raidraptor - Tribute Lanius
Raidraptor - Tribute Lanius
DARK 4
Raidraptor - Tribute Lanius
  • ATK:

  • 1800

  • DEF:

  • 400


During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.


good body, good ATK, miller (disguised search) any monster/spell/trap Raidraptor, can search for RUM (actually this line from real life is main phase 2 go to Duel Links fix the end of battle phase due to Duel Links fuck there is Main Phase 2 )

Raidraptor - Mimicry Lanius (x2-3)

UR Rarity
Raidraptor - Mimicry Lanius
UR Rarity
Raidraptor - Mimicry Lanius
Raidraptor - Mimicry Lanius
DARK 4
Raidraptor - Mimicry Lanius
  • ATK:

  • 1100

  • DEF:

  • 1900


Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn.


often thrown by Tribute, mainly used to search (monsters/spells/traps) by banishing from the grave



Occasionally it is used to activate the Xyz Rank 5 effect

Raidraptor - Vanishing Lanius (x1-3)

SR Rarity
Raidraptor - Vanishing Lanius
SR Rarity
Raidraptor - Vanishing Lanius
Raidraptor - Vanishing Lanius
DARK 4
Raidraptor - Vanishing Lanius
  • ATK:

  • 1300

  • DEF:

  • 1600


Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand.


Usually this one is rarely used, why would you spend a slot to get this one to jump other monsters while other monsters jump from your hand? Okay )

Raidraptor - Fuzzy Lanius (x0 or x2-3)

R Rarity
Raidraptor - Fuzzy Lanius
R Rarity
Raidraptor - Fuzzy Lanius
Raidraptor - Fuzzy Lanius
DARK 4
Raidraptor - Fuzzy Lanius
  • ATK:

  • 500

  • DEF:

  • 1500


If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Raidraptor" monsters.


I really like this one and gave it x3, maybe partly because it's F2P



Level 4 has the ability to self-jump and if sent to the grave by any means will search for 1 more copy to backup the next turn and thin the deck, increasing the rate of peeling the staple.


You should not take x1 of this card because it will waste the search effect of this card

Raidraptor - Pain Lanius and Raidraptor - Singing Lanius (You can jump and search yourself )

SR Rarity
Raidraptor - Pain Lanius
SR Rarity
Raidraptor - Pain Lanius
Raidraptor - Pain Lanius
DARK 1
Raidraptor - Pain Lanius
  • ATK:

  • 100

  • DEF:

  • 100


Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn.


N Rarity
Raidraptor - Singing Lanius
N Rarity
Raidraptor - Singing Lanius
Raidraptor - Singing Lanius
DARK 4
Raidraptor - Singing Lanius
  • ATK:

  • 100

  • DEF:

  • 100


If you control a face-up Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way.


Singing x1: jumps once per turn and must have an Xyz monster to jump, so only play x1

Pain x1-2: also dances automatically once per turn but every song dances so if you pick it up on your hand or search it plays well, plus you can adjust the Level yourself

Rank-Up-Magic Raid Force (x1)

R Rarity
Rank-Up-Magic Raid Force
R Rarity
Rank-Up-Magic Raid Force
Rank-Up-Magic Raid Force
Spell Normal
Rank-Up-Magic Raid Force

    Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand.


    rank up magic search (thanks to skill), and also has the ability to pick up RUM from the grave, F2P too (unless you roll the fuck out)

    Rank-Up-Magic Soul Shave Force (x1-2)

    UR Rarity
    Rank-Up-Magic Soul Shave Force
    UR Rarity
    Rank-Up-Magic Soul Shave Force
    Rank-Up-Magic Soul Shave Force
    Spell Normal
    Rank-Up-Magic Soul Shave Force

      Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)


      Chad, you can search, pay half LP and rank up from the grave but you don't need to care about LP because you already OTK opp, so why bother, this card ranks up so strongly that you can rank up 1 dbrr bird to 1 The M7 pushes the card to fight

      Raidraptor - Force Strix (x2)

      SR Rarity
      Raidraptor - Force Strix
      SR Rarity
      Raidraptor - Force Strix
      Raidraptor - Force Strix
      DARK
      Raidraptor - Force Strix
      • ATK:

      • 100

      • DEF:

      • 2000


      2 Level 4 monsters This card gains 500 ATK and DEF for each Winged Beast monster you control (other than this card). Once per turn: You can detach 1 material from this card; add 1 Level 4 DARK Winged Beast monster from your Deck to your hand.


      searcher is not hard once per turn => 2 copies, you can search for 2 pieces then go to F0, it's easy, searcher, after searching, use skill to get this one on Rise Falcon and then search for RUM, in general this one can be considered a starter You can search for deck cards

      Raidraptor - Rise Falcon (x1-2)

      UR Rarity
      Raidraptor - Rise Falcon
      UR Rarity
      Raidraptor - Rise Falcon
      Raidraptor - Rise Falcon
      DARK
      Raidraptor - Rise Falcon
      • ATK:

      • 100

      • DEF:

      • 2000


      3 Level 4 Winged Beast-Type monsters This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; this card gains ATK equal to that monster's current ATK.


      Permanently increases ATK, punches all of opp's special summoned monsters, so this can be considered the deck's boss, easily raised by pressing Force Strix's head (skill) and is also often chained to rank-up

      Raidraptor - Stranger Falcon (x1)

      R Rarity
      Raidraptor - Stranger Falcon
      R Rarity
      Raidraptor - Stranger Falcon
      Raidraptor - Stranger Falcon
      DARK
      Raidraptor - Stranger Falcon
      • ATK:

      • 2000

      • DEF:

      • 2000


      2 Level 5 monsters If this card has an Xyz Monster as Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal its original ATK. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Raidraptor" Xyz Monster in your Graveyard, except "Raidraptor - Stranger Falcon"; Special Summon it, and if you do, attach this card to it as Xyz Material.


      Has the ability to burn and bombard, but can only be used if rank-up due to needing Xyz monsters as material, has good OTK resistance (actually because this deck has very few OTK protection cards) by jumping 1 Raidraptor body from grave if destroyed by opp

      Raidraptor - Revolution Falcon (x0-1)

      UR Rarity
      Raidraptor - Revolution Falcon
      UR Rarity
      Raidraptor - Revolution Falcon
      Raidraptor - Revolution Falcon
      DARK
      Raidraptor - Revolution Falcon
      • ATK:

      • 2000

      • DEF:

      • 3000


      3 Level 6 Winged Beast-Type monsters You can detach 1 Xyz Material from this card; this turn, this card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles an opponent's face-up Special Summoned monster: That monster's ATK and DEF become 0. If this card has a "Raidraptor" Xyz Monster as Xyz Material, it gains this effect. ● Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.


      has the ability to clear the field very strongly, punch all monsters, and if you punch any monster, that monster's ATK DEF will go down to 0 (it's tough because you have to punch special summoned monsters, so you farm NPCs like you do, especially the flip ones), has the ability to The bombardment and burning abilities are good, but Rank 6 is too difficult to get to, so it's rarely used

      Raidraptor - Nest (x0-1)

      SR Rarity
      Raidraptor - Nest
      SR Rarity
      Raidraptor - Nest
      Raidraptor - Nest
      Spell Continuous
      Raidraptor - Nest

        If you control 2 or more "Raidraptor" monsters: You can add 1 "Raidraptor" monster from your Deck or Graveyard to your hand. You can only use this effect of "Raidraptor - Nest" once per turn.


        Search and return are both ok, search can be done by other cards


        Due to the requirement of 2 monsters, when you brick and peel off this card, it will brick even more. Recommended x0 if you play too many staples.

        Evolzar Solda (x0-1)

        SR Rarity
        Evolzar Solda
        SR Rarity
        Evolzar Solda
        Evolzar Solda
        FIRE
        Evolzar Solda
        • ATK:

        • 2600

        • DEF:

        • 1000


        2 Level 6 Dinosaur-Type monsters This card cannot be destroyed by card effects while it has Xyz Material. When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; destroy that monster(s).


        Up by RU, I advise you to get this one, I'm poor so I'll just use kiteroid :(



        Staple

         

        Kiteroid (x0-2)

        SR Rarity
        Kiteroid
        SR Rarity
        Kiteroid
        Kiteroid
        WIND 1
        Kiteroid
        • ATK:

        • 200

        • DEF:

        • 400


        During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


        If you miss turn 1, use this to try to survive :)

        Mystical Space Typhoon (Up until now I've only been shooting monsters but haven't shot spells/traps yet. Needless to say, x3 is mandatory)

        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


           

          Swallow's Nest (x0-2)

          SR Rarity
          Swallow's Nest
          SR Rarity
          Swallow's Nest
          Swallow's Nest
          Spell Quick
          Swallow's Nest

            Tribute 1 face-up Winged Beast-Type monster; Special Summon 1 Winged Beast-Type monster from your Deck with the same Level the Tributed monster had on the field.


            mercenary for the extremely strong Winged Beast, it can be said that this card contributes to Harpie reaching the peak, it is simply searching but deeper than that, it is both searching and avoiding the target.

            some other staple leaves that are rarely used

            UR Rarity
            Book of Moon
            UR Rarity
            Book of Moon
            Book of Moon
            Spell Quick
            Book of Moon

              Target 1 face-up monster on the field; change that target to face-down Defense Position.


              UR Rarity
              Forbidden Lance
              UR Rarity
              Forbidden Lance
              Forbidden Lance
              Spell Quick
              Forbidden Lance

                Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                UR Rarity
                The Phantom Knights' Rank-Up-Magic Launch
                UR Rarity
                The Phantom Knights' Rank-Up-Magic Launch
                The Phantom Knights' Rank-Up-Magic Launch
                Spell Quick
                The Phantom Knights' Rank-Up-Magic Launch

                  During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.


                  UR Rarity
                  Compulsory Evacuation Device
                  UR Rarity
                  Compulsory Evacuation Device
                  Compulsory Evacuation Device
                  Trap Normal
                  Compulsory Evacuation Device

                    Target 1 monster on the field; return that target to the hand.


                    SR Rarity
                    Treacherous Trap Hole
                    SR Rarity
                    Treacherous Trap Hole
                    Treacherous Trap Hole
                    Trap Normal
                    Treacherous Trap Hole

                      If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                      UR Rarity
                      D.D. Crow
                      UR Rarity
                      D.D. Crow
                      D.D. Crow
                      DARK 1
                      D.D. Crow
                      • ATK:

                      • 100

                      • DEF:

                      • 100


                      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                      Play whatever you like without MST, you can choose Lance or play both, if you want to play OTK, play BoM instead of Kiteroid if mixing other limit 2 cards,...

                      Odd-Eyes Rebellion Dragon (x0-1)

                      UR Rarity
                      Odd-Eyes Rebellion Dragon
                      UR Rarity
                      Odd-Eyes Rebellion Dragon
                      Odd-Eyes Rebellion Dragon
                      DARK4
                      Odd-Eyes Rebellion Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      [ Pendulum Effect ] Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. [ Monster Effect ] 2 Level 7 Dragon monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as material: Destroy as many Level 7 or lower monsters your opponent controls as possible, and if you do, inflict 1000 damage to your opponent for each card destroyed, also this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.


                      leveled with RUM and has the ability to clear the entire opp field and then punch 3 times, super quality OTK (unless you get a BoM or something like that)

                      Link Disciple, Wee Witch's Apprentice and Knightmare Unicorn (x0-1)

                      R Rarity
                      Link Disciple
                      R Rarity
                      Link Disciple
                      Link Disciple
                      LIGHT
                      Link Disciple
                      • ATK:

                      • 500

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                      R Rarity
                      Wee Witch's Apprentice
                      R Rarity
                      Wee Witch's Apprentice
                      Wee Witch's Apprentice
                      DARK
                      Wee Witch's Apprentice
                      • ATK:

                      • 1400

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.


                      UR Rarity
                      Knightmare Unicorn
                      UR Rarity
                      Knightmare Unicorn
                      Knightmare Unicorn
                      DARK
                      Knightmare Unicorn
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Left

                      Bottom

                      Right


                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                      If you're close to Iblee, this one is a good choice. As for how to deal with this body, I'm willing to give up 2 extra slots to fight 1 Iblee, which is a bit...


                      If you want, you can choose Wee Witch to increase ATK to easily OTK

                      Even more stressful, Unicorn shoots straight to the deck and then reaches Accesscode 5300 ATK

                      Enemy Controller (x0-1)

                      SR Rarity
                      Enemy Controller
                      SR Rarity
                      Enemy Controller
                      Enemy Controller
                      Spell Quick
                      Enemy Controller

                        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                        Having both OTK and def OTK abilities are good, so good that they are limited to 1 (because it is a quick-play spell - something that avoids targets, and the game only has 4000 LP so it's easy to OTK).

                        Evilswarm Nightmare (x0-1)

                        SR Rarity
                        Evilswarm Nightmare
                        SR Rarity
                        Evilswarm Nightmare
                        Evilswarm Nightmare
                        DARK
                        Evilswarm Nightmare
                        • ATK:

                        • 950

                        • DEF:

                        • 1950


                        2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                        Block opp, easy to pick up, no target and no once per turn

                        Number 70: Malevolent Sin (x0-1)

                        SR Rarity
                        Number 70: Malevolent Sin
                        SR Rarity
                        Number 70: Malevolent Sin
                        Number 70: Malevolent Sin
                        DARK
                        Number 70: Malevolent Sin
                        • ATK:

                        • 2400

                        • DEF:

                        • 1200


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                        Loose mercenary, easy to pick up, ATK more than 1/2 of the person's health, banish card (something the deck is lacking to clear the field opp)

                        Photon Strike Bounzer (x0-1)

                        SR Rarity
                        Photon Strike Bounzer
                        SR Rarity
                        Photon Strike Bounzer
                        Photon Strike Bounzer
                        LIGHT
                        Photon Strike Bounzer
                        • ATK:

                        • 2700

                        • DEF:

                        • 2000


                        2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.


                        me and old pleier use this one, it is like the dinosaur above causing difficulty for opp, negate monster effects and burn, of course once per turn

                        Cattle Call (x0-3)

                        SR Rarity
                        Cattle Call
                        SR Rarity
                        Cattle Call
                        Cattle Call
                        Spell Quick
                        Cattle Call

                          Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn.


                          Avoid the target well, then call out monsters and banish opp's cards, then use the skill on Rise Falcon then OTK, in general, I tested this card and found it very strong but few people play it.





                          P/S: It's me again, brick shit



                          Combo

                           

                          Odd-Eyes Rebellion Dragon, Rank-Up-Magic Raid Force and Cattle Call (Cattle Call OTK)

                          UR Rarity
                          Odd-Eyes Rebellion Dragon
                          UR Rarity
                          Odd-Eyes Rebellion Dragon
                          Odd-Eyes Rebellion Dragon
                          DARK4
                          Odd-Eyes Rebellion Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          [ Pendulum Effect ] Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. [ Monster Effect ] 2 Level 7 Dragon monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as material: Destroy as many Level 7 or lower monsters your opponent controls as possible, and if you do, inflict 1000 damage to your opponent for each card destroyed, also this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.


                          R Rarity
                          Rank-Up-Magic Raid Force
                          R Rarity
                          Rank-Up-Magic Raid Force
                          Rank-Up-Magic Raid Force
                          Spell Normal
                          Rank-Up-Magic Raid Force

                            Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand.


                            SR Rarity
                            Cattle Call
                            SR Rarity
                            Cattle Call
                            Cattle Call
                            Spell Quick
                            Cattle Call

                              Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn.


                              Hand : 1 Raid Force + 1 Cattle Call + 1 RR Level 4
                              This combo is only good when your monster eats something from opp :)
                              I> Normal 1 Level 4 RR, targeted by something, Use Cattle Call to turn that monster into Force Strix
                              II> click RUM Raid Force (the card I have in the picture above) to get Blazing Falcon (or some others depending on the situation, mainly trying to destroy the opp board), Blazing shoots cards, use Skill Xyz to get Rise Falcon
                              III> Skill detact unique material of Rise Falcon, set RUM Soul Shave Force, Soul Shave choose Blazing (rank 5), rank up to Odd-Eyes Rebellion Dragon (Rank 7)
                              IV> I don't care if you have anything else on hand for this song. I don't care if you can continue to combo it or not. In general, win cmnr

                              Digital Bug Rhinosebus (take the lead)

                              R Rarity
                              Digital Bug Rhinosebus
                              R Rarity
                              Digital Bug Rhinosebus
                              Digital Bug Rhinosebus
                              LIGHT
                              Digital Bug Rhinosebus
                              • ATK:

                              • 2600

                              • DEF:

                              • 2200


                              2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).


                              Hand : Tribute + Swallow Nest
                              I> normal Tribute, Tribute throws Mimicry, Mimicry banish search Pain
                              II> Click Swallow nest to jump 1 more Mimicry from the deck, Pain target Mimicry and jump, click Mimicry effect, Xyz on any Rank 5 RR
                              III> Use the skill to press the rank 5's head to make the Rise Falcon land, click Skill to throw the rank 5 RR as material for the Rise Falcon to the grave, set Soul Shave
                              IV> click Soul Shave to select Rank 5 and RU straight to Rhinosebus
                              V> at the end of the turn under the effect of the skill, the Rise Falcon is kicked straight to the Extra Deck




                              Companion unit:

                              - Yu-Gi-Oh! Guidance Vietnam





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