Instructions for playing Kozmo

Instructions for playing Kozmo

New Main box Future Circuit brings us two F2P decks that are quite strong and worth building, which are Magical Muskeeter and Kozmo.

This deck works quite simply with low level pilot cards that can banish themselves with quick speed and high level ships that have post-death effects that help restore the other Pilots =))

Overall rating: 7/10




Skill

 

Destiny Draw (Skill Card) (18%)
UR rarity
Destiny Draw (Skill Card)
UR rarity
Destiny Draw (Skill Card)

The card hacking saint's skill, instead of drawing a normal random card, we can choose any remaining card in the deck. Truly a master :v

However, it needs to lose 2000 LP to activate but it's really not Kozmo's problem because we have pilots who deduct their own life points =))

LP Boost Alpha (Skill Card) (76%)
UR rarity
LP Boost Alpha (Skill Card)
UR rarity
LP Boost Alpha (Skill Card)

The effects of Low-level Kozmo minus life points are quite expensive, so buffing 1000 life points with no side effects is a pretty good choice.



Kozmo pilot

 

Kozmo Tincan (x3)
UR rarity
Kozmo Tincan
UR rarity
Kozmo Tincan

Actually, this is a perfect starter from Kozmo so playing x3 is nothing to worry about.

Its effect is activated at the end phase so it can work with the Balance skill or some other monster's effects.

Kozmo Strawman (x1-x2)
R rarity
Kozmo Strawman
R rarity
Kozmo Strawman

Maybe x1 is enough for this card. Besides the ability to return Kozmo cards from the grave, it has no other use because most of our gameplay relies on the Kozmo cards.

Kozmo Scaredy Lion (x0)
N rarity
Kozmo Scaredy Lion
N rarity
Kozmo Scaredy Lion

It's so bad =)) I left it here for fun, no one plays this card. We need to return exactly 3 Kozmo cards from the banish to the grave just to deduct 500 LP from the opponent :v

Kozmo Farmgirl (x1-x2)
UR rarity
Kozmo Farmgirl
UR rarity
Kozmo Farmgirl

The visual of deck :v is famous as a searcher but the search effect is quite slow, we mainly use it to summon other Kozmos.

Maybe x1 is enough.

Kozmo Soartroopers (x1)
N rarity
Kozmo Soartroopers
N rarity
Kozmo Soartroopers

Revive Psychic Kozmo monsters from the grave, maybe it will combine quite well with Tincan or other Pilots :V (calling pilots always sounds confusing vkl).

Maybe x1 is enough because recovery is only necessary when it's late game and 1000LP is a waste of money.

Kozmo Goodwitch (x1)
R rarity
Kozmo Goodwitch
R rarity
Kozmo Goodwitch

Many people are quite critical of this card, but I think I should x1 her because she's beautiful :v

Just kidding, its effect is quite good, like a book of moon (this book of moon phase is vkl slow :V) that can be handled in certain situations. In addition, its fairly stable stats with 1800 ATK can be useful as a beater.

Kozmoll Dark Lady (x1)
SR rarity
Kozmoll Dark Lady
SR rarity
Kozmoll Dark Lady

Yep, although it is a 5-star monster, Dark Lady is still considered a pilot when she has the Psychic race and the self-banish effect to summon.

The quick Negate effect is really delicious, but we only need x1 of this card.



Kozmo warship

 

Kozmo Delta Shuttle (x0-x1)
R rarity
Kozmo Delta Shuttle
R rarity
Kozmo Delta Shuttle

Although it has a fairly low ATK/DEF index, it comes with a pretty good effect of reducing the opponent's ATK/DEF, but the cx cost is a bit cheap when having to throw away a few Kozmo.

Kozmo Sliprider (x2-x3)
R rarity
Kozmo Sliprider
R rarity
Kozmo Sliprider

Works instead of MST card, when summoned, we will get 1 free turn to destroy spell/trap

Kozmo Landwalker (x1)
N rarity
Kozmo Landwalker
N rarity
Kozmo Landwalker

Protect other Kozmos by sacrificing other Kozmos :V

Maybe it should be x1 because it doesn't have much effect except for 2400 ATK

But wait, why is each card written so short? :V probably because this Kozmo deck has it like that

Kozmo DOG Fighter (x1)
N rarity
Kozmo DOG Fighter
N rarity
Kozmo DOG Fighter

Hmmm, it's quite nice to create tokens with attack using the same card. We can use those bricks as a cost to tribute or attack because their ATK is also quite good. In fact, this effect produces quite a few tokens because it is slow and the enemy will not let it live =))

Kozmo Forerunner (x3)
R rarity
Kozmo Forerunner
R rarity
Kozmo Forerunner

The deck's boss monster is here. A boss with 2800 ATK cannot be chosen as a very good, well-defended target.

Forerunner's LP increasing effect is also very useful when pilots destroy vkl. Perhaps this is still not really a strong card, but we should still play x2 or even x3 because of the lack of stronger Kozmo bosses.



Spell /Trap

 

Kozmojo (x3)
R rarity
Kozmojo
R rarity
Kozmojo

Kozmo's only trap card in duel links but the effect is not bad at all.

Banish 1 card on the field or even the opponent's graveyard and the cool thing about it is that it's Non-target. In addition, its cost is only to destroy 1 Kozmo, sometimes it will be beneficial for us to destroy the Kozmo boats ourselves.

Dark Hole (x2)
SR rarity
Dark Hole
SR rarity
Dark Hole

Boom, where's your monster???

Storm Dragon's Return, Powersink Stone and Back to the Front (x0-x1)
SR rarity
Storm Dragon's Return
SR rarity
Storm Dragon's Return
R rarity
Powersink Stone
R rarity
Powersink Stone
SR rarity
Back to the Front
SR rarity
Back to the Front

We can use a few of these traps because they are quite easy to find and also quite useful



Extra

Actually, Kozmo is not a deck that depends on extra decks, so it doesn't matter whether you use extra or not :V

Leviair the Sea Dragon, Adreus, Keeper of Armageddon and Number 47: Nightmare Shark (Some useful XYZ)
UR rarity
Leviair the Sea Dragon
UR rarity
Leviair the Sea Dragon
SR rarity
Adreus, Keeper of Armageddon
SR rarity
Adreus, Keeper of Armageddon
UR rarity
Number 47: Nightmare Shark
UR rarity
Number 47: Nightmare Shark

.... ko bit noi j 

Some useful links
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
SR rarity
Brute Enforcer
SR rarity
Brute Enforcer
UR rarity
Forbidden
Knightmare Mermaid
UR rarity
Forbidden
Knightmare Mermaid
UR rarity
Ningirsu the World Chalice Warrior
UR rarity
Ningirsu the World Chalice Warrior

..... cùm ko bit noi j lun



Strengths and weaknesses

Weakness

  • Really need and depend a lot on Tincan
  • Burning resources quite quickly until they run out and there's nothing to use because we don't use many leaves that can restore resources.
  • Forerrunner is still not really the best and strongest boss




Strength:
  • Tincan and the fixing hand effects make this deck even though it has many high levels, but it doesn't die and is more stable
  • There are many tools to be able to play with control
  • It's very easy to OTK the enemy
  • Can create many advantages for yourself and win back in many difficult games




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