Instructions for Playing Gaia

Instructions for Playing Gaia

F2P playable: possible (but only x1 SD)
Is the deck for newbies: of course yes, with just the x3 structure deck you can have almost all the core decks
Gameplay: Control

Summary: Gaia The Fierce Knight first appeared in Duel Monsters on December 16, 1998. In the Yugi Vs Haga match, Yugi used Gaia to fuse with Curse Of Dragon and created Gaia The Dragon Champion and that is the archetypal image to create later gaia leaves

In Gaia duel links, there are two main ways to play: using a large amount of ATK or changing the opponent's monster's position and then punching or controlling with effects when mixed with many staples. Next we will come to the core deck




Skill


The Dragon Knight's Path (Skill Card) (100%)

UR Rarity
The Dragon Knight's Path (Skill Card)
UR Rarity
The Dragon Knight's Path (Skill Card)
The Dragon Knight's Path (Skill Card)
The Dragon Knight's Path (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used by returning 1 monster in your hand to your Deck. Place 1 "Galloping Gaia" face-up in your Field Zone from your Deck. After using this Skill, you can only Special Summon following monsters until the end of your next turn. This Skill will only activate if you begin the Duel with a Deck that has 8 or more "Gaia The Fierce Knight", monsters or Level 5 Dragon-Type monsters. This Skill can only be used once per Duel. ● A Fusion Monster that use "Gaia The Fierce Knight" monsters as Fusion Material . ● "Gaia The Fierce Knight" monster . ● "Black Luster Soldier" monster ● Level 5 Dragon-Type monster


The Dragon Knight's Path has the following effects:

Can be used by returning 1 monster in your hand to your Deck. Place 1 "Galloping Gaia" face up into your Environment Zone from your Deck. After using this Skill, you can only Special Summon the following monsters until the end of your next turn. This skill will only activate if you start a Duel against a Deck with 8 "Gaia The Fierce Knight" monsters or a level 5 or higher Dragon-Type monster. This skill can only be used once per Battle.
● Fusion monsters use the monster "Gaia The Fierce Knight" as Fusion Material.
● Monster "Gaia The Fierce Knight".
● Monster "Black Luster Soldier"
● Level 5 dragon-type monster

As long as you meet the above conditions, you can completely set up the extremely powerful Galloping Gaia that I analyzed above.



Core Deck

Core deck has cards that are required to play or have so that the deck can be strong and stable. Therefore, core decks will often bring x2 to x3 to increase the peel rate as well as be the main source of strength of the deck

Gaia the Magical Knight and Curse of Dragonfire (X3)

SR Rarity
Gaia the Magical Knight
SR Rarity
Gaia the Magical Knight
Gaia the Magical Knight
LIGHT 7
Gaia the Magical Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


(This card is also always treated as a "Gaia The Fierce Knight" card.) If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn.


SR Rarity
Curse of Dragonfire
SR Rarity
Curse of Dragonfire
Curse of Dragonfire
DARK 5
Curse of Dragonfire
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can target 1 Field Spell on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


Gaia The Magical Knight is a very strong combo opening card. It has the ability to view itself as Gaia The Fierce Knight, allowing it to be mixed with cards that require that keyword. At the same time, this monster is summoned without Tribute under very simple conditions: that is, you do not control a monster or the opponent has a monster with 2300 ATK or higher, this makes this gaia going after or going first both strong. , in which going first will overwhelm the opponent very strongly (I will talk about it in the Gaia fusion section). When this monster is Normal or Special Summoned, you can select 1 Level 5 or higher dragon monster from your hand or grave in defensive position to combo as well as recreate the dragon in the grave. This facilitates the summoning of the Curse Of Dragonfire monster.


Curse Of Dragonfire is a very effective card that goes with Gaia The Magical Knight as it can fuse a fusion monster from the extra deck once per turn using a monster you control and this card. Not to mention the fact that when it comes onto the field, it can fire 1 environment magic for free, so this is a strong card that not only has the ability to fuse without needing fusion magic, but also has the ability to destroy the environment to benefit the opponent like Harpies' Hunting Ground or Golden Castle Of Stromberg

Gaia the Magical Knight of Dragons and Sky Galloping Gaia the Dragon Champion (X2-3)

UR Rarity
Gaia the Magical Knight of Dragons
UR Rarity
Gaia the Magical Knight of Dragons
Gaia the Magical Knight of Dragons
WIND 7
Gaia the Magical Knight of Dragons
  • ATK:

  • 2600

  • DEF:

  • 2100


1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.


SR Rarity
Sky Galloping Gaia the Dragon Champion
SR Rarity
Sky Galloping Gaia the Dragon Champion
Sky Galloping Gaia the Dragon Champion
WIND 7
Sky Galloping Gaia the Dragon Champion
  • ATK:

  • 2600

  • DEF:

  • 2100


1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.


Gaia The Magical Knight Of Dragons is the main monster of the gaia deck in the current duel links, with the fusion materials being 1 Gaia The Fierce Knight and 1 Level 5 dragon monster. This is a monster with the ability to bombard and attack. as a very strong control monster of this deck, at the same time, Gaia The Magical Knight Of Dragons , when released in the first turn, creates extremely terrible pressure on the opponent. This card considers itself Gaia The Dragon Champion so it can be mixed very well with that keyword. This card has 2 effects and both are scary:


The first effect is a quick effect that allows us to target another card on the field, this card will lose EXACTLY 2600 ATK, and if it loses EXACTLY 2600 ATK, it destroys the card that was just targeted.

The second effect is if you destroy an opponent's monster by battle using this card. You can add 2600 ATK to it

1 effect to control, 1 effect to OTK is too strong for an attack-oriented main monster like Gaia The Magical Knight Of Dragons

Sky Galloping Gaia The Dragon Champion is a fusion card that sees itself as Gaia The Dragon Champion requiring the ingredients Gaia The Fierce Knight and 1 dragon monster, this is a fusion monster that can attack monsters main ATK 2600 or more but weak defense like Chaos Dragon Levianeer (ATK 3000 defense 0) by changing the position of the opponent's monster when this card attacks. In addition, when this card is special summoned, you can take the permanent spell Spiral Spear Strike from the deck or recreate it from the grave into the hand.

Spiral Spear Strike and Soldier Gaia the Fierce Knight (X1)

SR Rarity
Spiral Spear Strike
SR Rarity
Spiral Spear Strike
Spiral Spear Strike
Spell Continuous
Spiral Spear Strike

    If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.


    UR Rarity
    Soldier Gaia the Fierce Knight
    UR Rarity
    Soldier Gaia the Fierce Knight
    Soldier Gaia the Fierce Knight
    DARK 8
    Soldier Gaia the Fierce Knight
    • ATK:

    • 2600

    • DEF:

    • 2100


    (Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except "Soldier Gaia the Fierce Knight". You can only use each effect of "Soldier Gaia the Fierce Knight" once per turn.


    Spiral Spear Strike is an eternal magic that contains 3 important keywords of the gaia deck: Gaia The Fierce Knight, Swift Gaia The Fierce Knight and Gaia The Dragon Champion. Specifically, if a monster containing 1 of those 3 keywords attacks a defending monster, it will cause armor-piercing damage. In addition, Gaia The Dragon Champion alone deals damage according to armor piercing damage thanks to the effect of this card itself, you can dig up to 2 cards in the deck and discard 1 card. This is no different from eternal Graceful Charity but weaker. In addition, digging 2 cards from the deck allows you to more easily find tech cards or staples, as well as find strong comeback cards like

    Gaia The Magical Knight


    Soldier Gaia The Fierce Knight is a card created to give the Gaia deck the ability to finish the opponent in just 1 turn. Although this monster is summoned by sacrificing a fusion dragon monster to jump onto the field, it is a quick effect, which means that after Gaia The Dragon Champion attacks and you feel like you can finish the battle In battle, jumping Soldier Gaia The Fierce Knight will do it well. If the enemy monster has the ability to cause disadvantage to you thanks to ATK while Gaia The Magical Knight Of Dragons is exhausted due to using the effect, you can jump this monster out, switch the enemy monster's position or not depending on when Take advantage of yourself and destroy that monster. Additionally, if this monster is still on the field, you can Tribute it to add 1 Level 7 or higher Warrior monster from your deck to your hand. Here Level 7 refers to Gaia The Fierce Knight, even higher than Level 7 refers to Level 8 Black Luster Soldier. You can search Gaia The Magical Knight to get Curse Of Dragonfire and combo to get another Gaia The Magical Knight Of Dragons or Sky Galloping Gaia The Dragon Champion .

    Galloping Gaia and Gateway to Chaos (X1-2)

    SR Rarity
    Galloping Gaia
    SR Rarity
    Galloping Gaia
    Galloping Gaia
    Spell Field
    Galloping Gaia

      Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can activate 1 of the following effects. ● You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. ● You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. You can only use this effect of "Galloping Gaia" once per turn.


      SR Rarity
      Gateway to Chaos
      SR Rarity
      Gateway to Chaos
      Gateway to Chaos
      Spell Field
      Gateway to Chaos

        When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.


        Galloping Gaia is an environmental spell with the ability to +1 hand per turn, as well as the ability to search from the deck onto the field thanks to the skill The Dragon Knight's Path.

        Its effects also make Gaia The Dragon Champion nearly unbeatable in combat. Specifically, when you have a Gaia The Dragon Champion monster on the field during the Battle Phase your opponent cannot activate effects and activate cards. This makes weak decks that rely on handtraps like Thunder Dragon, Lunalight, Yosenju or strong traps in combat like Weather Painter to suffer. In addition, Galloping Gaia also has the ability to +1 hand per turn thanks to putting 1 Level 5 dragon monster from hand for the opponent to see and adding 1 Gaia The Fierce Knight from the deck to hand and vice versa, this not only helps There is definitely a combo of 1 Level 5 dragon + 1 monster that considers itself Gaia The Fierce Knight but also helps us get more resources (the purpose of a strong Control deck is to always outsource more resources than the opponent).

        Gateway To Chaos is an environmental magic card with the ability to search for the Gaia The Fierce Knight monster from the deck to your hand. We only need to know this because the Gaia deck uses this card mainly for searching. When we have Gaia in our hand, we can use it to activate the Skill The Dragon Knight's Path or use it to Galloping Gaia to search for a Level 5 dragon in our hand. In addition, this card also has the function of thinning the deck, making it easier to peel off the staple.



        Staple

        Staple are cards that are not required like cores, but staples are additional cards to optimize the deck as well as limit the current tier. Below are a few of Gaia's powerful and widely used staples

        Forbidden Chalice (X2-3)

        SR Rarity
        Forbidden Chalice
        SR Rarity
        Forbidden Chalice
        Forbidden Chalice
        Spell Quick
        Forbidden Chalice

          Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


          When talking about gaia, we have to mention Chalice. Chalice gives Gaia too many advantages, especially strong support for Gaia's control ability The Magical Knight Of Dragons . Specifically, when Gaia The Magical Knight Of Dragons activates its effect, it will lose 2600 ATK and sometimes return to 0. At this time, chalice will be an effective card to outplay opponents. Chalice will prevent Gaia 's effects, which means Gaia's 0 ATK will increase to 2600 ATK. Along with that, Gaia will receive an additional 400 ATK thanks to Chalice increasing her attack power to 3000. This attack power is enough to trade with Blue- Eyes or Levianeer and has more than enough profit of 1 card when trading with weaker cards.


          If you go first: chalice will be the second best card currently, because chalice will prevent the opponent's monster effects, making decks like Fur Hire silent, forcing the opponent to break the combo while Gaia still has 2600 ATK.

          Book of Moon (X2-3)

          UR Rarity
          Book of Moon
          UR Rarity
          Book of Moon
          Book of Moon
          Spell Quick
          Book of Moon

            Target 1 face-up monster on the field; change that target to face-down Defense Position.


            Book Of Moon gives you the ability to set 1 monster on the field, you can interrupt the opponent's combo if the opponent's monster effect is YOU CAN instead of WHEN IF NORMAL SUMMON or WHEN IF SPECIAL SUMMON or both. However, it must be recognized that Book Of Moon is a card that can cover you, not just inhibit your opponents. Specifically: if Karma Cut chooses your monster, you just need to activate Book Of Moon and place your monster face down to avoid the effect, because at this time book of moon ( BoM ) chain 2 and Karma Cut chain 1, which karma cut is banish face-up monsters so you can avoid them. In addition, when your Gaia The Magical Knight Of Dragons uses its effect and drops to 0 ATK, this card will turn face-down to your face-down Gaia, and so the next turn when you flip Gaia , Gaia's attack power will increase to 2600 ATK again.

            Dragon's Mirror (X1-2)

            SR Rarity
            Dragon's Mirror
            SR Rarity
            Dragon's Mirror
            Dragon's Mirror
            Spell Normal
            Dragon's Mirror

              Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


              Dragon Mirror is a card that has the ability to come back very effectively while it's stuck. This card will maximize its power when you only have 1 card left in your hand or have used up all 3 Gaia The Magical Knight. Dragon's Mirror allows you to fusion summon by banishing fusion materials from the field and grave to summon Gaia The Magical Knight Of Dragons or Sky Galloping Gaia The Dragon Champion

              Treacherous Trap Hole (X1-2)

              SR Rarity
              Treacherous Trap Hole
              SR Rarity
              Treacherous Trap Hole
              Treacherous Trap Hole
              Trap Normal
              Treacherous Trap Hole

                If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                Treacherous Trap Hole or TtH is a very familiar card to us with the extremely powerful ability to target 2 monsters on the field and destroy it, but on the condition that there are no trap cards in the grave to activate. For the Gaia deck, as long as the Gaia fusion boss is still on the field and Galloping Gaia is in the Field Zone, as long as it enters the Battle Phase, the opponent will not be able to resist, so magic and traps at that time are almost ineffective and the remaining Keeping 2600 ATK for Gaia, even 5200 ATK if the match is long will help end the match quickly

                Darkflare Dragon (X1-2)

                UR Rarity
                Darkflare Dragon
                UR Rarity
                Darkflare Dragon
                Darkflare Dragon
                DARK 5
                Darkflare Dragon
                • ATK:

                • 2400

                • DEF:

                • 1200


                You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can send 1 Dragon monster from your hand and 1 Dragon monster from your Deck to the GY, then target 1 card in either GY; banish that target.


                Darkflare Dragon is a F2P monster that comes from farming Mokuba (DM) and is a 5-star dragon type with a fairly high atk of 2400 with very simple summoning conditions for a gaia deck: banish 1 light and dark monster. under the grave. Effect 2 is something that few people use and pay attention to. This one is brought along to qualify for skills as well as get a level 5 dragon body. But if OTK, this dragon and Boss Fusion Gaia can still have more than enough power with a total ATK increase. to 5000 can easily handle LP Boost Alpha people

                Archfiend Eccentrick (X1-3)

                UR Rarity
                Archfiend Eccentrick
                UR Rarity
                Archfiend Eccentrick
                Archfiend Eccentrick
                LIGHT 37
                Archfiend Eccentrick
                • ATK:

                • 800

                • DEF:

                • 1000


                [ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


                It is a multi-purpose monster that works as a mercenary for many decks, including Gaia. This monster has 2 effects and both effects are very beneficial. But Gaia often uses this spell break/trap effect more to clear the way for combos. However, sometimes it is summoned onto the field to bombard some of the opponent's important monster cards like Cyber ​​Slash Harpie Lady to clear the way for Gaia's next combos.

                Adreus Keeper of Armageddon (X1)

                SR Rarity
                Adreus, Keeper of Armageddon
                SR Rarity
                Adreus, Keeper of Armageddon
                Adreus, Keeper of Armageddon
                DARK
                Adreus, Keeper of Armageddon
                • ATK:

                • 2600

                • DEF:

                • 1700


                2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                Gaia is a deck that will sometimes summon rank 5 or 7 Xyz in some necessary cases. With Adreus, using only 1 Xyz material (usually using Curse Of Dragonfire ), you can destroy 1 enemy monster as well as attack with 2600 ATK of Adreus. Thanks to Adreus, you can destroy 2 of your opponent's resources or create a difference in life points for your opponent. Or sometimes used to bait opponents' traps before launching the main force

                Number 61: Volcasaurus (X1)

                UR Rarity
                Number 61: Volcasaurus
                UR Rarity
                Number 61: Volcasaurus
                Number 61: Volcasaurus
                FIRE
                Number 61: Volcasaurus
                • ATK:

                • 2500

                • DEF:

                • 1000


                2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                As one of the most highly rated rank 5 cards in Yugioh history, Volcasaurus is a more popular monster and is more present in Gaia's staples than Adreus. With the ability to target and shoot an opponent's monster then deal half the original ATK damage, this is one of the very effective field clearing cards. Although using the effect will not hit the original point directly, at least this card will bait an opponent's trap or destroy the opponent's monster with the highest ATK and then punch the remaining one, causing a difference in fortune. large origin and origin

                Number 28: Titanic Moth (X1)

                R Rarity
                Number 28: Titanic Moth
                R Rarity
                Number 28: Titanic Moth
                Number 28: Titanic Moth
                FIRE
                Number 28: Titanic Moth
                • ATK:

                • 2400

                • DEF:

                • 2200


                2 Level 7 monsters If you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 500 damage to your opponent for each card in their hand.


                Is one of the strong staples of rank 7 currently. Titan Moth has the ability to finish the match when the match lasts, especially against control. If you have no monsters, this card can attack your original point, but the damage will be halved. With a powerful ability to steal 1200 LP from the opponent without giving up a single Xyz material, Titanic Moth is very strong in long matches. However, Titanic Moth has another more powerful ability: when you damage your opponent with this card, you spend 1 Xyz material to deal 250 damage to your opponent for each card in your hand, the effect is This makes decks like Evil Eyes have to think carefully whether to spend LP to summon C39 or keep LP to fend off Titanic Moth, making Evil Eyes when facing Gaia with Titanic Moth a stress for Evil. Eyes

                Mecha Phantom Beast Dracossack (X1)

                UR Rarity
                Mecha Phantom Beast Dracossack
                UR Rarity
                Mecha Phantom Beast Dracossack
                Mecha Phantom Beast Dracossack
                WIND
                Mecha Phantom Beast Dracossack
                • ATK:

                • 2600

                • DEF:

                • 2200


                2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


                Dracossack is a card with the ability to stay on the field very well with strong field clearing cards like Lightning Vortex as well as the ability to bombard any card, but after that Dracossack cannot attack. However, Dracossack proves that it is not as outstanding as Titanic Moth when the current meta has too many cards to flip and playing slowly like Dracossack is overlooked, plus the Gaia deck has too many targets and destruction leads. to the point that Dracossack in the eyes of Gaia players is a bit redundant and does not have the decisiveness like that of Titanic Moth.



                Combo

                Actually, the Gaia deck is a very easy deck to play for everyone. Just have Gaia The Magical Knight in your hand and Curse Of Dragonfire in your hand or grave to be able to dance extremely skillfully. But remember, don't spam the Curse Of Dragonfire effect or else it will shoot your own environmental magic

                Gaia the Magical Knight, Gaia the Magical Knight of Dragons and Galloping Gaia (1)

                SR Rarity
                Gaia the Magical Knight
                SR Rarity
                Gaia the Magical Knight
                Gaia the Magical Knight
                LIGHT 7
                Gaia the Magical Knight
                • ATK:

                • 2300

                • DEF:

                • 2100


                (This card is also always treated as a "Gaia The Fierce Knight" card.) If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn.


                UR Rarity
                Gaia the Magical Knight of Dragons
                UR Rarity
                Gaia the Magical Knight of Dragons
                Gaia the Magical Knight of Dragons
                WIND 7
                Gaia the Magical Knight of Dragons
                • ATK:

                • 2600

                • DEF:

                • 2100


                1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.


                SR Rarity
                Galloping Gaia
                SR Rarity
                Galloping Gaia
                Galloping Gaia
                Spell Field
                Galloping Gaia

                  Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can activate 1 of the following effects. ● You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. ● You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. You can only use this effect of "Galloping Gaia" once per turn.


                  You use the skill to put 1 monster from your hand into the deck, leaving behind 1 Level 5 dragon monster or Gaia The Fierce Knight to put Galloping Gaia on the field.


                  Then use Galloping Gaia to search for 1 remaining monster (if you have a dragon, search for gaia but prioritize Gaia The Magical Knight , if you have gaia, search for a dragon, but prioritize Curse Of Dragonfire )

                  Next, you summon Gaia The Magical Knight and use its effect to summon Curse Of Dragonfire then fuse to create Gaia The Magical Knight Of Dragon

                  If you have Chalice, put it in attack position, if not, put it in defense position

                  Curse of Dragonfire, Galloping Gaia and Gateway to Chaos (2)

                  SR Rarity
                  Curse of Dragonfire
                  SR Rarity
                  Curse of Dragonfire
                  Curse of Dragonfire
                  DARK 5
                  Curse of Dragonfire
                  • ATK:

                  • 2000

                  • DEF:

                  • 1500


                  If this card is Normal or Special Summoned: You can target 1 Field Spell on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


                  SR Rarity
                  Galloping Gaia
                  SR Rarity
                  Galloping Gaia
                  Galloping Gaia
                  Spell Field
                  Galloping Gaia

                    Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can activate 1 of the following effects. ● You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. ● You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. You can only use this effect of "Galloping Gaia" once per turn.


                    SR Rarity
                    Gateway to Chaos
                    SR Rarity
                    Gateway to Chaos
                    Gateway to Chaos
                    Spell Field
                    Gateway to Chaos

                      When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.


                      This combo requires: Gateway To Chaos and 1 Curse Of Dragonfire or Gaia The Magical Knight monster.


                      First activate Gateway To Chaos and search for Gaia The Magical Knight or any Gaia The Fierce Knight card

                      Then use the skill to send a monster other than Gaia The Magical Knight or Curse Of Dragonfire to place Galloping Gaia . If you have both, you can use either one to activate the skill

                      Sai Galloping Gaia searches for the missing puzzle piece between Gaia The Magical Knight and Curse Of Dragonfire

                      Fusion up Gaia The Magical Knight Of Dragons in defense position and end turn





                      Present

                      At the present time, quick effects are indeed a dangerous ability, but targeting and destroying is not very common in the current meta. Decks that resist targets or avoid targets like Evil Eyes, Harpie (Swallow's Nest), Lunalight, Blue-Eyes (Dragon Spirit Of White, Blue-Eyes Spirit Dragon) are still strong and the rise of not being destroyed like D-Hero ( DreadMaster) or Melodious (Bloom Diva), however gaia is still very strong when going first so it is still possible in the odds if you know how to activate the effect or chain at the right time.



                      F2P

                         

                      Sample deck for F2P friends

                      The Dragon Knight's Path

                      Need 13 UR

                      UR Rarity
                      Darkflare Dragon2 card
                      UR Rarity
                      Gaia the Fierce Knight Origin3 card
                      UR Rarity
                      Soldier Gaia the Fierce Knight1 card
                      UR Rarity
                      Gaia the Magical Knight of Dragons1 card
                      UR Rarity
                      Kachi Kochi Dragon1 card
                      UR Rarity
                      Number 44: Sky Pegasus1 card
                      UR Rarity
                      Zubaba General1 card
                      UR Rarity
                      Polymerization3 card

                      Main: 20 Extra: 7

                      SR Rarity
                      Curse of Dragonfire
                      SR Rarity
                      Curse of Dragonfire
                      Curse of Dragonfire
                      DARK 5
                      Curse of Dragonfire
                      • ATK:

                      • 2000

                      • DEF:

                      • 1500


                      If this card is Normal or Special Summoned: You can target 1 Field Spell on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


                      UR Rarity
                      Darkflare Dragon
                      UR Rarity
                      Darkflare Dragon
                      Darkflare Dragon
                      DARK 5
                      Darkflare Dragon
                      • ATK:

                      • 2400

                      • DEF:

                      • 1200


                      You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can send 1 Dragon monster from your hand and 1 Dragon monster from your Deck to the GY, then target 1 card in either GY; banish that target.


                      UR Rarity
                      Darkflare Dragon
                      UR Rarity
                      Darkflare Dragon
                      Darkflare Dragon
                      DARK 5
                      Darkflare Dragon
                      • ATK:

                      • 2400

                      • DEF:

                      • 1200


                      You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can send 1 Dragon monster from your hand and 1 Dragon monster from your Deck to the GY, then target 1 card in either GY; banish that target.


                      UR Rarity
                      Gaia the Fierce Knight Origin
                      UR Rarity
                      Gaia the Fierce Knight Origin
                      Gaia the Fierce Knight Origin
                      EARTH 4
                      Gaia the Fierce Knight Origin
                      • ATK:

                      • 1600

                      • DEF:

                      • 1200


                      This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK.


                      UR Rarity
                      Gaia the Fierce Knight Origin
                      UR Rarity
                      Gaia the Fierce Knight Origin
                      Gaia the Fierce Knight Origin
                      EARTH 4
                      Gaia the Fierce Knight Origin
                      • ATK:

                      • 1600

                      • DEF:

                      • 1200


                      This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK.


                      UR Rarity
                      Gaia the Fierce Knight Origin
                      UR Rarity
                      Gaia the Fierce Knight Origin
                      Gaia the Fierce Knight Origin
                      EARTH 4
                      Gaia the Fierce Knight Origin
                      • ATK:

                      • 1600

                      • DEF:

                      • 1200


                      This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK.


                      SR Rarity
                      Gaia the Magical Knight
                      SR Rarity
                      Gaia the Magical Knight
                      Gaia the Magical Knight
                      LIGHT 7
                      Gaia the Magical Knight
                      • ATK:

                      • 2300

                      • DEF:

                      • 2100


                      (This card is also always treated as a "Gaia The Fierce Knight" card.) If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn.


                      SR Rarity
                      Kiteroid
                      SR Rarity
                      Kiteroid
                      Kiteroid
                      WIND 1
                      Kiteroid
                      • ATK:

                      • 200

                      • DEF:

                      • 400


                      During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                      SR Rarity
                      Kiteroid
                      SR Rarity
                      Kiteroid
                      Kiteroid
                      WIND 1
                      Kiteroid
                      • ATK:

                      • 200

                      • DEF:

                      • 400


                      During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                      SR Rarity
                      Lord Gaia the Fierce Knight
                      SR Rarity
                      Lord Gaia the Fierce Knight
                      Lord Gaia the Fierce Knight
                      EARTH 7
                      Lord Gaia the Fierce Knight
                      • ATK:

                      • 2300

                      • DEF:

                      • 2100


                      If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn, if a monster(s) with ATK higher than this card is Special Summoned to your opponent's field (except during the Damage Step): You can make this card gain 700 ATK until the end of this turn.


                      UR Rarity
                      Soldier Gaia the Fierce Knight
                      UR Rarity
                      Soldier Gaia the Fierce Knight
                      Soldier Gaia the Fierce Knight
                      DARK 8
                      Soldier Gaia the Fierce Knight
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      (Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except "Soldier Gaia the Fierce Knight". You can only use each effect of "Soldier Gaia the Fierce Knight" once per turn.


                      SR Rarity
                      Galloping Gaia
                      SR Rarity
                      Galloping Gaia
                      Galloping Gaia
                      Spell Field
                      Galloping Gaia

                        Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can activate 1 of the following effects. ● You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. ● You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. You can only use this effect of "Galloping Gaia" once per turn.


                        SR Rarity
                        Gateway to Chaos
                        SR Rarity
                        Gateway to Chaos
                        Gateway to Chaos
                        Spell Field
                        Gateway to Chaos

                          When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.


                          UR Rarity
                          Polymerization
                          UR Rarity
                          Polymerization
                          Polymerization
                          Spell Normal
                          Polymerization

                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                            UR Rarity
                            Polymerization
                            UR Rarity
                            Polymerization
                            Polymerization
                            Spell Normal
                            Polymerization

                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                              UR Rarity
                              Polymerization
                              UR Rarity
                              Polymerization
                              Polymerization
                              Spell Normal
                              Polymerization

                                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                R Rarity
                                Re-Fusion
                                R Rarity
                                Re-Fusion
                                Re-Fusion
                                Spell Equip
                                Re-Fusion

                                  Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.


                                  SR Rarity
                                  Spiral Spear Strike
                                  SR Rarity
                                  Spiral Spear Strike
                                  Spiral Spear Strike
                                  Spell Continuous
                                  Spiral Spear Strike

                                    If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.


                                    SR Rarity
                                    Counter Gate
                                    SR Rarity
                                    Counter Gate
                                    Counter Gate
                                    Trap Normal
                                    Counter Gate

                                      When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position.


                                      SR Rarity
                                      Reverse Trap
                                      SR Rarity
                                      Reverse Trap
                                      Reverse Trap
                                      Trap Normal
                                      Reverse Trap

                                        Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.)


                                        UR Rarity
                                        Gaia the Magical Knight of Dragons
                                        UR Rarity
                                        Gaia the Magical Knight of Dragons
                                        Gaia the Magical Knight of Dragons
                                        WIND 7
                                        Gaia the Magical Knight of Dragons
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2100


                                        1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.


                                        SR Rarity
                                        Sky Galloping Gaia the Dragon Champion
                                        SR Rarity
                                        Sky Galloping Gaia the Dragon Champion
                                        Sky Galloping Gaia the Dragon Champion
                                        WIND 7
                                        Sky Galloping Gaia the Dragon Champion
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2100


                                        1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.


                                        SR Rarity
                                        Cat Girl Magician
                                        SR Rarity
                                        Cat Girl Magician
                                        Cat Girl Magician
                                        LIGHT
                                        Cat Girl Magician
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1800


                                        2 Level 4 monsters Once per turn, during your Battle Phase: You can detatch 1 material from this card; halve this card's ATK until the end of this turn, also this card can attack your opponent directly this turn.


                                        SR Rarity
                                        Gem-Knight Pearl
                                        SR Rarity
                                        Gem-Knight Pearl
                                        Gem-Knight Pearl
                                        EARTH
                                        Gem-Knight Pearl
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 1900


                                        2 Level 4 monsters


                                        UR Rarity
                                        Kachi Kochi Dragon
                                        UR Rarity
                                        Kachi Kochi Dragon
                                        Kachi Kochi Dragon
                                        EARTH
                                        Kachi Kochi Dragon
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1300


                                        2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.


                                        UR Rarity
                                        Number 44: Sky Pegasus
                                        UR Rarity
                                        Number 44: Sky Pegasus
                                        Number 44: Sky Pegasus
                                        LIGHT
                                        Number 44: Sky Pegasus
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 1600


                                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 LP to negate this effect.


                                        UR Rarity
                                        Zubaba General
                                        UR Rarity
                                        Zubaba General
                                        Zubaba General
                                        EARTH
                                        Zubaba General
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1000


                                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.


                                          




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