Instructions for Playing Gaia

Instructions for Playing Gaia

F2P playable: possible (but only x1 SD)
Is the deck for newbies: of course yes, with just the x3 structure deck you can have almost all the core decks
Gameplay: Control

Summary: Gaia The Fierce Knight first appeared in Duel Monsters on December 16, 1998. In the Yugi Vs Haga match, Yugi used Gaia to fuse with Curse Of Dragon and created Gaia The Dragon Champion and that is the archetypal image to create later gaia leaves

In Gaia duel links, there are two main ways to play: using a large amount of ATK or changing the opponent's monster's position and then punching or controlling with effects when mixed with many staples. Next we will come to the core deck




Skill


The Dragon Knight's Path (Skill Card) (100%)
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The Dragon Knight's Path (Skill Card)
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The Dragon Knight's Path (Skill Card)

The Dragon Knight's Path has the following effects:

Can be used by returning 1 monster in your hand to your Deck. Place 1 "Galloping Gaia" face up into your Environment Zone from your Deck. After using this Skill, you can only Special Summon the following monsters until the end of your next turn. This skill will only activate if you start a Duel against a Deck with 8 "Gaia The Fierce Knight" monsters or a level 5 or higher Dragon-Type monster. This skill can only be used once per Battle.
● Fusion monsters use the monster "Gaia The Fierce Knight" as Fusion Material.
● Monster "Gaia The Fierce Knight".
● Monster "Black Luster Soldier"
● Level 5 dragon-type monster

As long as you meet the above conditions, you can completely set up the extremely powerful Galloping Gaia that I analyzed above.



Core Deck

Core deck has cards that are required to play or have so that the deck can be strong and stable. Therefore, core decks will often bring x2 to x3 to increase the peel rate as well as be the main source of strength of the deck

Gaia the Magical Knight and Curse of Dragonfire (X3)
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Gaia the Magical Knight
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Gaia the Magical Knight
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Curse of Dragonfire
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Curse of Dragonfire

Gaia The Magical Knight is a very strong combo opening card. It has the ability to view itself as Gaia The Fierce Knight, allowing it to be mixed with cards that require that keyword. At the same time, this monster is summoned without Tribute under very simple conditions: that is, you do not control a monster or the opponent has a monster with 2300 ATK or higher, this makes this gaia going after or going first both strong. , in which going first will overwhelm the opponent very strongly (I will talk about it in the Gaia fusion section). When this monster is Normal or Special Summoned, you can select 1 Level 5 or higher dragon monster from your hand or grave in defensive position to combo as well as recreate the dragon in the grave. This facilitates the summoning of the Curse Of Dragonfire monster.


Curse Of Dragonfire is a very effective card that goes with Gaia The Magical Knight as it can fuse a fusion monster from the extra deck once per turn using a monster you control and this card. Not to mention the fact that when it comes onto the field, it can fire 1 environment magic for free, so this is a strong card that not only has the ability to fuse without needing fusion magic, but also has the ability to destroy the environment to benefit the opponent like Harpies' Hunting Ground or Golden Castle Of Stromberg

Gaia the Magical Knight of Dragons and Sky Galloping Gaia the Dragon Champion (X2-3)
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Gaia the Magical Knight of Dragons
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Gaia the Magical Knight of Dragons
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Sky Galloping Gaia the Dragon Champion
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Sky Galloping Gaia the Dragon Champion

Gaia The Magical Knight Of Dragons is the main monster of the gaia deck in the current duel links, with the fusion materials being 1 Gaia The Fierce Knight and 1 Level 5 dragon monster. This is a monster with the ability to bombard and attack. as a very strong control monster of this deck, at the same time, Gaia The Magical Knight Of Dragons , when released in the first turn, creates extremely terrible pressure on the opponent. This card considers itself Gaia The Dragon Champion so it can be mixed very well with that keyword. This card has 2 effects and both are scary:


The first effect is a quick effect that allows us to target another card on the field, this card will lose EXACTLY 2600 ATK, and if it loses EXACTLY 2600 ATK, it destroys the card that was just targeted.

The second effect is if you destroy an opponent's monster by battle using this card. You can add 2600 ATK to it

1 effect to control, 1 effect to OTK is too strong for an attack-oriented main monster like Gaia The Magical Knight Of Dragons

Sky Galloping Gaia The Dragon Champion is a fusion card that sees itself as Gaia The Dragon Champion requiring the ingredients Gaia The Fierce Knight and 1 dragon monster, this is a fusion monster that can attack monsters main ATK 2600 or more but weak defense like Chaos Dragon Levianeer (ATK 3000 defense 0) by changing the position of the opponent's monster when this card attacks. In addition, when this card is special summoned, you can take the permanent spell Spiral Spear Strike from the deck or recreate it from the grave into the hand.

Spiral Spear Strike and Soldier Gaia the Fierce Knight (X1)
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Spiral Spear Strike
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Spiral Spear Strike
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Soldier Gaia the Fierce Knight
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Soldier Gaia the Fierce Knight

Spiral Spear Strike is an eternal magic that contains 3 important keywords of the gaia deck: Gaia The Fierce Knight, Swift Gaia The Fierce Knight and Gaia The Dragon Champion. Specifically, if a monster containing 1 of those 3 keywords attacks a defending monster, it will cause armor-piercing damage. In addition, Gaia The Dragon Champion alone deals damage according to armor piercing damage thanks to the effect of this card itself, you can dig up to 2 cards in the deck and discard 1 card. This is no different from eternal Graceful Charity but weaker. In addition, digging 2 cards from the deck allows you to more easily find tech cards or staples, as well as find strong comeback cards like

Gaia The Magical Knight


Soldier Gaia The Fierce Knight is a card created to give the Gaia deck the ability to finish the opponent in just 1 turn. Although this monster is summoned by sacrificing a fusion dragon monster to jump onto the field, it is a quick effect, which means that after Gaia The Dragon Champion attacks and you feel like you can finish the battle In battle, jumping Soldier Gaia The Fierce Knight will do it well. If the enemy monster has the ability to cause disadvantage to you thanks to ATK while Gaia The Magical Knight Of Dragons is exhausted due to using the effect, you can jump this monster out, switch the enemy monster's position or not depending on when Take advantage of yourself and destroy that monster. Additionally, if this monster is still on the field, you can Tribute it to add 1 Level 7 or higher Warrior monster from your deck to your hand. Here Level 7 refers to Gaia The Fierce Knight, even higher than Level 7 refers to Level 8 Black Luster Soldier. You can search Gaia The Magical Knight to get Curse Of Dragonfire and combo to get another Gaia The Magical Knight Of Dragons or Sky Galloping Gaia The Dragon Champion .

Galloping Gaia and Gateway to Chaos (X1-2)
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Galloping Gaia
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Galloping Gaia
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Gateway to Chaos
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Gateway to Chaos

Galloping Gaia is an environmental spell with the ability to +1 hand per turn, as well as the ability to search from the deck onto the field thanks to the skill The Dragon Knight's Path.

Its effects also make Gaia The Dragon Champion nearly unbeatable in combat. Specifically, when you have a Gaia The Dragon Champion monster on the field during the Battle Phase your opponent cannot activate effects and activate cards. This makes weak decks that rely on handtraps like Thunder Dragon, Lunalight, Yosenju or strong traps in combat like Weather Painter to suffer. In addition, Galloping Gaia also has the ability to +1 hand per turn thanks to putting 1 Level 5 dragon monster from hand for the opponent to see and adding 1 Gaia The Fierce Knight from the deck to hand and vice versa, this not only helps There is definitely a combo of 1 Level 5 dragon + 1 monster that considers itself Gaia The Fierce Knight but also helps us get more resources (the purpose of a strong Control deck is to always outsource more resources than the opponent).

Gateway To Chaos is an environmental magic card with the ability to search for the Gaia The Fierce Knight monster from the deck to your hand. We only need to know this because the Gaia deck uses this card mainly for searching. When we have Gaia in our hand, we can use it to activate the Skill The Dragon Knight's Path or use it to Galloping Gaia to search for a Level 5 dragon in our hand. In addition, this card also has the function of thinning the deck, making it easier to peel off the staple.



Staple

Staple are cards that are not required like cores, but staples are additional cards to optimize the deck as well as limit the current tier. Below are a few of Gaia's powerful and widely used staples

Forbidden Chalice (X2-3)
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Forbidden Chalice
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Forbidden Chalice

When talking about gaia, we have to mention Chalice. Chalice gives Gaia too many advantages, especially strong support for Gaia's control ability The Magical Knight Of Dragons . Specifically, when Gaia The Magical Knight Of Dragons activates its effect, it will lose 2600 ATK and sometimes return to 0. At this time, chalice will be an effective card to outplay opponents. Chalice will prevent Gaia 's effects, which means Gaia's 0 ATK will increase to 2600 ATK. Along with that, Gaia will receive an additional 400 ATK thanks to Chalice increasing her attack power to 3000. This attack power is enough to trade with Blue- Eyes or Levianeer and has more than enough profit of 1 card when trading with weaker cards.


If you go first: chalice will be the second best card currently, because chalice will prevent the opponent's monster effects, making decks like Fur Hire silent, forcing the opponent to break the combo while Gaia still has 2600 ATK.

Book of Moon (X2-3)
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Book of Moon
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Book of Moon

Book Of Moon gives you the ability to set 1 monster on the field, you can interrupt the opponent's combo if the opponent's monster effect is YOU CAN instead of WHEN IF NORMAL SUMMON or WHEN IF SPECIAL SUMMON or both. However, it must be recognized that Book Of Moon is a card that can cover you, not just inhibit your opponents. Specifically: if Karma Cut chooses your monster, you just need to activate Book Of Moon and place your monster face down to avoid the effect, because at this time book of moon ( BoM ) chain 2 and Karma Cut chain 1, which karma cut is banish face-up monsters so you can avoid them. In addition, when your Gaia The Magical Knight Of Dragons uses its effect and drops to 0 ATK, this card will turn face-down to your face-down Gaia, and so the next turn when you flip Gaia , Gaia's attack power will increase to 2600 ATK again.

Dragon's Mirror (X1-2)
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Dragon's Mirror
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Dragon's Mirror

Dragon Mirror is a card that has the ability to come back very effectively while it's stuck. This card will maximize its power when you only have 1 card left in your hand or have used up all 3 Gaia The Magical Knight. Dragon's Mirror allows you to fusion summon by banishing fusion materials from the field and grave to summon Gaia The Magical Knight Of Dragons or Sky Galloping Gaia The Dragon Champion

Treacherous Trap Hole (X1-2)
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Limited to 1 copy
Treacherous Trap Hole
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Limited to 1 copy
Treacherous Trap Hole

Treacherous Trap Hole or TtH is a very familiar card to us with the extremely powerful ability to target 2 monsters on the field and destroy it, but on the condition that there are no trap cards in the grave to activate. For the Gaia deck, as long as the Gaia fusion boss is still on the field and Galloping Gaia is in the Field Zone, as long as it enters the Battle Phase, the opponent will not be able to resist, so magic and traps at that time are almost ineffective and the remaining Keeping 2600 ATK for Gaia, even 5200 ATK if the match is long will help end the match quickly

Darkflare Dragon (X1-2)
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Darkflare Dragon
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Darkflare Dragon

Darkflare Dragon is a F2P monster that comes from farming Mokuba (DM) and is a 5-star dragon type with a fairly high atk of 2400 with very simple summoning conditions for a gaia deck: banish 1 light and dark monster. under the grave. Effect 2 is something that few people use and pay attention to. This one is brought along to qualify for skills as well as get a level 5 dragon body. But if OTK, this dragon and Boss Fusion Gaia can still have more than enough power with a total ATK increase. to 5000 can easily handle LP Boost Alpha people

Archfiend Eccentrick (X1-3)
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Archfiend Eccentrick
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Archfiend Eccentrick

It is a multi-purpose monster that works as a mercenary for many decks, including Gaia. This monster has 2 effects and both effects are very beneficial. But Gaia often uses this spell break/trap effect more to clear the way for combos. However, sometimes it is summoned onto the field to bombard some of the opponent's important monster cards like Cyber ​​Slash Harpie Lady to clear the way for Gaia's next combos.

Adreus Keeper of Armageddon (X1)
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Adreus, Keeper of Armageddon
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Adreus, Keeper of Armageddon

Gaia is a deck that will sometimes summon rank 5 or 7 Xyz in some necessary cases. With Adreus, using only 1 Xyz material (usually using Curse Of Dragonfire ), you can destroy 1 enemy monster as well as attack with 2600 ATK of Adreus. Thanks to Adreus, you can destroy 2 of your opponent's resources or create a difference in life points for your opponent. Or sometimes used to bait opponents' traps before launching the main force

Number 61: Volcasaurus (X1)
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Number 61: Volcasaurus
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Number 61: Volcasaurus

As one of the most highly rated rank 5 cards in Yugioh history, Volcasaurus is a more popular monster and is more present in Gaia's staples than Adreus. With the ability to target and shoot an opponent's monster then deal half the original ATK damage, this is one of the very effective field clearing cards. Although using the effect will not hit the original point directly, at least this card will bait an opponent's trap or destroy the opponent's monster with the highest ATK and then punch the remaining one, causing a difference in fortune. large origin and origin

Number 28: Titanic Moth (X1)
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Number 28: Titanic Moth
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Number 28: Titanic Moth

Is one of the strong staples of rank 7 currently. Titan Moth has the ability to finish the match when the match lasts, especially against control. If you have no monsters, this card can attack your original point, but the damage will be halved. With a powerful ability to steal 1200 LP from the opponent without giving up a single Xyz material, Titanic Moth is very strong in long matches. However, Titanic Moth has another more powerful ability: when you damage your opponent with this card, you spend 1 Xyz material to deal 250 damage to your opponent for each card in your hand, the effect is This makes decks like Evil Eyes have to think carefully whether to spend LP to summon C39 or keep LP to fend off Titanic Moth, making Evil Eyes when facing Gaia with Titanic Moth a stress for Evil. Eyes

Mecha Phantom Beast Dracossack (X1)
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Mecha Phantom Beast Dracossack
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Mecha Phantom Beast Dracossack

Dracossack is a card with the ability to stay on the field very well with strong field clearing cards like Lightning Vortex as well as the ability to bombard any card, but after that Dracossack cannot attack. However, Dracossack proves that it is not as outstanding as Titanic Moth when the current meta has too many cards to flip and playing slowly like Dracossack is overlooked, plus the Gaia deck has too many targets and destruction leads. to the point that Dracossack in the eyes of Gaia players is a bit redundant and does not have the decisiveness like that of Titanic Moth.



Combo

Actually, the Gaia deck is a very easy deck to play for everyone. Just have Gaia The Magical Knight in your hand and Curse Of Dragonfire in your hand or grave to be able to dance extremely skillfully. But remember, don't spam the Curse Of Dragonfire effect or else it will shoot your own environmental magic

Gaia the Magical Knight, Gaia the Magical Knight of Dragons and Galloping Gaia (1)
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Gaia the Magical Knight
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Gaia the Magical Knight
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Gaia the Magical Knight of Dragons
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Gaia the Magical Knight of Dragons
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Galloping Gaia
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Galloping Gaia

You use the skill to put 1 monster from your hand into the deck, leaving behind 1 Level 5 dragon monster or Gaia The Fierce Knight to put Galloping Gaia on the field.


Then use Galloping Gaia to search for 1 remaining monster (if you have a dragon, search for gaia but prioritize Gaia The Magical Knight , if you have gaia, search for a dragon, but prioritize Curse Of Dragonfire )

Next, you summon Gaia The Magical Knight and use its effect to summon Curse Of Dragonfire then fuse to create Gaia The Magical Knight Of Dragon

If you have Chalice, put it in attack position, if not, put it in defense position

Curse of Dragonfire, Galloping Gaia and Gateway to Chaos (2)
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Curse of Dragonfire
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Curse of Dragonfire
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Galloping Gaia
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Galloping Gaia
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Gateway to Chaos
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Gateway to Chaos

This combo requires: Gateway To Chaos and 1 Curse Of Dragonfire or Gaia The Magical Knight monster.


First activate Gateway To Chaos and search for Gaia The Magical Knight or any Gaia The Fierce Knight card

Then use the skill to send a monster other than Gaia The Magical Knight or Curse Of Dragonfire to place Galloping Gaia . If you have both, you can use either one to activate the skill

Sai Galloping Gaia searches for the missing puzzle piece between Gaia The Magical Knight and Curse Of Dragonfire

Fusion up Gaia The Magical Knight Of Dragons in defense position and end turn





Present

At the present time, quick effects are indeed a dangerous ability, but targeting and destroying is not very common in the current meta. Decks that resist targets or avoid targets like Evil Eyes, Harpie (Swallow's Nest), Lunalight, Blue-Eyes (Dragon Spirit Of White, Blue-Eyes Spirit Dragon) are still strong and the rise of not being destroyed like D-Hero ( DreadMaster) or Melodious (Bloom Diva), however gaia is still very strong when going first so it is still possible in the odds if you know how to activate the effect or chain at the right time.




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