Instructions for playing Krawler (ft World Legacy & Mekk-Knight)

Instructions for playing Krawler (ft World Legacy & Mekk-Knight)

Krawler has long been known as the most uneducated and annoying anti-meta deck in Duel Links. Now Krawler is back and more powerful than before with dozens of new Supports (a long Lore with World Chalice and World Legacy but in the game we are brothers :v)

The way this deck works is similar to Flip decks like SubTerror when the monsters mainly depend on being placed face down and then flipped to activate Eff, causing us to set and the opponent does not dare to attack. When the monsters are face up (especially Deus-X Krawler), it is determined that the opponent cannot play the game.

(That's quite a brick :v)

Rating: 7.5/10




Skill

  

Monster Move (Skill Card) (90%)

UR Rarity
Monster Move (Skill Card)
UR Rarity
Monster Move (Skill Card)
Monster Move (Skill Card)
Monster Move (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Select 1 monster you control, and move it to another of your Main Monster Zones. If you select a monster in the Extra Monster Zone, move it to your Main Monster Zone in the same column. This Skill can be used once per turn.


Wearing this skill helps us move our monster to any empty cell in the Main Monster Zone. Helps us move Mekk-Knights back and forth to optimize Mekk-Knights' Negate ability.

In addition, this is also a one per turn skill so it will be quite flexible in real combat. (Reputed as a Krawler deck but also has support skills for Mekk-Knights)



The Krawler Monsters

 

Deus X-Krawler (x1)

UR Rarity
Deus X-Krawler
UR Rarity
Deus X-Krawler
Deus X-Krawler
EARTH 9
Deus X-Krawler
  • ATK:

  • 2000

  • DEF:

  • 3000


When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent's field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of "Deus X-Krawler" once per turn.


When your opponent activates a card or effect that targets your face-down Deus cancel it.

You can use this effect to prevent Snipe Hunter, Koa'ki Meiru Maximus and Koa'ki Meiru Ice from destroying your monsters. Once Deus You won't have to worry about them anymore. With this effect and 3000 DEF, Deus X-Krawler can definitely last a few turns, and even if your opponent destroys it, you can still bring it back thanks to Kraler Glial's effect.

(Listen, you can see the hard counter of Koa'ki and many decks, right? :v)

Krawler Spine and Krawler Axon (Small Krawler :v)

UR Rarity
Krawler Spine
UR Rarity
Krawler Spine
Krawler Spine
EARTH 2
Krawler Spine
  • ATK:

  • 300

  • DEF:

  • 2100


FLIP: You can target 1 monster on the field; destroy that monster. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn.


SR Rarity
Krawler Axon
SR Rarity
Krawler Axon
Krawler Axon
EARTH 2
Krawler Axon
  • ATK:

  • 500

  • DEF:

  • 1800


FLIP: You can target 1 Spell/Trap on the field; destroy it. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Axon". You can only use each effect of "Krawler Axon" once per turn.


We'll probably need x2 Spine and only x1 Axon


If a "Krawler" monster leaves the field due to your opponent's card effect, you can Special Summon two "Krawler" monsters with different names from your Deck. While it's true that you can use this effect to Special Summon Deus X-Krawler directly from your Deck, which sounds more appealing than using Krawler Glial's effect, Your opponent will never make one of your face-up “Krawler” monsters leave the field, unless they are forced to do so. The Krawler Spine has 2100 DEF, so it's a little harder to kill, but your other monsters aren't really that hard to kill.

Krawler Ranvier (x0-x1)

N Rarity
Krawler Ranvier
N Rarity
Krawler Ranvier
Krawler Ranvier
EARTH 2
Krawler Ranvier
  • ATK:

  • 1100

  • DEF:

  • 900


FLIP: You can target up to 2 "Krawler" monsters in your GY; add them to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Ranvier". You can only use each effect of "Krawler Ranvier" once per turn.


Raviner's Flip effect has the main purpose of helping us restore resources from the grave, but perhaps this is not necessary because we now have many pretty good products.

The second effect is probably the same as other Krawlers :v

Krawler Receptor (x2)

R Rarity
Krawler Receptor
R Rarity
Krawler Receptor
Krawler Receptor
EARTH 2
Krawler Receptor
  • ATK:

  • 900

  • DEF:

  • 1200


FLIP: You can add 1 "Krawler" monster from your Deck to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn.


The main Searcher of the Krawler, although it must be Flip to get the effect, but perhaps this is not too difficult when playing Krawler.

Once face up, we can use it to search for Deus-X-Krawler or any other "Krawler".

Krawler Glial (x1)

R Rarity
Krawler Glial
R Rarity
Krawler Glial
Krawler Glial
EARTH 2
Krawler Glial
  • ATK:

  • 700

  • DEF:

  • 1500


FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Position or face-down Defense Position, except "Krawler Glial". If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Glial". You can only use each effect of "Krawler Glial" once per turn.


Use this Glial mainly to summon Deus-X-Krawler from the Hand or Graveyard in Attack or Down Defense Position.



World Legacy & Mekk-Knights

The lore of the Archetypes is a long story. Although I don't read :v, I can see that the Krawler and the World Chalice are enemies (through Card's Art). And of course the effects of the Krawler and World Legacy will also be related to each other and from there we will have this perfect mix (I don't know if Lore is related to Mekk-knights or not. I know we will be able to use it with World Legacy's Secret is awesome :V)

World Legacy - "World Armor" (x1-x2)

UR Rarity
World Legacy - "World Armor"
UR Rarity
World Legacy - "World Armor"
World Legacy - "World Armor"
DARK 7
World Legacy - "World Armor"
  • ATK:

  • 2500

  • DEF:

  • 2500


When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.


A searcher of World Legacy, although it has many stars, is not difficult to summon. As long as there is a monster that can be Flip Summoned, we can special summon it and Free 1 Search.

We will search depending on the situation in the match. It will be Pawns when we have Krawlers on the field and need to be turned over and over continuously. And when we have Mekk-Knights in hand and on the field, Secret will be the choice that will lead us to victory. (or even Field cards when we have enough)

The second effect of this card is also very strong, quite similar to a card in World Chalice, Return any monster summoned from the Extra deck. While harassing the opponent, return to hand so you can continue searching or summon again

World Legacy's Secret (x1)

UR Rarity
World Legacy's Secret
UR Rarity
World Legacy's Secret
World Legacy's Secret
Trap Continuous
World Legacy's Secret

    When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


    World Legacy's Secret, one of the most annoying cards that made Mekk-Knight famous. Ability to revive a level 5 or higher Mekk-Knight, Negate resolved Effs in the same column as the Mekk-Knight monster you control

    Note: This card only has Negate Effect, not Negate Monster. For example, when Brionac, Dragon of the Ice Barrier can still activate the ability: discard 1 or several cards in hand but cannot Return cards on the field.

    World Legacy's Memory (x3)

    R Rarity
    World Legacy's Memory
    R Rarity
    World Legacy's Memory
    World Legacy's Memory
    Spell Quick
    World Legacy's Memory

      Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


      World Legacy's Memory can be recognized as a Powerful Extender when it allows you to Special Summon 1 Mekk-Knight monster from your hand or deck, especially Purple Nightfall, you can summon it to search for Blue Sky if you don't have it.

      World Legacy Pawns (x3)

      SR Rarity
      World Legacy Pawns
      SR Rarity
      World Legacy Pawns
      World Legacy Pawns
      Trap Continuous
      World Legacy Pawns

        You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn.


        This is the main card that makes Krawler really strong and annoying (we can say it in general for Flip Decks) when we can flip it over and over. Previously, the deck was slow, but it was even slower because we often did not have this card in our hand, but now we can search for it through World Armor and Morning Star.

        World Legacy in Shadow (x1)

        N Rarity
        World Legacy in Shadow
        N Rarity
        World Legacy in Shadow
        World Legacy in Shadow
        Spell Field
        World Legacy in Shadow

          All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY.


          Although it has the word "world legacy" in the name and is easy to search, its effect increases ATK/DEF for our Krawler (this problem is due to Lore and it is so simple that a child can understand it). Okay, so I won't explain why :V) In addition, it also helps us summon a level 2 insect monster for free, helps us defend when attacked,... Too good for a field card.

          Mekk-Knight Purple Nightfall (x3)

          UR Rarity
          Mekk-Knight Purple Nightfall
          UR Rarity
          Mekk-Knight Purple Nightfall
          Mekk-Knight Purple Nightfall
          LIGHT 8
          Mekk-Knight Purple Nightfall
          • ATK:

          • 2500

          • DEF:

          • 2000


          If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


          Mekk-Knight Purple Nightfall, is the Main Core and Playmaker can Target 1 Mekk-Knight (including himself) you control, banish that targeted Mekk-Knight and add 1 Mekk-Knight from your deck to your hand .

          Purple Nightfall has a great Quick Effect to dodge backrows, effects that interrupt our combos. Not only that, this effect also helps temporarily remove your other Mekk-Knights to protect them from danger.

          Mekk-Knight Blue Sky (x2)

          SR Rarity
          Mekk-Knight Blue Sky
          SR Rarity
          Mekk-Knight Blue Sky
          Mekk-Knight Blue Sky
          LIGHT 5
          Mekk-Knight Blue Sky
          • ATK:

          • 2000

          • DEF:

          • 2500


          If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


          Mekk-Knight Blue Sky, a Core Searcher in this deck allows you to add Mekk-Knight according to the number of cards your opponent controls in their column.

          IMPORTANT NOTE : The number of cards added by the Blue Sky effect is determined when the Effect is performed; Therefore, if a card is removed from the same column before Blue Sky's effect takes effect, it will be applied. But if Blue Sky is removed from the field, no cards will be added because Blue Sky is no longer on the field when it is resolved.

          Mekk-Knight Indigo Eclipse (x1)

          R Rarity
          Mekk-Knight Indigo Eclipse
          R Rarity
          Mekk-Knight Indigo Eclipse
          Mekk-Knight Indigo Eclipse
          LIGHT 8
          Mekk-Knight Indigo Eclipse
          • ATK:

          • 2400

          • DEF:

          • 2400


          If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


          Indigo Eclipse, is the strategic key that allows you to Target and move the Mekk-Knight you control to an empty Main Monster Zone. This effect will have several uses, including releasing a column to summon additional Mekk-Knights and protecting Mekk-Knight monsters from Battle Destruction under the effect of Morning Star when they are attacked by monsters other pillars.



          Tech

           

          Mystical Space Typhoon (x2)

          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            Popular Tech :v

            Crackdown and Compulsory Evacuation Device (x1)

            UR Rarity
            Crackdown
            UR Rarity
            Crackdown
            Crackdown
            Trap Continuous
            Crackdown

              Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




              Tag(s):

              UR Rarity
              Compulsory Evacuation Device
              UR Rarity
              Compulsory Evacuation Device
              Compulsory Evacuation Device
              Trap Normal
              Compulsory Evacuation Device

                Target 1 monster on the field; return that target to the hand.


                Tech Trap causes widespread harassment, there's nothing more to say :v



                Weakness

                • Ancient Gear Reactor Dragon and Armades, Keeper of Boundaries can prevent your "Krawler" monsters from activating their effects. Skull Meister has been added to the Example Deck to try and avoid one of the main problems you'll encounter on PvP: the Geartown Turbo fight.
                • This deck is slow and quite fragile; Aggressive decks like Blue-Eyes can easily use that to their advantage.
                • Lava Golem can punish you for spamming the field with multiple monsters, and Amazoness Swords Woman can freely attack your Deus X-Krawler for massive damage.



                Extra

                 

                X-Krawler Neurogos (x1)

                R Rarity
                X-Krawler Neurogos
                R Rarity
                X-Krawler Neurogos
                X-Krawler Neurogos
                EARTH
                X-Krawler Neurogos
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Insect monsters "Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and if they battle your opponent's monster, any battle damage they inflict to your opponent is doubled. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.


                Buffs Atk-Def, x2 damage, also protects your Krawlers that this card points to from being destroyed. In addition, the backup effect when this card is out of the field, summoning up to 2 Krawlers in the grave, is very persistent and annoying because the opponent will be in trouble when our Krawlers turn face up.

                X-Krawler Synaphysis (x1)

                N Rarity
                X-Krawler Synaphysis
                N Rarity
                X-Krawler Synaphysis
                X-Krawler Synaphysis
                EARTH
                X-Krawler Synaphysis
                • ATK:

                • 1800

                • LINK-2

                Link Arrow:

                Left

                Right


                2 EARTH monsters "Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and can make up to 2 attacks on monsters during each Battle Phase. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.


                Its effect is similar to Neurogos's side, but instead of getting x2 damage, it attacks twice for 1800 ATK. It is exactly a professional beater to clear the field or finish off opponents by giving it a bunch of buffs +300 ATK

                Mekk-Knight of the Morning Star (x1)

                UR Rarity
                Mekk-Knight of the Morning Star
                UR Rarity
                Mekk-Knight of the Morning Star
                Mekk-Knight of the Morning Star
                LIGHT
                Mekk-Knight of the Morning Star
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


                Morning Star is a good World Legacy Card Searcher by discarding 1 Mekk-Knight from your hand to the Graveyard when this card is Link Summoned. You can combine this effect with removing 1 Mekk-Knight and searching World Legacy's Secret to revive the discarded Mekk-Knight.

                This Link Monster also gives the Mekk-Knight Destroy Protection in battle when they fight a monster in another column with 0 DMG in battle.

                The Phantom Knights of Cursed Javelin (x1)

                UR Rarity
                The Phantom Knights of Cursed Javelin
                UR Rarity
                The Phantom Knights of Cursed Javelin
                The Phantom Knights of Cursed Javelin
                DARK
                The Phantom Knights of Cursed Javelin
                • ATK:

                • 1600

                • DEF:

                • 0


                2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.


                As long as your opponent's monsters can be targeted, this card can help you Negate them. Turning their ATK to 0 can easily OTK (remember, this card's effect will be quick if we have Infernal Soldiers as ingredients, although we don't have Infernal Soldiers, we have dozens of level 2 krawler :v)

                x1

                UR Rarity
                Decode Talker
                UR Rarity
                Decode Talker
                Decode Talker
                DARK
                Decode Talker
                • ATK:

                • 2300

                • LINK-3

                Link Arrow:

                Top

                Bottom-Left

                Bottom-Right


                2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                R Rarity
                Missus Radiant
                R Rarity
                Missus Radiant
                Missus Radiant
                EARTH
                Missus Radiant
                • ATK:

                • 1400

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 EARTH monsters All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn.


                N Rarity
                Pentestag
                N Rarity
                Pentestag
                Pentestag
                DARK
                Pentestag
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Top

                Bottom


                2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                SR Rarity
                Brute Enforcer
                SR Rarity
                Brute Enforcer
                Brute Enforcer
                DARK
                Brute Enforcer
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Effect Monsters You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original card type (Monster, Spell, or Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.


                A few Link cards help us in a few cases: v




                Companion unit:

                - Yu-Gi-Oh! Guidance Vietnam





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