Instructions for playing Phantom Knights

Instructions for playing Phantom Knights

An XYZ Deck was once very hot and made waves at Duel Links. However, after receiving a rather painful nerf and the meta changing day by day, Phantom Knights has calmed down but is still one of the Top Decks according to statistics. Furthermore, according to the recent Banlist, Phantom Knights have had their Limit released, is this an opportunity to rise up and regain their Tier position??

The ability to spam level 3 monsters very quickly and often trigger effs right from the grave, destroying 1 and Ranking up to rank 4. The discomfort of this deck also comes from the character's skill, giving us a capable Spell equip. The ability to negate enemy monsters or can sometimes be used to protect your own monsters.

Decks are not cheap when they need a huge set of techs with good uses like Lance, Book of Moon,... However, decks that have plenty of slots to put strong Tech top cards like that in are the decks. strong. But sometimes Phantom Knights also have quite a hard time when facing decks that spam a lot of monsters

Overall rating: 8.5/10




Skill

 

Phantom Strategy (Skill Card) (79%)
UR rarity
Phantom Strategy (Skill Card)
UR rarity
Phantom Strategy (Skill Card)

79% of players have trusted this skill, to be more precise, it is probably the strongest skill when used with the Am Binh deck. This skill gives us the Phantom Knights Fog Blade card, giving us the ability to negate and resist attacks. In addition, it also helps us send a Phantom Knights monster from the Hand to the grave. Most of the Phantom Knights' Effs are effects while in the grave.

The Phantom Knights Order (Skill Card) (18%)
UR rarity
The Phantom Knights Order (Skill Card)
UR rarity
The Phantom Knights Order (Skill Card)

The reason this skill is less used is because it can only be activated from turn 2 onwards, meaning you won't be able to do anything if you toss a coin on turn 1.

But in return its ability is extremely strong, very good for OTK. Even though we don't have Fog Blade, the fact that we can summon level 2-4 XYZ monsters means that we have a lot of options to OTK the enemy or can even QUICK NEGATE and turn the enemy monster's ATK into 0 equals "The Phantom Knights Of Cursed Javelin" (this card will be mentioned later)



Summary of how to play

The main way of playing this deck involves us ranking 3 to create Break Sword. The monsters in the main deck are all level 3 with special search or summon effects so you can do this.

With the help of skills, you can send Cloak (or Gloves -> Cloak) to search for Boots to help you easily reach rank 3. In addition, you can also use Gloves to send Sword or FogBlade (which is okay). added by skill) to the graveyard to special summon a monster from the graveyard, but you're better off adding Fog Blade to your hand as it's a useful disruption card.

When you have 2 level 3 monsters, you can summon Break Sword to have the effect of removing enemy cards. Self-destruction also allows you to continue Xyz to rank 4, becoming Dark Rebellion Xyz Dragon or any other level 4 Xyz like Malevolent Sin.

Remember that Break Sword can only special summon Phantom Knight monsters, so this is not a combo you can use if you use Kagemucha Knight as the XYZ material. Additionally, if you have used the skill, you will not be able to create other rank 4 or higher Xyz monsters other than cards that satisfy the skill's conditions.



Core

 

The Phantom Knights of Ancient Cloak (x3)
UR rarity
The Phantom Knights of Ancient Cloak
UR rarity
The Phantom Knights of Ancient Cloak

Its on-field effect is used if you already have a strong enough monster on the field, and it helps you defeat monsters with high ATK. Together with Ragged Gloves, you can increase rank 3/4 Xyz monsters by 1800 ATK.

The grave effect is also very useful because you can use it to search for what you need. Boots can be special summoned to help create Xyz rank 3, while Gloves will be the choice if you already have Boots and have not summoned them normally.

The Phantom Knights of Ragged Gloves (x3)
UR rarity
The Phantom Knights of Ragged Gloves
UR rarity
The Phantom Knights of Ragged Gloves

Useful in hand as a monster to be summoned normally along with another special summoned monster to achieve XYZ rank 3 with buffed ATK level.

The grave effect is quite flexible as it can send cards related to Phantom Knights. This finally allows you to search a monster/spell via Cloak or Boot, or special summon a monster from the grave by sending Trap.

The Phantom Knights of Silent Boots (x3)
SR rarity
Limited to 3 copies
The Phantom Knights of Silent Boots
SR rarity
Limited to 3 copies
The Phantom Knights of Silent Boots

Silent Boots is also an important card of the deck, it acts as both an Extender (cards to expand combos) and can search for spell traps of the deck. Playing 3 will be the optimal choice.



Phantom Knights' Sword (x0-x1)
UR rarity
Phantom Knights' Sword
UR rarity
Phantom Knights' Sword

Plays the role of calling monsters from the grave with Fog Blade. Although other effects are not very useful, we can use them in certain situations.

Phantom Knights' Wing (x1)
UR rarity
Phantom Knights' Wing
UR rarity
Phantom Knights' Wing

Not only does it buff 500 ATK, but it also helps protect your Phantom Knights monsters from being destroyed. And in addition, like any other Phantom Knights trap, it can also stay in the grave and summon a PTK monster from the grave.

Kagemucha Knight (x2)
SR rarity
Kagemucha Knight
SR rarity
Kagemucha Knight

Although it is not Phantom Knights, its effect is extremely suitable for the deck, like someone who fills the gaps with its special summoning effect and level 3.



Tech

 

Reinforcement of the Army (x1)
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

Reinforcement of the Army gives your Phantom Knights Deck a big advantage, allowing you to seek out Phantom Knights or Kagemucha Knight monsters from your Deck to set up combos as soon as possible.

Book of Moon (x2-x3)
UR rarity
Book of Moon
UR rarity
Book of Moon

The interrupt tool is useful for stalling your opponents, but can also be used on your own monsters to avoid certain cards like Karma Cut or Floodgate Trap Hole.

Forbidden Lance (x1-x2)
UR rarity
Forbidden Lance
UR rarity
Forbidden Lance

To avoid being interrupted by opponents, it is also good to use as a card that reduces enemy damage because the ATK reduction is quite large.

Monster Gate (x1)
SR rarity
Monster Gate
SR rarity
Monster Gate

Monster Gate will allow you to Mill a number of Phantom Knight Spells/Traps until you flip one of your Phantom Knight monsters. Because most of the Techs in the version when you use The Phantom Knights Order skills like Breakthrough, Skill Prisoner or Palezoic cards, etc. still have effects in the grave, so Milling them to the GY will not be a problem.

Crackdown, Compulsory Evacuation Device and Warning Point (hot trap techs)
UR rarity
Limited to 3 copies
Crackdown
UR rarity
Limited to 3 copies
Crackdown
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Warning Point
UR rarity
Warning Point

Super powerful traps are on the meta



Extra

 

Dark Rebellion Xyz Dragon (x1)
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Dark Rebellion Xyz Dragon
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Dark Rebellion Xyz Dragon

Essentially, its effect allows you to deal 2500 damage (its own ATK) if it attacks a monster you have targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack it with your other weaker monsters.

Dante Traveler of the Burning Abyss (x1)
UR rarity
Dante, Traveler of the Burning Abyss
UR rarity
Dante, Traveler of the Burning Abyss

One of the better Xyz to summon if you go first turn because you want to detach PK cards to activate in the grave, something you can't do with Break Sword if your opponent doesn't use any of the available Skills the possibility of having cards available on their field.

But it also doesn't have any other powers since there isn't any Burning Abyss in the deck, so it's not a safe monster to just summon and end the turn. You'll want to make sure you can at least get Boots into the grave so you can add Fog Blade to your hand.

Leviair the Sea Dragon (x1)
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Leviair the Sea Dragon
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Leviair the Sea Dragon

Allows you to extend combos, allowing you to XYZ rank 3 2 times in 1 turn

Number 70: Malevolent Sin (x1)
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin

Works well against opponents with only 1 monster on the field. Even better if it's an XYZ monster as it will remove all their materials, or if it's a monster say it can't be special summoned in the cardtext.

Number 70: Malevolent Sin (x1)
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin

Works well against opponents with only 1 monster on the field. Even better if it's an XYZ monster as it will remove all their materials, or if it's a monster say it can't be special summoned in the cardtext.

Steelswarm Roach (x1)
SR rarity
Steelswarm Roach
SR rarity
Steelswarm Roach

XYZ rank 4 can also activate effects during the opponent's turn, preventing some types of special summons (Very good when facing Mekk-Knight, Odd-eyes or Synchro decks)

The Phantom Knights of Break Sword (x3)
SR rarity
The Phantom Knights of Break Sword
SR rarity
The Phantom Knights of Break Sword

The main starting boss of the deck. It has a Destroy effect that works almost the same as Diamond Dire Wolf and a Rank up effect that works differently by just adding a higher rank on top of it.

You can use its effect to destroy your other Phantom Knight so you can activate them in the graveyard, or simply destroy itself so you can bring back 2 Phantom Knight monsters so you can Xyz Get to rank 4.

You should prioritize destroying Backrow first because it will be a big problem if the monsters you special summon are blocked by something like Flood Gate Trap Hole or Book of Moon.



Cards to play The Phantom Knights Order version

  

The Phantom Knights of Cursed Javelin (x1)
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The Phantom Knights of Cursed Javelin
UR rarity
The Phantom Knights of Cursed Javelin

As long as your opponent's monsters can be targeted, this card can help you Negate them. Turning their ATK to 0 can easily OTK (remember, this card's effect will be quick if we have Inferno as a material)

The Phantom Knights of Wrong Magnetring (x1)
UR rarity
The Phantom Knights of Wrong Magnetring
UR rarity
The Phantom Knights of Wrong Magnetring

Magnetring can act as a blocking attack when your opponent's monster declares an attack. You can then send 1 "The Phantom Knights" monster or 1 "Phantom Knights" Continuous Trap that includes this card, you get 2 Extra Draws.

Monster Gate, Needlebug Nest and Dice It (Mill Cards)
SR rarity
Monster Gate
SR rarity
Monster Gate
R rarity
Limited to 1 copy
Needlebug Nest
R rarity
Limited to 1 copy
Needlebug Nest
UR rarity
Dice It
UR rarity
Dice It

Help push the card to the grave =))

Skill Prisoner and Breakthrough Skill (Traps are Milled but can still be activated)
SR rarity
Limited to 3 copies
Skill Prisoner
SR rarity
Limited to 3 copies
Skill Prisoner
UR rarity
Breakthrough Skill
UR rarity
Breakthrough Skill

Yeah, like the title =)) helps us face many Meta decks like Burning Abyss,...

Paleozoic Olenoides, Paleozoic Opabinia and Paleozoic Canadia (Paleozoic Cards (x2 mỗi lá))
SR rarity
Paleozoic Olenoides
SR rarity
Paleozoic Olenoides
SR rarity
Paleozoic Opabinia
SR rarity
Paleozoic Opabinia
UR rarity
Paleozoic Canadia
UR rarity
Paleozoic Canadia

These traps can be activated in the grave, and their effects are also very annoying, helping to deter the opponent. With this skill version, we can also easily XYZ to Rank 2 Paleozoic Opabinia.




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