One of the most famous anti-meta decks because of its misery and discomfort. No matter what the opponent does, we "suck" their monsters, which Vietnamese players call friendly "liemhaihondaitao" :V
But we have to accept the fact that when it comes to duel links decks will be quite limited and we will feel that it lacks something to be able to compete strongly with other decks. Perhaps partly due to the lack of "faceless" and partly due to skills being quite limited (can't compete with Kaijju). However, since it's an anti-meta deck, of course it will be fun to play :))) so you can set aside 2 SD cards to build and experience.
Overall rating: 6.9/10

Instructions for playing Relinquished
Sections covered in this guide:
Skill
New skills were added recently. Although it is not OP because it also has many certain limitations, it is probably still the Best choice for this deck
Helping us easily fuse or Ritual through skills is the first strong point, the opponent cannot add Cosmic or MST to the card you set through this skill because they cannot chain.
The second strong point is that Kuribox acts as a 2k3 atk beater, helping to improve the deck's ability to attack decisively a lot.
Core
Although this Relinquished card is an Ace card with a cool appearance, it is quite useless, often bricking and causing difficulties for us.
- Often used mainly for the purpose of "mid", to fuse to create Thousand-Eyes or Millennium-Eyes
Although it is a useless level 1 normal monster, it is very necessary for this deck. We need x3 of it to be able to meet the skill's conditions and above all to activate the skill's abilities:
- Immediately set a Fusion card or a card used for Ritual Relinquished (remember that skills cannot be chained so the opponent will not be able to cosmic or MST)
- When you feel there is a lack of monsters to attack or finish off the opponent, you can summon Bickuribox from the skill when there is a Thousand-Eyes idol on the field.
x3 Of course, because at a glance we can see that the ability is very strong. When on the field it can become "Thousand-eyes Idol" allowing us to activate our skills. In addition, this is a quick effect, we can activate it at any time during our turn, the opponent's turn, or chain right after other effects (except counter traps).
Not only that, that quick effect also helps us look at the opponent's Hand, calculate their moves in advance, and outplay them. Looking at cards is no different from playing dirty but it's not legal :D
The final ability of this card is that when banned or sent to the grave by a card effect, it will suffocate the opponent's monsters to your Relinquisheds. This means we can apply combos with Quick Fusion and succ 2 cards right on the opponent's turn
Like Black Illusion Ritual, this is also a card that can be easily placed on the field through skills so it only needs x1. Perhaps Fusion will be a better choice than Black Illusion Ritual because we will call out Millennium or Thousand which is much more useful than Relinquished.
1 UR card is only available in Relinquished's new SD, its useful ability correctly represents it as a UR card.
- It can help us immediately steal enemy monsters right on the field with Quick Effect speed
- In addition, when a Relinquished is summoned, we can Recycle this card back to the hand while it is in the grave. That's why I like this card
Yeah, this card is really powerful, a Miracle Fusion but a Quick spell.
We use this card to summon Relinquished Fusions very easily when we can use materials in the grave. Furthermore, this card can also banish itself from the grave to kill enemy monsters (although at the lowest speed).
Of course, because of quick spells, we can perform combos right on the opponent's turn. Succeed monsters that cause difficulty, even interrupt enemy combos easily when using Millennium-Eyes monsters (with quick effs)
This card can fit the Skill's conditions and be inserted into the deck. Eff is quite slow, has to tribute itself so we can draw more. But the ability that really makes it useful for this deck is because the monsters in our deck are all Level 1, if we're lucky we can draw a lot of cards from the deck.
But its weaknesses are also many, besides drawing it has no other use, sometimes causing bricks, if you want to activate its eff, you will also lose 1 turn of normal summon (we often use it for Idol). Moreover, it is also an Ur card in the main box, so you can not use it.
Tech
2 top national cards sought after by every deck. The meta has always had very annoying backrows, so having cards that can clear the back row is an advantage.
In addition, we can also use it to destroy the opponent's monsters that we can Succ to Succ other monsters. Because many times, the opponent will not be stupid enough to attack our Relinquisheds and this leaves us stuck with our own monsters.
Trap cards are arguably the strongest today. Helps us add more ability to succ. With the current situation when many other top tech cards are limited to 1, Crackdown cannot be a better choice.
Many decks with this card when stealing monsters will often have a crowded field, but with Relinquished, that is not a problem. We can use skills or borrow monsters stolen from the opponent to Ritual or Fusion.
Tech cards help us summon Normal monsters or specifically "Thousand-Eyes Idol". Because we really need Idols to be able to make play, we can even have 2 Idols on the field (gold and regular idols) through these 2 spells to help make our field more solid.
SpellBook Engine
Slot card limit 1 maybe we should leave it to Spellbook of Knowledge. As we know, in the Relinquished deck, all monsters are Spellcasters, so Spellbook will help add a small amount of power to your deck.
As for Knowledge's Eff, everyone probably knows. Send 1 and draw 2, the card exchange effect is quite profitable. Furthermore, we can combine with Golden Idol and SUCC to add another monster on the opponent's field
Forbbiden Lance version for "Spellcaster" mages. These spellbooks can be easily searched through Secret, the quick Eff effect helps protect your "many-eyed" monsters from spell trap cards. We can easily see how annoying our deck is, but encountering annoying backrows is even worse, so keeping this in mind will help us feel more secure when comboing or making plays.
We can completely replace this card with MST or Cosmic because when playing Relinquished we will combine it with SpellBook spells, from there we can easily search for cards depending on the match (in short, we can handle them). handle situations better than MST or Cosmic)
Extra
The ability to steal monsters is no different from regular Relinquished. In addition, it also has an ability quite similar to Floodgate in that other monsters cannot change attack or defense positions.
The inconvenience of this card is that other monsters on the field (including our own monsters) cannot attack, this is a huge minus point when it is not possible to completely finish off the opponent, which can cause They play and draw and then make play to turn their bet. Furthermore, it can only succ 1 monster :((
Unlike Thousand-Eyes, Millennium-Eyes is much better (hearing the name is enough to understand :D).
Steal monsters instantly (quick play speed), which can be activated after each enemy monster activates the effect. Monsters on the field that have the same name as the Succ monster cannot attack or activate effects
However, it cannot protect itself from battle like the other "Eyes" :((
Yeah, WTF is this card?? The question that everyone will immediately have in mind when they first see it appear with the Relinquished deck. Because in reality it has nothing to do with this deck (perhaps the only thing related is the Art toon related to Pega tiger).
Although the deck is not relevant, the skill is :D, just activate the skill, return 1 and we have a piece of meat with 2k3 ATK to smash OPP's mouth while Reli monsters have almost no ability to attack. attack because of low ATK and it is also difficult to succ high ATK monsters when encountering good opp

































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