Ancient Gears revolve around the repeated summoning of their boss monster, the Ancient Gear Reactor Dragon. Geartown and Ancient Gear Fortress spells both facilitate special summons of Reactor, while Middle Age Mechs and Ancient Gear Wyvern can set up simple normal summons. Most trap line ups include ways to destroy Geartown and Fortress, with minor defenses to round out the deck.
Overall assessment, this is a deck that is not too strong at the present time even with a few new supports added.
The deck price is also very expensive, including a lot of UR cards scattered in different boxes, completely different from Sala.
Instructions for playing Ancient Gear deck
Sections covered in this guide:
Skill
Middle Age Mechs (Skill Card - Duel Links) (100%)
The principal's quite outstanding skills =)). This skill being used up to 100% is understandable when we are immediately given an Ancient Gear Castle card on the field (a continous spell card of the AG itself) with the ability to buff 300 ATK for AG monsters or use itself to tribute to another AG
Ancient Gear Monsters
Ancient Gear Reactor Dragon (x1-x2)
Ancient Gear Reactor Dragon
ATK:
3000
DEF:
3000
If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.
A Level 9 Machine monster with 3000 ATK and DEF can shut down the opponent's back row and even apply monster effects when initiating an attack. Your opponent can still activate the effects of previously activated Spells or Traps
Ancient Gear Golem (x2-x3)
Unlike Ultimate Pound, Ancient Gear Golem prevents any opponent's backrow until the end of the Damage Step while it attacks. Thanks to the Howitzer or Skill's effect, you can summon Ancient Gear Golem much easier.
Ancient Gear Hunting Hound (x3)
Ancient Gear Hunting Hound
ATK:
1000
DEF:
1000
If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
Can deal 300 damage to opponents when Hunting Hound is summoned normally. This card's second effect can perform the Fusion Summon of "Ancient Gear Howitzer", or "Ultimate Ancient Gear Golem".
Ancient Gear Wyvern (x3)
Ancient Gear Wyvern
ATK:
1700
DEF:
1200
If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.
Geartown Tech
Ancient Gear Catapult (x3)
Ancient Gear Catapult
While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.
Geartown (x3)
Ancient Gear Fortress (x2)
Ancient Gear Fortress
During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.
Gear Fortress can be searched by Wyvern, and you can then destroy it with any of your backrow removal cards to Special Summon Reactor Dragon from the hand or graveyard. This is the main purpose of Fortress but there is some merit to keeping it on the field, and destroying Geartown should be prioritized over destroying Fortress. Later Fortress provides good protection for Ancient Gear monsters on the turn they are summoned. So you effectively get Reactor Dragon (a Huge Beater) that is also immune to targeting and destruction in one turn.
Ancient Gear Fortress (x2)
Ancient Gear Fortress
During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.
Gear Fortress can be searched by Wyvern, and you can then destroy it with any of your backrow removal cards to Special Summon Reactor Dragon from the hand or graveyard. This is the main purpose of Fortress but there is some merit to keeping it on the field, and destroying Geartown should be prioritized over destroying Fortress. Later Fortress provides good protection for Ancient Gear monsters on the turn they are summoned. So you effectively get Reactor Dragon (a Huge Beater) that is also immune to targeting and destruction in one turn.
Tech
Mystical Space Typhoon and Double Cyclone (Tech destroy Backrow)
Maybe x2-x3 MST is best because we don't mainly use it to destroy enemy Backrows but to destroy our own geartowns. Double Cyclone is not bad but it needs the opponent to use backrow to be able to make play
As mentioned above, we cannot use Storm, it is limited and cannot be special summoned :V
Others Tech
Other top techs you will probably need: V
Extra Deck
Ultimate Ancient Gear Golem (x1)
Ultimate Ancient Gear Golem
ATK:
4400
DEF:
3400
"Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.
Ancient Gear Howitzer (x2)
Ancient Gear Howitzer
ATK:
1000
DEF:
1800
2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.
Ancient Gear Megaton Golem (x0-x1)
Ancient Gear Megaton Golem
ATK:
3300
DEF:
3300
3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.
Nothing too outstanding, but also requires 3 fusion ingredients, in addition to being able to punch multiple times to finish off the opponent.
It may or may not be in the deck :D
Number 70: Malevolent Sin (x1)
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Works well against opponents with only 1 monster on the field. Even better if it's an XYZ monster as it will remove all their materials, or if it's a monster say it can't be special summoned in the cardtext.
Brute Enforcer (x1)
Brute Enforcer
ATK:
1600
LINK-2
Link Arrow:
Bottom-Left
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2 Effect Monsters You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original card type (Monster, Spell, or Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.
Brute Enforcer is a card with great removal potential with good arrow placement as well. Although its Discard Effect can be negated by your opponent by discarding a card similar to the targeted card, you can still reduce your opponent's resources due to this effect. If you discard an Ancient Gear Monster to activate Enforcer's effect, you can still summon it back with the Ancient Gear Fortress Effect.
Number 9: Dyson Sphere (x0-x1)
Number 9: Dyson Sphere
ATK:
2800
DEF:
3000
2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.
Ughhh..... Just 2 monster number 9 :)))
Other cards option
Ancient Gear Frame (x1-x2)
Ancient Gear Frame
ATK:
1600
DEF:
500
You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.
Ancient Gear Golem - Ultimate Pound (x2-x3)
Ancient Gear Golem - Ultimate Pound
ATK:
3000
DEF:
3000
Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.
Allows multiple attacks when Ultimate Pound destroys an opponent's monster in battle, which will cause a large amount of damage or possibly even OTK. Unfortunately, however, the Ultimate Pound does not have any setback immunity during combat like other Ancient Gear monsters.
Galaxy-Eyes Full Armor Photon Dragon, Galaxy-Eyes Cipher Blade Dragon and Galaxy-Eyes Cipher Dragon (Galaxy-eyes monsters)
Galaxy-Eyes Full Armor Photon Dragon
ATK:
4000
DEF:
3500
3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.
Galaxy-Eyes Cipher Blade Dragon
ATK:
3200
DEF:
2800
3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.
Galaxy-Eyes Cipher Dragon
ATK:
3000
DEF:
2500
2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".
Potential OTK monsters if your opponent controls 1 or 2 monsters. This is similar to Number 70 as it allows you to attack directly if your opponent only controls 1 monster.
Dark Rebellion Xyz Dragon (x1)
Monster Xyz ranked 4th nationally so far. Essentially, its effect allows you to deal 2500 damage (its own ATK) if it attacks a monster you have targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack it with your other weaker monsters, especially as you can use Ultimate Pound to deal massive damage.