Instructions for playing Ancient Gear deck

Instructions for playing Ancient Gear deck

Ancient Gears revolve around the repeated summoning of their boss monster, the Ancient Gear Reactor Dragon. Geartown and Ancient Gear Fortress spells both facilitate special summons of Reactor, while Middle Age Mechs and Ancient Gear Wyvern can set up simple normal summons. Most trap line ups include ways to destroy Geartown and Fortress, with minor defenses to round out the deck.

Overall assessment, this is a deck that is not too strong at the present time even with a few new supports added.
The deck price is also very expensive, including a lot of UR cards scattered in different boxes, completely different from Sala.

Rating: 6.5/10




Skill

 

Middle Age Mechs (Skill Card - Duel Links) (100%)

UR Rarity
Middle Age Mechs (Skill Card - Duel Links)
UR Rarity
Middle Age Mechs (Skill Card - Duel Links)
Middle Age Mechs (Skill Card - Duel Links)
Middle Age Mechs (Skill Card - Duel Links)
  • ATK:

  • 0

  • DEF:

  • 0


Activate the Continuous Spell "Ancient Gear Castle" at the beginning of your first Turn.


The principal's quite outstanding skills =)). This skill being used up to 100% is understandable when we are immediately given an Ancient Gear Castle card on the field (a continous spell card of the AG itself) with the ability to buff 300 ATK for AG monsters or use itself to tribute to another AG



Ancient Gear Monsters

 

Ancient Gear Reactor Dragon (x1-x2)

UR Rarity
Ancient Gear Reactor Dragon
UR Rarity
Ancient Gear Reactor Dragon
Ancient Gear Reactor Dragon
EARTH 9
Ancient Gear Reactor Dragon
  • ATK:

  • 3000

  • DEF:

  • 3000


If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.


A Level 9 Machine monster with 3000 ATK and DEF can shut down the opponent's back row and even apply monster effects when initiating an attack. Your opponent can still activate the effects of previously activated Spells or Traps


Unfortunately, since you will primarily be Special Summoning this card, it will not gain the ability to deal piercing damage or make a second attack during each Battle Phase, but it will be able to cancel a Spell/Trap Card on the field at the end of the Damage Step. Since “at the end of the Damage Step” is still part of the Damage Step, if you Target a face-down Spell/Trap, your opponent will not be able to chain it and you can even Target your own Geartown to Summon a Reactor Dragon another and use it immediately to attack.

Ancient Gear Golem (x2-x3)

SR Rarity
Ancient Gear Golem
SR Rarity
Ancient Gear Golem
Ancient Gear Golem
EARTH 8
Ancient Gear Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


Unlike Ultimate Pound, Ancient Gear Golem prevents any opponent's backrow until the end of the Damage Step while it attacks. Thanks to the Howitzer or Skill's effect, you can summon Ancient Gear Golem much easier.

Ancient Gear Hunting Hound (x3)

SR Rarity
Ancient Gear Hunting Hound
SR Rarity
Ancient Gear Hunting Hound
Ancient Gear Hunting Hound
EARTH 3
Ancient Gear Hunting Hound
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.


Can deal 300 damage to opponents when Hunting Hound is summoned normally. This card's second effect can perform the Fusion Summon of "Ancient Gear Howitzer", or "Ultimate Ancient Gear Golem".

Ancient Gear Wyvern (x3)

R Rarity
Ancient Gear Wyvern
R Rarity
Ancient Gear Wyvern
Ancient Gear Wyvern
EARTH 4
Ancient Gear Wyvern
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


Summon Ancient Gear Wyvern to add Ancient Gear cards. This will be used to get Hunting Hound to summon Howitzer.

Just remember that you set your backrow before summoning the Wyvern.



Geartown Tech

 

Ancient Gear Catapult (x3)

SR Rarity
Ancient Gear Catapult
SR Rarity
Ancient Gear Catapult
Ancient Gear Catapult
Spell Normal
Ancient Gear Catapult

    While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.


    The powerful Tech Spell combined with Geartown you can summon up to 2 Ancient Gear monsters for free, which is really good for Swarming Board Combo when you don't control any monsters on your field. Remember that Geartown's Trigger effect is an optional "when" effect, but since Destruction and Summon from Catapult are considered to occur simultaneously, Geartown will not suffer from Miss Timing.

    Since this card ignores Summoning conditions, it can be useful for Special Summoning Ancient Gear Golem or Ancient Gear Golem - Ultimate Pound.

    Geartown (x3)

    SR Rarity
    Geartown
    SR Rarity
    Geartown
    Geartown
    Spell Field
    Geartown

      Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


      While Geartown is active, both players can Summon "Ancient Gear" monsters for less than 1 Tribute, which means you can Normal Summon a Level 6 monster like Ancient Gear Beast without There's no need for Tribute, but that's not really why we use cards in the deck

      When Geartown is destroyed, it allows you to Special Summon an "Ancient Gear" monster from your hand, Deck, or Graveyard. Since Ancient Gear Golem cannot be Special Summoned and Geartown does not ignore their Summoning conditions, our best option is to summon Ancient Gear Reactor Dragon, which is certainly not a bad card.

      If you activate Geartown and your opponent reacts to the activation by destroying it, Geartown's effect will not trigger. This card can Miss Timing because its effect is optional (“When...you can…”), but don't worry: there are not many cards or effects that can activate it, and most When the time runs out you won't need to activate it to trigger its effects.

      You can also destroy Geartown yourself. You can't use Storm because it will destroy your Spell & Traps first and then your opponent's, which means Geartown's destruction won't be the last thing to happen and its effect will not activated. But you can use Ancient Gear Catapult, which pairs really well with Geartown.

      Ancient Gear Fortress (x2)

      R Rarity
      Ancient Gear Fortress
      R Rarity
      Ancient Gear Fortress
      Ancient Gear Fortress
      Spell Continuous
      Ancient Gear Fortress

        During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.


        Gear Fortress can be searched by Wyvern, and you can then destroy it with any of your backrow removal cards to Special Summon Reactor Dragon from the hand or graveyard. This is the main purpose of Fortress but there is some merit to keeping it on the field, and destroying Geartown should be prioritized over destroying Fortress. Later Fortress provides good protection for Ancient Gear monsters on the turn they are summoned. So you effectively get Reactor Dragon (a Huge Beater) that is also immune to targeting and destruction in one turn.

        Ancient Gear Fortress (x2)

        R Rarity
        Ancient Gear Fortress
        R Rarity
        Ancient Gear Fortress
        Ancient Gear Fortress
        Spell Continuous
        Ancient Gear Fortress

          During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.


          Gear Fortress can be searched by Wyvern, and you can then destroy it with any of your backrow removal cards to Special Summon Reactor Dragon from the hand or graveyard. This is the main purpose of Fortress but there is some merit to keeping it on the field, and destroying Geartown should be prioritized over destroying Fortress. Later Fortress provides good protection for Ancient Gear monsters on the turn they are summoned. So you effectively get Reactor Dragon (a Huge Beater) that is also immune to targeting and destruction in one turn.



          Tech

           

          Mystical Space Typhoon and Double Cyclone (Tech destroy Backrow)

          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            SR Rarity
            Double Cyclone
            SR Rarity
            Double Cyclone
            Double Cyclone
            Spell Quick
            Double Cyclone

              Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.


              Maybe x2-x3 MST is best because we don't mainly use it to destroy enemy Backrows but to destroy our own geartowns. Double Cyclone is not bad but it needs the opponent to use backrow to be able to make play

              As mentioned above, we cannot use Storm, it is limited and cannot be special summoned :V

              Others Tech

              UR Rarity
              Floodgate Trap Hole
              UR Rarity
              Floodgate Trap Hole
              Floodgate Trap Hole
              Trap Normal
              Floodgate Trap Hole

                When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                UR Rarity
                Book of Moon
                UR Rarity
                Book of Moon
                Book of Moon
                Spell Quick
                Book of Moon

                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                  UR Rarity
                  Crackdown
                  UR Rarity
                  Crackdown
                  Crackdown
                  Trap Continuous
                  Crackdown

                    Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                    Tag(s):

                    UR Rarity
                    Monster Reborn
                    UR Rarity
                    Monster Reborn
                    Monster Reborn
                    Spell Normal
                    Monster Reborn

                      Target 1 monster in either GY; Special Summon it.




                      Tag(s):

                      UR Rarity
                      Compulsory Evacuation Device
                      UR Rarity
                      Compulsory Evacuation Device
                      Compulsory Evacuation Device
                      Trap Normal
                      Compulsory Evacuation Device

                        Target 1 monster on the field; return that target to the hand.


                        SR Rarity
                        Concentrating Current
                        SR Rarity
                        Concentrating Current
                        Concentrating Current
                        Spell Quick
                        Concentrating Current

                          Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card.


                          Other top techs you will probably need: V



                          Extra Deck

                           

                          Ultimate Ancient Gear Golem (x1)

                          UR Rarity
                          Ultimate Ancient Gear Golem
                          UR Rarity
                          Ultimate Ancient Gear Golem
                          Ultimate Ancient Gear Golem
                          EARTH 10
                          Ultimate Ancient Gear Golem
                          • ATK:

                          • 4400

                          • DEF:

                          • 3400


                          "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                          Ultimate Ancient Gear Golem is a 4400 ATK monster that can deal piercing damage, disable your opponent's backrow when declaring an attack and, if destroyed, even Special Summon Ancient Gear Golem from your Graveyard , ignoring its Summoning conditions.

                          There are only two problems with this card: it's a Fusion Monster that requires 3 Materials which costs a lot of resources in hand, and there's nothing stopping your opponent from controlling it and simply give up

                          Ancient Gear Howitzer (x2)

                          UR Rarity
                          Ancient Gear Howitzer
                          UR Rarity
                          Ancient Gear Howitzer
                          Ancient Gear Howitzer
                          EARTH 8
                          Ancient Gear Howitzer
                          • ATK:

                          • 1000

                          • DEF:

                          • 1800


                          2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.


                          Easily special summoned using Hunting Hound and any other Ancient Gear monster, it also deals 500 damage to your opponent once during each of your Main Phases. Immune to other card's effects but at the same time that means you cannot increase its stats by using any other card.

                          If Howitzer is destroyed, you can Special Summon any Ancient Gear monster including Ancient Gear Golem from your Deck, ignoring its Summoning conditions.

                          Ancient Gear Megaton Golem (x0-x1)

                          UR Rarity
                          Ancient Gear Megaton Golem
                          UR Rarity
                          Ancient Gear Megaton Golem
                          Ancient Gear Megaton Golem
                          EARTH 9
                          Ancient Gear Megaton Golem
                          • ATK:

                          • 3300

                          • DEF:

                          • 3300


                          3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.


                          Nothing too outstanding, but also requires 3 fusion ingredients, in addition to being able to punch multiple times to finish off the opponent.

                          It may or may not be in the deck :D

                          Number 70: Malevolent Sin (x1)

                          SR Rarity
                          Number 70: Malevolent Sin
                          SR Rarity
                          Number 70: Malevolent Sin
                          Number 70: Malevolent Sin
                          DARK
                          Number 70: Malevolent Sin
                          • ATK:

                          • 2400

                          • DEF:

                          • 1200


                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                          Works well against opponents with only 1 monster on the field. Even better if it's an XYZ monster as it will remove all their materials, or if it's a monster say it can't be special summoned in the cardtext.

                          Brute Enforcer (x1)

                          SR Rarity
                          Brute Enforcer
                          SR Rarity
                          Brute Enforcer
                          Brute Enforcer
                          DARK
                          Brute Enforcer
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Effect Monsters You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original card type (Monster, Spell, or Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.


                          Brute Enforcer is a card with great removal potential with good arrow placement as well. Although its Discard Effect can be negated by your opponent by discarding a card similar to the targeted card, you can still reduce your opponent's resources due to this effect. If you discard an Ancient Gear Monster to activate Enforcer's effect, you can still summon it back with the Ancient Gear Fortress Effect.

                          Number 9: Dyson Sphere (x0-x1)

                          UR Rarity
                          Number 9: Dyson Sphere
                          UR Rarity
                          Number 9: Dyson Sphere
                          Number 9: Dyson Sphere
                          LIGHT
                          Number 9: Dyson Sphere
                          • ATK:

                          • 2800

                          • DEF:

                          • 3000


                          2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.


                          Ughhh..... Just 2 monster number 9 :)))



                          Other cards option

                           

                          Ancient Gear Frame (x1-x2)

                          R Rarity
                          Ancient Gear Frame
                          R Rarity
                          Ancient Gear Frame
                          Ancient Gear Frame
                          EARTH 4
                          Ancient Gear Frame
                          • ATK:

                          • 1600

                          • DEF:

                          • 500


                          You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.


                          By discarding a card, Ancient Gear Frame allows you to add an Ancient Gear Golem to your hand as a fusion material.

                          If Ancient Gear Frame leaves the field due to an opponent's card effect, you can Summon up to three copies of Ancient Gear Golem or Ancient Gear Golem - Ultimate Pound from your hand ignoring their Summoning conditions. But remember that this card must be face-up on the field for its effect to activate, which means you can't just place it face-down.

                          Ancient Gear Golem - Ultimate Pound (x2-x3)

                          UR Rarity
                          Ancient Gear Golem - Ultimate Pound
                          UR Rarity
                          Ancient Gear Golem - Ultimate Pound
                          Ancient Gear Golem - Ultimate Pound
                          EARTH 8
                          Ancient Gear Golem - Ultimate Pound
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.


                          Allows multiple attacks when Ultimate Pound destroys an opponent's monster in battle, which will cause a large amount of damage or possibly even OTK. Unfortunately, however, the Ultimate Pound does not have any setback immunity during combat like other Ancient Gear monsters.

                          Galaxy-Eyes Full Armor Photon Dragon, Galaxy-Eyes Cipher Blade Dragon and Galaxy-Eyes Cipher Dragon (Galaxy-eyes monsters)

                          UR Rarity
                          Galaxy-Eyes Full Armor Photon Dragon
                          UR Rarity
                          Galaxy-Eyes Full Armor Photon Dragon
                          Galaxy-Eyes Full Armor Photon Dragon
                          LIGHT
                          Galaxy-Eyes Full Armor Photon Dragon
                          • ATK:

                          • 4000

                          • DEF:

                          • 3500


                          3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                          SR Rarity
                          Galaxy-Eyes Cipher Blade Dragon
                          SR Rarity
                          Galaxy-Eyes Cipher Blade Dragon
                          Galaxy-Eyes Cipher Blade Dragon
                          LIGHT
                          Galaxy-Eyes Cipher Blade Dragon
                          • ATK:

                          • 3200

                          • DEF:

                          • 2800


                          3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


                          UR Rarity
                          Galaxy-Eyes Cipher Dragon
                          UR Rarity
                          Galaxy-Eyes Cipher Dragon
                          Galaxy-Eyes Cipher Dragon
                          LIGHT
                          Galaxy-Eyes Cipher Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


                          Potential OTK monsters if your opponent controls 1 or 2 monsters. This is similar to Number 70 as it allows you to attack directly if your opponent only controls 1 monster.

                          Dark Rebellion Xyz Dragon (x1)

                          UR Rarity
                          Dark Rebellion Xyz Dragon
                          UR Rarity
                          Dark Rebellion Xyz Dragon
                          Dark Rebellion Xyz Dragon
                          DARK
                          Dark Rebellion Xyz Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                          Monster Xyz ranked 4th nationally so far. Essentially, its effect allows you to deal 2500 damage (its own ATK) if it attacks a monster you have targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack it with your other weaker monsters, especially as you can use Ultimate Pound to deal massive damage.




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