Instructions for playing Ancient Gear deck

Instructions for playing Ancient Gear deck

Ancient Gears revolve around the repeated summoning of their boss monster, the Ancient Gear Reactor Dragon. Geartown and Ancient Gear Fortress spells both facilitate special summons of Reactor, while Middle Age Mechs and Ancient Gear Wyvern can set up simple normal summons. Most trap line ups include ways to destroy Geartown and Fortress, with minor defenses to round out the deck.

Overall assessment, this is a deck that is not too strong at the present time even with a few new supports added.
The deck price is also very expensive, including a lot of UR cards scattered in different boxes, completely different from Sala.

Rating: 6.5/10




Skill

 

Middle Age Mechs (Skill Card - Duel Links) (100%)
UR rarity
Middle Age Mechs (Skill Card - Duel Links)
UR rarity
Middle Age Mechs (Skill Card - Duel Links)

The principal's quite outstanding skills =)). This skill being used up to 100% is understandable when we are immediately given an Ancient Gear Castle card on the field (a continous spell card of the AG itself) with the ability to buff 300 ATK for AG monsters or use itself to tribute to another AG



Ancient Gear Monsters

 

Ancient Gear Reactor Dragon (x1-x2)
UR rarity
Ancient Gear Reactor Dragon
UR rarity
Ancient Gear Reactor Dragon

A Level 9 Machine monster with 3000 ATK and DEF can shut down the opponent's back row and even apply monster effects when initiating an attack. Your opponent can still activate the effects of previously activated Spells or Traps


Unfortunately, since you will primarily be Special Summoning this card, it will not gain the ability to deal piercing damage or make a second attack during each Battle Phase, but it will be able to cancel a Spell/Trap Card on the field at the end of the Damage Step. Since “at the end of the Damage Step” is still part of the Damage Step, if you Target a face-down Spell/Trap, your opponent will not be able to chain it and you can even Target your own Geartown to Summon a Reactor Dragon another and use it immediately to attack.

Ancient Gear Golem (x2-x3)
SR rarity
Ancient Gear Golem
SR rarity
Ancient Gear Golem

Unlike Ultimate Pound, Ancient Gear Golem prevents any opponent's backrow until the end of the Damage Step while it attacks. Thanks to the Howitzer or Skill's effect, you can summon Ancient Gear Golem much easier.

Ancient Gear Hunting Hound (x3)
SR rarity
Ancient Gear Hunting Hound
SR rarity
Ancient Gear Hunting Hound

Can deal 300 damage to opponents when Hunting Hound is summoned normally. This card's second effect can perform the Fusion Summon of "Ancient Gear Howitzer", or "Ultimate Ancient Gear Golem".

Ancient Gear Wyvern (x3)
R rarity
Ancient Gear Wyvern
R rarity
Ancient Gear Wyvern

Summon Ancient Gear Wyvern to add Ancient Gear cards. This will be used to get Hunting Hound to summon Howitzer.

Just remember that you set your backrow before summoning the Wyvern.



Geartown Tech

 

Ancient Gear Catapult (x3)
SR rarity
Ancient Gear Catapult
SR rarity
Ancient Gear Catapult

The powerful Tech Spell combined with Geartown you can summon up to 2 Ancient Gear monsters for free, which is really good for Swarming Board Combo when you don't control any monsters on your field. Remember that Geartown's Trigger effect is an optional "when" effect, but since Destruction and Summon from Catapult are considered to occur simultaneously, Geartown will not suffer from Miss Timing.

Since this card ignores Summoning conditions, it can be useful for Special Summoning Ancient Gear Golem or Ancient Gear Golem - Ultimate Pound.

Geartown (x3)
SR rarity
Geartown
SR rarity
Geartown

While Geartown is active, both players can Summon "Ancient Gear" monsters for less than 1 Tribute, which means you can Normal Summon a Level 6 monster like Ancient Gear Beast without There's no need for Tribute, but that's not really why we use cards in the deck

When Geartown is destroyed, it allows you to Special Summon an "Ancient Gear" monster from your hand, Deck, or Graveyard. Since Ancient Gear Golem cannot be Special Summoned and Geartown does not ignore their Summoning conditions, our best option is to summon Ancient Gear Reactor Dragon, which is certainly not a bad card.

If you activate Geartown and your opponent reacts to the activation by destroying it, Geartown's effect will not trigger. This card can Miss Timing because its effect is optional (“When...you can…”), but don't worry: there are not many cards or effects that can activate it, and most When the time runs out you won't need to activate it to trigger its effects.

You can also destroy Geartown yourself. You can't use Storm because it will destroy your Spell & Traps first and then your opponent's, which means Geartown's destruction won't be the last thing to happen and its effect will not activated. But you can use Ancient Gear Catapult, which pairs really well with Geartown.

Ancient Gear Fortress (x2)
R rarity
Ancient Gear Fortress
R rarity
Ancient Gear Fortress

Gear Fortress can be searched by Wyvern, and you can then destroy it with any of your backrow removal cards to Special Summon Reactor Dragon from the hand or graveyard. This is the main purpose of Fortress but there is some merit to keeping it on the field, and destroying Geartown should be prioritized over destroying Fortress. Later Fortress provides good protection for Ancient Gear monsters on the turn they are summoned. So you effectively get Reactor Dragon (a Huge Beater) that is also immune to targeting and destruction in one turn.

Ancient Gear Fortress (x2)
R rarity
Ancient Gear Fortress
R rarity
Ancient Gear Fortress

Gear Fortress can be searched by Wyvern, and you can then destroy it with any of your backrow removal cards to Special Summon Reactor Dragon from the hand or graveyard. This is the main purpose of Fortress but there is some merit to keeping it on the field, and destroying Geartown should be prioritized over destroying Fortress. Later Fortress provides good protection for Ancient Gear monsters on the turn they are summoned. So you effectively get Reactor Dragon (a Huge Beater) that is also immune to targeting and destruction in one turn.



Tech

 

Mystical Space Typhoon and Double Cyclone (Tech destroy Backrow)
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon
SR rarity
Double Cyclone
SR rarity
Double Cyclone

Maybe x2-x3 MST is best because we don't mainly use it to destroy enemy Backrows but to destroy our own geartowns. Double Cyclone is not bad but it needs the opponent to use backrow to be able to make play

As mentioned above, we cannot use Storm, it is limited and cannot be special summoned :V

Others Tech
UR rarity
Limited to 3 copies
Floodgate Trap Hole
UR rarity
Limited to 3 copies
Floodgate Trap Hole
UR rarity
Book of Moon
UR rarity
Book of Moon
UR rarity
Limited to 3 copies
Crackdown
UR rarity
Limited to 3 copies
Crackdown
UR rarity
Limited to 1 copy
Monster Reborn
UR rarity
Limited to 1 copy
Monster Reborn
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
SR rarity
Limited to 2 copies
Concentrating Current
SR rarity
Limited to 2 copies
Concentrating Current

Other top techs you will probably need: V



Extra Deck

 

Ultimate Ancient Gear Golem (x1)
UR rarity
Ultimate Ancient Gear Golem
UR rarity
Ultimate Ancient Gear Golem

Ultimate Ancient Gear Golem is a 4400 ATK monster that can deal piercing damage, disable your opponent's backrow when declaring an attack and, if destroyed, even Special Summon Ancient Gear Golem from your Graveyard , ignoring its Summoning conditions.

There are only two problems with this card: it's a Fusion Monster that requires 3 Materials which costs a lot of resources in hand, and there's nothing stopping your opponent from controlling it and simply give up

Ancient Gear Howitzer (x2)
UR rarity
Ancient Gear Howitzer
UR rarity
Ancient Gear Howitzer

Easily special summoned using Hunting Hound and any other Ancient Gear monster, it also deals 500 damage to your opponent once during each of your Main Phases. Immune to other card's effects but at the same time that means you cannot increase its stats by using any other card.

If Howitzer is destroyed, you can Special Summon any Ancient Gear monster including Ancient Gear Golem from your Deck, ignoring its Summoning conditions.

Ancient Gear Megaton Golem (x0-x1)
UR rarity
Ancient Gear Megaton Golem
UR rarity
Ancient Gear Megaton Golem

Nothing too outstanding, but also requires 3 fusion ingredients, in addition to being able to punch multiple times to finish off the opponent.

It may or may not be in the deck :D

Number 70: Malevolent Sin (x1)
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin

Works well against opponents with only 1 monster on the field. Even better if it's an XYZ monster as it will remove all their materials, or if it's a monster say it can't be special summoned in the cardtext.

Brute Enforcer (x1)
SR rarity
Brute Enforcer
SR rarity
Brute Enforcer

Brute Enforcer is a card with great removal potential with good arrow placement as well. Although its Discard Effect can be negated by your opponent by discarding a card similar to the targeted card, you can still reduce your opponent's resources due to this effect. If you discard an Ancient Gear Monster to activate Enforcer's effect, you can still summon it back with the Ancient Gear Fortress Effect.

Number 9: Dyson Sphere (x0-x1)
UR rarity
Number 9: Dyson Sphere
UR rarity
Number 9: Dyson Sphere

Ughhh..... Just 2 monster number 9 :)))



Other cards option

 

Ancient Gear Frame (x1-x2)
R rarity
Ancient Gear Frame
R rarity
Ancient Gear Frame

By discarding a card, Ancient Gear Frame allows you to add an Ancient Gear Golem to your hand as a fusion material.

If Ancient Gear Frame leaves the field due to an opponent's card effect, you can Summon up to three copies of Ancient Gear Golem or Ancient Gear Golem - Ultimate Pound from your hand ignoring their Summoning conditions. But remember that this card must be face-up on the field for its effect to activate, which means you can't just place it face-down.

Ancient Gear Golem - Ultimate Pound (x2-x3)
UR rarity
Ancient Gear Golem - Ultimate Pound
UR rarity
Ancient Gear Golem - Ultimate Pound

Allows multiple attacks when Ultimate Pound destroys an opponent's monster in battle, which will cause a large amount of damage or possibly even OTK. Unfortunately, however, the Ultimate Pound does not have any setback immunity during combat like other Ancient Gear monsters.

Galaxy-Eyes Full Armor Photon Dragon, Galaxy-Eyes Cipher Blade Dragon and Galaxy-Eyes Cipher Dragon (Galaxy-eyes monsters)
UR rarity
Galaxy-Eyes Full Armor Photon Dragon
UR rarity
Galaxy-Eyes Full Armor Photon Dragon
SR rarity
Galaxy-Eyes Cipher Blade Dragon
SR rarity
Galaxy-Eyes Cipher Blade Dragon
UR rarity
Galaxy-Eyes Cipher Dragon
UR rarity
Galaxy-Eyes Cipher Dragon

Potential OTK monsters if your opponent controls 1 or 2 monsters. This is similar to Number 70 as it allows you to attack directly if your opponent only controls 1 monster.

Dark Rebellion Xyz Dragon (x1)
UR rarity
Dark Rebellion Xyz Dragon
UR rarity
Dark Rebellion Xyz Dragon

Monster Xyz ranked 4th nationally so far. Essentially, its effect allows you to deal 2500 damage (its own ATK) if it attacks a monster you have targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack it with your other weaker monsters, especially as you can use Ultimate Pound to deal massive damage.




duel-links
399
5




https://metaduelist.com/
Toparrow_upward