Instructions for playing the Odd-eyes deck

Instructions for playing the Odd-eyes deck

This is a very strong Anime Deck in the current meta, holding its position on the tier for quite a long time, strong regardless of turn 1 or turn 2. Having an additional Extra Monster zone makes the already strong deck even better. health, the future will keep the tier for a long time if Konami does not take action to nerf the skill too imba
However, the price of this deck is so expensive that we cannot play this deck every time we want. Core is scattered in different boxes, staples are all strong and expensive top cards today. 1 Deck Pay to Win for genuine tycoons

Sections covered in this guide:




Skill

 

Xiangke and Xiangsheng (Skill Card) (100%)

UR Rarity
Xiangke and Xiangsheng (Skill Card)
UR Rarity
Xiangke and Xiangsheng (Skill Card)
Xiangke and Xiangsheng (Skill Card)
Xiangke and Xiangsheng (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


At the beginning of the Duel, add Pendulum Zones to your field. The following effect can be used once per Duel. Add 1 "Odd-Eyes" Pendulum Monster with 2500 ATK or lower from your hand to your Extra Deck face-up, and place 1 "Xiangke Magician" and 1 "Xiangsheng Magician" to your Pendulum Zones from your hand/Deck. Then, change the Pendulum Scale of "Xiangsheng Magician" in your Pendulum Zone to 8. This Skill can only be used/applied if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 5 Level 4 and 5 Level 7 monsters and contains no monsters other than "Performapal" or "Odd-Eyes" monsters, or "Magician" Pendulum Monsters.


1 skill too Imba, we can easily search for Odd-eyes Pendulum Dragon's hand and activate this skill. Not only is there an additional Pendulum zone on both sides, but it also immediately activates Xiangke Magician and Xiangsheng Magiacian on both sides of the pendulum zone.
This is too bogus because we all know we can't chain after skills, meaning we can pendulum summon immediately without fear of Cosmic or MST. In addition, Xiangke Magician has a very strong Eff that we can easily bring onto the field via Odd-Eyes MeteorBurst Dragon.
I can't write enough to talk about the strengths of this skill :v. Komoney please nerf this skill



Core

 

Odd-Eyes Pendulum Dragon (x3)

UR Rarity
Odd-Eyes Pendulum Dragon
UR Rarity
Odd-Eyes Pendulum Dragon
Odd-Eyes Pendulum Dragon
DARK 74
Odd-Eyes Pendulum Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn. [ Monster Effect ] If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.


Yuya's Ace card, the soul of the deck.
At the beginning of the turn we use it to search, then activate the skill and bring it back to the field. We can use it as a powerful monster with 2500 ATK and also x2 Damage.
However, Xyz Rank 7 currently has many strong cards, so Ace Cards are mainly used as materials for multi-use Xyz monsters :V

Performapal Skullcrobat Joker (x2)

UR Rarity
Performapal Skullcrobat Joker
UR Rarity
Performapal Skullcrobat Joker
Performapal Skullcrobat Joker
DARK 48
Performapal Skullcrobat Joker
  • ATK:

  • 1800

  • DEF:

  • 100


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


One of the Main searchers of the deck. You can search for any "Odd-eyes", "Performapal", "Pendulum Magician" as soon as you normally summon it.
The search ability is quite wide, isn't it?

Xiangsheng Magician and Xiangke Magician (Xiangke x2 - Xiangsheng x1)

R Rarity
Xiangsheng Magician
R Rarity
Xiangsheng Magician
Xiangsheng Magician
LIGHT 48
Xiangsheng Magician
  • ATK:

  • 500

  • DEF:

  • 1500


[ Pendulum Effect ] Once per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4. [ Monster Effect ] Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn.


SR Rarity
Xiangke Magician
SR Rarity
Xiangke Magician
Xiangke Magician
DARK 73
Xiangke Magician
  • ATK:

  • 2500

  • DEF:

  • 500


[ Pendulum Effect ] Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field). [ Monster Effect ] Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; that face-up monster has its effects negated until the end of this turn.


We can use these two cards to easily Pendulum Summon, in addition, the Pendulum Eff of these two cards is also quite impressive, we can use them to summon Odd-eyes Rebellion Dragon or other powerful XYZ monsters.

Xiangke is more special when it has a decent amount of ATK (2500 ATK) and has Monster Eff Negate 1 Light Monster until the end of the turn. Eff is used to outplay decks with Light-type Bosses such as: Blue-eyes, Melodious, LightSworn,...

Performapal Secondonkey (x2-x3)

SR Rarity
Performapal Secondonkey
SR Rarity
Performapal Secondonkey
Performapal Secondonkey
EARTH 4
Performapal Secondonkey
  • ATK:

  • 1000

  • DEF:

  • 2000


When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.


Because after activating the skill, we already have Xiangke and Xiangshing in the Pendulum zone, so we can easily bring this Donkey onto the field and search for a card easily. Usually we will search for Joker and continue searching for one more card. 1 gentle combo with +2 cards

Nobledragon Magician (x1)

SR Rarity
Nobledragon Magician
SR Rarity
Nobledragon Magician
Nobledragon Magician
FIRE 35
Nobledragon Magician
  • ATK:

  • 700

  • DEF:

  • 1400


[ Pendulum Effect ] Unless you have a "Magician" card in your other Pendulum Zone, destroy this card. [ Monster Effect ] Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon Synchro Monster. If this card is used as Synchro Material, unless all other Synchro Materials are "Odd-Eyes" monsters, place this card on the bottom of the Deck. If this card is in your hand or GY: You can target 1 Level 7 or higher "Odd-Eyes" monster you control; reduce its Level by 3, and if you do, Special Summon this card.


Grants you the ability to summon a powerful Lv 7 synchro monster using Odd-eyes Pendulum Dragon on your field.

Yeah, just listening makes me think of Meteor Burst Dragon day, right?? If you use more combos later, it will be clear later xD

Performapal Odd-Eyes Minitaurus (x1)

N Rarity
Performapal Odd-Eyes Minitaurus
N Rarity
Performapal Odd-Eyes Minitaurus
Performapal Odd-Eyes Minitaurus
DARK 46
Performapal Odd-Eyes Minitaurus
  • ATK:

  • 1200

  • DEF:

  • 1600


[ Pendulum Effect ] If your "Performapal" or "Odd-Eyes" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. [ Monster Effect ] During damage calculation, if your Pendulum Monster attacks an opponent's monster: You can make that opponent's monster lose 100 ATK for each "Performapal" and "Odd-Eyes" card you control, during damage calculation only.


With Scale 6 we can combine with Arc to summon level 7 Odd-eyes Monsters. The ability to punch and cause DMG to penetrate, we can combine with Book of Moon to handle and fight decks with high ATK.

This card's monster eff greatly reduces the opponent's ATK while Odd-eyes Pendulum Dragon deals x2 DMG, so punching monsters with a small amount of ATK equal to Odd-eyes will be what helps bring us victory. .

Dragonpulse Magician (x1)

UR Rarity
Dragonpulse Magician
UR Rarity
Dragonpulse Magician
Dragonpulse Magician
EARTH 41
Dragonpulse Magician
  • ATK:

  • 1800

  • DEF:

  • 900


[ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it. [ Monster Effect ] ''This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".''


Usually used to activate Ebon Illusion Magician's Eff. Can be used to attack or Xyz rank 4

Spiral Flame Strike (x3)

UR Rarity
Spiral Flame Strike
UR Rarity
Spiral Flame Strike
Spiral Flame Strike
Spell Normal
Spiral Flame Strike

    Activate 1 of these effects; ● If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it. ● Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.


    Although there are 2 abilities, they are usually only used to search and create combos.
    Its ability to destroy 1 is also very good, but you should only use it when you have a huge advantage in the match



    Staple

    Because the Staple section is full of top hot cards that everyone knows about EFF, I will divide it into traps and spells quickly :)). You can choose and pick a deck to suit your preferences or wallet

    Crackdown, Compulsory Evacuation Device and Warning Point (Trap)

    UR Rarity
    Crackdown
    UR Rarity
    Crackdown
    Crackdown
    Trap Continuous
    Crackdown

      Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




      Tag(s):

      UR Rarity
      Compulsory Evacuation Device
      UR Rarity
      Compulsory Evacuation Device
      Compulsory Evacuation Device
      Trap Normal
      Compulsory Evacuation Device

        Target 1 monster on the field; return that target to the hand.


        UR Rarity
        Warning Point
        UR Rarity
        Warning Point
        Warning Point
        Trap Normal
        Warning Point

          When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


            

          Spell

          SR Rarity
          Enemy Controller
          SR Rarity
          Enemy Controller
          Enemy Controller
          Spell Quick
          Enemy Controller

            Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


            UR Rarity
            Book of Moon
            UR Rarity
            Book of Moon
            Book of Moon
            Spell Quick
            Book of Moon

              Target 1 face-up monster on the field; change that target to face-down Defense Position.


              UR Rarity
              Dimensional Fissure
              UR Rarity
              Dimensional Fissure
              Dimensional Fissure
              Spell Continuous
              Dimensional Fissure

                Any monster sent to the Graveyard is banished instead.


                UR Rarity
                Necrovalley
                UR Rarity
                Necrovalley
                Necrovalley
                Spell Field
                Necrovalley

                  All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                  UR Rarity
                  Mystical Space Typhoon
                  UR Rarity
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                      



                    Extra Deck

                     

                    Trishula Zero Dragon of the Ice Barrier (x1)

                    UR Rarity
                    Trishula, Zero Dragon of the Ice Barrier
                    UR Rarity
                    Trishula, Zero Dragon of the Ice Barrier
                    Trishula, Zero Dragon of the Ice Barrier
                    WATER 11
                    Trishula, Zero Dragon of the Ice Barrier
                    • ATK:

                    • 2700

                    • DEF:

                    • 2000


                    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                    Banish up to 3 Cards the opponent controls (remember that this ability does not count as a target) will help you clear the opponent's field and finish them off. Many annoying Untarget bosses like Lunalight's... will just cry when they see me call this card

                    Odd-Eyes Meteorburst Dragon (x1)

                    UR Rarity
                    Odd-Eyes Meteorburst Dragon
                    UR Rarity
                    Odd-Eyes Meteorburst Dragon
                    Odd-Eyes Meteorburst Dragon
                    FIRE 7
                    Odd-Eyes Meteorburst Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.


                    Its effect helps us ensure that when we attack, the opponent's monsters will not be able to activate anything, including handtraps like: Kiteroid or Sphere Kuriboh

                    But maybe the opponent will have monsters with higher ATK than us, so we can use the second ability of this card to XYZ to Ebon or Dark Armed and then we will remove those obstacles.

                    Dark Rebellion Xyz Dragon and Number 70: Malevolent Sin (x1)

                    UR Rarity
                    Dark Rebellion Xyz Dragon
                    UR Rarity
                    Dark Rebellion Xyz Dragon
                    Dark Rebellion Xyz Dragon
                    DARK
                    Dark Rebellion Xyz Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                    SR Rarity
                    Number 70: Malevolent Sin
                    SR Rarity
                    Number 70: Malevolent Sin
                    Number 70: Malevolent Sin
                    DARK
                    Number 70: Malevolent Sin
                    • ATK:

                    • 2400

                    • DEF:

                    • 1200


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                    2 cards of rank 4


                    Abyss Dweller and Evilswarm Nightmare (x1)

                    UR Rarity
                    Abyss Dweller
                    UR Rarity
                    Abyss Dweller
                    Abyss Dweller
                    WATER
                    Abyss Dweller
                    • ATK:

                    • 1700

                    • DEF:

                    • 1400


                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                    SR Rarity
                    Evilswarm Nightmare
                    SR Rarity
                    Evilswarm Nightmare
                    Evilswarm Nightmare
                    DARK
                    Evilswarm Nightmare
                    • ATK:

                    • 950

                    • DEF:

                    • 1950


                    2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                    And here are the 2 rank 4 XYZ cards we use when taking turn 1. Dweller helps us prevent effs from the grave while Nightmare is no different from a Book of Moon, defending, waiting for the opponent to end the turn and sending them back to the fighting hall.

                    Ebon Illusion Magician (x1)

                    SR Rarity
                    Ebon Illusion Magician
                    SR Rarity
                    Ebon Illusion Magician
                    Ebon Illusion Magician
                    DARK
                    Ebon Illusion Magician
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.


                    With the way the cards are in the deck, it's not difficult to summon this guy. From there we summon Dragon Pulse Magician, let DragonPulse attack and then banish 1 card on the field

                    Voloferniges the Darkest Dragon Doomrider (x1)

                    SR Rarity
                    Voloferniges, the Darkest Dragon Doomrider
                    SR Rarity
                    Voloferniges, the Darkest Dragon Doomrider
                    Voloferniges, the Darkest Dragon Doomrider
                    DARK
                    Voloferniges, the Darkest Dragon Doomrider
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.


                    Yahh, when we combo the full board turn 1, this will be an indispensable card. The ability to destroy a face-up card includes spells/traps but unfortunately it cannot be activated during the Damage Step


                    When destroying a monster, we can buff the ATK of another monster of ours, this will create many unexpected ways to play and combos.




                    Companion unit:

                    - Yu-Gi-Oh! Guidance Vietnam





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