Instructions for Playing SalamanGREAT

Instructions for Playing SalamanGREAT

Hello everyone, I am back with a guide article about a line of cards that has been around for a long time, but its combined power is completely strong enough for you to gradually solve. The card line I want to introduce is Samlamangreat - a very famous card deck in the Yu-Gi-Oh! VRAINS.
Is the deck's gameplay easy to play? Yes, after reading this article you will understand more.
Is the deck strong enough? Yes, it's very strong
The deck doesn't rely heavily on its Normal summons, and the expansion cards work very well to provide additional summons, while also being qualifying materials for Link Salamangreat monsters.

Sections covered in this guide:




Skill

 

Rise from the Valley of Flames (Skill Card) (69%)
Card rarity
Rise from the Valley of Flames (Skill Card)
Card rarity
Rise from the Valley of Flames (Skill Card)

*The reason you sometimes see people playing x1 heatleo is because this skill will create another heatleo*




Do you know why some people bring both the tie that bind or destiny draw, because this deck doesn't take ski ll because they realize this deck is strong without the skill (or this skill is useless), but this skill gives you 1 free field. but you won't peel it off to prevent bricking, that's all :D

The Tie that Binds (21%)
Card rarity
The Tie that Binds
Card rarity
The Tie that Binds

Well, gain 400 ATK for punching

Destiny Draw (Skill Card) (10%)
UR rarity
Destiny Draw (Skill Card)
UR rarity
Destiny Draw (Skill Card)

welcome to brick club



When I updated the article on October 18, 2022, no one used this skill lmao



Core

 

Salamangreat Gazelle (x1 (x69 if possible))
UR rarity
Limited to 1 copy
Salamangreat Gazelle
UR rarity
Limited to 1 copy
Salamangreat Gazelle

the soul of the deck, has the ability to jump on its own, Level 3 FIRE Cyberse body is as beautiful as coming out of a painting, has the ability to mill cards to continue combos or search cards (picked up by sunlight wolf), has the ability to comeback after eating negate.


10/10

Salamangreat Foxy (x2-3)
SR rarity
Salamangreat Foxy
SR rarity
Salamangreat Foxy

Pot Of Duality is specific to salamangreat, but because the game has 20 cards, this one searches very well, has a Level 3 FIRE Cyberse body, but with the search effect, it cannot use the jump effect.


This effect discards 1 Sala card to jump up, usually discards Spinny, but only used when there is a face-up spell/trap on the field and when jumping up you can choose to shoot the spell/trap opp or not. Don't auto yes to fire your spells/traps.

Salamangreat Jack Jaguar (x1-3)
SR rarity
Salamangreat Jack Jaguar
SR rarity
Salamangreat Jack Jaguar

This one jumps while recovering, but it jumps into the Salamangreat monster box the link points to :)


Holding this in your hand is easy to have a heart attack because you will ask life why you don't hold a gazell or foxy, this one is often thrown into the grave by foxy or gazell and plays x1 so holding it in your hand is okay.

but this one can pick up sunlight wolf or balelynx so they tensei link shoukan

Salamangreat Falco (x1-2)
R rarity
Salamangreat Falco
R rarity
Salamangreat Falco

extremely strong recovery, just touching the grave will pick up 1 Salamangreat spell/trap card from the grave face down on the field, and there is no text like "when leaving the field, that card is banned" so this card is often picked up and thrown down. Continuously collect field, trap or circle.


This monster pushes the Salamangreat monster from the field to the hand to jump from the grave and so it combos with meer very well. Unfortunately, it is Level 4 so it is boycotted (because Xyz we rank 3) and boycotted even more when they have it. Once the sunlight wolf picks it up, there's usually no need to pick it up again and its jumping effect is also difficult :)

Salamangreat Fowl (x0-2)
R rarity
Salamangreat Fowl
R rarity
Salamangreat Fowl

This one is mainly brought along to jump onto the field when there is another sala except its own normal or special summon, it has effect 2 but no one uses it :D

Salamangreat Meer (x0-2)
R rarity
Salamangreat Meer
R rarity
Salamangreat Meer

is a card that has the ability to jump on its own by disposing another card and putting it in the hand by any means, except for drawing to a normal draw (drawing a card in the draw phase), it will slowly jump up, so Falco pushes this card from the field and jumps. Falco also activates the effect from his hand and jumps onto the field and can combo with Falco


Even Sunlight Wolf, in general, when you put it in your hand, it jumps on its own, that's all :D

Salamangreat Circle (x3)
SR rarity
Limited to 3 copies
Salamangreat Circle
SR rarity
Limited to 3 copies
Salamangreat Circle

As a long-time salamangreat player, I confirm that this card does not have effect 2


This is the main searcher of the deck and is picked up by sunlight wolf or falco, and continues searching, the effect of these 2 cards is immune to monster effects but the duel links are all spells/traps, the master duel takes body to OTK monsters so this effect is useless.

Salamangreat Sanctuary (x1)
UR rarity
Salamangreat Sanctuary
UR rarity
Salamangreat Sanctuary

This is a field that you will have a heart attack when you hold it in your hand but you can still play it. This card is searchable thanks to balelynx, but balelynx is easy to get. Anyway, this card allows you to tensei link shoukan once per turn.



Oh this card has effect 2 :v

Salamangreat Roar (x1)
UR rarity
Limited to 1 copy
Salamangreat Roar
UR rarity
Limited to 1 copy
Salamangreat Roar

As a loyal slave of counter trap I play x3 of this card, but the game only has 1 copy so it's easier to play, omni-negate and destroy and is also a counter trap so it's very strong but you must have a salamangreat link monster to use it.


This card is not only picked up by other cards but also picked up by itself on the field after you tensei link shoukan, but is banned when leaving the field :D



Extra Deck

 

Salamangreat Balelynx (x2-3)
UR rarity
Salamangreat Balelynx
UR rarity
Salamangreat Balelynx

Search field, send salamangreat from the field to the grave to jump up (when making a cost to link this one), protect one or MORE salamanGREAT cards, which acts as the body Link Salamangreat to trigger traps, only need level 4 or low Cyberse monsters to advance. Better yet, you can use lady debug to link


10/10

Salamangreat Sunlight Wolf (x2-3)
UR rarity
Salamangreat Sunlight Wolf
UR rarity
Salamangreat Sunlight Wolf

I've only seen sunlight wolves since I read the article, so I know how important this one is. If anyone touches the box that this arrow points to (including opp monsters), this one will pick up 1 FIRE (pick up fire kaiju for me). it fights), if this one gets tensei link shoukan then can pick up 1 salamangreat spell/trap to search or counter trap, 1 pick up 2 cards, if the counter trap picks up itself then this 1 pick up 3 cards


But its biggest weakness is that its body is too small, waiting for Rage to come into the game and bombard it, but now the battle phase is a bit weak

Salamangreat Heatleo (x1-2)
UR rarity
Salamangreat Heatleo
UR rarity
Salamangreat Heatleo

This card will be replaced by another card later, don't worry about it :v


But now that I'm using it, I'll tell you a little about it

This card has the ability to shuffle spells/traps and change ATK with the ATK of a card in the grave, so this card will be an effective card in battle, but will later be replaced by other cards, Ningirsu, Number 70 or Number 39 and C39 always gives battle, anyway you can play x2 to tensei link shoukan otherwise just x0 because x1 is ok but because it's not at full power (you can still play x1 because I like to play x2 and x0)



Staple

 

Cynet Mining and Lady Debug (x2-3)
UR rarity
Cynet Mining
UR rarity
Cynet Mining
SR rarity
Lady Debug
SR rarity
Lady Debug

Both are searchers, but lady debug loses a normal summon and cynet mining loses 1 card to search


It's up to you how much you want to play x, I x3 both lady debug and cynet mining so it doesn't brick :D

Enemy Controller (x0-2)
SR rarity
Limited to 1 copy
Enemy Controller
SR rarity
Limited to 1 copy
Enemy Controller

Has the ability to counter OTK thanks to 2 effects. The second effect of this card helps you OTK the enemy when they have no backrow or handtrap.

Treacherous Trap Hole (x0-2)
SR rarity
Limited to 1 copy
Treacherous Trap Hole
SR rarity
Limited to 1 copy
Treacherous Trap Hole

WARNING: DO NOT PLAY because even though this card is strong, you will have counter trap salamangreat in your grave to pick up, so you will often have traps in your grave.

D.D. Crow (x0-3)
UR rarity
D.D. Crow
UR rarity
D.D. Crow

fuck galaxy-eyes


This one banishes 1 card from the grave and is a quick effect so it can be used on the enemy's turn, mainly banishes a few cards like Galaxy-Eyes Photon Dragon, Roxrose Dragon,...

Compulsory Evacuation Device (x0-3)
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Limited to 3 copies
Compulsory Evacuation Device

In the current era, pushing to the lower hand is better than going to the grave, because if they go to the grave, they will trigger an effect or jump onto the field, so the card pushed to this hand is extremely OP.



and not once per turn :D

Crackdown (x0-3)
UR rarity
Limited to 3 copies
Crackdown
UR rarity
Limited to 3 copies
Crackdown

is a super vjp staple when it steals opp's body (doesn't give xyz link or material) and that monster can't even attack or trigger effects, you can use opp's body as material for you, or keep it to tease opp :)

Warning Point (x0-3)
UR rarity
Warning Point
UR rarity
Warning Point

can be considered F2P because buying salamangreat has this card, it makes the summoned monster unable to attack, negate effect cannot be used as xyz material, synchro, fusion or link



yes still gives tribute summon, blue-eyes best deck

the remaining staple leaves
UR rarity
Book of Moon
UR rarity
Book of Moon
UR rarity
Raigeki Break
UR rarity
Raigeki Break
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon
SR rarity
Karma Cut
SR rarity
Karma Cut

Yes, national staple or kuriboh if playing Destiny Draw, whatever depends on how you play 20 cards or 30 cards but mix 1 pile of staples

Flame Administrator (x0-1)
SR rarity
Flame Administrator
SR rarity
Flame Administrator

You see, this one doesn't have anything other than increased ATK, you guessed right, but this one is FIRE Cyberse so it will mix very well (2300 + 800 = 3100 ATK).

Ningirsu the World Chalice Warrior (x0-1)
UR rarity
Ningirsu the World Chalice Warrior
UR rarity
Ningirsu the World Chalice Warrior

It can also be considered F2P because of this one, mainly to get the effect of sending opp monsters.

Security Dragon (x0-1)
SR rarity
Security Dragon
SR rarity
Security Dragon

If you think this one has nothing but return, then you're right, but this one also has a very special thing, which is that no matter how you order it, it will co-link with sunlight wolf (yep, that's a spiritual thing), and that's why it's like this. Whatever it is, it jumps into the box that sunlight wolf points to to trigger the effect

Number 70: Malevolent Sin (x0-3)
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin

I mainly use the banish effect to OTK and national staples, so I don't want to say much, but because the effect is soft once per turn, if you have 3 spiders, you will be able to ban it 3 times.

Dark Rebellion Xyz Dragon, Abyss Dweller and Steelswarm Roach (national staple )
UR rarity
Dark Rebellion Xyz Dragon
UR rarity
Dark Rebellion Xyz Dragon
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller
SR rarity
Steelswarm Roach
SR rarity
Steelswarm Roach

flops better than spiders but still very strong, depending on what rank you're playing against


If you encounter many graves, the abyss dweller
If you meet guys level 5 or higher, you will roach

And Dak Rebellion will always be the best in the hearts of fans




duel-links
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