
Instructions for Playing SalamanGREAT
Sections covered in this guide:
Skill
Core
the soul of the deck, has the ability to jump on its own, Level 3 FIRE Cyberse body is as beautiful as coming out of a painting, has the ability to mill cards to continue combos or search cards (picked up by sunlight wolf), has the ability to comeback after eating negate.
Pot Of Duality is specific to salamangreat, but because the game has 20 cards, this one searches very well, has a Level 3 FIRE Cyberse body, but with the search effect, it cannot use the jump effect.
This one jumps while recovering, but it jumps into the Salamangreat monster box the link points to :)
extremely strong recovery, just touching the grave will pick up 1 Salamangreat spell/trap card from the grave face down on the field, and there is no text like "when leaving the field, that card is banned" so this card is often picked up and thrown down. Continuously collect field, trap or circle.
is a card that has the ability to jump on its own by disposing another card and putting it in the hand by any means, except for drawing to a normal draw (drawing a card in the draw phase), it will slowly jump up, so Falco pushes this card from the field and jumps. Falco also activates the effect from his hand and jumps onto the field and can combo with Falco
As a long-time salamangreat player, I confirm that this card does not have effect 2
This is a field that you will have a heart attack when you hold it in your hand but you can still play it. This card is searchable thanks to balelynx, but balelynx is easy to get. Anyway, this card allows you to tensei link shoukan once per turn.
As a loyal slave of counter trap I play x3 of this card, but the game only has 1 copy so it's easier to play, omni-negate and destroy and is also a counter trap so it's very strong but you must have a salamangreat link monster to use it.
Extra Deck
Search field, send salamangreat from the field to the grave to jump up (when making a cost to link this one), protect one or MORE salamanGREAT cards, which acts as the body Link Salamangreat to trigger traps, only need level 4 or low Cyberse monsters to advance. Better yet, you can use lady debug to link
I've only seen sunlight wolves since I read the article, so I know how important this one is. If anyone touches the box that this arrow points to (including opp monsters), this one will pick up 1 FIRE (pick up fire kaiju for me). it fights), if this one gets tensei link shoukan then can pick up 1 salamangreat spell/trap to search or counter trap, 1 pick up 2 cards, if the counter trap picks up itself then this 1 pick up 3 cards
This card will be replaced by another card later, don't worry about it :v
Staple
If you think this one has nothing but return, then you're right, but this one also has a very special thing, which is that no matter how you order it, it will co-link with sunlight wolf (yep, that's a spiritual thing), and that's why it's like this. Whatever it is, it jumps into the box that sunlight wolf points to to trigger the effect
flops better than spiders but still very strong, depending on what rank you're playing against














































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