
Instructions for playing Mayosenju
Sections covered in this guide:
overview
Skills
Sylvio's Showstopping Performance (50% used)
A Skill that supports Mayosenju's Pendulum very well and can also be said to be Sylvio's own version of Destiny Draw . It is worth using this Skill because it simply does not increase brickhand like other Skills but also helps you get the Yosenju card you need for the next turn. What's even better is that if you have the Battlin' Boxer Veil you can adjust your Life Points and use it multiple times.
Core Cards
- For Hitot . Its Pendulum effect allows you to pair it with any other Pendulum Yosenju effect to ensure that you can special summon Hitot and/or Daibak .
- Its monster effect grants 1 non-target removal and grants 500 additional ATK to Yosenju monsters.
- For Daibak . Its Pendulum effect helps when you can't play Pendulum and have to attack with a low-level monster. If you activate it as a Pendulum monster, you'll want to make sure not to activate Shinchu L , as neither of them have a scale-increasing effect, preventing you from being able to summon the Mayosenju's Pedulum.
- Daibak is best used as a summon monster (meaning it should be summoned instead of using its Pendulum effect) Instead, rely on your trap cards or Oyam until when you can summon Pendulum this card. Its monster effect allows you to return 2 cards on the field to the hand. This will help your OTK turn a lot more and if combined with Sword Sting before summoning it, it can be an extremely great combo for your next turn.
Since Yosenju 's characteristic is to always return to the hand at the end of the turn, you can use this environmental magic card to give you additional protection. Can summon any level 4 or lower Yosenju card if a WIND monster returns to the hand. You can use it to carry Shinchus for defense and if they are destroyed, they will ultimately return to the Extra Deck and not the grave. So you won't worry much about not being able to recycle your beasts.
Extra Deck
- As for Malevolent Sin , it works well against opponents who rely on a single strong main monster. Even if it's a temporary banishment, it can help secure some of your plays.
- As for Roach , it works quite well against decks that specifically summon a lot. You might consider summoning this on turn 1 if you know what your opponent might be playing.
- As for Heraldry Patriarch , it is best used against decks that use monsters that are considered the same name as monsters with different names. Decks like Harpies or Cyber Dragons will be very weak opponents to this card, but there aren't many other decks that this card can do better against so it wouldn't be too recommended to use this card.
Techs
- Losing LP and then gaining Veil 's LP again gives you absolute defense and great LP control so you can activate your Skill countless times.
- Combined with the multiple protection of Kiteroid whether in hand or grave, this will always be the card you want to use in the most urgent of situations.
Combos
- Let's say you have Sword Sting ready on the field on your turn. When it's your opponent's turn, activate Sword Sting to prevent your opponent from performing their combo (usually timing is important for this card). After that, the opponent will only have to set backrows - this is their only option because usually the cards that Sword Sting returns are usually always the opponent's monsters. The only thing left is to wait for your turn, summon the Mayosenju and return the backrows to their hands and OTK.
- You will summon Mayosenju to bring their monsters and backrows to your hand first (depending on the options available on the field) and perform your high-damage attack. Remember to set Sword Sting before attacking. Then when it's your opponent's turn (if they survive), you'll wait after they perform their summon combo and activate Sword Sting to return them to the hand again. Because of this discomfort, the only thing the other person can do is surrender to you.















































