Instructions for playing Mayosenju

Instructions for playing Mayosenju

Hi everybody! It's me again, back to you as promised with the Pendulum version of Yosenju - Mayosenju. This is a card line whose goal is to Pendulum Summon high-level Yosenju monsters in one turn (A more upgraded version). There will be people who say that using this version of Mayosenju will not be as effective as playing the old version of Yosenju (No Pendulum) but relying on Daibak and Hito t to continuously dismantle the opponent's field is also worth considering as a tool. Cards worth using to climb Rank. Therefore, this article was created to help you better understand how to play and use Mayosenju.




overview

Mayosenju differs from Yosenju in that they focus more on Pendulum summoning. They are high-level key monsters with effects that can return many other cards on the field when they are summoned. They return to your hand every End Phase, allowing you to reuse their effects each time you summon them.

Overall, this is a complete upgrade compared to the old version but will be more brickhand, will be a quite economical version and very suitable for newbies as most of the Core cards are in the latest boxes. and very easy to find (The important thing is your luck). The good news is that you can completely use this deck without needing too much tech for it.



Skills

In order, I will talk about the Skills of these Mayosenju first. Using Destiny Draw will no longer be useful, so you will need to switch to using Sylvio's special skills, which will be more useful and helpful for this deck.

Sylvio's Showstopping Performance (50% used)


A Skill that supports Mayosenju's Pendulum very well and can also be said to be Sylvio's own version of Destiny Draw . It is worth using this Skill because it simply does not increase brickhand like other Skills but also helps you get the Yosenju card you need for the next turn. What's even better is that if you have the Battlin' Boxer Veil you can adjust your Life Points and use it multiple times.

Neo New Sylvio (Skill Card) (50% used)
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Neo New Sylvio (Skill Card)
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Neo New Sylvio (Skill Card)

The ability to provide Yosenju Oroshi Channeling - a card that is currently not in the game, is also a great Skill. To activate the Skill, you can use a few handtraps to adjust your Life Points then bring Yosenju Oroshi Channeling to your hand.

Yosenju Oroshi Channeling gives you a faster Pendulum summon and also provides consistent protection for Mayosenju. Or if you don't need it, use its 1st effect to search for cards, but according to the advice of many players, just using the 2nd effect is more than enough.

Blowing Up Yosen (Skill Card) (45% used)
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Blowing Up Yosen (Skill Card)
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Blowing Up Yosen (Skill Card)

Because most of the monsters you use in your deck have the word "Yosenju" (Including Mayosenju monsters), therefore, the advantage of this Skill will give you an additional Pendulum area. Skills give you the ability to draw cards with Yosen Training Grounds or increase the attack ability of your Yosenju. Regardless, this is a great support that the game has released.



Core Cards

   

Mayosenju Hitot and Mayosenju Daibak (2-3x)
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Mayosenju Hitot
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Mayosenju Hitot
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Mayosenju Daibak
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Mayosenju Daibak

The two pairs of identical cards carry the name " Mayosenju " and both have their own unique abilities and no matter how they are used, those effects are worth using.
  1. For Hitot . Its Pendulum effect allows you to pair it with any other Pendulum Yosenju effect to ensure that you can special summon Hitot and/or Daibak .
    • Its monster effect grants 1 non-target removal and grants 500 additional ATK to Yosenju monsters.
  2. For Daibak . Its Pendulum effect helps when you can't play Pendulum and have to attack with a low-level monster. If you activate it as a Pendulum monster, you'll want to make sure not to activate Shinchu L , as neither of them have a scale-increasing effect, preventing you from being able to summon the Mayosenju's Pedulum.
    • Daibak is best used as a summon monster (meaning it should be summoned instead of using its Pendulum effect) Instead, rely on your trap cards or Oyam until when you can summon Pendulum this card. Its monster effect allows you to return 2 cards on the field to the hand. This will help your OTK turn a lot more and if combined with Sword Sting before summoning it, it can be an extremely great combo for your next turn.

Yosenju Shinchu R and Yosenju Shinchu L (2-3x)
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Yosenju Shinchu R
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Yosenju Shinchu R
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Yosenju Shinchu L
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Yosenju Shinchu L

Both have pretty similar monster effects, but they are mainly used to help summon Pendulum. Shinchu R can be used more freely because of its scaling effect, but you'll have to be careful with Shinchu L as it can't combo much with Daibak .

Having multiple copies of these two cards in your deck can help create consistency, ensuring that you can activate Oroshi Channeling 's second effect from the Skill.

If you can only special summon 2 monsters, you may consider normal summoning Shinchu L before performing the Pendulum summon. This makes them untargetable to prevent most disruptions.

Yosenju Kama 1, Yosenju Kama 3 and Yosenju Kama 2 (1-2x)
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Yosenju Kama 1
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Yosenju Kama 1
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Yosenju Kama 3
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Yosenju Kama 3
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Yosenju Kama 2
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Yosenju Kama 2

The normal Yosenju Karma monster can still be used very well in this deck. Although with the ability to summon Normal constantly filling your field with Karma, it will be tempting to pile a lot of these normal Yosenju cards into the deck but that will greatly reduce the deck's consistency. many (It will be very brick). You will want to get rid of some Karma brothers, usually you can only use Karma 3 because it gives you the Yosenju card you need for your match.

Yosenju Izna (2-3x)
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Yosenju Izna
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Yosenju Izna

Izna can be paired with Karma 3 in this deck to give you the ability to draw and search cards rather than using other normal Yosenju.

Yosenju Oyam (1-2x)
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Yosenju Oyam
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Yosenju Oyam

This card can be a very good wall to protect your LP. Its ATK and DEF will always be the same as the attacking monster's original ATK. It will be weaker against monsters with higher ATK than their original ATK, but Oyam is essentially a search card when it is destroyed, so it is still a good result in most cases. cases.

Specially summon it in defense position if you want to block multiple attacks. Can be a good choice to special summon in ATK if your opponent only has 1 monster, even if they have ATK increasing effects. This allows you to get the search effect faster (Skill activation) so you can take some turns faster instead of stalling.

Yosenjus' Sword Sting (2-3x)
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Yosenjus' Sword Sting
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Yosenjus' Sword Sting

The greatness of Sword Sting in the Yonsenju versions cannot be disputed. This is a very strong trap card because you can eliminate all of your opponent's efforts after they invested a lot to bring out their main monster. Most Yosenju monsters return to your hand and this trap card has no effect on sending them to the grave, so you have a pretty good chance of using it often. It can stop your opponent's combo plays or simply return their backrow so you can safely attack the next turn.

Yosenjus' Secret Move (2-3x)
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Yosenjus' Secret Move
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Yosenjus' Secret Move

This card can be used even if you have no Yonseju monsters in your monster zone. You can also use Yosenju as a Pendulum effect instead. And since this card is an archetype counter-trap card that works against almost anything, you can use it to stop a combo or to protect your monsters.

Divine Wind of Mist Valley (1-2x)
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Divine Wind of Mist Valley
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Divine Wind of Mist Valley

Since Yosenju 's characteristic is to always return to the hand at the end of the turn, you can use this environmental magic card to give you additional protection. Can summon any level 4 or lower Yosenju card if a WIND monster returns to the hand. You can use it to carry Shinchus for defense and if they are destroyed, they will ultimately return to the Extra Deck and not the grave. So you won't worry much about not being able to recycle your beasts.



Extra Deck

    

Brotherhood of the Fire Fist - Tiger King (1x)
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Brotherhood of the Fire Fist - Tiger King
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Brotherhood of the Fire Fist - Tiger King

Low-level Yosenju monsters unrelated to Pendulum are all Beast Warriors-type, so this card will not ultimately neutralize your monsters, with the exception of high-level monsters. Can be situationally useful, but it also has higher attack power than the materials used to XYZ this card.

Abyss Dweller (1x)
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Abyss Dweller
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Abyss Dweller

Against some decks that rely on using their graveyard, you can summon this card to prevent their powerful follow-ups (e.g. Blue-Eyes ). Sometimes it may be worth summoning this card even though you will lose the Yosenju monsters.

Number 39: Utopia and Number C39: Utopia Ray (1x)
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Number 39: Utopia
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Number 39: Utopia
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Number C39: Utopia Ray
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Number C39: Utopia Ray

The uses of this Utopia Combo are unquestionable because of their general applicability to most decks. While Utopia can give you solid protection for 2 attacks and you can use it to summon Utopia Ray - an upgraded version of Utopia . Utopia Ray gives you the ability to turn the tide by separating materials from it that reduce enemy monster ATK, increasing your own ATK. To ensure your upstream turn with Utopia Ray , you should use it with Sword Sting to bring the opponent's backrow to your hand safely.

Number 70: Malevolent Sin, Number 18: Heraldry Patriarch and Steelswarm Roach (General techs for Extra Deck)
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Number 70: Malevolent Sin
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Number 70: Malevolent Sin
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Number 18: Heraldry Patriarch
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Number 18: Heraldry Patriarch
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Steelswarm Roach
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Steelswarm Roach

These are cards that, in my opinion, would work very well for almost any deck. Each leaf will have its own ability. Let's take a look at their uses:

  • As for Malevolent Sin , it works well against opponents who rely on a single strong main monster. Even if it's a temporary banishment, it can help secure some of your plays.
  • As for Roach , it works quite well against decks that specifically summon a lot. You might consider summoning this on turn 1 if you know what your opponent might be playing.
  • As for Heraldry Patriarch , it is best used against decks that use monsters that are considered the same name as monsters with different names. Decks like Harpies or Cyber ​​Dragons will be very weak opponents to this card, but there aren't many other decks that this card can do better against so it wouldn't be too recommended to use this card.

Number 91: Thunder Spark Dragon (1x)
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Number 91: Thunder Spark Dragon
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Number 91: Thunder Spark Dragon

Useful when your opponent has an untargetable monster. Stall until you can get 3 lower level monsters so you can use its first effect.

Diamond Dire Wolf (1-2x)
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Diamond Dire Wolf
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Diamond Dire Wolf

This card will be more useful to the deck due to its ability allowing you to use excess Yosenju to destroy an opponent's card and don't worry if you accidentally destroy Yonsenju Pendulum because after all they will return. return to the field thanks to Pendulum.



Techs

   

Battlin' Boxer Veil and Kiteroid (Handtrap controls LP)
R rarity
Limited to 3 copies
Battlin' Boxer Veil
R rarity
Limited to 3 copies
Battlin' Boxer Veil
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Limited to 2 copies
Kiteroid
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Limited to 2 copies
Kiteroid

The duo of protection and defense is extremely annoying in the current meta.
  • Losing LP and then gaining Veil 's LP again gives you absolute defense and great LP control so you can activate your Skill countless times.
  • Combined with the multiple protection of Kiteroid whether in hand or grave, this will always be the card you want to use in the most urgent of situations.

Volcanic Queen and Lava Golem (1-2x)
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Volcanic Queen
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Volcanic Queen
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Lava Golem
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Lava Golem

Combo locks the main field of this deck. If you feel that the Yosenju's effects are not enough, try considering using these two cards in your deck to push away annoying monsters on your opponent's field. Then use Daibak to return them to your hand because after all when they return to hand, they will be considered your monsters. Not to mention, after you summon Lava Golem or Volcanic Queen , they do not allow you to continue to Normal summon and set monster cards but it will be a different case with special summons. Based on the Pendulum summon, continuing to summon your Yosenju monsters is a breeze. As such, they would be perfect to use these cards for a Mayosenju deck

Photon Cerberus (1x)
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Photon Cerberus
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Photon Cerberus

You will ask questions. Why use a non-archetypal Photon card in this deck? The answer is very simple. Daibak ! Photon Ceberus combines very well with Daiba k in a combo that destroys your opponent's backrows. Therefore, it would be good to carry it with you, in case of situations you cannot foresee. You can remove this card easily by adjusting LP and using Skill Destiny Draw .



Combos

    

Yosenju Shinchu R, Yosenju Shinchu L and Mayosenju Daibak (Combo #1)
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Yosenju Shinchu R
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Yosenju Shinchu R
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Yosenju Shinchu L
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Yosenju Shinchu L
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Mayosenju Daibak
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Mayosenju Daibak

This is the main Pendulum combo you'll want to use for this deck. Prepare your Pendulum area with Shinchu L and R . Summon Daibak (If you have 2 Daibak cards in your hand, summon them both because Daibak's effect will be activated every time it is summoned so you can use it countless times). Use Daibak to return your opponent's backrows to your hand and if you have a second Daibak, use it to return Shinchu R and one of your opponent's monster cards to your hand. Your last job is to OTK them if you have another monster besides Daibak on the field.

Yosenju Shinchu R, Mayosenju Hitot and Yosenju Shinchu L (Combo #2)
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Yosenju Shinchu R
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Yosenju Shinchu R
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Mayosenju Hitot
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Mayosenju Hitot
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Yosenju Shinchu L
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Yosenju Shinchu L

Bringing Hitot onto the field is mainly so you can increase Daibak 's ATK and the additional reward is returning a card from the field to your hand (can be Veil or an opponent's card, depending on the situation you choose).

Battlin' Boxer Veil and Mayosenju Daibak (Combo #3)
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Limited to 3 copies
Battlin' Boxer Veil
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Limited to 3 copies
Battlin' Boxer Veil
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Mayosenju Daibak
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Mayosenju Daibak

You'll want to use Veil to adjust your LP and activate the Skill to bring Daibak to your hand. Summon Daibak to bring Veil and 1 of your opponent's cards back to your hand (if Daibak is destroyed, don't worry too much, it will be summoned again from the Extra Deck). Bringing Veil to your hand like this provides you with an extremely useful repeated protection to repeatedly activate your Skill (depending on the Skill you choose) or simply to let you survive multiple turns.

Photon Cerberus, Lava Golem and Mayosenju Daibak (Combo #4)
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Photon Cerberus
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Photon Cerberus
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Lava Golem
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Lava Golem
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Mayosenju Daibak
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Mayosenju Daibak

When your opponent has 2 monsters on the field, you will want to use Lava Golem or Volcanic Queen to bring them to the grave and special summon these cards to your opponent's field. Then normal summon Ceberus , the purpose is to prevent the opponent from using trap cards. You then summon Daibak to bring that backrow to your opponent's hand and Lava Golem / Volcanic Queen to your hand. Finally, you can proceed with OTK.

Mayosenju Hitot, Yosenju Shinchu L and Mayosenju Daibak (Combo #5)
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Mayosenju Hitot
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Mayosenju Hitot
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Yosenju Shinchu L
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Yosenju Shinchu L
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Mayosenju Daibak
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Mayosenju Daibak

You may want to use Hitot to place in the Pendulum zone with Shinchu L , summoning Daibak afterwards to bring Shinchu L and a card from your opponent's field back to your hand. Execute your Battle Phase. After the turn ends, Hitot will return to your hand. So you won't worry too much about the Yosenju cards being destroyed or banished, but what you will need to worry about is your LP. That's why this deck will need a lot of handtraps to defend against being directly attacked by the opponent's monsters many times.

Yosenjus' Sword Sting, Mayosenju Hitot and Mayosenju Daibak (Combo #6)
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Yosenjus' Sword Sting
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Yosenjus' Sword Sting
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Mayosenju Hitot
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Mayosenju Hitot
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Mayosenju Daibak
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Mayosenju Daibak

The most annoying combo of the deck is still these guys. You will have 2 cases of using this combo:
  1. Let's say you have Sword Sting ready on the field on your turn. When it's your opponent's turn, activate Sword Sting to prevent your opponent from performing their combo (usually timing is important for this card). After that, the opponent will only have to set backrows - this is their only option because usually the cards that Sword Sting returns are usually always the opponent's monsters. The only thing left is to wait for your turn, summon the Mayosenju and return the backrows to their hands and OTK.
  2. You will summon Mayosenju to bring their monsters and backrows to your hand first (depending on the options available on the field) and perform your high-damage attack. Remember to set Sword Sting before attacking. Then when it's your opponent's turn (if they survive), you'll wait after they perform their summon combo and activate Sword Sting to return them to the hand again. Because of this discomfort, the only thing the other person can do is surrender to you.



Final thoughts

I really don't understand why many people say the Mayosenju version is weaker than its older version, the Yosenju, but in reality, using this version of Pendulum is very strong and can completely become one of the decks. Most competitive in Duel Links. However, it only has one weakness: brick hands, but after all, isn't every deck going to have brick hands? Therefore, I hope that after reading this guide, you will have a different view of Mayosenju and have more respect for them. This is really a good and F2P deck for newbies and if you encounter brick hands too many times? As a certain legendary player once said, "Believe in the faith of the cards, my friend" ;)




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