Instructions for playing Synchons
overview
Introduce
Skills
Shooting Star Road (Skill Card) (100% được dùng)
Shooting Star Road (Skill Card)
ATK:
0
DEF:
0
Begin the Duel with 1 "Junk Converter" in your Graveyard. In addition, the following effect can be used once if you have "Stardust Dragon" on your side of the field. Play 1 "Formula Synchron" from outside of your Deck. If you play a monster with this SKill, only WIND Dragon-Type Synchro Monsters can be Special Summoned from your Extra Deck until the end of your opponent's turn. This Skill will only activate if you begin the Duel with a Deck that has 8 or more cards that are "Junk" monsters or "Synchron" Tuner monsters and an Extra Deck with 4 or more cards that are "Junk", "Synchron", or "Stardust" monsters.
Core Cards
Junk Synchron (3x)
Quickdraw Synchron (1-2x)
Quickdraw Synchron
ATK:
700
DEF:
1400
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.
Junk Converter (2-3x)
Junk Converter
ATK:
400
DEF:
200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
Junk Forward (0-1x)
Mecha Phantom Beast O-Lion (2-3x)
Mecha Phantom Beast O-Lion
ATK:
600
DEF:
1000
You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.
Tuning (2-3x)
Extra Deck
Shooting Star Dragon (1x)
Shooting Star Dragon
ATK:
3300
DEF:
2500
1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
Stardust Dragon (1x)
Stardust Dragon
ATK:
2500
DEF:
2000
1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
Stardust Chronicle Spark Dragon (0-1x)
Stardust Chronicle Spark Dragon
ATK:
3000
DEF:
2500
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters Must be Synchro Summoned. Once per turn (Quick Effect): You can banish 1 Synchro Monster from your GY; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon Synchro Monsters; Special Summon it.
Junk Destroyer (1-2x)
Junk Warrior (1-2x)
Battlewasp - Hama the Conquering Bow (0-1x)
Battlewasp - Hama the Conquering Bow
ATK:
2800
DEF:
2000
1 Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn. ● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF. ● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.
Coral Dragon (1x)
Coral Dragon
ATK:
2400
DEF:
500
1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
Hot Red Dragon Archfiend and Shiranui Squiresaga (0-1x)
Shiranui Squiresaga
ATK:
2100
DEF:
0
1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.
Ally of Justice Catastor, Crystron Ametrix and Superheavy Samurai Swordmaster Musashi (0-2x)
Crystron Ametrix
ATK:
2500
DEF:
1500
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
Superheavy Samurai Swordmaster Musashi
ATK:
300
DEF:
2300
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
Core Tech Slots
Necroid Synchro (1-2x)
Necroid Synchro
Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)
Forbidden Lance, Cosmic Cyclone and Mystical Space Typhoon (tùy số lượng bạn cần mà nên 1-3x)
Tuning Gum and The Fabled Catsith (2-3x)
Tuning Gum
ATK:
400
DEF:
1200
You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation.
Skill Prisoner (Core Tech)
Skill Prisoner
Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.
Breakthrough Skill (Core Tech)
Breakthrough Skill
Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.
Fissure, Hammer Shot and Lightning Vortex (Core Tech (etc))
Book of Moon, Treacherous Trap Hole and Forbidden Chalice (Core Tech (etc))
Enemy Controller, World Legacy Clash and Concentrating Current (Core Tech (limited))
Other cards to consider (Side Deck)
D.D. Crow (2-3x)
Junkuriboh (0-1x)
Stygian Dirge, Light-Imprisoning Mirror and Non-Fusion Area (Floodgates )
Stygian Dirge/Light or Shadow-Imprisoning Mirror/Non-Fusion Area etc.
Void Trap Hole (0-1x)
Synchron Carrier (0-1x)
Synchron Carrier
ATK:
0
DEF:
1000
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
Doppelwarrior (0-2x)
Doppelwarrior
ATK:
800
DEF:
800
When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
Quillbolt Hedgehog (0-2x)
Jet Synchron (1-2x)
Jet Synchron
ATK:
500
DEF:
0
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
Psychic Tracker (1-2x)
Psychic Tracker
ATK:
1600
DEF:
600
If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.
Revival Gift (1x)
Junk Changer (2-3x)
Other cards to consider (Extra Deck)
Samurai Destroyer (1x)
Samurai Destroyer
ATK:
2600
DEF:
1400
1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.
Dark End Dragon (1x)
Stardust Spark Dragon (1x)
Junk Archer (1x)
Junk Berserker (1x)
Junk Berserker
ATK:
2700
DEF:
1800
"Junk Synchron" + 1 or more non-Tuner monsters You can banish 1 "Junk" monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK equal to the banished monster's ATK. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
Junk Gardna (1x)
Junk Gardna
ATK:
1400
DEF:
2600
"Junk Synchron" + 1 or more non-Tuner monsters Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position.
Chevalier de Fleur (1x)
Cyber Slash Harpie Lady (1x)
Cyber Slash Harpie Lady
ATK:
2600
DEF:
1400
1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.
Shiranui Swordsaga (1x)
Shiranui Swordsaga
ATK:
1900
DEF:
0
1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn.
Vermillion Dragon Mech (1x)
Vermillion Dragon Mech
ATK:
2700
DEF:
1800
1 Tuner + 1+ non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand.
Main Combos and Tips
Junk Synchron and Junk Converter (Combo #1)
Junk Converter
ATK:
400
DEF:
200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
- Normal Summon Junk Synchron, the Junk Synchron effect activates to special summon Junk Converter from the graveyard.
- Synchro Junk Synchron and Junk Converter to level 5 of your choice.
- Junk Converter's effect in the graveyard activates to special summon a Tuner from your graveyard, usually restoring Junk Synchron back to the field.
- Synchro into Stardust Dragon (or level 8 of your choice) using your level 5 Synchro and Junk Synchron.
- Assuming you went into Stardust Dragon, you can now also activate the second effect of the Shooting Star Road ability to play Formula Synchron from outside of our deck. This allows you to synchro into Shooting Star Dragon - All from Junk Synchron's normal summon!
- There are often cases where it is beneficial to end your turn by simply summoning Stardust Dragon and Formula Synchron (i.e. turn 1) so that you can sync into Shooting Star Dragon on your opponent's turn with the effect of Formula Synchron - allows you to "dodge" A potential for your current staging.
- Be aware that your opponent is “teasing” the effect of your Formula Synchron. If your opponent tries to enter their Battler Phase, it will ask you if you want to activate F.Synchron's effect - normally this might be fine, but if you summon Synchro here, then it also gives your opponent the option to continue their Main Phase… Be wary of this as your opponent may have saved an answer for our Shooting Star Dragon. You can always revive Formula Synchron with Junk Synchron the next turn if your opponent isn't threatening lethal.
Junk Converter and Mecha Phantom Beast O-Lion (Combo #2)
Junk Converter
ATK:
400
DEF:
200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
Mecha Phantom Beast O-Lion
ATK:
600
DEF:
1000
You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.
- Activate Junk Converter 's effect by discarding Mecha Phantom Beast O-Lion to search for Junk Synchron .
- Mecha Phantom Beast O-Lion's effect is then activated in the graveyard to special summon a level 3 Token to your field.
- Normal summon Junk Synchron and use its effect to revive Junk Converter.
- Synchronize into Coral Dragon with Junk Synchron and level 3 Token . At this time, you also have an option to use Coral Dragon's effect to discard a card to turn on a card on the field if needed.
- Synchronize into Stardust Dragon using Coral Dragon and Junk Converter.
- This will activate Coral Dragon's effect to draw 1 card and Junk Converter's effect to summon a Tuner from your graveyard - usually Coral Dragon is the best choice here to threaten an extra pop in your next turn if your opponent doesn't deal with it.
- Activate the Skill Shooting Star Road to play Formula Synchron from outside your deck.
- If you don't have access to Coral Dragon, an alternate version of this combo can be used using a non-tuner level 6 sync monster (such as Junk Gardna or Stardust Charge Warrior ). Simply summon Mecha Phantom Beast O-Lion instead of Junk Converter when you normally summon Junk Synchron. Note that when you don't summon Junk Converter, you miss out on special summoning a Tuner from your graveyard, leaving you with a weaker final stage state.
- Once you have summoned Junk Synchron and your field shows: Junk Converter plus level 3 Token plus Junk Synchron, you also have the option to Synchro all 3 cards straight into Junk Destroyer . Since you used 2 non-Tuner materials to summon it, you can activate JD's effect to destroy two cards on the field, which can be more beneficial in some situations than going straight Enter Stardust Dragon.
- If you get Junk Synchron and Junk Forward , this combo can also be used by special summoning Junk Forward using its own effect to act as a level 3 monster in place of the Token above ( assuming you already have a Junk Converter in the graveyard).
Quickdraw Synchron and Mecha Phantom Beast O-Lion (Combo #3)
Quickdraw Synchron
ATK:
700
DEF:
1400
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.
Mecha Phantom Beast O-Lion
ATK:
600
DEF:
1000
You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.
- Activate Quickdraw Synchron by sending Mecha Phantom Beast O-Lion to the graveyard to special summon Quickdraw Synchron to the field.
- Mecha Phantom Beast O-Lion's effect will activate in the graveyard to special summon a level 3 Token to your field.
- Summon Synchro to Junk Destroye r with Quickdraw Synchron and a level 3 Token, this allows you to pop a card on the field. From here, you can hopefully freely perform our standard Junk Synchron combo outlined above to advance the game.
Alternative combos
Synchron Carrier, Junk Converter and Mecha Phantom Beast O-Lion (The Anti-Steelswarm Roach Play)
Synchron Carrier
ATK:
0
DEF:
1000
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
Junk Converter
ATK:
400
DEF:
200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
Mecha Phantom Beast O-Lion
ATK:
600
DEF:
1000
You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.
- Activate Junk Converter's effect to send Mecha Phantom Beast O-Lion to the graveyard to search for Junk Synchron. Important: DO NOT summon Tokens here from Mecha Phantom Beast O-Lion's effect.
- Normal Summon Synchron Carrier.
- With Synchron Carrier's effect, we can also normally summon Junk Synchron and use its effect to revive Mecha Phantom Beast O-Lion.
- Synchro Mecha Phantom Beast O-Lion and Synchron Carrier into Old Entity Cthugua . You will now receive another prompt to activate Mecha Phantom Beast O-Lion's effect, this time click Yes to summon the level 3 token.
- Old Entity Cthugua's effect will activate when summoned to return all rank 4 xyz monsters on the field to the extra deck (Goodbye Steelswarm Roach!).
- Synchro Junk Synchron and level 3 Token become Coral Dragon . The option pops up with Coral Dragon's effect here.
- Coral Dragon and Old Entity Cthugua are potentially lethal here if the staging is now clear, or alternatively:
- Synchro summons Coral Dragon and Old Entity Cthugua into Stardust Chronicle Spark Dragon . This will also help you draw 1 card from Coral Dragon's effect.
Junk Converter and Mecha Phantom Beast O-Lion (The Anti-D.D. Crow Play (2 lá Mecha Phantom Beast O-Lion))
Junk Converter
ATK:
400
DEF:
200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
Mecha Phantom Beast O-Lion
ATK:
600
DEF:
1000
You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.
- Activate Junk Converter's effect to send Mecha Phantom Beast O-Lion to the graveyard to search for Junk Synchron. This time SUMON the Token here from Mecha Phantom Beast O-Lion's effect.
- Normal Summon Junk Synchron, targeting Junk Converter, we now assume that your opponent reacts to DD Crow's effect to banish our targeted Junk Converter.
- Activate Mecha Phantom Beast O-Lion's second effect in the Graveyard, banish it, and normally summon additional Mecha Phantom Beast O-Lion from your hand.
- Synchro Summon using Mecha Phantom Beast O-Lion and Level 3 Token into a level 5 Synchro untuned monster (preferably Superheavy Samurai Swordmaster Musashi , can then add Mecha Phantom Beast O-Lion back to hand).
- Synchro Summon Stardust Dragon with a level 5 Synchro unmodified monster with Junk Synchron. From here, you can activate the skill as explained above and continue as normal.
Doppelwarrior, Junk Synchron and Junk Converter (JunkDoppel (với Coral Dragon dưới Mộ))
Doppelwarrior
ATK:
800
DEF:
800
When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
Junk Converter
ATK:
400
DEF:
200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
- Normal summon Junk Synchron and activate its effect to revive Junk Converter .
- When a monster is special summoned from the graveyard, Doppelwarrior can then chain its effects to special summon himself from your hand.
- Synchro Doppelwarrior plus Junk Synchron plus Junk Converter into Black Rose Dragon . This will trigger the effects of Black Rose Dragon, Junk Converter and Doppelwarrior, we can't choose the order in which these effects resolve, but Konami has us covered here:
- Black Rose Dragon resolves first, which clears the field
- Junk Converter activates next and allows us to summon a Tuner from the graveyard, choosing Coral Dragon .
- Finally, the Doppelwarrior resolves last and two level 1 Tokens are summoned to your field along with the Coral Dragon.
- Synchronized summon to level 8 of your choice using two level 1 Tokens and Coral Dragon. A great level 8 here is Battlewasp - Hama the Conquering Bow , who can threaten to deal lethal for 5,600 damage by attacking twice using its effect on an empty field.
Final thoughts and look to the future
Accel Synchron (Potential)
Accel Synchron
ATK:
500
DEF:
2100
1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
Junk Speeder (Potential)
Junk Speeder
ATK:
1800
DEF:
1000
1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.
Steam Synchron (Potential)
Starlight Junktion (Potential)
Starlight Junktion
You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.
Stardust Synchron (Potential)
Stardust Synchron
ATK:
1500
DEF:
1000
If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.
Stardust Trail (Potential)
Stardust Trail
ATK:
500
DEF:
2000
If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.