Instructions for playing Synchons

Instructions for playing Synchons

Yusei Fudo has received a significant boost since the support lines and Skill Shooting Star Road were introduced into the game. Currently, Synchrons can be seen as a deck that could top the list at some point in the future. This will be a guide for you to get your own Synchrons deck and also experience Accel Synchron with the 5ds world!!!




overview

Synchrons , as the name suggests, is a line of archetype cards dedicated to synchroing their flagship monsters. This line is used by a number of characters throughout the anime, but perhaps the most notable and most used is: Yusei Fudo , from the 5D's series - which has made him a fan favorite character. since its introduction into the game.
The Synchrons line has a large number of cards spanning many series, but for the purposes of this guide, we will focus on the specific interactions of the Junk and Stardust monsters, as these are the lines of cards. The most formidable Synchrons currently in the game.



Introduce

Regarding the Core of this deck, Synchrons is a combo deck that aims to synchro their main monsters. This makes them relatively fun to play as there's usually some way to eventually clear your opponent's field and culminates in a massive push with one of our key monsters.

In terms of power level, I would say we are somewhere below "Rogue Status", our pushes and hits are relatively strong, but our combos are easily interrupted and the deck very easy to counter, with our main barriers usually being hand traps that prevent us from getting OTK, and strong counter cards like DD Crow that can banish our Junk Converter (placed in the graveyard via our Skill us) before we have a chance to synchro.

That said, we have the tools to bait backrows through Quickdraw Synchron plays and some ways to take down the field in a troublesome first turn with our tech cards (which we tend to have a decent amount of slots) like The Fabled Catsith and Forbidden Chalice / Book of Moon , clearing the way for our Junk Synchron combos.

The power of our deck comes with our (almost) unparalleled consistency and the speed with which we can threaten death. This allows us to beat any deck with a good hand, but don't expect to clean MCS next with this line (yet).

Some players have been experimenting with several different variations of the deck, pairing us with archetypes like Shiranui and Karakuri , to name just a few lines. In our opinion, the skill requirements tend to make the Extra deck space a bit too tight to work effectively with these mixed builds but the synergy is there if you like something different.

The main hope of raising this deck from the shadows is for support to our skills, to reduce limitations or for additional support to come to us through some unreleased cards - there are a lot of those leaves. We'll cover this in more detail below, but suffice it to say that this deck has the potential for a bright future, and with the release of the SD Stardust Nexus and Tuning taking up space in a minibox, that It's not a big investment to find all of the necessary parts (other than the Tech and box for your synchro tool).



Skills

    

Shooting Star Road (Skill Card) (100% được dùng)

UR Rarity
Shooting Star Road (Skill Card)
UR Rarity
Shooting Star Road (Skill Card)
Shooting Star Road (Skill Card)
Shooting Star Road (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Begin the Duel with 1 "Junk Converter" in your Graveyard. In addition, the following effect can be used once if you have "Stardust Dragon" on your side of the field. Play 1 "Formula Synchron" from outside of your Deck. If you play a monster with this SKill, only WIND Dragon-Type Synchro Monsters can be Special Summoned from your Extra Deck until the end of your opponent's turn. This Skill will only activate if you begin the Duel with a Deck that has 8 or more cards that are "Junk" monsters or "Synchron" Tuner monsters and an Extra Deck with 4 or more cards that are "Junk", "Synchron", or "Stardust" monsters.


At the beginning of 2021, we were lucky enough to add this Skill, which finally made our Synchrons line playable. This powerful skill allows you to start the game with Junk Converter in the grave. Additionally, when you have face-up Stardust Dragon on the field, you can play Formula Synchron from outside your deck.

In effect, this turns a normal summon of Junk Synchron into a Shooting Star Dragon with just one card in hand! More on this later… Unfortunately, though, Konami went a bit overboard with the restrictions on Skills and made you play at least 8 Junk or Synchron TUNERS in the main deck, followed by There must be at least 4 Junk, Stardust or Synchron Monsters in your Extra Deck.

Due to the confusing wording, Shooting Star Dragon itself does not count towards this total of 4 monsters, so we have to spend 5 of our 7 Extra Deck slots to meet the Skill requirements - Quite high . Furthermore, once you summon Formula Synchron with this Skill, you can only Summon Synchro Dragon, a WIND Monster until the end of your OPPOSITE's next turn, locking you can only summon Shooting Star Dragon with Formula Synchron.

This is really a give and take skill, but it allows us to play more comprehensively than ever before, so we're open to support in the near future to ease the restrictions… At least let's Makes (Shooting Star Dragon} count towards Konami's 4 Extra Deck slot requirement!

With all that said, this will be your Skill of choice every time and for the purposes of the combos and discussions of this guide, it will be considered that this Skill is being forced into play for this deck. .



Core Cards

The Cores will be a bit difficult to find because they are all scattered in the Boxes introducing synchro cards, but you can get most of the Cores by having the SD Stardust Nexus . It will help you a lot in finding Synchrons Cores.

Junk Synchron (3x)

UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


Junk Synchron is the deck's main combo starter card. Mainly thanks to the Skill Shooting Star Road which puts Junk Converter in the graveyard at the start of the match, it's like the essence of the deck, something you'll always summon to start your turn. With the effect of summoning any level 2 or lower monster from the graveyard, combined with the revive effect of Junk Converter, it essentially grants 1 card with access to Shooting Star Dragon or any Monster What level 8 synchro? It's searchable by Tuning and Junk Converter's second effect, so you'll almost certainly see it in your opening post. Always, always, always use 3 .

Quickdraw Synchron (1-2x)

UR Rarity
Quickdraw Synchron
UR Rarity
Quickdraw Synchron
Quickdraw Synchron
WIND 5
Quickdraw Synchron
  • ATK:

  • 700

  • DEF:

  • 1400


You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.


As the deck's main Special Summon card, Quickdraw Synchron is how we extend or start plays without the need for a normal summon. Its discard cost requires a monster to summon, allowing multiple cards to combo with it, and thanks to its QS effect, we can use it as a replacement for any Synchrons-Tuner that needs needed to summon a variety of Synchro Monsters. It helps extend turns and Graveyard setups significantly, it's also really useful for backrows/floodgates that can interrupt our main play with Junk Synchron . Just like the latter, it is searchable by both Tuning and the second effect of Junk Converter .

Junk Converter (2-3x)

SR Rarity
Junk Converter
SR Rarity
Junk Converter
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


Converter is an addition to the main deck that was recently released with Stardust Nexus , which really makes the deck relevant alongside Tuning . Its main effect is to remove the cost of requiring a Tuner in hand, in a similar way to Quickdraw Synchron , which in addition to primarily finding the above 2 cards, has great synergy with all monsters from the set. The main card we play, allows for many options that can change our main way to synchro onto Shooting Star Dragon or even gain access to Stardust Chronicle Spark Dragon !

Junk Forward (0-1x)

R Rarity
Junk Forward
R Rarity
Junk Forward
Junk Forward
EARTH 3
Junk Forward
  • ATK:

  • 900

  • DEF:

  • 1500


If you control no monsters, you can Special Summon this card (from your hand).


Foward isn't really considered a staple card like the 3 cards mentioned above, but it is a Junk card, so it counts against its Skill requirement and ability to self-summon for free if you don't control it. beast is a serious thing to consider, as it could represent another way to go into the Coral Dragon / Shooting Star Dragon combo with just it plus Junk Synchro n / Tuning . Additionally, in addition to Mecha Phantom Beast O-Lion , Foward is another level 3 that combines with Quickdraw Synchron , to summon Junk Destroyer or Stardust Dragon .

Mecha Phantom Beast O-Lion (2-3x)

UR Rarity
Mecha Phantom Beast O-Lion
UR Rarity
Mecha Phantom Beast O-Lion
Mecha Phantom Beast O-Lion
WIND 2
Mecha Phantom Beast O-Lion
  • ATK:

  • 600

  • DEF:

  • 1000


You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


O-Lion really shines with its effect of summoning a level 3 Token if sent to the graveyard by any means, even from a deck with the effect of Tuning . It greatly supports Quickdraw Synchron by having instant access to Junk Destroyer without the need for a normal summon, which is our main route to level 6 synchros like Coral Dragon and it's a Tuner! So it also really fits the multi-attack effect of Shooting Star Dragon , taking the title of Core Card outside of this archetype line.

Tuning (2-3x)

SR Rarity
Tuning
SR Rarity
Tuning
Tuning
Spell Normal
Tuning

    Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


    One of the most recognized search engines in Yu Gi Oh, Tuning is the search engine for any Deck's Synchron Tuner. This card not only searches for any Tuner of the archetype, but also has the side effect of reducing the deck by 1 card in the process, and it is so relevant that it is being used by other decks such as is a clone of Charge of the Light Brigade . So if you are good with RNG or like Yusei Fudo in the anime who knows what he needs in that particular moment, it will definitely come up often.



    Extra Deck

        

    Shooting Star Dragon (1x)

    UR Rarity
    Shooting Star Dragon
    UR Rarity
    Shooting Star Dragon
    Shooting Star Dragon
    WIND 10
    Shooting Star Dragon
    • ATK:

    • 3300

    • DEF:

    • 2500


    1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


    To mark the launch of the worlds in 2021, Konami has gifted us all with a rare legendary masterpiece of Yusei Fudo 's trump card monster - Shooting Star Dragon . Boasting a strong attack stat of 3300, this card can naturally be used across much of the meta with ease and it also comes with a number of additional effects. Once per turn, during both players' turns, when an effect is activated that would destroy a card, you can negate that effect and destroy it. Second, you can tune 5 cards from the top of your deck and this card's attack count is equal to the number of Tuners you detected, one of the reasons we try and use some good Tuners - 3+ is usually enough to warrant an OTK. Finally, the final effect, when your opponent declares an attack, you can target the attacking monster, banish this card and negate the attack. This is great for protecting your weaker monsters, such as when you bring back Coral Drago n with the effect of Junk Converter . Sadly, this effect is aimed at a less than ideal target as monsters like Lunalight Saber Dancer can still take us down. This is our main win in the current deck and the threat of this beast with a turn 1 deck of Stardust Dragon and Formula Synchron (via our Skill) is usually our main goal. Note, however, that while this card has a great attack stat, its defense is quite small at 2,500 and he is also vulnerable to alternative removals like banish and return In hand, cards like Forbidden Lance and Tuning Gum can help strengthen its power.

    Stardust Dragon (1x)

    UR Rarity
    Stardust Dragon
    UR Rarity
    Stardust Dragon
    Stardust Dragon
    WIND 8
    Stardust Dragon
    • ATK:

    • 2500

    • DEF:

    • 2000


    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


    An iconic card that has been around for many years. Its effect is a bit outdated now and there will be a few monsters ahead of it in order of greater power if we have full power, but SD is needed to summon Shooting Star Dragon and also counts towards Shooting Star Road 's skill requirements. Always use at least 1.

    Stardust Chronicle Spark Dragon (0-1x)

    UR Rarity
    Stardust Chronicle Spark Dragon
    UR Rarity
    Stardust Chronicle Spark Dragon
    Stardust Chronicle Spark Dragon
    LIGHT 10
    Stardust Chronicle Spark Dragon
    • ATK:

    • 3000

    • DEF:

    • 2500


    1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters Must be Synchro Summoned. Once per turn (Quick Effect): You can banish 1 Synchro Monster from your GY; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon Synchro Monsters; Special Summon it.


    A great main monster to use. Its effect provides ultimate protection from being affected by any other card by banishing a synchro monster from your graveyard. Boasts a decent attack stat: 3,000 attack power is ok, although a bit low compared to his summoning requirements, but being able to summon a banished dragon synchro monster is a nice bonus Great opportunity to re-summon your Shooting Star Dragon in one ideal turn. Excellent comes with Necroid Synchro that will continue if your Shooting Star Dragon is dealt with, but be warned that Necroid Synchro will remove your effect, but importantly you can still pay the cost (banish a synchro beast). This allows you to still recycle a beast when destroyed. Sadly, our ability locks us into summoning WIND, the Dragon-type synchro monster on the turns following the summon of Formula Synchron , so getting it out legally can be difficult.

    Junk Destroyer (1-2x)

    UR Rarity
    Junk Destroyer
    UR Rarity
    Junk Destroyer
    Junk Destroyer
    EARTH 8
    Junk Destroyer
    • ATK:

    • 2600

    • DEF:

    • 2500


    "Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.


    A great addition to the deck that synergizes well with Quickdraw Synchron and Mecha Phantom Beast O-Lion to bait monster effects or potential backrows without using our normal summons - This then helps clear the field for regular Junk Synchron plays. Can also be used with Junk Synchron, Junk Converter and a level 3 non-Tuner card to threaten two popup backrows.

    Junk Warrior (1-2x)

    UR Rarity
    Junk Warrior
    UR Rarity
    Junk Warrior
    Junk Warrior
    DARK 5
    Junk Warrior
    • ATK:

    • 2300

    • DEF:

    • 1300


    "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


    Junk Warrior is nothing special, but the reality is that we need to run 4 monsters from the Extra Deck to satisfy our Skill and at least two level 5 synchro monsters to be able to climb to level 8 monsters or higher. , usually requires running at least 1 of these beasts. Use 1-2 depending on the specific number of names you need in your extra deck.

    Battlewasp - Hama the Conquering Bow (0-1x)

    UR Rarity
    Battlewasp - Hama the Conquering Bow
    UR Rarity
    Battlewasp - Hama the Conquering Bow
    Battlewasp - Hama the Conquering Bow
    WIND 8
    Battlewasp - Hama the Conquering Bow
    • ATK:

    • 2800

    • DEF:

    • 2000


    1 Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn. ● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF. ● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.


    A good choice as an alternative win. Our naturally escalated synchro makes level 8 extremely easy and with the second effect of Battlewasp - Hama the Conquering Bow is being able to attack twice using a Synchro monster as a source Material is also easily filled through our standard combo - This threatens to be lethal with 5,600 attacks and, unlike Shooting Star Dragon , multiple attacks will be guaranteed with Hama. Our skills only give us about 2 slots to spend on monsters in the Extra Deck that aren't Stardust, Junk or Synchron, so those last slots should only be reserved for the best cards and Hama well worth considering.

    Coral Dragon (1x)

    UR Rarity
    Coral Dragon
    UR Rarity
    Coral Dragon
    Coral Dragon
    WATER 6
    Coral Dragon
    • ATK:

    • 2400

    • DEF:

    • 500


    1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


    Being one of the best synchro monsters in the game and pairing with cards like Junk Forward or Mecha Phantom Beast O-Lion also makes it quite accessible to us. Securing it with Shooting Star Dragon should be prioritized so that you can threaten to flip a card on the next turn to open the way for you to kill your opponent. Allowing you to draw a card when sent to the graveyard also helps you dig deep to find the deck's tech, which is something we can struggle with.

    Hot Red Dragon Archfiend and Shiranui Squiresaga (0-1x)

    SR Rarity
    Hot Red Dragon Archfiend
    SR Rarity
    Hot Red Dragon Archfiend
    Hot Red Dragon Archfiend
    DARK 8
    Hot Red Dragon Archfiend
    • ATK:

    • 3000

    • DEF:

    • 2000


    1 Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.


    UR Rarity
    Shiranui Squiresaga
    UR Rarity
    Shiranui Squiresaga
    Shiranui Squiresaga
    FIRE 7
    Shiranui Squiresaga
    • ATK:

    • 2100

    • DEF:

    • 0


    1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.


    As much as they appear to be a side deck option, Shiranui Squiresaga and Hot Red Dragon Archfiend are great options for non-target removal options (especially for Lunalight Saber Dancer ) in your Extra Deck with similar but slightly different usage. Shiranui Squiresaga is also very useful in mirror battles because Shooting Star Dragon cannot negate destruction effects. Note that these cards cannot be summoned with Quickdraw Synchron , so your main way to summon it is by reviving Formula Synchron from your graveyard (either with Junk Synchron or Junk Converter 's second effect). . On the other hand, Hot Red Dragon Archfiend can be neutralized by Shooting Star Dragon, but at the same time gives you a powerful body of 3000 ATK, also wiping out all monsters on the field that are in attack position unlike Shiranui Squiresaga only deals with one monster at a time.

    Ally of Justice Catastor, Crystron Ametrix and Superheavy Samurai Swordmaster Musashi (0-2x)

    SR Rarity
    Ally of Justice Catastor
    SR Rarity
    Ally of Justice Catastor
    Ally of Justice Catastor
    DARK 5
    Ally of Justice Catastor
    • ATK:

    • 2200

    • DEF:

    • 1200


    1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


    R Rarity
    Crystron Ametrix
    R Rarity
    Crystron Ametrix
    Crystron Ametrix
    WATER 5
    Crystron Ametrix
    • ATK:

    • 2500

    • DEF:

    • 1500


    1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.


    R Rarity
    Superheavy Samurai Swordmaster Musashi
    R Rarity
    Superheavy Samurai Swordmaster Musashi
    Superheavy Samurai Swordmaster Musashi
    EARTH 5
    Superheavy Samurai Swordmaster Musashi
    • ATK:

    • 300

    • DEF:

    • 2300


    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.


    Level 5 is our main synchro escalation route, and since Junk Warrior is pretty mediocre to say the least, you should try and stack as many useful level 5 synchro monsters as our Skill allows (usually 1 ). As above, each is useful in their own way and helps in a few different ways: Superheavy Samurai Swordmaster Musashi to recycle our Machine beasts like Mecha Phantom Beast O-Lion . Crystron Ametrix to help defeat troublesome beasts. Finally, Ally of Justice Catastor directly destroys non-DARK monsters when attacking. There are other potential level 5 candidates, but these represent some of the better options depending on what you feel the deck needs and ultimately comes down to personal preference. In total, use 0-2 of your desired level 5 (including any copies of Junk Warrior you may be using).



    Core Tech Slots

        

    Necroid Synchro (1-2x)

    SR Rarity
    Necroid Synchro
    SR Rarity
    Necroid Synchro
    Necroid Synchro
    Spell Normal
    Necroid Synchro

      Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)


      This tech card probably attracts the most discussion for this deck. A great extension that allows you to continue your turn with Stardust Chronicle Spark Dragon , after you have summoned Shooting Star Dragon , albeit with the effect negated. The idea behind this card is a puncher with 3k ATK for a push. Stardust Chronicle Spark Dragon can still activate its effect cost (i.e. banish Shooting Star Dragon from your graveyard) so that if Chronicle is destroyed and sent to the graveyard, you can summon Shooting Star again Dragon.

      Another way to play involves pairing this card with Junk Synchron . Follow your normal Junk Synchron combo with Junk Converter , but instead of going into Stardust Dragon , synchro Junk Destroyer instead. This allows you to pop a card on the field. You can then follow this up by playing Necroid Synchro to summon Stardust Dragon by banishing Junk Synchron and your level 5 materials from the Junk Destroyer summon. Note that Stardust Dragon will have its effects disabled, but you can then summon Formula Synchron with your ability and legally summon Shooting Star Dragon.

      The downside to this card is that it is usually a turn 1 dead card and despite being a great potential answer to Steelswarm Roach (as Roach cannot negate this type of summon), if you don't actually have any any suitable target in its graveyard, it will do nothing compared to Roach when another tech card can provide some support (such as Book of Moon or Forbidden Chalice ).

      Forbidden Lance, Cosmic Cyclone and Mystical Space Typhoon (tùy số lượng bạn cần mà nên 1-3x)

      UR Rarity
      Forbidden Lance
      UR Rarity
      Forbidden Lance
      Forbidden Lance
      Spell Quick
      Forbidden Lance

        Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


        UR Rarity
        Cosmic Cyclone
        UR Rarity
        Cosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            Make choices for your backrow. Junk Synchron is our main starting card and also our normal summon, so it's easy to break so loading up on backrows is a good idea. I have a personal preference for Forbidden Lance because -800 ATK can be useful, and by chaining it to an opponent's first card, you can potentially force their hand to chain a second card to stop the turn our play. Actual removal cards, such as Cosmic Cyclone , have the advantage of removing troublesome Field Spells like Necrovalle y and Galloping Gaia , but we have other removal options for them like Junk Destroyer and The Fabled Catsith , What I feel Forbidden Lance gives us is defensive utility, but it's all personal preference.

            Tuning Gum and The Fabled Catsith (2-3x)

            N Rarity
            Tuning Gum
            N Rarity
            Tuning Gum
            Tuning Gum
            DARK 1
            Tuning Gum
            • ATK:

            • 400

            • DEF:

            • 1200


            You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation.


            SR Rarity
            The Fabled Catsith
            SR Rarity
            The Fabled Catsith
            The Fabled Catsith
            LIGHT 1
            The Fabled Catsith
            • ATK:

            • 800

            • DEF:

            • 600


            When this card is discarded to the Graveyard, select 1 face-up card on the field, and destroy it.


            I've grouped these cards together because they serve a similar purpose and using both of them together could be considered overkill since we have quite a few discard targets and just Junk New Converter / Quickdraw Synchron sends them to the graveyard. Importantly, both of these cards are Tuners and therefore not only CAN be sent to the grave by Junk Converter but are also potential scouting targets when you're looking to make a big push with Shooting Star Dragon .

            Tuning Gum is a more defensive choice as it allows you to block a targeting effect (monster, spell or trap) on a synchro monster you control - Great if you already have your main monster yourself, but doesn't help us when synchro actually climbs again. This is where The Fabled Catsith comes in - The more unpleasant choice. When sent to the graveyard, you can select 1 face-up card on the field and destroy it. Ideal for helping you take turn 2 when your opponent has set up a dominant field. That said, The Fabled Catsith must be discarded to activate the effect, so if it is sent to the graveyard by Quickdraw Synchron or the card reduction effect from Tuning , you will not receive its effect.

            Skill Prisoner (Core Tech)

            SR Rarity
            Skill Prisoner
            SR Rarity
            Skill Prisoner
            Skill Prisoner
            Trap Normal
            Skill Prisoner

              Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.


              A really interesting tech card, especially in the current meta where targeted effects are common, and a great counter to our biggest carry monster, Shooting Star Dragon . Skill Prisoner can be chained to a monster effect that targets a card you control to prevent that effect from activating. This is a great counter to Harpie decks and cards like Constellar Ptolemy M7 and Dark End Dragon , which can easily defeat our main carry monster.

              What makes this card even more spicy is that it can be activated from your graveyard to protect our cards again, which not only gives us an extra layer of protection, but also meaning you can still use this effect if you accidentally nerfed this card via Tuning .

              Breakthrough Skill (Core Tech)

              UR Rarity
              Breakthrough Skill
              UR Rarity
              Breakthrough Skill
              Breakthrough Skill
              Trap Normal
              Breakthrough Skill

                Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                The latest Mini Selection Box has brought us an excellent candidate for the deck. Breakthrough Skill is a simple, yet powerful card. Target a monster, negate its effects. That's it, it's over. What gives this card an extra layer of spice is that it can be banished from the graveyard, on your turn, to create the same effect again. This combines excellently with Tuning 's potential card reduction effect to still get some use out of the card and will also allow us to play this card in conjunction with Treacherous Trap Hole for some powerful backrow options.

                Sadly, the fact that this card is locked in a Mini Selection Box will mean it's unobtainable for most players at the moment beyond some lucky pack picks, so stay tuned for the release full of this card in the future.

                Fissure, Hammer Shot and Lightning Vortex (Core Tech (etc))

                UR Rarity
                Fissure
                UR Rarity
                Fissure
                Fissure
                Spell Normal
                Fissure

                  Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


                  SR Rarity
                  Hammer Shot
                  SR Rarity
                  Hammer Shot
                  Hammer Shot
                  Spell Normal
                  Hammer Shot

                    Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)


                    SR Rarity
                    Lightning Vortex
                    SR Rarity
                    Lightning Vortex
                    Lightning Vortex
                    Spell Normal
                    Lightning Vortex

                      Discard 1 card; destroy all face-up monsters your opponent controls.


                      Our options for untargeted removal are quite limited. If you choose not to use Shiranui Squiresaga in your Extra Deck, these are good options to help deal with ace monsters with target protection (such as Lunalight Saber Dancer ) or difficult turn 1 field sets prevents us from taking our turns (like Steelswarm Roach + Digital Bug Rhinosebus from Onomats or Blue-Eyes Spirit Dragon from Kaiba players). Smashing Ground and Hammer Shot can be used if you feel that Lightning Vortex 's discard is too expensive. Fissure is the weakest of the cards listed here because it will instead destroy a random Lunalight monster or a leftover Utopic Onomatopoeia when you really want to destroy Lunalight Saber Dancer or Photon Strike Bounzer .
                      Side note: Be careful when using Hammer Shot , because if you happen to control the monster with the highest ATK on the field, in Attack Position, it will destroy your monster instead as it is not specified Specifically on the card is "Your opponent".

                      Book of Moon, Treacherous Trap Hole and Forbidden Chalice (Core Tech (etc))

                      UR Rarity
                      Book of Moon
                      UR Rarity
                      Book of Moon
                      Book of Moon
                      Spell Quick
                      Book of Moon

                        Target 1 face-up monster on the field; change that target to face-down Defense Position.


                        SR Rarity
                        Treacherous Trap Hole
                        SR Rarity
                        Treacherous Trap Hole
                        Treacherous Trap Hole
                        Trap Normal
                        Treacherous Trap Hole

                          If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                          SR Rarity
                          Forbidden Chalice
                          SR Rarity
                          Forbidden Chalice
                          Forbidden Chalice
                          Spell Quick
                          Forbidden Chalice

                            Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                            The usual suspects. Treacherous Trap Hole and Book of Moon are very strong now (and probably always will be). We appreciate the extra protection these cards provide, and they make good additions to any deck. Forbidden Chalice is a great budget alternative to Book of Moon to prevent monster effects during the player's turn - especially useful against Abyss Dweller , which is an important advantage over BOM.

                            Enemy Controller, World Legacy Clash and Concentrating Current (Core Tech (limited))

                            SR Rarity
                            Enemy Controller
                            SR Rarity
                            Enemy Controller
                            Enemy Controller
                            Spell Quick
                            Enemy Controller

                              Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                              R Rarity
                              World Legacy Clash
                              R Rarity
                              World Legacy Clash
                              World Legacy Clash
                              Spell Quick
                              World Legacy Clash

                                Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.


                                SR Rarity
                                Concentrating Current
                                SR Rarity
                                Concentrating Current
                                Concentrating Current
                                Spell Quick
                                Concentrating Current

                                  Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card.


                                  If you're too scared to use 2 Treacherous Trap Holes because of the possibility of damaging one from Tuning , or simply because you don't have a Book of Moon or Forbidden Chalice , these Limited-to-2 techs could be an addition. /optional substitution for your deck. They may not be as strong and consistent as both Treacherous Trap Hole and Book of Moon, but they have their own tricky situations.

                                  Concentrating Current essentially allows you to OTK with a single attack point from Shooting Star Dragon against a monster with 1800 ATK or less, OTK through a set up monster that only reveals 2 Tuners instead of 3 from Shooting Star Dragon's effect, or just place it and when your opponent Onomat tries to bait Formula Synchron's effect by entering their Battle Phase with Constellar Ptolemy M7 directly on the field, just click Activate this card on the damage step and let them taste that 1800 damage on their turn.

                                  Enemy Controller allows you to steal your opponent's Photon Strike Bounzer / Steelswarm Roach before normal summoning our Junk Synchron if you get into your hand Junk Forward , Quickdraw Synchron or have access to Tokens from Mecha Phantom Beast O- Lion (give up cards via Junk Converter or be reduced to the grave with Tuning), or simply to disrupt defenses during your opponent's turn.

                                  Last but not least, World Legacy Clash , which is mostly just a defensive anti-OTK tech with Constellar Ptolemy M7 + Number 70: Malevolent Sin , turns one of the 2 monsters to 0 ATK by banishing Shooting Star Dragon your targeted.



                                  Other cards to consider (Side Deck)

                                  The following cards are some varied techs to fill your empty slots and different options to consider when building your deck, but are generally less used than the cards listed above . The list below represents cards that are better suited to Side Deck slots in tournament settings, rather than Rank climbing play.

                                  D.D. Crow (2-3x)

                                  UR Rarity
                                  D.D. Crow
                                  UR Rarity
                                  D.D. Crow
                                  D.D. Crow
                                  DARK 1
                                  D.D. Crow
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 100


                                  (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                  A very strong card in the current meta that can cripple a lot of decks. This card has no specific synergy with our turn, but a well-timed DD Crow can banish a troublesome threat from your opponent's graveyard and sometimes end the turn right there, often There is no way for your opponent to respond.

                                  Junkuriboh (0-1x)

                                  N Rarity
                                  Junkuriboh
                                  N Rarity
                                  Junkuriboh
                                  Junkuriboh
                                  EARTH 1
                                  Junkuriboh
                                  • ATK:

                                  • 300

                                  • DEF:

                                  • 200


                                  When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card.


                                  A card that may seem like a tech meme from the outside, but is actually a very powerful card despite its inflexibility. It is especially good at countering Photon Strike Bounzer , Lunalight Cat Dancer and Infernity Doom Dragon . Unlike Forbidden Chalice , this card negates AND destroys - it also cannot be rebounded by Forbidden Lance because it is a monster effect. This card deserves a mention because, unlike other Techs, this card is still technically a Junk card, which means this card can replace one of your Junk Converter or Junk Foward in Side Deck and still allows Skill Shooting Star Road to work.

                                  Stygian Dirge, Light-Imprisoning Mirror and Non-Fusion Area (Floodgates )

                                  R Rarity
                                  Stygian Dirge
                                  R Rarity
                                  Stygian Dirge
                                  Stygian Dirge
                                  Trap Continuous
                                  Stygian Dirge

                                    Reduce the Levels of all monsters your opponent controls by 1.


                                    SR Rarity
                                    Light-Imprisoning Mirror
                                    SR Rarity
                                    Light-Imprisoning Mirror
                                    Light-Imprisoning Mirror
                                    Trap Continuous
                                    Light-Imprisoning Mirror

                                      Negate all LIGHT monster effects activated on the field or in the Graveyard.


                                      N Rarity
                                      Non-Fusion Area
                                      N Rarity
                                      Non-Fusion Area
                                      Non-Fusion Area
                                      Trap Continuous
                                      Non-Fusion Area

                                        Neither player can Fusion Summon.


                                        Stygian Dirge/Light or Shadow-Imprisoning Mirror/Non-Fusion Area etc.

                                        Floodgate cards like this have unique abilities for our deck, because if your opponent isn't running Cosmic Cyclone or Fire Formation - Gyokkou , they have to activate multiple ability-based backrow removal cards destruction, think Mystical Space Typhoon , Night Beam , etc., to destroy our Floogate cards, as Shooting Star Dragon can only negate the first card.

                                        Note DO NOT use Poisonous Winds or Shadow-Imprisoning Mirror , as Poisonous Winds will prevent you from summoning Stardust Dragon and Shadow-Imprisoning Mirror will negate Junk Synchron 's revival effect .

                                        Void Trap Hole (0-1x)

                                        SR Rarity
                                        Void Trap Hole
                                        SR Rarity
                                        Void Trap Hole
                                        Void Trap Hole
                                        Trap Normal
                                        Void Trap Hole

                                          When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.


                                          Specially made for Chaos Dragon Levianeer and Lunalight Saber Dancer , as those two cards pose a big threat to our field. This card does not target, destroy AND negate their effects activated upon summoning, meaning it can actually negate Chaos Dragon Levianeer's destructive effects, even if it is Blocked by other Thunder Dragon effects.

                                          Synchron Carrier (0-1x)

                                          N Rarity
                                          Synchron Carrier
                                          N Rarity
                                          Synchron Carrier
                                          Synchron Carrier
                                          EARTH 2
                                          Synchron Carrier
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1000


                                          During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.


                                          Synchron Carrier , once summoned, allows us to summon another Synchron monster in addition to our normal/set summon. Currently, it really has limited uses in regards to it, other than being part of a 3-card combo that can summon Stardust Chronicle Spark Dragon (explained below), but it has a high chance of being used future use thanks to leaves that are currently unavailable.

                                          The fact that it can be searched by Junk Converter and it can lead to a synchro summon without any setup is really good, but at the same time, it doesn't count for the Skill requirement because he is not a Synchron Tuner, so be careful.

                                          Doppelwarrior (0-2x)

                                          UR Rarity
                                          Doppelwarrior
                                          UR Rarity
                                          Doppelwarrior
                                          Doppelwarrior
                                          DARK 2
                                          Doppelwarrior
                                          • ATK:

                                          • 800

                                          • DEF:

                                          • 800


                                          When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.


                                          One of the most recognizable cards played in this archetype line in the TCG. The fact that he can be summoned directly from the hand, or back from the graveyard, by Junk Synchron 's effect and surface two Tokens after sync summon is amazing, but in Duel Links reality is different.

                                          If you plan to summon it back from the graveyard with Junk Synchron, since we only have 3 monster zones available, unless we get a level 5 synchro tuner monster, the two summoned Tokens will clog our beast area and the combo basically stops there: with a really weak area open for OTKs.

                                          If you summon it from your hand after Junk Synchron's revive effect, it still has some uses as introduced in the Black Rose Dragon combo (explained below), but aside from that, unless you care about a pure Junk Doppel variant for fun, use the obvious (for now).

                                          Quillbolt Hedgehog (0-2x)

                                          SR Rarity
                                          Quillbolt Hedgehog
                                          SR Rarity
                                          Quillbolt Hedgehog
                                          Quillbolt Hedgehog
                                          EARTH 2
                                          Quillbolt Hedgehog
                                          • ATK:

                                          • 800

                                          • DEF:

                                          • 800


                                          If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.


                                          Quillbolt Hedgehog is a weak replacement for Mecha Phantom Beast O-Lion . Just like MPBOL, it can mainly be discarded by Quickdraw Synchron and trigger its own special summon effect from the graveyard because you have a tuner on the field. You can then summon any level 7 synchro monster that requires the Synchron tuner without the need for a normal summon.

                                          Please note that not being a tuner, when compared to Mecha Phantom Beast O-Lion, can hinder the consistency of the Shooting Star Dragon effect to attack multiple times and also means it cannot combo with Junk Converter 's search effect, so really take note of it.

                                          Jet Synchron (1-2x)

                                          UR Rarity
                                          Jet Synchron
                                          UR Rarity
                                          Jet Synchron
                                          Jet Synchron
                                          FIRE 1
                                          Jet Synchron
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 0


                                          If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


                                          A Synchron Tuner can special summon itself from the graveyard by spending a card. This card combines well with level 8 monsters like Chaos Dragon Levianeer and Junk Destroyer , to form a level 9 Synchro monster, which will most likely be… Well, it's up to you but Vermillion is the best.

                                          Psychic Tracker (1-2x)

                                          R Rarity
                                          Psychic Tracker
                                          R Rarity
                                          Psychic Tracker
                                          Psychic Tracker
                                          EARTH 3
                                          Psychic Tracker
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 600


                                          If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.


                                          This card can be a great substitute if you don't own Mecha Phantom Beast O-Lion or Junk Forward and want to go into a level 6 synchro monster. Just like Junk Forward, Psychic Tracker can self-summon for free simply by start playing with Junk Synchron, but the negative compared to both cards mentioned above, is that it does not count towards skill requirements, nor is it a tuner, so only use it if you don't have anything else to replace.

                                          Revival Gift (1x)

                                          N Rarity
                                          Revival Gift
                                          N Rarity
                                          Revival Gift
                                          Revival Gift
                                          Trap Normal
                                          Revival Gift

                                            Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent's side of the field.


                                            Yet another tough card that has been Limited-1 for a while, because most of the time it will guarantee victory if you go first, then activate it to lock down your opponent's side of the field with 2 Tokens in limited field areas of Duel Links. You can also revive Coral Dragon or any other Tuner in your graveyard in addition to locking your opponent's field. Quite unreliable if you happen to go 2nd.

                                            Junk Changer (2-3x)

                                            N Rarity
                                            Junk Changer
                                            N Rarity
                                            Junk Changer
                                            Junk Changer
                                            EARTH 3
                                            Junk Changer
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 900


                                            You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects; ● Increase its Level by 1. ● Reduce its Level by 1.


                                            Widely used when newbies look to play a F2P deck. This will be an option you need to consider and is quite difficult because its ability can customize the level of a Junk monster once per turn. You will easily summon Stardust and start your turn faster. Currently, there have been many hybrid decks between Aromage and Synchron that use this card as the 3rd main tuner. In general, being useful for adjusting levels is off the table, but it is even more useful when it meets meet Skill requirements.



                                            Other cards to consider (Extra Deck)

                                               

                                            Samurai Destroyer (1x)

                                            R Rarity
                                            Samurai Destroyer
                                            R Rarity
                                            Samurai Destroyer
                                            Samurai Destroyer
                                            EARTH 7
                                            Samurai Destroyer
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 1400


                                            1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


                                            A great Extra Deck option for those who can use it, but a bit difficult for us to summon due to his level: 7. What makes Samurai Destroyer a candidate for our Side Deck is that the rise of Melodious following the release of Pendulum World, a fusion monster card that can cause trouble for attacking monsters and remove our normal side of the field. If they are still relevant, Samurai Destroyer should be considered.

                                            Dark End Dragon (1x)

                                            SR Rarity
                                            Dark End Dragon
                                            SR Rarity
                                            Dark End Dragon
                                            Dark End Dragon
                                            DARK 8
                                            Dark End Dragon
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 2100


                                            1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


                                            A level 8 Synchro is very easy for us to do with Junk Synchron and Junk Warrior . This card provides an alternative form of removal alongside destructive effects that can help in certain matchups, especially Melodious and for other key monsters with destructive protection.

                                            Stardust Spark Dragon (1x)

                                            UR Rarity
                                            Stardust Spark Dragon
                                            UR Rarity
                                            Stardust Spark Dragon
                                            Stardust Spark Dragon
                                            LIGHT 8
                                            Stardust Spark Dragon
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects.


                                            Essentially a quickplay version of Stardust Dragon that can protect 1 face-up card you control from being destroyed, once, during a player's turn by battle or card effect. This can be relevant compared to decks that can block chains and avoid having Shooting Star Dragon negate destructive effects, such as Thunder Dragons does with Chaos Dragon Levianeer . Can also combo well with Necroid Synchro by using your standard Junk Synchron combo to finish with Stardust Spark Dragon , continue with Necroid Synchro by banishing Junk Synchron and level 5 to summon regular Stardust Dragon , this then allows you to activate your skill out Formula Synchron to threaten with Shooting Star Dragon and gain additional protection for your field with the effect of Stardust Spark Dragon being present.

                                            Junk Archer (1x)

                                            SR Rarity
                                            Junk Archer
                                            SR Rarity
                                            Junk Archer
                                            Junk Archer
                                            EARTH 7
                                            Junk Archer
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 2000


                                            "Junk Synchron" + 1 or more non-Tuner monsters Once per turn: You can target 1 monster your opponent controls; banish it. During the End Phase of this turn, return it to your opponent's side of the field, in the same battle position.


                                            Our personal version of Number 70: Malevolent Sin , this card is great for pushing OTK and for removing things that can float or can't be destroyed by battle/card effects. It is a valid target to run as it counts towards Skill requirements and J.Archer can also be summoned quite easily with Quickdraw Synchron and level 2 or Junk Anchor and level 5.

                                            Junk Berserker (1x)

                                            UR Rarity
                                            Junk Berserker
                                            UR Rarity
                                            Junk Berserker
                                            Junk Berserker
                                            WIND 7
                                            Junk Berserker
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 1800


                                            "Junk Synchron" + 1 or more non-Tuner monsters You can banish 1 "Junk" monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK equal to the banished monster's ATK. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.


                                            In addition to being able to be summoned like the Junk Archer , since it is of the same level, it serves a similar purpose of closing the game by lowering the attack power of the opponent's monsters by banishing (or even multiple times since his effect is not once per turn) Junks we have used before in the match, like Junk Warriors or Junk Synchrons . It can also destroy any monster in a defensive position at the start of the damage step, so it can be related to anything caused in that moment (flip or floating effects due to being destroyed destroyed in battle). Leaves are also a F2P option if you are short on Extra Deck monsters.

                                            Junk Gardna (1x)

                                            UR Rarity
                                            Junk Gardna
                                            UR Rarity
                                            Junk Gardna
                                            Junk Gardna
                                            EARTH 6
                                            Junk Gardna
                                            • ATK:

                                            • 1400

                                            • DEF:

                                            • 2600


                                            "Junk Synchron" + 1 or more non-Tuner monsters Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position.


                                            Our final addition to the Junk archetype line, Junk Gardna is a level 6 synchro monster that can be directly compared to Stardust Charge Warrior as an option to take as they both count for Skill requirements .

                                            Due to the current state of the game, JG's effect in changing a monster's battle position during either player's turn is quite weak, and it also requires Junk Synchron as a material, according to its level, can make this monster a bit difficult to summon, while Stardust Charge Warrior is generic and has a more consistent effect. That said, both of these cards are much worse than Coral Dragon , so only run this card if you don't have anything else as a level 6 option or just want an extra name in your Extra Deck yours for Skill.

                                            Chevalier de Fleur (1x)

                                            R Rarity
                                            Chevalier de Fleur
                                            R Rarity
                                            Chevalier de Fleur
                                            Chevalier de Fleur
                                            WIND 8
                                            Chevalier de Fleur
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2300


                                            "Fleur Synchron" + 1 or more non-Tuner monsters Once during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card.


                                            This card can be summoned as a replacement for Junk Destroyer with Quickdraw Synchron if you are using Mecha Phantom Beast O-Lion . She's basically a weaker version of Legendary Six Samurai - Shi En because the negation ability is only available during our turn. The ability to summon her along with Shooting Star Dragon on turn 1 could be relevant in a heavy meta, as her chances of survival on turn 2 are quite high thanks to Shooting Star Dragon's protection from attacks . Then on turn 3 you can push OTK which has a backrow negation which is quite useful (also on turn 2 she can be bait like for backrow as your opponent can expect Junk Destroyer to be summoned anise). Please note that she does not count towards the Skill requirement!

                                            Cyber Slash Harpie Lady (1x)

                                            UR Rarity
                                            Cyber Slash Harpie Lady
                                            UR Rarity
                                            Cyber Slash Harpie Lady
                                            Cyber Slash Harpie Lady
                                            WIND 8
                                            Cyber Slash Harpie Lady
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 1400


                                            1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                                            A very strong generic level 8 Synchro that you can consider to help us play turn 1 stronger and can be the best Side Deck compared to Harpie Lady. The only problem is that we often don't have a reliable way to trigger her effects because we can't guarantee to have spell and trap cards in our opening hand and she can be dealt with. by something like Forbidden Chalice or Book of Moon before the opponent generates their moves, while Formula Synchron allows us to dodge one of such moves. Might be better suited to a build focused on running more tech/backrow.

                                            Shiranui Swordsaga (1x)

                                            R Rarity
                                            Shiranui Swordsaga
                                            R Rarity
                                            Shiranui Swordsaga
                                            Shiranui Swordsaga
                                            FIRE 5
                                            Shiranui Swordsaga
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 0


                                            1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn.


                                            An interesting option to consider since he is a level 5 generic and has a cool side effect that says: when he is banished, you can summon a level 1 Token. Parallel to Necroid Synchro and one of Jet Synchron or Unknown Synchron (with this Token) to enter Formula Synchron, which can help facilitate the legal summoning of Stardust Chronicle Spark Dragon . Given the amount of presets required, this probably won't be seen in an optimal build, but the synergy is still there if you want to experiment.

                                            Vermillion Dragon Mech (1x)

                                            UR Rarity
                                            Vermillion Dragon Mech
                                            UR Rarity
                                            Vermillion Dragon Mech
                                            Vermillion Dragon Mech
                                            FIRE 9
                                            Vermillion Dragon Mech
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 1800


                                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand.


                                            Combining it with Jet Synchron , this card will be a good addition if/when we get 1 or 2 more free spaces in our Extra Deck (hopefully) in the future. Works well as a removal foil and escalation synchro.



                                            Main Combos and Tips

                                              

                                            Junk Synchron and Junk Converter (Combo #1)

                                            UR Rarity
                                            Junk Synchron
                                            UR Rarity
                                            Junk Synchron
                                            Junk Synchron
                                            DARK 3
                                            Junk Synchron
                                            • ATK:

                                            • 1300

                                            • DEF:

                                            • 500


                                            When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


                                            SR Rarity
                                            Junk Converter
                                            SR Rarity
                                            Junk Converter
                                            Junk Converter
                                            EARTH 2
                                            Junk Converter
                                            • ATK:

                                            • 400

                                            • DEF:

                                            • 200


                                            You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


                                            This is our main combo and main play on the deck. Thanks to our Skill, Shooting Star Road , we start with a Junk Converter in the graveyard to help facilitate this. Opening this play for us with a single card ( Junk Synchron ), makes us extremely consistent with all the ways we have to look for it. Combos are as follows:

                                            1. Normal Summon Junk Synchron, the Junk Synchron effect activates to special summon Junk Converter from the graveyard.
                                            2. Synchro Junk Synchron and Junk Converter to level 5 of your choice.
                                            3. Junk Converter's effect in the graveyard activates to special summon a Tuner from your graveyard, usually restoring Junk Synchron back to the field.
                                            4. Synchro into Stardust Dragon (or level 8 of your choice) using your level 5 Synchro and Junk Synchron.
                                            5. Assuming you went into Stardust Dragon, you can now also activate the second effect of the Shooting Star Road ability to play Formula Synchron from outside of our deck. This allows you to synchro into Shooting Star Dragon - All from Junk Synchron's normal summon!
                                            Some tips to remember:

                                            1. There are often cases where it is beneficial to end your turn by simply summoning Stardust Dragon and Formula Synchron (i.e. turn 1) so that you can sync into Shooting Star Dragon on your opponent's turn with the effect of Formula Synchron - allows you to "dodge" A potential for your current staging.
                                            2. Be aware that your opponent is “teasing” the effect of your Formula Synchron. If your opponent tries to enter their Battler Phase, it will ask you if you want to activate F.Synchron's effect - normally this might be fine, but if you summon Synchro here, then it also gives your opponent the option to continue their Main Phase… Be wary of this as your opponent may have saved an answer for our Shooting Star Dragon. You can always revive Formula Synchron with Junk Synchron the next turn if your opponent isn't threatening lethal.

                                            Junk Converter and Mecha Phantom Beast O-Lion (Combo #2)

                                            SR Rarity
                                            Junk Converter
                                            SR Rarity
                                            Junk Converter
                                            Junk Converter
                                            EARTH 2
                                            Junk Converter
                                            • ATK:

                                            • 400

                                            • DEF:

                                            • 200


                                            You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


                                            UR Rarity
                                            Mecha Phantom Beast O-Lion
                                            UR Rarity
                                            Mecha Phantom Beast O-Lion
                                            Mecha Phantom Beast O-Lion
                                            WIND 2
                                            Mecha Phantom Beast O-Lion
                                            • ATK:

                                            • 600

                                            • DEF:

                                            • 1000


                                            You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


                                            This is one of our strongest plays and the ideal turn 1 you should aim for:

                                            1. Activate Junk Converter 's effect by discarding Mecha Phantom Beast O-Lion to search for Junk Synchron .
                                            2. Mecha Phantom Beast O-Lion's effect is then activated in the graveyard to special summon a level 3 Token to your field.
                                            3. Normal summon Junk Synchron and use its effect to revive Junk Converter.
                                            4. Synchronize into Coral Dragon with Junk Synchron and level 3 Token . At this time, you also have an option to use Coral Dragon's effect to discard a card to turn on a card on the field if needed.
                                            5. Synchronize into Stardust Dragon using Coral Dragon and Junk Converter.
                                            6. This will activate Coral Dragon's effect to draw 1 card and Junk Converter's effect to summon a Tuner from your graveyard - usually Coral Dragon is the best choice here to threaten an extra pop in your next turn if your opponent doesn't deal with it.
                                            7. Activate the Skill Shooting Star Road to play Formula Synchron from outside your deck.
                                            This gives you a field deck of: Formula Synchron plus Stardust Dragon and Coral Dragon, giving you the option of creating a Shooting Star Dragon during your opponent's turn, thus giving you the option of protecting your Coral Dragon from attack using Shooting Star Dragon's final effect.

                                            The draw from Coral Dragon has hopefully helped you access some of your tech cards for extra protection through backrow.

                                            Some tips to remember:
                                            1. If you don't have access to Coral Dragon, an alternate version of this combo can be used using a non-tuner level 6 sync monster (such as Junk Gardna or Stardust Charge Warrior ). Simply summon Mecha Phantom Beast O-Lion instead of Junk Converter when you normally summon Junk Synchron. Note that when you don't summon Junk Converter, you miss out on special summoning a Tuner from your graveyard, leaving you with a weaker final stage state.
                                            2. Once you have summoned Junk Synchron and your field shows: Junk Converter plus level 3 Token plus Junk Synchron, you also have the option to Synchro all 3 cards straight into Junk Destroyer . Since you used 2 non-Tuner materials to summon it, you can activate JD's effect to destroy two cards on the field, which can be more beneficial in some situations than going straight Enter Stardust Dragon.
                                            3. If you get Junk Synchron and Junk Forward , this combo can also be used by special summoning Junk Forward using its own effect to act as a level 3 monster in place of the Token above ( assuming you already have a Junk Converter in the graveyard).

                                            Quickdraw Synchron and Mecha Phantom Beast O-Lion (Combo #3)

                                            UR Rarity
                                            Quickdraw Synchron
                                            UR Rarity
                                            Quickdraw Synchron
                                            Quickdraw Synchron
                                            WIND 5
                                            Quickdraw Synchron
                                            • ATK:

                                            • 700

                                            • DEF:

                                            • 1400


                                            You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.


                                            UR Rarity
                                            Mecha Phantom Beast O-Lion
                                            UR Rarity
                                            Mecha Phantom Beast O-Lion
                                            Mecha Phantom Beast O-Lion
                                            WIND 2
                                            Mecha Phantom Beast O-Lion
                                            • ATK:

                                            • 600

                                            • DEF:

                                            • 1000


                                            You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


                                            A simple combo, but very useful for our 2nd turn as it doesn't use the usual summons and it can be used as a bait for troublesome monsters or backrow cards.

                                            1. Activate Quickdraw Synchron by sending Mecha Phantom Beast O-Lion to the graveyard to special summon Quickdraw Synchron to the field.
                                            2. Mecha Phantom Beast O-Lion's effect will activate in the graveyard to special summon a level 3 Token to your field.
                                            3. Summon Synchro to Junk Destroye r with Quickdraw Synchron and a level 3 Token, this allows you to pop a card on the field. From here, you can hopefully freely perform our standard Junk Synchron combo outlined above to advance the game.



                                            Alternative combos

                                            The next combos could be considered “non-standard” in that they are outside of our deck's optimal builds, but have great potential. Sadly, due to our skill limitations, we simply don't have the extra deck space to facilitate these plays in every build, but they are certainly worth noting. Note if you want to tone down some of the spice or try a different version of the deck. .

                                            Synchron Carrier, Junk Converter and Mecha Phantom Beast O-Lion (The Anti-Steelswarm Roach Play)

                                            N Rarity
                                            Synchron Carrier
                                            N Rarity
                                            Synchron Carrier
                                            Synchron Carrier
                                            EARTH 2
                                            Synchron Carrier
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 1000


                                            During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.


                                            SR Rarity
                                            Junk Converter
                                            SR Rarity
                                            Junk Converter
                                            Junk Converter
                                            EARTH 2
                                            Junk Converter
                                            • ATK:

                                            • 400

                                            • DEF:

                                            • 200


                                            You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


                                            UR Rarity
                                            Mecha Phantom Beast O-Lion
                                            UR Rarity
                                            Mecha Phantom Beast O-Lion
                                            Mecha Phantom Beast O-Lion
                                            WIND 2
                                            Mecha Phantom Beast O-Lion
                                            • ATK:

                                            • 600

                                            • DEF:

                                            • 1000


                                            You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


                                            Every deck needs an enemy. Ours is Steelswarm Roach , who has been preventing us from getting into our main levels, but the following combo is a great answer to that. Even though it's a 3-card combo, it's worth noting that Synchron Carrier and Junk Synchron can both be searched for using Junk Converter 's discard effect, making this combo a lot more accessible than it seems at first glance. First due to all the additional ways we have to do the Junk Synchron search.

                                            1. Activate Junk Converter's effect to send Mecha Phantom Beast O-Lion to the graveyard to search for Junk Synchron. Important: DO NOT summon Tokens here from Mecha Phantom Beast O-Lion's effect.
                                            2. Normal Summon Synchron Carrier.
                                            3. With Synchron Carrier's effect, we can also normally summon Junk Synchron and use its effect to revive Mecha Phantom Beast O-Lion.
                                            4. Synchro Mecha Phantom Beast O-Lion and Synchron Carrier into Old Entity Cthugua . You will now receive another prompt to activate Mecha Phantom Beast O-Lion's effect, this time click Yes to summon the level 3 token.
                                            5. Old Entity Cthugua's effect will activate when summoned to return all rank 4 xyz monsters on the field to the extra deck (Goodbye Steelswarm Roach!).
                                            6. Synchro Junk Synchron and level 3 Token become Coral Dragon . The option pops up with Coral Dragon's effect here.
                                            7. Coral Dragon and Old Entity Cthugua are potentially lethal here if the staging is now clear, or alternatively:
                                            8. Synchro summons Coral Dragon and Old Entity Cthugua into Stardust Chronicle Spark Dragon . This will also help you draw 1 card from Coral Dragon's effect.

                                            Junk Converter and Mecha Phantom Beast O-Lion (The Anti-D.D. Crow Play (2 lá Mecha Phantom Beast O-Lion))

                                            SR Rarity
                                            Junk Converter
                                            SR Rarity
                                            Junk Converter
                                            Junk Converter
                                            EARTH 2
                                            Junk Converter
                                            • ATK:

                                            • 400

                                            • DEF:

                                            • 200


                                            You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


                                            UR Rarity
                                            Mecha Phantom Beast O-Lion
                                            UR Rarity
                                            Mecha Phantom Beast O-Lion
                                            Mecha Phantom Beast O-Lion
                                            WIND 2
                                            Mecha Phantom Beast O-Lion
                                            • ATK:

                                            • 600

                                            • DEF:

                                            • 1000


                                            You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


                                            We have another archenemy besides Steelswarm Roach , and its name is DD Crow , who will banish our beloved Junk Synchron Target of solution: Junk Converter , which also prevents us Participate in your main gameplay levels. But don't worry, if you're lucky enough to get a card in your hand like above or if you manage to create a copy of Mecha Phantom Beast O-Lion from Tuning 's effect with another copy in your hand you have a way to still turn our main monster into Stardust Dragon even if Junk Synchron fails to summon the targeted Junk Converter from our main combo.

                                            1. Activate Junk Converter's effect to send Mecha Phantom Beast O-Lion to the graveyard to search for Junk Synchron. This time SUMON the Token here from Mecha Phantom Beast O-Lion's effect.
                                            2. Normal Summon Junk Synchron, targeting Junk Converter, we now assume that your opponent reacts to DD Crow's effect to banish our targeted Junk Converter.
                                            3. Activate Mecha Phantom Beast O-Lion's second effect in the Graveyard, banish it, and normally summon additional Mecha Phantom Beast O-Lion from your hand.
                                            4. Synchro Summon using Mecha Phantom Beast O-Lion and Level 3 Token into a level 5 Synchro untuned monster (preferably Superheavy Samurai Swordmaster Musashi , can then add Mecha Phantom Beast O-Lion back to hand).
                                            5. Synchro Summon Stardust Dragon with a level 5 Synchro unmodified monster with Junk Synchron. From here, you can activate the skill as explained above and continue as normal.

                                            Doppelwarrior, Junk Synchron and Junk Converter (JunkDoppel (với Coral Dragon dưới Mộ))

                                            UR Rarity
                                            Doppelwarrior
                                            UR Rarity
                                            Doppelwarrior
                                            Doppelwarrior
                                            DARK 2
                                            Doppelwarrior
                                            • ATK:

                                            • 800

                                            • DEF:

                                            • 800


                                            When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.


                                            UR Rarity
                                            Junk Synchron
                                            UR Rarity
                                            Junk Synchron
                                            Junk Synchron
                                            DARK 3
                                            Junk Synchron
                                            • ATK:

                                            • 1300

                                            • DEF:

                                            • 500


                                            When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


                                            SR Rarity
                                            Junk Converter
                                            SR Rarity
                                            Junk Converter
                                            Junk Converter
                                            EARTH 2
                                            Junk Converter
                                            • ATK:

                                            • 400

                                            • DEF:

                                            • 200


                                            You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


                                            This combo is famous in the TCG for putting our name on the map. There, Doppelwarrior combines brilliantly with Junk Synchron for some big synchro pushes. In Duel Links, we are limited by field size and we don't have a good way to search for Doppelwarriors, but the following combo can still catch people off guard if they don't have an answer. This is a great mid-game follow-up once you've done Shooting Star Dragon and have your Graveyard loaded.

                                            1. Normal summon Junk Synchron and activate its effect to revive Junk Converter .
                                            2. When a monster is special summoned from the graveyard, Doppelwarrior can then chain its effects to special summon himself from your hand.
                                            3. Synchro Doppelwarrior plus Junk Synchron plus Junk Converter into Black Rose Dragon . This will trigger the effects of Black Rose Dragon, Junk Converter and Doppelwarrior, we can't choose the order in which these effects resolve, but Konami has us covered here:
                                              • Black Rose Dragon resolves first, which clears the field
                                              • Junk Converter activates next and allows us to summon a Tuner from the graveyard, choosing Coral Dragon .
                                              • Finally, the Doppelwarrior resolves last and two level 1 Tokens are summoned to your field along with the Coral Dragon.
                                            4. Synchronized summon to level 8 of your choice using two level 1 Tokens and Coral Dragon. A great level 8 here is Battlewasp - Hama the Conquering Bow , who can threaten to deal lethal for 5,600 damage by attacking twice using its effect on an empty field.



                                            Final thoughts and look to the future

                                            With so many tools available to us, Synchrons are capable of ending the game very quickly through multiple attacks and strong and stable main synchros, combining this with the almost unparalleled consistency of We and you have a deck that is almost knocking on the door to rogue status.

                                            What makes the deck fall apart is its lack of protection and reliance on our normal summoning to make the majority of the matchups. These flaws can be mitigated somewhat by your tech choices (depending on the current meta) - just be wary of cards that block access to your graveyard, as this is a weak factor. Other factors we must rely on.

                                            All that said, being the archetype line of a prominent anime character has shown that future support is likely on the horizon, and Synchrons have their fair share of cards currently Unreleased can motivate us more appropriately.

                                            The following archetype cards are a few examples that may be released in the future and will increase the competitiveness of this deck:

                                            Accel Synchron (Potential)

                                             Rarity
                                            Accel Synchron
                                             Rarity
                                            Accel Synchron
                                            Accel Synchron
                                            DARK 5
                                            Accel Synchron
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 2100


                                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.


                                            This card is our archetype's Extra Deck monster, allowing us to synchro summon during our opponent's turn, in a similar way to how TG Star Guardian is for the TG player. It also has two effects good and suitable are combined into one, as it can send any Synchron monster from the deck to the graveyard to increase or decrease its level according to the level of the sent monster.

                                            This effect will combine very well with special self-summon cards like Jet Synchron, as it can prolong our turn. In the case of Jet Synchron for example, by removing cost monsters that activate in the graveyard or when sent to the graveyard (e.g. Mecha Phantom Beast O-Lion is currently a staple card) . This card will open up so many new combos and abilities besides synchro summoning during your opponent's turn that it's just crazy, so it's really something we have to look for in future releases .

                                            Junk Speeder (Potential)

                                             Rarity
                                            Junk Speeder
                                             Rarity
                                            Junk Speeder
                                            Junk Speeder
                                            WIND 5
                                            Junk Speeder
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 1000


                                            1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


                                            This card is like one of the most powerful cards ever printed in the TCG it's legal and for a very good reason: when synchro summoned, it specifically summons as many synchro tuner monsters with levels as different as possible from your deck and their effects are not even negated.

                                            What does this have to do with anything? This card will be the best start of this archetype line and opens up many different new ways to play Synchrons with a variety of existing and unreleased Sychrons monsters, especially by using different skills other than Shooting Star Road , which is really the only viable way to play this deck right now.

                                            Junk Speeder would also be a way to counter a very popular tech at the moment in DD Crow , as we can summon him without setting up in the graveyard with cards like Synchron Carrier combined with Junk Synchron and can still combine. Certainly the limitations imposed by the 3 areas of Duel Links have hindered this card's effectiveness compared to the TCG, but regardless, by the standards of the current metagame, it will definitely have a real impact and make This deck can be more competitive in tournament format.

                                            The 2nd effect is obviously reminiscent of Speed ​​Warrior 's effect, usually not actually used in the TCG but maybe in Duel Links, it would involve untargetable and larger monsters Shooting Star Dragon. As you can see, Junk Speeder will be the most powerful addition we can get in the future, so stay tuned for future releases!

                                            Steam Synchron (Potential)

                                             Rarity
                                            Steam Synchron
                                             Rarity
                                            Steam Synchron
                                            Steam Synchron
                                            WATER 3
                                            Steam Synchron
                                            • ATK:

                                            • 600

                                            • DEF:

                                            • 800


                                            During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).


                                            This card will be one of the strongest targets to summon alongside Junk Speeder if released together. Being able to summon Synchro during your opponent's turn without directly using Tuner Synchro has this specific ability, which is definitely really strong. Junk Speeder becomes a Crystron Quariongandrax card during your opponent's turn + searches for Junk Synchron as a follow-up card next turn (Junk Speeder summons Steam Synchro n and Jet Synchron from the deck).

                                            Starlight Junktion (Potential)

                                             Rarity
                                            Starlight Junktion
                                             Rarity
                                            Starlight Junktion
                                            Starlight Junktion
                                            Spell Field
                                            Starlight Junktion

                                              You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.


                                              This is the main Field spell of our archetype line. Its main effect is to sacrifice any tuner monster to summon a “Synchron” monster of a different level with a deck of cards with different effects. Firstly, it can trigger tuners that activate in the graveyard/when sent to the graveyard, such as Mecha Phantom Beast O-Lion , and secondly, it also opens up new ways to initiate combos and play through via floodgate. The ability to summon Synchron Carrier from the deck for a bonus summon with Junk Synchron is something truly remarkable. Additionally, its other effect of "spinning" a card from your opponent's field when you Synchro Summon during your opponent's turn would be really powerful, even with the current iteration of the deck.

                                              Stardust Synchron (Potential)

                                               Rarity
                                              Stardust Synchron
                                               Rarity
                                              Stardust Synchron
                                              Stardust Synchron
                                              LIGHT 4
                                              Stardust Synchron
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 1000


                                              If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.


                                              This card is one of the newer additions that has been released in the TCG recently. Its effect when it can be special summoned from the hand or from the graveyard is definitely related to playing through floodgate. It can be searched by Tuning and discarded by Junk Converter as a free discard card as it can be special summoned from the graveyard. It would also have really cool synergy with Junk Speeder and Accel Synchron if they were released as well.

                                              When summoned, Stardust Synchron can add any Spell or Trap Card that lists the card “ Stardust Dragon ” in its text. Essentially, it's possible to search for a variety of cards in the Stardust monster archetype line that are directly linked to Synchrons, most notably besides some already released cards, all of the new: Arriving Miracle , Converging Wishes , Majestic Absorption , Majestic Mirage , Stardust Illumination , Starlight Road .

                                              Stardust Trail (Potential)

                                               Rarity
                                              Stardust Trail
                                               Rarity
                                              Stardust Trail
                                              Stardust Trail
                                              LIGHT 4
                                              Stardust Trail
                                              • ATK:

                                              • 500

                                              • DEF:

                                              • 2000


                                              If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.


                                              Besides her amazing artwork, Stardust Trail was created to directly incorporate Stardust Synchron . Since the Stardust Synchron effect requires you to sacrifice a monster to special summon her, this fits perfectly with the requirement that the Stardust Trail effect needs a sacrificed monster to special summon her ( Starlight Junktion will also be very effective for her).

                                              From here, you will have a total of level 8 tuners + no tuners on the field to go into any level 8 Synchro monster, mainly Stardust Dragon (this can be a really good stage if you get interrupted while summoning Junk Synchron normal recovery, for example). In fact, if you use her to summon any “Synchron”, “Warrior” or “Stardust” Synchro monster, she will special summon a level 1 Token on the field, which you can use for many different purposes. For example, you can summon Formula Synchron by having a level 1 Tuner on the field after this combo and then go into Shooting Star Dragon without needing the Skill Shooting Star Road !




                                              Companion unit:

                                              - Yu-Gi-Oh! Guidance Vietnam





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