In this article, I will help you understand the Superheavy Samurai deck and the basic combos you need to know to play this deck.

Sections covered in this guide:
overview
In general, Superheavy samurai is an archetype of Ground-type Machine monsters first released in the Future Horizon box. From its debut until now, Superheavy Samurai has still retained its unique fighting style and OTK abilities.
General gameplay
Superheavy Samurai is simply a otk deck by summoning synchro big bosses from the extra deck. The characteristic of the deck is that monsters can attack while in a defensive position.
Superheavy Samurai Ogre Shutendoji has the effect of destroying all magic and traps of the enemy, making it easier for you to otk. However, Shutendoji and most Superheavy Samurai monsters require that there be no magic or traps in your grave. to be able to use the effect.
Core deck
The core of Superheavy Samurai includes the following cards.
Trumpeter is a tuner monster and the most important monster in the deck.
With the ability to self-summon without magic, traps in the grave an unlimited number of times and being a tuner, Trumpeter is an indispensable element in the deck to help you synchro summon many Superheavy Samurai from the extra deck.
This monster will protect you from the enemy's heavy attacks and help you find combo pieces if forced to go first.
The first effect can trigger when Gigagloves are sent to the grave. Gigagloves helps you arrange 5 cards on top of the pile, which can put pressure on your opponent when you have dug up nearly 1/3 of your deck and will most likely be able to draw a combo piece next turn.
The second effect activates when you receive a direct attack from your opponent. With the cost of discarding this card from the graveyard, then checking the card on top of the pile if it is a Superheavy Samurai you will dodge the attack when Gigagloves turns the attack of the attacking monster to 0 permanently, than You will get that Superheavy Samurai in your hand. If the card you see is different from Superheavy Samurai, you must send it to the grave and will still receive attacks as normal. But don't worry about this because when combined with the first effect or your deck is all Superheavy Samurai, the success rate is almost absolute. The enemy will have to be more cautious between attacking you or not.
Prepped Defense can replace Gigagloves in some cases. This is a very good shield for the deck, you can special summon Prepped Defense when receiving battle damage and Prepped Defense will protect itself from being destroyed in combat or by effects during the turn it is summoned.
The effect of sacrificing itself to summon a Superheavy Samurai from the hand is often used to summon Superheavy Samurais that need to be sacrificed when summoned normally, however Superheavy Samurais are almost all level 4 or lower so this effect is quite good. excluded and rarely used. The best way to take full advantage of this effect is to sacrifice Flutist while equipped with a Soulpiercer so that the Soulpiercer 's effect can be activated in the grave.
What makes Superheavy Samurai decks have to play at least 1 Flutist in the deck comes from the protection effect of this monster. By removing himself from the grave, Flutist can negate the activation of a card's effect or an effect if a Superheavy Samurai is targeted by them.
Soulpiercer lets you take any Superheavy Samurai from the deck except Soulpiercer if this card is sent from the field to the graveyard.
Soulpiercer in hand or on the field can be equipped as a card to another Superheavy Samurai. Soulpiercer 's effect of getting a card into hand is not required when it is a monster or equipment, so you can equip it first, then send the monster. Equipped monsters go to the grave by summoning synchro to activate this effect.
Without much discussion, Wagon is an indispensable monster for the deck to help get more resources from the deck. By switching from defense to attack, Wagon helps you get a Superheavy Samurai Soul in your hand. Through this effect, you can take Soulpeacemaker and Tribute Wagon equipped with Soulpeacemaker to summon a Superheavy Samurai from the deck.
Wagon has outlined a specific win condition for this Superheavy Samurai deck that makes the deck more consistent and cohesive.
Superheavy Samurai from the extra deck can attack in defense and use defense as attack for their friends. Stealth Ninja is a win condition for Superheavy Samurai.
Stealth Ninja can split his base in half to attack the opponent directly. Because Stealth Ninja 's basic defense is only divided in half, the defense increased by other effects such as from Soulshield Wall remains unchanged. Combined with Soulhorns equipment, Stealth Ninja can easily finish off opponents in just one turn.
Another boss of Superheavy Samurai after Stealth Ninja , with an extremely easy summoning condition for Superheavy Samurai, Ogre Shutendoji will be a fear for opponents with the ability to destroy all magic and traps on the opponent's field. method when there are no magic or traps in your grave.
Superheavy Samurai's big boss, being a level 9 synchro monster, Kyubi may cause some difficulty in summoning. With the effect of increasing defense to 900, a huge number for each specially summoned monster the opponent controls will turn Kyubi into a solid wall for Superheavy Samurai.
Tech
Superheavy Samurai has very harsh conditions that require you not to have any magic or traps to activate the effect and you can only summon Superheavy Samurai during the turn as well as increase the success rate of Gigagloves if you cannot activate To activate the stacking effect, you need to consider carefully when adding other cards to this deck.
One of the rare spells that can be played with Superheavy Samurai, Gyokkou helps you block an opponent's magic or trap and prevent them from reacting in time. However, it will be extremely risky if you don't finish off your opponent early. When Gyokkou goes to the grave, that's when your Superheavy Samurai will have nothing left.
Skills
The following skills can combine well with Superheavy Samurai.
Defense Charge
Skill with a simple effect that helps a Superheavy Samurai increase his defense, making it easy to finish the game.
Level Augmentation
Skills bring many advantages to the deck by changing the level of monsters like Soulpiercer to tune Musashi to regain Trumpeter and add resources with Soulpiercer without having to waste normal summons for other level 3 Superheavy Samurai.
Combo
The following are basic combos.
Cards in hand: Trumpeter , any level 3 Superheavy Samurai.
- Normal summon a level 3 Superheavy Samurai.
- Special Summon Trumpeter with its effect.
- Synchro Summon Musashi with Trumpeter and remaining Superheavy Samurai.
- Use Musashi 's effect to retrieve Trumpeter from the grave.
- Special summon Trumpeter a second time.
- Synchro Summon Stealth Ninja with Trumpeter and Musashi .
In this combo, you can send Gigagloves to the grave to use Gigagloves ' effect, or Flutist to have protection for Stealth Ninja . If you have an extra Soulpiercer in your hand, take advantage of the Soulpiercer to get Superheavy Samurai Souls to equip your Stealth Ninja .
In the combo above Wagon can replace the position of the remaining non-tuner Superheavy Samurai.
Don't worry about normal summoning Wagon in attack position, when summoned normally Wagon will be able to switch back to defense position.
Use Wagon's effect to get Soulpeacemaker to your hand. Then equip Soulpeacemaker to Wagon , sacrifice Wagon to summon a level 3 Superheavy Samurai from the deck.
Performing the above combo will give you the same results.
Cards in hand: Trumpeter , Wagon .
- Normal summon Wagon , putting Wagon in defense position.
- Using Wagon 's effect, add Soulpeacemaker to your hand.
- Equip Soulpeacemaker to Wagon , use Soulpeacemaker 's effect to summon Soulpiercer .
- Special Summon Trumpeter .
- Synchro Summon Ogre Shetendoji with Trumpeter and Soulpiercer .
- Activate Soulpiercer 's effect, get a Superheavy Samurai you want in your hand (usually Superheavy Samurai Soul to equip to Ogre Shetendoji ).
Why do we have to combo like that when the Wagon itself is level 4 equipped with Soulpiercer and then tuned with level 2 Trumpeter to get level 6 Ogre Shutendoji faster? Why is Soulpeacemaker needed in the combo when it still gives the same result?
Epilogue
Through the combos of the deck, it can be seen that Superheavy Samurai is a deck with very high connectivity from the Superheavy Samurai monsters ( Wagon , Trumpeter , Gigagloves , Flutist , Musashi ) to the Superheavy Samurai Souls ( Piercer , Peacemaker ). .































