Instructions for playing Tech Genus - Set! Delta Accel!

Instructions for playing Tech Genus - Set! Delta Accel!

TG, short for Tech Genus, is an archetype focused on Synchro Summoning. TG monsters come in many different types and attributes, allowing them to gain power from the support of different monster monsters . Monsters   The main TG will often search for other TGs in En d Phase if destroyed on the field, providing combo materials with each other even though the speed is quite slow . The TG Synch ro monster has a rather rare effect where Summon Synch ro is equal to the effect in your opponent 's Main Ph ase (this is called Accel Synch ro ), providing the ability to harass the opponent . Since the monsters in the Main Deck have relatively low attack points and almost no useful attack effects , the TG instead depends on monsters in its Extra Deck to apply pressure. competitor .

TG's first builds saw some success focusing on using the Set skill! Delta Accel! to summon TG Halberd Cannon to negate your opponent's Monster Summon abilities or Chain in to Summon Black Rose Dragon to clear your opponent's field and Assault Summon Blackwing - Onimaru the Divine Thunder to prepare for OTK quickly. However, other decks in the meta are a bit stronger and TG hasn't been able to break into the Top Tier for a long time, but is still a strong deck and has its place when it comes to being used in tournaments. With Darklords dropped from the meta again in May 2021, more Flight Control -focused builds began to show their worth, hitting fast and hard on your opponents' turns with Crystron Quariongandrax and Black Rose Dragon . Currently, both builds can be played in ranked matches and tournaments, although Flight Control decks have seen more play since KCGT in June 2021.




Skill

TG is an interesting archetype in that it has not one, but two tailored abilities that play very differently. These Skills, Flight Control and Set! Delta Accel! are specific to Antinomy and are important for many of the combos these decks use to harass and OTK the opponent. But in this tutorial, I will only focus on playing Set! Delta Accel! , you can refer to the gameplay using Flight Control in another tutorial.

Set! Delta Accel! (Skill Card) (New gameplay and used by many people)

UR Rarity
Set! Delta Accel! (Skill Card)
UR Rarity
Set! Delta Accel! (Skill Card)
Set! Delta Accel! (Skill Card)
Set! Delta Accel! (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


At the beginning of the Duel, add 1 "T.G. Halberd Cannon", "T.G. Blade Blaster", "T.G. Power Gladiator, "T.G. Wonder Magician", and "T.G. Recipro Dragonfly" to your Extra Deck. In addition, you can use this effect during the turn you have Synchro Summoned 2 or more “T.G.” Synchro monsters. Return 1 "T.G." monster from your hand to your Deck and play 1 "T.G. Recipro Dragonfly" from your Extra Deck. This Skill can only be used once per turn.


Set! Delta Accel! , or SDA for short, generally allows more freedom in the Extra Deck than Flight Control , as the ability adds 5 TG monsters to your Extra Deck at the start of the match. This is not only the largest Extra Deck available in Duel Links with 12 monsters   , but also provides all the combo materials to create monsters   TG's main force , TG Halberd Cannon , it can negate the summoning of a monster at once.   each turn as long as that monster was not summoned via a card effect . On your turn to summon 2 or more TG Synch ro monsters , the ability allows you to summon TG Recipro Dragonfly from your Extra Deck to complete your combo to create TG Halberd Cannon (Note that your opponent You cannot react to your skill activation when TG Recipro Dragonfly   placed on the field). SDA decks often focus on trying to make TG Halberd Cannon   on turn 1 , as many Extra Decks use other plays that rely on their normal summoning and can be stopped at some point during their combo by using some effect of the opponent (eg Book Of Moon or Treacherous Trap Hole ) . Finally, the TG Halberd Cannon can summon any TG monster in the Graveyard when destroyed, but since this effect can be Miss Timing , this effect is important but should not be ignored. play it too much because your opponent can play around this effect .

SDA has another interesting combo that uses a pair of Synchro monsters with quick effects on your opponent's turn to summon Black Rose Dragon , which will destroy all cards on the field to then summon Assault Blackwing - Onimaru the Divine Thunder , and Assault Blackwing - Onimaru the Divine Thunder cannot be destroyed by card effects because of its effects . Not only will this destroy all of your opponent's decks, but it will also leave you with a monster whose attack points increase to 6000 when it attacks.

Forbidden Lance is a necessity in this deck, as TG Halberd Cannon has no protection of its own and can easily be destroyed or flipped by your opponent's Lightning Vortex or Book of Moon . Additionally, since the ability doesn't provide any stability of its own, SDA decks tend to rely on luck a bit more than Flight Control , which requires drawing or sending down a Miscellaneousaurus to summon summon TG Booster Raptor from the deck and TG Screw Serpent will be added by TG Star Guardian from the Graveyard.



Main Deck Core

  

T.G. Screw Serpent (x3)

UR Rarity
T.G. Screw Serpent
UR Rarity
T.G. Screw Serpent
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


This is the Tuner of this deck. This is the best card to send to your grave after Miscellaneousaurus . When summoned, it can revive TG level 4 or lower. Monsters from your grave. This card can be a combo starter with TG Booster Raptor in your hand or a combo extension with TG Star Guardian while it's in the graveyard or in your hand. Its second effect is that you can remove it from the Graveyard to adjust the level of the TG monster on the field by 1 level up or down. This is a really good effect to have in-game to let you use Synchro plays at different levels.

T.G. Booster Raptor (x3)

SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


This card is a free special summon if you control a TG Monster and the main target to summon with the second effect of Miscellaneousaurus . The purpose of using this card is as part of a combo for your Synchro plays. If you are bricked, it can be used for a free search after being destroyed by the effect of Miscellaneousaurus or your opponent.

Miscellaneousaurus (x3)

UR Rarity
Miscellaneousaurus
UR Rarity
Miscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


Miscellaneousaurus is part of the main combo mechanic. Its first effect is to send itself to the grave to make your dinosaur monster immune to card effects for the turn (basically sending to the grave for free if you happen to draw it) . And its second effect is to remove yourself from the grave to summon TG Booster Raptor directly from your deck. As a last resort when you are bricked, you can use Miscellaneousaurus 's second effect to summon a T .G. Booster Raptors that arrive on your field will be destroyed during your End Phase. This is to search for the TG Screw Serpent to use on the next turn (if you survive until then :)).

Raiden Hand of the Lightsworn (x2)

SR Rarity
Raiden, Hand of the Lightsworn
SR Rarity
Raiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT 4
Raiden, Hand of the Lightsworn
  • ATK:

  • 1700

  • DEF:

  • 1000


During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


Raiden, Hand of the Lightsworn is your target for Charge of the Light Brigade and is a necessary part of the Lightsworn mechanic. He can send 2 cards (or 4 if your sending was bad), so you have a higher chance of sending Miscellaneousaurus and TG Screw Serpent to the grave. It's also a Tuner, so you have easier access to TG Star Guardian and other sync plays.

Charge of the Light Brigade (x2)

SR Rarity
Charge of the Light Brigade
SR Rarity
Charge of the Light Brigade
Charge of the Light Brigade
Spell Normal
Charge of the Light Brigade

    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


    The only Limited 2 card you will use in this deck. This card can allow you to have many combos if you send the right cards to the grave. Combined with Raiden, Hand of the Lightsworn , you can have a high chance of having a great grave site.



    Tech Card options

        

    Forbidden Lance (Depends on the situation)

    UR Rarity
    Forbidden Lance
    UR Rarity
    Forbidden Lance
    Forbidden Lance
    Spell Quick
    Forbidden Lance

      Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


      After the ban of Hey, Trunade! , some decks have switched to more Trap-heavy decks. This is a problem for this deck because the best turn 1 ace monster available for this deck, TG Halberd Cannon , doesn't have any kind of built-in protection. Forbidden Lance solves that. When losing 800 ATK, your monsters will not be affected by Magic/Traps. This gives the TG Halberd Cannon the protection it needs to survive opponent disruptions like Book of Moon and allows you to disrupt their own play.

      Mystical Space Typhoon (Depends on the situation)

      UR Rarity
      Mystical Space Typhoon
      UR Rarity
      Mystical Space Typhoon
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.


        Mystical Space Typhoon is the best Spell/Trap removal to use in this deck. It can stop Treacherous Trap Hole if you hit a trap card, doesn't require LP like Cosmic Cyclone and deals with Necrovalley . It's in the same box as TG and is unlikely to be blacklisted any time soon.

        Book of Moon (Depends on the situation)

        UR Rarity
        Book of Moon
        UR Rarity
        Book of Moon
        Book of Moon
        Spell Quick
        Book of Moon

          Target 1 face-up monster on the field; change that target to face-down Defense Position.


          The best card in the game, Book of Moon can help you play offensively or defensively. Not only can you break your opponent's combos, you can also stop nasty monsters like Steelswarm Roach or just protect your cards from some problematic cards like Karma Cut .

          Forbidden Chalice (Depends on the situation)

          SR Rarity
          Forbidden Chalice
          SR Rarity
          Forbidden Chalice
          Forbidden Chalice
          Spell Quick
          Forbidden Chalice

            Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


            Forbidden Chalice is currently the best Book of Moon alternative available in the game. It can help deal with some monster cards like Steelswarm Roach . It can also be used obscurely, although this usage doesn't come up very often since you're already using big monsters like TG Halberd Cannon and Assault Blackwing - Onimaru the Divine Thunder .

            Skill Prisoner (Depends on the situation)

            SR Rarity
            Skill Prisoner
            SR Rarity
            Skill Prisoner
            Skill Prisoner
            Trap Normal
            Skill Prisoner

              Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.


              Skill Prisoner can negate any of your opponent's monster's effects that target your monster and has a second use from the grave. Has great synergy with the Lightsworn mechanic and can provide important protection in the Harpie fight, assuming they can overcome TG Halberd Canno 's summon nullification.

              Breakthrough Skill (Depends on the situation)

              UR Rarity
              Breakthrough Skill
              UR Rarity
              Breakthrough Skill
              Breakthrough Skill
              Trap Normal
              Breakthrough Skill

                Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                Has recently proven to be quite effective, especially in the popular grave-sending versions of Set! Delta Accel! TG ., Breakthrough Skill provides the ability to negate monster effects that can be reused from the grave during your turn. This helps overcome some of the more problematic monsters that can block your combo, including Steelswarm Roach , Destiny HERO - Plasma , and Angel O7 .

                Some less commonly used Tech Cards:

                • Cosmic Cyclone (similar to MST)
                • Treacherous Trap Hole (only for non-Lightsworn decks)
                • Fire Formation - Tenki (for decks using Diva to search for TG Warwolf )
                • Lightning Vortex
                • Fossil Dig (search also Miscellaneousaurus )



                Extra Deck monsters

                Extra Decks differ slightly between the Flight Control and Set builds! Delta Accel! , although there are Core cards common to both because of their incredible power or versatility. Many popular cards clearly share similar functions between builds. The only Extra Deck monster used at 2-card level is TG Star Guardian , which is commonly found in both Flight Control and Set builds! Delta Accel! .



                Core

                    

                T.G. Star Guardian (Depends on the situation)

                SR Rarity
                T.G. Star Guardian
                SR Rarity
                T.G. Star Guardian
                T.G. Star Guardian
                LIGHT 5
                T.G. Star Guardian
                • ATK:

                • 100

                • DEF:

                • 2200


                1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.


                Competing with the TG Warwolf for TG monsters is the TG Star Guardian - the most important member of your Extra Deck. TG Star Guardian is the heart of the TG archetype, being the focus, extending your combos and Synchro Tuner to trigger quick effects to Synchro during your opponent's turn. Almost all of your turns will start by spawning him, then using his recovery and special summon effects to place the right level on the field to Synchro out larger monsters. Because it is also a Synchro beast, it can create a dual attack by creating Battlewasp - Hama the Conquer Bow and act as removal fuel for Shiranui Squiresaga . Must have at least 1 of each, usually 2 are used.

                T.G. Wonder Magician (Skill)

                UR Rarity
                T.G. Wonder Magician
                UR Rarity
                T.G. Wonder Magician
                T.G. Wonder Magician
                LIGHT 5
                T.G. Wonder Magician
                • ATK:

                • 1900

                • DEF:

                • 0


                1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                One of the cards added to the Extra Deck with Set! Delta Accel! , TG Wonder Magician is another Synchro Tuner that can quickly apply Synchro effects during the opponent's Main Phase. While it does not have the combo extension ability of TG Star Guardian , she can destroy a Spell/Trap when summoned. This is a good way to get around Spell/Trap cards (e.g. Field Spells like Necrovalley or Continuous Spells / Traps like Stygian Dirge ). This effect is mandatory, so she will be forced to destroy one of yours if you're not careful.

                T.G. Halberd Cannon (Skill)

                UR Rarity
                T.G. Halberd Cannon
                UR Rarity
                T.G. Halberd Cannon
                T.G. Halberd Cannon
                EARTH 12
                T.G. Halberd Cannon
                • ATK:

                • 4000

                • DEF:

                • 4000


                1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.


                Key monsters created by Set! Delta Accel! provided, the TG Halberd Cannon can negate one summon per turn. This effect is quite strong and can shut down decks that rely on their normal summons, like Harpies and Onomat (assuming they don't open Gagagawind ). TG Halberd Cannon's direct attack is enough damage to end the game, and is difficult to attack on its own. Of course, this makes the TG Halberd Cannon a target for all sorts of Spell/Trap effects, so ideally he's paired with Forbidden Lance to protect against removal and being turned upside down. TG Halberd Cannon can be summoned to any TG monster when destroyed (usually TG Blade Blaster or TG Star Guardian ), but since this effect can be missed in timing, a smart opponent will try to destroy it. it's on a high chain link.

                T.G. Blade Blaster (Skill)

                UR Rarity
                T.G. Blade Blaster
                UR Rarity
                T.G. Blade Blaster
                T.G. Blade Blaster
                EARTH 10
                T.G. Blade Blaster
                • ATK:

                • 3300

                • DEF:

                • 2200


                1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.


                Also provided by skill Set! Delta Accel! , TG Blade Blaster is often used as the target of TG Halberd Cannon to summon when destroyed. With 3300 ATK and the ability to negate Spells and Traps targeting it (e.g. Karma Cut ), it can be very difficult to overcome. It can use its other ability to remove itself until the next turn by removing a monster TG from your graveyard. This can be useful in rare situations to avoid untargeted effects like Chaos Dragon Levianeer .

                T.G. Power Gladiator (Skill)

                UR Rarity
                T.G. Power Gladiator
                UR Rarity
                T.G. Power Gladiator
                T.G. Power Gladiator
                EARTH 5
                T.G. Power Gladiator
                • ATK:

                • 2300

                • DEF:

                • 1000


                1 Tuner + 1 or more non-Tuner "T.G." monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.


                Also added as part of skill Set! Delta Accel! , TG Power Gladiator is usually only used as a level 5 stepping stone to TG Blade Blaster . Even so, 2300 ATK, piercing damage, and one point of destruction isn't too shabby for a monster that doesn't take up extra Deck space. Rarely, some players will use an additional copy for subsequent plays.

                T.G. Recipro Dragonfly (Skill)

                R Rarity
                T.G. Recipro Dragonfly
                R Rarity
                T.G. Recipro Dragonfly
                T.G. Recipro Dragonfly
                WIND 2
                T.G. Recipro Dragonfly
                • ATK:

                • 300

                • DEF:

                • 300


                1 Tuner + 1 non-Tuner monster Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.


                The last member of the beast   TG Synchro , TG Recipro Dragonfly has the unique ability to split a Synchro monster into its component monsters , provided there is space on the field. Be part of the Set! Delta Accel! , it can be placed on the field from the Extra Deck once per turn during the turn you summoned at least 2 monsters   TG Synch ro . This essentially allows you to cheat with skills in the 3 -slot format , where it's almost impossible to summon with 2   TG Synch monsters rot on the first turn. The only real purpose of the TG Recipro Dragonfly is to test   TG Blade Blaster (a solid target for TG Halberd Cannon to summon when destroyed) to its component Synchro monster to then create TG Halberd Cannon , but this effect is important to generates such level 12 Synchros that some decks will run an extra copy on top of the one provided by Skill. Note: Do not use this effect while Blue-Eyes Spirit Dragon is on the field, as it will prevent the summon .

                Assault Blackwing - Onimaru the Divine Thunder (x1)

                R Rarity
                Assault Blackwing - Onimaru the Divine Thunder
                R Rarity
                Assault Blackwing - Onimaru the Divine Thunder
                Assault Blackwing - Onimaru the Divine Thunder
                DARK 12
                Assault Blackwing - Onimaru the Divine Thunder
                • ATK:

                • 3000

                • DEF:

                • 2000


                1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.


                Assault Blackwing - Onimaru the Divine Thunder is Set's other major main monster! Delta Accel! , as it has 6000 ATk on attack if only summoned with a Synchro monster. Since it can be done with the same combo as TG Halberd Cannon , as well as many other combos, it's great when you end the fight out a small beast and skip the Battlin' Boxer Veil . It can also be chain summoned Synchro when it is your opponent's turn to overcome destruction by Lightning Vortex , as Assault Blackwing - Onimaru the Divine Thunder cannot be destroyed by card effects.

                Black Rose Dragon (x1)

                UR Rarity
                Black Rose Dragon
                UR Rarity
                Black Rose Dragon
                Black Rose Dragon
                FIRE 7
                Black Rose Dragon
                • ATK:

                • 2400

                • DEF:

                • 1800


                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                Black Rose Dragon is a staple in most Synchro decks, as affecting the entire field is still a very powerful effect. TG often summons Black Rose Dragon on the opponent's turn, destroying all of their cards mid-combo or just before their Battle Phase. Never summon Black Rose Dragon in response to an opponent's card effect if you are trying to use its destructive effect, as it will miss timing.

                Brionac Dragon of the Ice Barrier (x1)

                UR Rarity
                Brionac, Dragon of the Ice Barrier
                UR Rarity
                Brionac, Dragon of the Ice Barrier
                Brionac, Dragon of the Ice Barrier
                WATER 6
                Brionac, Dragon of the Ice Barrier
                • ATK:

                • 2300

                • DEF:

                • 1400


                1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                Brionac, Dragon of the Ice Barrier can send multiple cards to the grave to return many cards on the field to your opponent's hand, which is great for getting rid of problem cards before making a turn your or OTK settings. The only downside to Brionac, Dragon of the Ice Barrier is that the deck doesn't maintain hand advantage through any kind of card draw engine, so sending many cards to the grave later in the game is often not feasible .



                Non-Core

                   

                Shiranui Squiresaga (x1)

                UR Rarity
                Shiranui Squiresaga
                UR Rarity
                Shiranui Squiresaga
                Shiranui Squiresaga
                FIRE 7
                Shiranui Squiresaga
                • ATK:

                • 2100

                • DEF:

                • 0


                1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.


                Shiranui Squiresaga is an option in Set builds! Delta Accel! as a great tool to get rid of individual cards. Shiranui Squiresaga 's effect has no cost and no target, so typically you choose to remove a TG Star Guardian from the grave and destroy a monster. Shiranui Squiresaga can also banish herself or the Black Rose Dragon in the GY to destroy monsters and Spells/Traps. Very important in the match against Lunalight , as Lunalight Saber Dancer 's untargetability and high ATK make most Tech Card options useless. Rare cases require Shiranui Squiresaga to remove himself to increase Battlewasp - Hama the Conquering Bow to 3100 ATK.

                Battlewasp - Hama the Conquering Bow (x1)

                UR Rarity
                Battlewasp - Hama the Conquering Bow
                UR Rarity
                Battlewasp - Hama the Conquering Bow
                Battlewasp - Hama the Conquering Bow
                WIND 8
                Battlewasp - Hama the Conquering Bow
                • ATK:

                • 2800

                • DEF:

                • 2000


                1 Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn. ● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF. ● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.


                Battlewasp - Hama the Conquering Bow has the best OTK ability in Flight Control because when created with a Synchro monster, it can attack twice per Battle Phase. Additionally, if it deals damage in battle, you can reduce the ATK of all your opponent's monsters by 1000. Battlewasp - Hama the Conquering Bow has no protection of its own, so you should use it after a field clear with Black Rose Dragon .

                Coral Dragon (x1)

                UR Rarity
                Coral Dragon
                UR Rarity
                Coral Dragon
                Coral Dragon
                WATER 6
                Coral Dragon
                • ATK:

                • 2400

                • DEF:

                • 500


                1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                Another great level 6 beast. Its trade-off with Brionac, Dragon of the Ice Barrier is that it can only destroy one card on the field, but in return draws a card when sent to the graveyard.

                Tsuchigumo the Poisonous Mayakashi (x1)

                N Rarity
                Tsuchigumo, the Poisonous Mayakashi
                N Rarity
                Tsuchigumo, the Poisonous Mayakashi
                Tsuchigumo, the Poisonous Mayakashi
                EARTH 5
                Tsuchigumo, the Poisonous Mayakashi
                • ATK:

                • 2000

                • DEF:

                • 1800


                1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.


                Tsuchigumo, the Poisonous Mayakashi is sometimes used in Set! Delta Accel! as a level 5 alternative to create TG Blade Blaster . When summoned from the grave by TG Recipro Dragonfly , its effect is activated, sending to the grave 3 cards from each player's deck in hopes of extending your turn.

                Vulcan the Divine (x1)

                SR Rarity
                Vulcan the Divine
                SR Rarity
                Vulcan the Divine
                Vulcan the Divine
                FIRE 6
                Vulcan the Divine
                • ATK:

                • 2000

                • DEF:

                • 1600


                1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.


                Vulcan the Divine returns one face-up card to each side of the field when Synchro Summoned, creating a large source of disruption during your opponent's turn similar to Synchro Summoning Black Rose Dragon . Unfortunately, Vulcan the Divine has a fairly low ATK stat so this is more of an aggressive play style than a defensive one.

                Powered Inzektron (x1)

                SR Rarity
                Powered Inzektron
                SR Rarity
                Powered Inzektron
                Powered Inzektron
                LIGHT 6
                Powered Inzektron
                • ATK:

                • 2500

                • DEF:

                • 1600


                1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.


                Powered Inzektron is a great defensive option when on its turn to be summoned, its effect will trigger to prevent any further damage that turn as well as becoming indestructible. Perfect for lasting 1 turn but can be a bit awkward to combo on the field after.

                Number 45: Crumble Logos the Prophet of Demolition (SDA Diva)

                R Rarity
                Number 45: Crumble Logos the Prophet of Demolition
                R Rarity
                Number 45: Crumble Logos the Prophet of Demolition
                Number 45: Crumble Logos the Prophet of Demolition
                EARTH
                Number 45: Crumble Logos the Prophet of Demolition
                • ATK:

                • 2200

                • DEF:

                • 0


                2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                Specifically as part of the Set version! Delta Accel! of TG using Deep Sea Diva , Number 45: Crumble Logos the Prophet of Demolition can be done through Deep Sea Diva summoning another Deep Sea Diva . Any face-up card can be negated, and with 2200 ATK this is a given, especially since a card like Necrovalley can end a lot of your combos.

                Samurai Destroyer (x1)

                R Rarity
                Samurai Destroyer
                R Rarity
                Samurai Destroyer
                Samurai Destroyer
                EARTH 7
                Samurai Destroyer
                • ATK:

                • 2600

                • DEF:

                • 1400


                1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


                Samurai Destroyer is a great level 7 for negating and preventing the effects of an opponent's monster when attacking a monster of yours. It is also essentially immune to destroying card effects, as it will special summon a machine monster (itself) from your graveyard when destroyed that way.

                PSY-Framelord Zeta (x1)

                R Rarity
                PSY-Framelord Zeta
                R Rarity
                PSY-Framelord Zeta
                PSY-Framelord Zeta
                LIGHT 7
                PSY-Framelord Zeta
                • ATK:

                • 2500

                • DEF:

                • 1800


                1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                A good disruption card, PSY-Framelord Zeta can remove a specially summoned monster at its ATK position until your next Standby Phase. Unfortunately, this effect is not too difficult to play around and is usually not worth the Extra Deck slot.



                Combos

                   



                Turn 1 Setup Combo produces Halberd

                Combo is common to all Set decks! Delta Accel! . This should be your ideal Turn 1 play in almost every situation.
                Required pieces: TG Screw Serpent , TG Booster Raptor (ideally draw 2 more Tech Cards)
                1. Summon TG Screw Serpent .
                2. Special Summon TG Booster Raptor with its own effect.
                3. Summon TG Star Guardian and activate its effect to return TG Screw Serpent from the graveyard to the hand.
                4. Activate TG Star Guardian 's second effect to special summon TG Screw Serpent from hand. Activate TG Screw Serpent 's effect upon summon to special summon TG Booster Raptor from the grave .
                5. Summon Synch ro to use TG Power Gladiator   TG Screw Serpent and TG Booster Raptor .
                6. Activate Set! Delta Accel! Place TG Recipro Dragonfly from the Extra Deck on the field.
                7. summon   Synchro TG Blade Blaster with TG Star Guardian and TG Power Gladiator .
                8. Activate the Effect of   TG Recipro Dragonfly to return TG Blade Blaster to the Extra Deck and return TG Star Guardian + TG Power Gladiator to the field from the grave .
                9. Summon Synchro TG Halberd Cannon (usually in a defensive position).



                Turn 1 Setup Combo to BRD then Onimaru

                Combo is common to all Set decks! Delta Accel! . This should be your ideal Turn 1 play in almost every situation.
                Required pieces: TG Screw Serpent , TG Booster Raptor (ideally draw 2 more Tech Cards)
                1. Summon TG Screw Serpent .
                2. Special Summon TG Booster Raptor with its own effect.
                3. Summon TG Star Guardian and activate its effect to return TG Screw Serpent from the graveyard to the hand.
                4. Activate TG Star Guardian 's second effect to special summon TG Screw Serpent from hand. Activate TG Screw Serpent 's effect when summoned to special summon TG Booster Raptor from the grave .
                5. Summon Synchro TG Wonder Magician with TG Screw Serpent and TG Booster Raptor .
                6. Activate Set! Delta Accel! Place TG Recipro Dragonfly from the Extra Deck on the field.
                7. Since you are creating Black Rose Dragon - Assault Blackwing - Onimaru the Divine Thunder on your opponent's turn, the combo stops here. If one or more of your Tech Cards are Forbidden Chalice , play them face down to avoid Book Of Moon and disable Synchro with a quick effect. If your Tech Card is Book of Moon , keep it in hand because Black Rose Dragon will explode the Book of Moon without wasting that card.



                      Play with the Lightsworn mechanic

                      Set! Delta Accel! Build using the Lightsworn mechanic to facilitate your TG combos. With Raiden in hand, Hand of the Lightsworn and both TG Screw Serpent and Miscellaneousaurus in the grave (by sending to the grave with Charge of the Light Brigade and Raiden himself, Hand of the Lightsworn , using the send down effect Miscellaneousaurus ' grave or with the help of sending cards to the grave like Lightning Vortex ), you can potentially use your main combo using   TG Screw Serpent + TG Booster Raptor .
                      1. Normal summon Raiden, Hand of the Lightsworn (If it's not in your hand, use Charge of the Light Brigade to search for it). If you don't already have or have Miscellaneousaurus and TG Screw Serpent available, activate its effect to try and get any missing pieces to the grave.
                      2. Activate Miscellaneousaurus 's graveyard effect to summon TG Booster Raptor from the deck.
                      3. Synchronously summon TG Star Guardian using Raiden, Hand of the Lightsworn and TG Booster Raptor as materials. Add TG Screw Serpent back to your hand from your grave.
                      4. At this point, you have TG Star Guardian on the field and TG Screw Serpent in hand plus TG Booster Raptor in your grave. Therefore, you can continue from step 4 with any of the other SDA combos in this guide



                      OTK Basic Turn 2 Combo

                      1. The first step is the same as Turn 1 Combo   standard   TG Booster Raptor   TG Screw Serpent .
                      2. Make TG Wonder Magician (in case you need to destroy a Trap Spell card) or TG Power Gladiator .
                      3. Activate Set skill! Delta Accel! to place the TG Recipro Dragonfly on the field.
                      4. At this point, you are looking to clear the remaining cards on the field and OTK. If you have enough cards in hand to discard and need to clear multiple monsters/backrows; Activate TG Screw Serpent 's grave effect to reduce TG Recipro Dragonfly 's level by 1 and Synchro summon Brionac, Dragon of the Ice Barrier using TG Recipro Dragonfly and TG Star Guardian . Additionally, if you only need to clear one monster on the field, you can also choose not to use TG Screw Serpent 's grave effect and instead summon Synchro Shiranui Squiresaga , while also casting both TG Recipro Dragonfly and TG Star Guardian .
                      5. Activate Brionac, Dragon of the Ice Barrier / Shiranui Squiresaga 's effects and attacks to end the game. At this point, you should have a minimum of 4000 damage with Shiranui Squiresaga + TG Wonder Magician and a maximum of 6000 if you want to summon Synchro Assault Blackwing - Onimaru the Divine Thunder with Shiranui Squiresaga and TG Wonder Magician afterwards.



                      OTK qua Resonators with Battlewasp - Hama

                      Required cards: TG Screw Serpent + TG Booster Raptor + Miscellaneousaurus + 2 sent to the grave (Can also be done with Raiden, Hand of the Lightsworn + TG Booster Raptor and also Miscellaneousaurus   and TG Screw Serpent are both sent to the grave)
                      Lately, Resonators have been the main deck to beat in this format. Their turn one field is difficult for OTK to overcome because they can gain a large amount of life points with Red Resonator and spam the field with monsters in a defensive position. While you don't necessarily need to OTK to defeat them, there is a specific combo path that can achieve OTK, assuming you play Battlewasp - Hama the Conquer Bow and they don't draw disruptive cards.
                      1-4. Same as standard TG Booster Raptor - TG Screw Serpent Combo.
                      1. Synchro Summon Brionac, Dragon of the Ice Barrier using both TG Booster Raptor and TG Star Guardian as materials.
                      2. Removal of Miscellaneousaurus    and your other 2 cards to remove 3 opposing monsters. If you're doing this combo with Raiden, Hand of the Lightsworn + the standard sending cards to the grave method, you should discard the other 3 cards and keep a TG Booster Raptor in hand.
                      3. Activate Miscellaneousaurus ' grave effect    to summon another TG Booster Raptor from the deck. If using Raiden, Hand of the Lightsworn + send card to grave, you should just special summon TG Booster Raptor from your hand at this time and proceed normally.
                      4. Synchronously summon TG Wonder Magician using the ingredients TG Screw Serpent and TG Booster Raptor .
                      5. Activate Set! Delta Accel! Place the TG Recipro Dragonfly on the field.
                      6. Activate TG Screw Serpent 's grave effect to increase TG Recipro Dragonfly 's level by 1.
                      7. Summon Synchro Battlewasp - Hama the Concting Bow using TG Wonder Magician and TG Recipro Dragonfly .
                      8. Direct attack deals 7900 critical damage.



                      Diva version

                      Required pieces: Deep Sea Diva and TG Warwolf OR TG Screw Serpent and TG Booster Raptor .
                      For Set version! Delta Accel! use Deep Sea Diva as well as TG Warwolf , drawing Deep Sea Diva + TG Warwolf allows you to do the entire TG Halberd Cannon or Black Rose Dragon - Assault Blackwing - Onimaru the Divine Thunder combo. The advantage of this version is that it doesn't rely on sending cards to the grave at all to perform its combos. It also has a higher chance to open with full combo on turn 2 compared to the Lightsworn version. Deep Sea Diva version of Set! Delta Accel! There are two 2-card combinations that can make a Set combination! Delta Accel! Full TG Halberd Cannon or combo Assault Blackwing - Onimaru the Divine Thunder : draw Deep Sea Diva + TG Warwolf OR draw TG Screw Serpent + TG Booster Raptor r.
                      1. Normal Summon Deep Sea Diva to special summon another Deep Sea Diva from the deck.
                      2. The second Deep Sea Diva 's special summon activates TG Warwolf to special summon from hand.
                      3. Use Deep Sea Diva and TG Warwolf to Synchro into TG Star Guardian , use TG Star Guardian 's effect to add TG Warwolf back to your hand.
                      4. Special Summon TG Warwolf with TG Star Guardian and use remaining Deep Sea Diva to Synchro into TG Power Gladiator or TG Wonder Magician .
                      5. Activate Set! Delta Accel! skill to place TG Recipro Dragonfly on the field from your Extra Deck. This gives you the full TG Halberd Cannon or Assault Blackwing - Onimaru the Divine Thunder setup depending on whether you choose to summon TG Power Gladiator or TG Wonder Magician .



                      Final thoughts

                      Tech Genus has been a pretty fun deck to play since its release. While it likely won't receive much direct support in the future, it will expand its capabilities with more powerful Synchro monster releases. If you want to play a fun deck or are a fan of Bruno/Antinomy from the 5Ds anime, then this archetype is for you. We hope that this guide is simple to understand, but also explains the nuances of TG well. We encourage players of this archetype to always be ready to think on their feet, as it can be easy to break down mentally and you will automatically switch combos that will put you in a difficult position instead of helping you. help you. Good luck and happy!




                      Companion unit:

                      - Yu-Gi-Oh! Guidance Vietnam





                      https://metaduelist.com/
                      Top