This guide will cover most of what you need to know about these scary dolls and hopefully it can inspire you to play Gimmick Puppet.

Skill
Gimmick Puppet's brand new skill has brought my favorite archetype back stronger than ever.
- First, the skill's usage requirements are very easy; you only need one Rank-Up-Magic Argent Chaos Force card in your deck to use it.
- The key ability of this skill is that it gives you all the cards that Gimmick Puppet is missing in the game: 3 Field Spells + one card each for each of Gimmick Puppet's rank-up XYZ boss monsters: 3 Field Spells + 1 card each for Gimmick Puppet's rank-up boss monsters.
- The Skill's first active effect allows you to reveal a Rouge Doll in your hand to add a Field Spell or a Gimmick Puppet monster needed for a combo, such as Little Soldier or Fiendish Knight . Therefore, you should do everything you can to get a Rouge Doll in your hand to activate the Skill's first ability.
- This skill has a second very useful active effect. When going first, it helps you set XYZ Blocks or Gimmick Puppet traps to strengthen your Endboard. When going second, it allows you to set Puppet Parade, which can be activated immediately in that turn, helping you spam a ton of bodies to bait or overcome obstacles the enemy places on the field.
Core monsters in the Main Deck
- A good Gimmick Puppet player on turn 2 will make good use of this card in combination with a Skill to bait the enemy's effects, which I will discuss in more detail later.
Foolish Burial is a strong card, but slightly weaker than Gimmick Puppet Little Soldiers . However, it has the small advantage of being able to send a level 4 Gimmick Puppet , allowing you to send either Gimmick Puppet Fiendish Knight or Gimmick Puppet Terror Baby , which can be crucial in combo sequences or matchups.
This is undoubtedly the best extender card in the deck, allowing you to summon two cards without spending Normal Summon. While it's better than Terror Baby for summoning XYZ Rank 4 Gigantes Doll , in practice it's not often used in early combos due to the limited field size of Duel Links and the current Extra Deck monster limitations. Instead, it's usually saved for late-game use when resources are depleted.
The newest UR support card in the deck, this card is crucial for executing everything from skills to combos.
Cattle Scream is the main Extender card of the deck and the strongest Puppet in the main deck in terms of stats. It is usually summoned by the Gimmick Puppet Rouge Doll and is essential for completing all of our Combos.
One is enough because this is a brick card when in hand (usually returned to the deck via Skill if it appears in hand).
While not a bad support card, Bisque is primarily used to activate its protective effect when in the Graveyard; it can protect all your Gimmick Puppets from being targeted, including cards like Infinite Impermanence and Effect Veiler .
- Similar to Terror Baby, a good Gimmick Puppet player will make good use of this card on turn 2 by combining it with a skill to bait the enemy's effects, which I will discuss in more detail later.
Despite its terrible effect, we still have ways to abuse its locking effect. By using various methods to give cards to the opponent (for example, the trap card Give and Take, but it already has limit 1 ), we can prevent them from summoning monsters for the rest of their turn, or when going first, we can use it to block Nibiru, the Primal Being (although it's a bit difficult to use and not really necessary since our Field Spell will hard counter Nibiru ). Hopefully, the game will release a card later that can throw this monster onto the opponent's field.
Note: Nightmare hiện đang bị ban Master Duel & TCG #justicefornightmare
Spell/Trap
The main effect is shown above, while the secondary effect summons monsters to the enemy field, but it's not a Quick effect; it's usually just to summon more monsters and burn additional damage effects. Try to bait as many cards as possible that can negate your opponent's spells/traps before activating this Field card.
Foolish Burial of the archetype, this card allows you to send Gimmick Puppet Rouge Doll to start combos, or extenders like Gimmick Puppet Dreary Doll , or protective effects like Gimmick Puppet Terror Baby and Gimmick Puppet Bisque Doll . But if you go second, it becomes one of the strongest cards in your arsenal. It has the ability to send up to 5 optional Gimmick Puppets to the Graveyard, depending on the number of monsters summoned from the Extra Deck that your opponent is controlling +1. This means you can send starters, extenders, and protective cards all at once.
This is the best trap card in the archetype, capable of stealing up to the maximum number of monsters your opponent controls, equal to the number of Gimmick Puppet Xyz monsters you control ( hence the maximum in Duel Links is 2 ). This allows you to steal essential combo cards from your opponent, potentially even ending their turn with a single card.
Just use x1 because it's easy to search and easy to summon thanks to its skill. Note that unlike Rank 4 Gigantes Doll, the monster obtained with this trap card can attack even if it's not an XYZ monster.
Additionally, if you happen to have Service Puppet Play on hand, this will be a backup option for you to search using CXyz Gimmick Puppet Fanatix Machinix.
This is an extremely powerful Board Breaker, disabling all face-up cards on the field, except for the monster you summon. Surprising your opponent with this card often means an endgame, as it easily disrupts their field once all their cards have been disabling. :) ( RIP Dragoon )
Personally, I recommend using this card instead of giving two Rank-Up-Magic Argent Chaos Force cards .
Note: Khác với Rank-Up-Magic Argent Chaos Force, Lá bài này không thể Chaos Summon CXyz, nghĩa là nó không thể được dùng để triệu hồi CXyz Gimmick Puppet Fanatix Machinix.
Extra Deck
This is the most important Xyz card in the deck, allowing you to search Rank-Up Magic cards and reuse them from the Graveyard, enabling you to Normal Summon an additional Machine monster of your choice, and revive it from the Graveyard to one of the two fields. It's also a crucial choke point of the deck , and similar to Gimmick Puppet Rouge Doll , it will often end your turn if you get hit by this card's negate (because Machinx's search effect is HARD ONE PER TURN, even if you have enough body to summon a second Machinx, it won't activate).
Because we now have the new Fiendish Knight Puppet Gimmick in Duel Links ( much more convenient than Terror Baby ), Gigantes becomes a great field-destroying tool, allowing you to collect 2 monsters -> making it a great field-destroying tool, allowing you to deal with even monsters protected from destruction.
Note: Khác với lá Trap, khi kích hoạt hiệu ứng cướp quái địch của Gigantes, trong turn này ta chỉ có thể tấn công bằng quái thú XYZ kể cả khi lá này rời sân. Vậy nên hãy cố sử dụng hiệu ứng thứ 2 của Gigantes và XYZ ra các Gimmick Puppter rank 8 của ta nhé!This card possesses a variety of effects and is the most important card when building the endboard . When summoned, it seeks out a Puppet Trap card (usually Service Puppet Play ) and has the ability to destroy a Special Summoned monster on your opponent's field, while also dealing damage.
This is a fantastic Ace Card from Quattro.
- It can shoot down up to 2 monsters in one turn, clearing the field very well.
- Deal damage equal to HALF the ATK of that monster if it is XYZ.
In terms of function, it's extremely similar to Number 15: Gimmick Puppet Giant Grinder , except that it can only shoot 1 but in return can destroy Trap Cards and deal damage to even other XYZ monsters. This is the only monster capable of countering Gimmick Puppet's Backrow...
This card's effect isn't great, but you need it for Number C40: Gimmick Puppet of Dark Strings . A single rank-up from this card to C40 will wipe out the enemy field. At least it has a strong base and high ATK.
Fact vui cho ai chưa biết: Gimmick Puppet of Strings bị limit 1 ở cả TCG và OCG
Like a walking Dark Hole, you often need to summon this card when you want to quickly clear your opponent's field. Unlike Number 15: Gimmick Puppet Giant Grinder or Number C15: Gimmick Puppet Giant Hunter , it has the ability to destroy both monsters on your field and deal damage. It's also worth noting that its summoning effect is mandatory; more details will be discussed later. :)
Fact: Gimmick Puppet of Dark Strings cũng bị limit ở TCG
How to play/How to combo
When going second , you should hope you have some Board Breaker cards like Lave Golem or Droplet =))) because the Trap Puppet Parade card only baits or makes things a little easier.
Here are a few sample combos:
- Activate the skill to place Puppet Parade on the field.
- Activate Puppet Parade , summon Gimmick Puppet Terror Baby + Gimmick Puppet Bisque Doll to the field (+1 monster like Fiendish Knight or Little Soldier if your opponent has 3 monsters)
- Link Gimmick Puppet Terror Baby + Gimmick Puppet Bisque Doll to Gimmick Puppet Chimera Doll
- Activate the graveyard effect of Terror Baby + Bisque DollFrom now until the end of their turn, Gimmick Puppets cannot be affected by Chain effects (almost impossible to negate + cannot be targeted).
- Now that it's safer, let's start the combo.
FTK Super weird
I've done some research and will share the following with you guys:
- Engine PUNK -> Allows us to create two level 8 bodies for XYZ summoning Machinx + a Psychic Body (Ze Amin) to combine with the level 6 Psychic Taker Synchro.
- Immortal Dragon is used as a summoning material for Stardust Change Warrior because its level can be reduced to 2 by sending Mezuki -> Mezuki revives Immortal Dragon to have two level 6 bodies on the field.
Click here to view the combo sample.
Let's analyze it a bit.
- Deck is not afraid of Veiler/Imperm/Nibiru
- Field Spell provides super strong protection.
- Many effects have ruined the stage.
- High stability, difficult to get deadhand (Only one card is needed to create a combo)
- Burn is likely to add more.
- Overwhelming opponents with sheer numbers, using many bodies, even stealing enemy monsters to use as bodies/attacks.
- Endboard turn 1 is of medium strength, not too powerful.
- Lava Golem and Book of Eslipse are incredibly fragile and easily broken; it's safe to say they've given up on them.
- There aren't many tools available to counter backrow.
- If you can't search for a Rank-up card, you're out of luck, so Machinx can easily negate it (Choke point to counter this deck).
- Losing a Field Spell reduces its power by 50%.





































































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