Blue-Eyes Gameplay Guide (October 2025)

Blue-Eyes Gameplay Guide (October 2025)

Hello Duelists! BLUE-EYES is no longer the "Glue Eyes" rumored. Thanks to Urban Seto 's new main skill MASTER OF BLUE EYES , along with the appearance of new supports like MAJESTY WITH EYES OF BLUE and the stability of KAIBAMAN , White Dragon has returned to its rightful place as a Tier 1 Deck.





Skill

 

Master of Blue-Eyes (Skill Card) (100%)

UR Rarity
Master of Blue-Eyes (Skill Card)
UR Rarity
Master of Blue-Eyes (Skill Card)
Master of Blue-Eyes (Skill Card)
Master of Blue-Eyes (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can use this Skill's first and second effects once per Duel if your Deck contains a total of 15 or more "Blue-Eyes White Dragon" cards or cards that mention it. 1: Reveal 1 "Blue-Eyes" monster from your hand and add 1 "Blue-Eyes White Dragon" or another card that mentions it from your Deck to your hand. Then, send 1 "Blue-Eyes Ultimate Dragon" and 1 "Black Luster Soldier" from outside your Deck to the Graveyard. 2: If you control a "Blue-Eyes" monster or only your opponent controls a monster, Set 1 Spell/Trap card that mentions "Blue-Eyes White Dragon". (This card can be activated the same turn.)


Thanks to this new ability, the deck can consistently pull off level 9, link 2, or rank 8 synchro summons. Go first with a backrow of TRUE LIGHT , ULTIMATE FUSION , MAJESTY , or any common staple you have.

When going later, we can use the trap MAJESTY to blow up the whole field, summon ritual monsters to otk, summon fusion, destroy cards in the process. We can also summon link, summon synchro, or xyz summon.



Main Deck Monsters

 

Blue-Eyes White Dragon (x3)

SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


x3 No need to think too much, this is the president's wife as well as the soul of the card. Thanks to Skill and the Majesty of the White Dragons card, this is no longer a lifeless brick.

Blue-Eyes Alternative White Dragon (x3)

UR Rarity
Blue-Eyes Alternative White Dragon
UR Rarity
Blue-Eyes Alternative White Dragon
Blue-Eyes Alternative White Dragon
LIGHT 8
Blue-Eyes Alternative White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


This is an upgraded version of the regular Blue-Eyes. Although it has been in the game for a long time, it is now being used again.

  • Firstly, its summoning mechanism is very simple: Just show 1 Blue-Eyes in hand and we will have an 8-star body with 3000 ATK/2500 Def on the field.

  • Second, it has the effect of selecting a target and destroying an enemy monster. It is rare for the enemy to let their boss be destroyed by this effect, but we can use it to Bait the enemy, forcing them to use effects.

  • Third, when on the field or in the graveyard, its name will change to Blue-Eyes White Dragon . This is important because it can combine with effects like Majesty of the White Dragons or Kaibaman ,..

  • Fourth, Skill along with Melody of the Awakening Dragons will be easy to search or to search for other cards

Kaibaman the Legend (x2-3)

 Rarity
Kaibaman the Legend
 Rarity
Kaibaman the Legend
Kaibaman the Legend
LIGHT 1
Kaibaman the Legend
  • ATK:

  • 200

  • DEF:

  • 700


If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.


It is an upgrade of the regular Kaibaman card and a brand new and delicious support card of Archetype. This card is strong in stability and speed, it allows us to summon a Blue-Eyes White Dragon card from hand or deck very easily. Combined with the fact that it is a Tuner, we very quickly have a Synchro Level 9 card on the field (usually Blue-Eyes Spirit Dragon ).

In addition, it also has an effect in the graveyard: When we summon a Blue-Eyes White Dragon (this ability will activate even if Alternative is summoned), we can banish this card from the graveyard to add 1 "Blue-Eyes" monster to the hand. At this time, we will have many choices: such as Alternavite, Jet, or the BE Ritual card

This card is a strong point but also a weak point that is always targeted by the enemy. It is very easy to be targeted to negate, making it impossible to perform a combo smoothly. This is quite bad if we don't have a way to Synchro this card, it will be a weak point with only 200 ATK and easily get punched to death.

Blue-Eyes Jet Dragon (x1-2)

 Rarity
Blue-Eyes Jet Dragon
 Rarity
Blue-Eyes Jet Dragon
Blue-Eyes Jet Dragon
LIGHT 8
Blue-Eyes Jet Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


This is also a new Support item for BE. It also has a very simple special summoning method: If a card on the field is destroyed (by an effect or even by an attack), it will be immediately summoned in the hand or even from the grave. With Alternative and Majesty, Blue-Eyes has a lot of Destroy tools to combine with this card.

This wife has an effect that protects all other cards we control (except her) from being destroyed by effects (attacking will still destroy them). This is very important because it is not just a normal protection, it also protects our game because it protects the Trap True Light (this card, when destroyed, will drag all monsters on the field to death with it).

Its final effect is also quite nice, especially when facing opponents who don't read: When it attacks or is attacked, we can choose 1 card on the opponent's field, returning it to hand easily.

Blue-Eyes Chaos Dragon (x1)

 Rarity
Blue-Eyes Chaos Dragon
 Rarity
Blue-Eyes Chaos Dragon
Blue-Eyes Chaos Dragon
DARK 8
Blue-Eyes Chaos Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.


To be honest, this is the most disappointing new Support card for me. But it's not completely useless. It's easy to search in a BE Deck, or have in hand to trigger Skill search for another important card. It's also quite easy to summon when there's Majesty in the grave.

Its effect is suitable for dealing a large amount of damage or ending the game, as it reduces a monster's defense to 0 -> switches their attack/defense and then deals piercing damage.

Shinobaron Peacock (x0-1)

 Rarity
Shinobaron Peacock
 Rarity
Shinobaron Peacock
Shinobaron Peacock
WIND 8
Shinobaron Peacock
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).


Shinobird's Boss is actually a pretty good card I want to mention when it comes to BE. It can target up to 3 monsters on the enemy field, removing them by returning them to the hand (not Destroy) is very good.

What makes this card suitable for BE is its 8 stars, BE is also 8 stars so it is easy to ritualize this card with Majesty in the graveyard. However, because it is not an Archetype, it cannot be searched like Blue-Eyes Chaos Dragon .



Spell/Trap

 

Majesty of the White Dragons (x3)

 Rarity
Majesty of the White Dragons
 Rarity
Majesty of the White Dragons
Majesty of the White Dragons
Trap Normal
Majesty of the White Dragons

    Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.


    This is the card that brings BE to the top of society (Tier 1). It has 2 effects, 1 is the ability to destroy a large number of cards on the opponent's field WITHOUT TARGET (Max 3) just by showing enough Blue-Eyes White Dragon in hand/on the field or even in the grave. This is quite easy because we have an Alternative that will also be named Blue-Eyes White Dragon if it is on the field or in the grave. When going after this will be an extremely delicious effect to help us eliminate annoyances like Backrow or Bosses with annoying effects that the opponent has Set-up.

    The second effect is that when in the graveyard, we can use Ritual Quick effect (even during the enemy's turn) to summon Blue-Eyes Chaos Dragon or Shinobird 's Boss card.


    True Light (x1)

     Rarity
    True Light
     Rarity
    True Light
    True Light
    Trap Continuous
    True Light

      Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.


      True Light can be searched or placed directly on the field easily through Skill so x1 is enough. Its effect helps us do many things to prepare when going first. It can place an additional Spell/Trap Blue-Eyes, which can be: Majesty or Ultimate Fusion to disrupt the next turn, or Bingo Machine to search more and expand the combo.

      The second effect helps us summon 1 more Blue-Eyes from hand or grave (of course we can also summon Alternative from grave due to name) to extend the Link/XYZ combo when we go turn 1.

      It has a fatal weakness: when it is sent from the field to the graveyard, it will destroy all monsters on our field. But this is not really a big concern because:
      • Because it is sent from the YARD to the GRAVE, Banish effects like Cosmic Cyclone 's will not destroy the entire yard.

      • Jet protects this card from being destroyed.

      • If we don't have Jet and we already have Synchro Azure with its effect activated, it will protect all our Dragon-type monsters from being destroyed by card effects.

      Bingo Machine Go!!! (x1-2)

      R Rarity
      Bingo Machine, Go!!!
      R Rarity
      Bingo Machine, Go!!!
      Bingo Machine, Go!!!
      Spell Normal
      Bingo Machine, Go!!!

        Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"


        1 BE Search card has been around for a long time with a pretty simple effect: We choose 3 cards related to BE in the deck and make the opponent choose 1, we will take the card the opponent chooses into our hand.

        We can choose 3 identical cards to make the opponent choose as if not choosing. Note that this effect only activates when we still have 3 required cards in the deck, otherwise we will not be able to activate this magic.

        Ultimate Fusion (x1)

        SR Rarity
        Ultimate Fusion
        SR Rarity
        Ultimate Fusion
        Ultimate Fusion
        Spell Quick
        Ultimate Fusion

          During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


          Quick Fusion is a very good card for BE and DM. We usually only need x1 because it is mainly to summon Blue-Eyes Tyrant Dragon because the summoning materials are simple, easy to get BE on the field to take advantage of the Destroy ability. If it is BLS riding BE 3 heads , it usually will not be able to take advantage of the Destroy ability but can still summon if we need a monster with high attack power.

          Reinforcement of the Army (x1)

          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


            Used to search Kaibaman

            Staple

            UR Rarity
            Effect Veiler
            UR Rarity
            Effect Veiler
            Effect Veiler
            LIGHT 1
            Effect Veiler
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


            N Rarity
            Guardragon Garmides
            N Rarity
            Guardragon Garmides
            Guardragon Garmides
            EARTH 3
            Guardragon Garmides
            • ATK:

            • 1600

            • DEF:

            • 1000


            If a Normal Monster(s) is sent to your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand. You can only use each effect of "Guardragon Garmides" once per turn.


            UR Rarity
            Droll & Lock Bird
            UR Rarity
            Droll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            UR Rarity
            Nibiru, the Primal Being
            UR Rarity
            Nibiru, the Primal Being
            Nibiru, the Primal Being
            LIGHT 11
            Nibiru, the Primal Being
            • ATK:

            • 3000

            • DEF:

            • 600


            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


            SR Rarity
            Book of Eclipse
            SR Rarity
            Book of Eclipse
            Book of Eclipse
            Spell Quick
            Book of Eclipse

              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


               Rarity
              Infinite Impermanence
               Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                Current decks can be played with 24-30 cards. Staples that are highly rated by the community include:

                • BOOK OF ECLIPSE: Very powerful to flip the opponent's entire Field, removing protectors and Negate.

                • INFINITE IMPERMANENCE: A powerful all-purpose NEGATE .

                • NIBIRU, THE PRIMAL BEING: Essential in a meta that favors long combos.

                • GUARDRAGON GARMIDES: Some people play it to be able to Synchro Summon HERALD OF THE ARC LIGHT (Omni-Negate).



                Extra Deck

                 

                Blue-Eyes Tyrant Dragon (x1)

                 Rarity
                Blue-Eyes Tyrant Dragon
                 Rarity
                Blue-Eyes Tyrant Dragon
                Blue-Eyes Tyrant Dragon
                LIGHT 8
                Blue-Eyes Tyrant Dragon
                • ATK:

                • 3400

                • DEF:

                • 2900


                "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                BE's new fusion card has a pretty good attack of 3400 because the Boss of current decks usually has an ATK of 3000 or less. It is not affected by Trap and can attack all monsters on the opponent's field (1 hit per monster). If it attacks this turn, we can choose a trap card from the grave to set back on the field (quite good for restoring True Light because we only x1 in the deck). Note that it can set all Traps, not just Traps related to BE.

                The important thing is that if we summon this card with Ultimate Fusion and have 1 BE on the field, we can +1 turn of non-target Destroy of the Fusion card.

                Blue-Eyes Spirit Dragon (x1)

                UR Rarity
                Blue-Eyes Spirit Dragon
                UR Rarity
                Blue-Eyes Spirit Dragon
                Blue-Eyes Spirit Dragon
                LIGHT 9
                Blue-Eyes Spirit Dragon
                • ATK:

                • 2500

                • DEF:

                • 3000


                1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.


                The Synchro card is very familiar to BE and is also the most important Synchro card.
                • If an effect is activated from the grave, we can negate it.

                • We can sacrifice this card (Quick Effect) to summon 1 Light Synchro Dragon card from Extra Deck in defense position. We can use this effect to avoid Disruption

                • There is a pretty cool effect of this card that you might not notice: Spirit will prohibit both players from special summoning 2 monsters at the same time. This accidentally counters many decks like Pendulum, Infernity,...

                Dingirsu the Orcust of the Evening Star (x1)

                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                Dingirsu, the Orcust of the Evening Star
                DARK
                Dingirsu, the Orcust of the Evening Star
                • ATK:

                • 2600

                • DEF:

                • 2100


                2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                XYZ Rank 8 is never out of fashion, and BE has nothing but 8-star monsters. In addition to providing protection for our cards by removing 1 material, it also helps us get rid of annoying things when it is summoned to the field (Its effect is to send 1 enemy card to the graveyard, NO TARGET, NO DESTROY)

                Lightstorm Dragon, Azure-Eyes Silver Dragon and Black Rose Moonlight Dragon (x1)

                 Rarity
                Lightstorm Dragon
                 Rarity
                Lightstorm Dragon
                Lightstorm Dragon
                LIGHT 9
                Lightstorm Dragon
                • ATK:

                • 2700

                • DEF:

                • 3000


                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.


                SR Rarity
                Azure-Eyes Silver Dragon
                SR Rarity
                Azure-Eyes Silver Dragon
                Azure-Eyes Silver Dragon
                LIGHT 9
                Azure-Eyes Silver Dragon
                • ATK:

                • 2500

                • DEF:

                • 3000


                1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.


                SR Rarity
                Black Rose Moonlight Dragon
                SR Rarity
                Black Rose Moonlight Dragon
                Black Rose Moonlight Dragon
                LIGHT 7
                Black Rose Moonlight Dragon
                • ATK:

                • 2400

                • DEF:

                • 1800


                1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                This is the group of brothers that are often summoned directly by the effect of Spirit:
                • Azure: Will have the ability to protect Dragon cards, and at the same time protect itself so it will not be affected by the side effect of Spirit, which is that the summoned card will be destroyed at the end of the turn. At the same time, the ability to revive 1 BE from the grave at the beginning of each turn, although slow, will sometimes be useful.

                • LightStorm: We can Synchro this card normally, not necessarily through Spirit. This card gives us the ability to destroy a large amount of Backrow, quite good, however, if we summon this card through Spirit, we must have Jet on the field or it will be destroyed at the end of the turn. However, that is not necessarily bad because when this card is destroyed to the grave, it will put a Spell/Trap from below onto the field.

                • Black Rose Moonlight: This card must go through Spirit because it's level 7. It can remove 1 opponent's boss without Destroying, which is considered a pretty good disruption.

                Hieratic Seal of the Heavenly Spheres (x1)

                 Rarity
                Hieratic Seal of the Heavenly Spheres
                 Rarity
                Hieratic Seal of the Heavenly Spheres
                Hieratic Seal of the Heavenly Spheres
                LIGHT
                Hieratic Seal of the Heavenly Spheres
                • ATK:

                • 0

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                A very good Staple for Dragon decks, a part of Endboard if going first. During the enemy's turn, it will usually Tribute itself to remove 1 card on the enemy's field, then summon Jet to the field (remember to be in defensive position because it only has 0 ATK)

                Divine Dragon Knight Felgrand (x1)

                UR Rarity
                Divine Dragon Knight Felgrand
                UR Rarity
                Divine Dragon Knight Felgrand
                Divine Dragon Knight Felgrand
                LIGHT
                Divine Dragon Knight Felgrand
                • ATK:

                • 2800

                • DEF:

                • 1800


                2 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.


                This card is summoned less often, mainly to quickly negate monsters.

                Herald of the Arc Light (x0-1)

                UR Rarity
                Herald of the Arc Light
                UR Rarity
                Herald of the Arc Light
                Herald of the Arc Light
                LIGHT 4
                Herald of the Arc Light
                • ATK:

                • 600

                • DEF:

                • 1000


                1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                This card has a very strong Omni-negate. Although it is 4 stars, we can combine Kaibaman and Guardragon that I mentioned above to summon. In addition, when it goes to the grave, it will search for 1 Ritual monster (BE Chaos or boss Shinobird)

                Other Extra Deck cards can be added to fill

                UR Rarity
                Linkuriboh
                UR Rarity
                Linkuriboh
                Linkuriboh
                DARK
                Linkuriboh
                • ATK:

                • 300

                • LINK-1

                Link Arrow:

                Bottom


                1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                UR Rarity
                Neo Blue-Eyes Ultimate Dragon
                UR Rarity
                Neo Blue-Eyes Ultimate Dragon
                Neo Blue-Eyes Ultimate Dragon
                LIGHT 12
                Neo Blue-Eyes Ultimate Dragon
                • ATK:

                • 4500

                • DEF:

                • 3800


                "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.


                UR Rarity
                Dragon Master Knight
                UR Rarity
                Dragon Master Knight
                Dragon Master Knight
                LIGHT 12
                Dragon Master Knight
                • ATK:

                • 5000

                • DEF:

                • 5000


                "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                R Rarity
                Number 68: Sanaphond the Sky Prison
                R Rarity
                Number 68: Sanaphond the Sky Prison
                Number 68: Sanaphond the Sky Prison
                DARK
                Number 68: Sanaphond the Sky Prison
                • ATK:

                • 2100

                • DEF:

                • 2700


                2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


                 Rarity
                I:P Masquerena
                 Rarity
                I:P Masquerena
                I:P Masquerena
                DARK
                I:P Masquerena
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                SR Rarity
                Ravenous Crocodragon Archethys
                SR Rarity
                Ravenous Crocodragon Archethys
                Ravenous Crocodragon Archethys
                WATER 9
                Ravenous Crocodragon Archethys
                • ATK:

                • 1000

                • DEF:

                • 1000


                1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                UR Rarity
                Blue-Eyes Twin Burst Dragon
                UR Rarity
                Blue-Eyes Twin Burst Dragon
                Blue-Eyes Twin Burst Dragon
                LIGHT 10
                Blue-Eyes Twin Burst Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                SR Rarity
                Underworld Goddess of the Closed World
                SR Rarity
                Underworld Goddess of the Closed World
                Underworld Goddess of the Closed World
                LIGHT
                Underworld Goddess of the Closed World
                • ATK:

                • 3000

                • LINK-5

                Link Arrow:

                Top

                Top-Right

                Right

                Bottom

                Bottom-Right


                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                  



                How to play/ How to counter

                BASIC COMBO: GO FIRST

                The optimal goal when going first is to set up a board that has both NEGATE (disable), BOUNCE (push), and TRUE LIGHT to maintain resources.

                1. Core Combo Sequence (One-Card Synchro Play)

                To reach a Full Board, you need access to KAIBAMAN , TRUE LIGHT , ULTIMATE FUSION , MAJESTY , and a BLUE-EYES WHITE DRAGON or ALTERNATIVE in your hand.

                1. Activate the MASTER OF BLUE EYES Skill to search for the missing piece (usually MAJESTY or BLUE-EYES WHITE DRAGON ).

                2. Normal Summon KAIBAMAN. Activate KAIBAMAN 's effect to Special Summon a BLUE-EYES WHITE DRAGON from your hand, Deck, or Graveyard.

                3. SYNCHRO Level 9: Use KAIBAMAN (Level 1) and BLUE-EYES WHITE DRAGON (Level 8) to summon BLUE-EYES SPIRIT DRAGON (Level 9).

                4. Set TRUE LIGHT: Activate the second part of MASTER OF BLUE EYES to set TRUE LIGHT onto the field.

                5. Re-Summon: Activate TRUE LIGHT to Special Summon BLUE-EYES WHITE DRAGON from the Graveyard (the same one just used to Synchro).

                6. Making Use of KAIBAMAN: KAIBAMAN 's effect in the Graveyard activates: banish it to search for a BLUE-EYES monster from the Deck (usually BLUE-EYES ALTERNATIVE WHITE DRAGON if there is already a BLUE-EYES WHITE DRAGON on the field, or BLUE-EYES JET DRAGON for protection).

                7. RANK 8/LINK 2: Special Summon BLUE-EYES ALTERNATIVE WHITE DRAGON to the field. Use ALTERNATIVE and BLUE-EYES WHITE DRAGON to LINK 2 into HIERATIC SEAL OF THE HEAVENLY SHERES .

                2. End Board

                After the combo, your Arena will have:

                • BLUE-EYES SPIRIT DRAGON: Prevents your opponent from Special Summoning multiple monsters at once (e.g., PENDULUM or NEBULA DRAGON effects) and can Negate an effect from the Graveyard.

                • HIERATIC SEAL OF THE HEAVENLY SPHERES: Can be Tributed to BOUNCE an opponent's face-up card back to the hand. When Tributed, it "floats" a BLUE-EYES WHITE DRAGON or BLUE-EYES JET DRAGON from the Deck.

                • TRUE LIGHT (Face/Face): Maintain resource pressure.

                • MAJESTY WITH EYES OF BLUE / ULTIMATE FUSION (Up): Interrupt and Fusion.

                FLEXIBLE AND DEADLY

                When going second, BLUE-EYES switches to OTK (One Turn Kill) mode and clears the field.

                1. Yard Clearance Strategy

                • Harnessing the MAJESTY: If your opponent has a monster, use the Skill MASTER OF BLUE EYES to turn MAJESTY face down. Activate MAJESTY by displaying 3 BLUE-EYES WHITE DRAGONs from anywhere to detonate the corresponding number of cards on the field. This is an extremely powerful "non-target destroy".

                • ULTIMATE FUSION: Activate to Fusion out Pressure Monsters:

                  • BLUE-EYED TYRANT DRAGON: Easily summoned, can explode opponent's face-up cards.

                  • DRAGON MASTER KNIGHT: "Big Boy" 5000 ATK (or more) for OTK finishing. Summon him every now and then just to... BANG!

                COUNTERWEAR AND STAPLES (MATCHUP & COUNTERS)

                Understanding how to get COUNTER will help you play this deck better.

                1. Weak Points to Note

                • Negate KAIBAMAN: If you are the opponent, use NEGATE (like INFINITE IMPERMANENCE or EFFECT VEILER ) on KAIBAMAN . This is an opening "One-Card Play", Negate will stop most Combos.

                • Banish KAIBAMAN: Use DD CROW or SKULL MEISTER to banish KAIBAMAN when it activates an effect from the GY to Search.

                • TRUE LIGHT's Weakness: If TRUE LIGHT is SENT TO THE GY by any means (e.g. Negated and sent), it will destroy ALL monsters you control. Make sure to always have BLUE-EYES JET DRAGON or AZURE-EYES SILVER DRAGON on the field to protect them.

                  • Note: If TRUE LIGHT is EXPELLED ( COSMIC CYCLONE ), your Yard will be safe.




                Companion unit:

                - Yu-Gi-Oh! Guidance Vietnam

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