
Gusto Game Guide
Sections covered in this guide:
General introduction (skip is ok)

Gusto – a deck that has just been buffed in the new deck build box – although the build box mainly focuses on Assault Mode, Gusto also benefits quite a bit.
Actually, I didn't like Gusto much before, but now I find it fun to play. However, don't confuse 'fun' with 'strong'! However, it has improved a lot and is now a Tier 3 deck and can definitely climb KOG.
That being said, this is a deck that focuses on summoning a bunch of WIND monsters, and the interesting thing is that it's like a Speedroid combined with a Shoppee-bought Lyrilusc . The reason is simple. On turn one, all we'll be summoning will be WIND monsters of the archetype to reach cards like Clear Wing Synchro Dragon and do a little bit like Speedroid , leave a level 10 monster, put two cards face down, have a Monster
And on turn two, we can summon Daigusto Sphreez . This card has the effect that any battle damage you would have taken will be reflected back to your opponent. In other words, you don't take damage, but your opponent does. So just summon this girl, bring a Gusto monster, attack and win the match as if we were a version of Lyrilusc .
But yeah, the reason I said this is the Shopee version of Speedroid and Lyrilusc is because we do something similar to those decks, but not exactly the same. Obviously, our Daigusto Sphreez won't be untargetable or indestructible by effects. This card can be undestroyed by battle and can also become untargetable if you have another Synchro card like Winda, Priestess of Gusto . But those are already extra steps compared to what other decks can do. Meanwhile, on the Speedroid side, we don't have a skill that allows us to summon Synchro for free, and that's where you realize that this deck has some obvious weaknesses. So this deck is recommended if you don't have Speedroid yet, especially since compared to Lyrilusc , we at least have some very good advantages, but you should know this from the start.
Skill
This ability, while powerful, is balanced to a moderate level. At the beginning of the game, you will add three cards to your Extra Deck. These three cards will support you quite well, especially the level 5 Synchro card – it can shuffle 2 Gusto monsters from the grave back to the deck, and choose to destroy 1 face-up monster of your opponent – is very good.
Level 7 card, each turn, in End Phase, it can banish 1 WIND monster from the grave to destroy 1 face-down monster of the opponent - but because it is the end of the turn, it is a bit slow. Finally, Falco - when summoned, all monsters in the archetype will be added 600 ATK - simple but level 4 so it is very easy to summon.
Additionally, the skill has two effects that activate once per match.
Effect 1: You reveal 1 Gusto monster in your hand and send any card from your hand to the graveyard, then add 2 Gusto or WIND Tuner cards from your deck to your hand. You still win, because the card sent to the graveyard can be used later, and you draw 2 more cards – like 2.5 cards.
Effect 2: It can also find a WIND Tuner outside the archetype – for example, Chiron – a card used to negate the effect. If you already have enough combos in hand, instead of finding Gusto, you can find Chiron to use negate on the next turn.
Effect 3: If you control Daigusto Sphreez (Synchro), or your opponent has just activated an effect (such as handtrap), you can summon a face-down Gusto monster from your deck to defend. This is extremely suitable for a deck card – when flipped face-up, it will special summon a WIND Tuner Gusto from your deck – this is the most powerful card to use with the skill.
You can also call other cards – for example, a card that shuffles 2 monsters from the grave back into the deck and draws 1 card – which is also quite good. These are usually the 2 main options that you should prioritize.
The monsters
This card is interesting because if you get Dragonmaid it will activate an effect when sent from the field to the graveyard: it can summon a level 2 or lower Gusto monster from the deck.
But be careful, it's a "when" effect, so there might be a miss timing trigger if you use it as a Synchro material, it won't trigger the effect so be careful.
Caam will give you one of the best fields this deck can set up.
It also helps you when you draw cards you want to see in your opening hand, as it can shuffle them back into the deck and help you expand even if you get bricked.
And remember, this isn't a one-time-per-turn effect. You can actually summon this card multiple times in one turn to draw multiple cards, and this happens quite a bit in matches.
This card has a lot of synergies with the deck. First of all, it is a WIND Tuner. Therefore, it can be summoned with Pilicia . It is also a searchable card with Crystal Clear Wing .
Spell/Trap
An equipped Spell card makes the equipped monster invulnerable to your opponent's effects, and depending on the equipped monster, it has two effects.
If it is a Level 4 or lower monster, you can Summon a Gusto monster from your Deck that has a different type than the equipped monster. And if it is a Level 5 or higher monster, you can Summon a Level 1 Tuner from your Deck.
The cool thing about this card is that if it's in the Graveyard, you can banish it, discard a WIND monster, and add a Spell or Trap card of that archetype to your hand. Potentially, you can search it if you discard it from your hand as a cost to activate the effect of Gusto Griffin .
Extra Deck
When this card is Synchro Summoned, it adds a Gusto card from the graveyard back to your hand. But remember that this only happens when Synchro Summoning, not Special Summoning. ( Example: You can summon this card back with a Trap card ).
Then, the most important effect of the card, Reflects any damage dealt to Gusto that is face up on your field back to your opponent. This card also cannot be destroyed by battle. This is important because you can place this card on the field and then activate its ability to put a Flip monster on the field. Then, summon another Gusto from your deck, all with a base attack of zero.
This card itself only has 2000 ATK. So you can attack with all these monsters on your opponent's monsters and deal billions of damage to them. Also remember that this card, when battled, summons another Gusto from the deck. So it's a card that can do a lot of damage. If your opponent doesn't respect it, this card will kill your opponent by itself after summoning a bunch of things to the field with your skill. It's also a requirement to activate the skill on your first turn because when it's on the field, you can use the skill to summon Kamui
Mist Wurm is very easy to summon, just summon a 6-star card, activate the ability, bring Caam, Serenity of Gusto and flip it, add a level 1 Tuner, you have 6 + 2 + 1. You can be limited to WIND by Speedroid Cork Shooter for the rest of the turn, but since everything is WIND, it's all fine.
Combo
Conclusion
Weaknesses of the deck
This is an old style Synchro deck, meaning Tuner and Non-Tuner, which means we are much more prone to disruption than other decks in the meta. Since our abilities don't help clear the field, if you summon a monster and get hit by Book , you're done, there's not much you can do, since we don't have Skill hacks like other current decks, which can clear the field to continue playing, like in the case of Speedroid , like in the case of Resonator ,...
And secondly, Daigusto Sphreez has to be face up to reflect damage. So what happens is if they remove it for whatever reason, that's it, nothing more.
In other words, as long as you get Daigusto Sphreez out quickly, you shouldn't have too much trouble against this deck. Likewise, if you can stop it, Gusto 's worthless. This makes it dangerous but not very impressive on turn two. When it comes to early play, I personally think that's where this deck can shine the most, so keep an eye out for that toss.


















































































