Ancient Gear – Strategy & How to Play
Ancient Gear 's gameplay is extremely simple and effective:
If you go first , the goal is to build a board that survives until the next turn – where you can OTK your opponent with powerful Fusion monsters.
If you go behind , the job is to OTK the opponent immediately – preferably with a Fusion that punches a lot and penetrates , but if not, just do enough damage.
The ideal board to go first would be a combination of monsters like:
Howitzer (immune to almost everything + restores monsters when destroyed),
Abyss Dweller (locks opponent's grave),
Salafon (good if opponent is leaning on grave).
When following , you must:
Activate Ancient Gear Fusion or Ancient Gear Duel ,
Summon a large Fusion that can attack multiple times , ending the battle instantly.
You have a lot of combos, search cards, support cards , but they all have the same goal : destroy your opponent as quickly as possible .
Suggested Core Deck List
Here is a suggested framework for you to build your deck:
1 Commander + 1 Wyvern : Can be upgraded to 2 if needed.
3 Statue , 2–3 Tanker , 2 Dark Golem , 1 Golem (OG), 1–2 Fortress , 2–3 Advance , 1 Duel , 1 Fusion , 1 Gear Town , etc.
Note : This is not a complete list , but a starting point for you to test, optimize, and personalize.
Strengths & Weaknesses
Advantage:
OTK is extremely easy : You very quickly release Fusion 4400 attack, attack 3 times.
Extremely strong protection from Fortress & Duel: Hard to interrupt.
High stability : Thanks to the skill, you can almost always get the same combo.
Disadvantages:
The first turn is still quite weak : Even with Howitzer + Dweller + Salafon, it's still hard to defend.
Howitzer does not activate when destroyed by Red Dragon Archfiend due to the shield breaking battle effect.
Too reliant on "coin flips" : If you go later, you can win immediately, but if you go first and meet a strong deck, it's easy to cook.
Some bets are too difficult :