Geminis Play Guide

Geminis Play Guide

Hello everyone!

With the addition of Golknight , you can now search for Gemini Spells/Traps.

I use this ability to increase stability and ease of summoning Charles - it will be what makes Gemini reach its full potential .

I hope this guide will help you, if you have any questions just ask, thanks for reading a guide in the middle of this HERO´s Meta.




Skill

 

Phoenix Rising (Skill Card) (100%)
UR rarity
Phoenix Rising (Skill Card)
UR rarity
Phoenix Rising (Skill Card)

Even though we share the same Infernoble Knight Engine, we have a completely new skill for Gemini monsters. It can do a lot of things even if it limits you to quite a few (worthy) things.


It does two things:
  • If your opponent has cards on the field, you will receive 2 Spell Double Summons and Gemini Spark for FREE

  • Show your opponent a Gemini monster or a Gemini Ablation trap card, you can send the " Phoenix Gearblade " card from nowhere (outside the deck) to the graveyard, and at the same time put a Gemni Ablation card face up from the Deck onto the field. If you put this card face up from your hand, you will get an additional FIRE WARRIOR or a Gemini monster from the Deck onto your hand, no need to worry about losing cards.
So if you want to seriously play this deck, you should Build x3 Gemini Ablation and pay a little attention to the skill conditions.



Important Gemini Cards

 

Gemini Ablation (x3)
SR rarity
Gemini Ablation
SR rarity
Gemini Ablation

The skill part has been mentioned many times, this is Gemini Ablation . Because it can be activated directly from the Skill, we don't need to care if it is a Trap or anything, it will be face up on the field whenever we want. With this card, we can discard 1 card in hand to do 1 of 2 things:

  • Special Summon a Gemini monster with all its effects without having to Summon it a second time (True to its name "Remove Gemini")

  • Tribute 1 Gemini monster in exchange for 1 turn to summon any Fire WARRIOR monster from your hand or deck. If the sacrificed monster has a full effect, you gain 1 turn to destroy an enemy card. No target
As we can see, if we use this card on turn 1 to special summon a Gemini with full effects, then on the next turn, we can sacrifice that Monster to have 1 more destroy turn.

Evocator Eveque (x3)
R rarity
Evocator Eveque
R rarity
Evocator Eveque

This is the main target that we will special summon with Gemini Ablation . Because the full effect of this card will help us revive 1 Gemini or 1 Fire Warrior from the grave, if we discard 1 monster that meets the above conditions, we will easily have 2 bodies on the field to proceed to the XYZ summon turns.

Blazewing Butterfly (x1-2)
SR rarity
Blazewing Butterfly
SR rarity
Blazewing Butterfly

This card also has the ability to revive like Evocator Eveque , but it has to sacrifice itself, in return the revived Gemini monster will have full effects. If combined well with Evocator Eveque , we can summon XYZ cards quite quickly. X1-2 depending on the number of UR cards you can buy, if you don't have enough UR cards, you can fill this card in.

Evocator Chevalier (x0-2)
SR rarity
Evocator Chevalier
SR rarity
Evocator Chevalier

I left the following cards all x0-2 because the Infernoble Knight engine needs a lot of space for important cards, so you can build these depending on your budget.


In addition to being a level 4 Gemini to summon XYZ, this card also has the Gemini effect that gives us 1 more turn to remove enemy cards. Because it combines with the Infernoble Knights, we will have quite a few Equip Spells, so we will occasionally see this effect appear.

Geminize Lord Golknight (x0-1)
Card rarity
Geminize Lord Golknight
Card rarity
Geminize Lord Golknight

It's funny because this is Gemini's main UR card in this support round but is rarely used. Its ability is to search for Spell/Trap Gemini but the thing is, Skill is a million times better so what else is there to do =)))))) it's better to let Gem find other cards

Gemini Spark (x1)
UR rarity
Gemini Spark
UR rarity
Gemini Spark

Because it is a Quick spell, we can use it to avoid the enemy's negative effects targeting Gemini monsters, sacrifice that monster in exchange for 1 card on the enemy's field, and draw 1 without fear of losing. X1 is enough because the skill gets it into hand for free.

Double Summon (x0)
SR rarity
Double Summon
SR rarity
Double Summon

This is not a card related to Gemini but it helps us have 1 more normal summon to be able to awaken all the effects of Gemini monsters, or simply summon 2 lv4 to XYZ.

No need to put this card in the deck at Skill will help us get it from nowhere

Gravity Axe - Grarl (x1)
SR rarity
Limited to 1 copy
Gravity Axe - Grarl
SR rarity
Limited to 1 copy
Gravity Axe - Grarl

Although it is not related to Gemini, it is an Equip Spell and has a very large impact. In the past, we often left the Limit 1 slot for ROTA, but now people prefer this card because it has a pretty good effect, which is that the opponent cannot transform the monster. This makes it easy to OTK and completely counter Subterror (and maybe Tindangle).



Infernoble Knight Engine

All of our monsters have effects related to Fire Warriors, so Infernoble Knight will be an indispensable combination with Gemini.

Infernoble Knight - Renaud (x1-2)
UR rarity
Infernoble Knight - Renaud
UR rarity
Infernoble Knight - Renaud

Why is this a UR card and not a boss monster??

Because Renaud is one of the best combo expansion cards in this deck, as it is almost a '2 for 1' card. At the same time, it is the only tuner in the main deck that we can Synchro, special summon and turn into a tuner.

Renaud is mainly used to retrieve cards like Immortal Phoenix Gearfried or important Noble Arms sent to the graveyard.

This is important!!! Renaud can only be a Tuner when it is special summoned by its own effect, special summoned by other means it is not a tuner.

I think we should only put x1 in the deck because we also have many ways to search in the deck.

"Infernoble Arms - Durendal" (x2)
R rarity
"Infernoble Arms - Durendal"
R rarity
"Infernoble Arms - Durendal"

The best Equip Spell in the deck that we can own at the moment

"Infernoble Arms - Durendal" is the second "Reinforcement of the Army" card in the Deck. Durendal can help you add any Level 5 or lower FIRE Warrior Monster from your Deck to your hand (So it can search for Geminis ). Additionally, Durendal has an additional effect when the equipped monster is sent to the GY. This effect Special Summons a Fire-Warrior Monster from your Graveyard, which can be used to "extend combos" in certain situations ( Example : To combo summon Infernoble Knight Emperor Charle s or to equip an enemy Monster, against Dark Hole )

It is important to note that after using this effect, you are only allowed to Summon Warrior Monsters for the rest of the turn. Overall, this is a very versatile card that can help us a lot in the match.

Heritage of the Chalice (x1)
UR rarity
Heritage of the Chalice
UR rarity
Heritage of the Chalice

"Heritage of the Chalice" acts as a " Reinforcement of the Army " card. The Chalice can take any "Noble Knight" or "Noble Arms" card from the Deck OR Graveyard (GY). In mostcases, you'll want to look for combo pieces like: Infernoble Knight Ogier, Infernoble Knight - Renaudand Infernoble Knight Astolfo, but it can also be used to search for an Equip Spell for XYZ if you don't have anything in the graveyard.

Additionally, if a "Noble Knight" monster is sent to the Graveyard while equipped with a "Noble Arms" card (such as Durendal), you can return the Chalice from the Graveyard to your hand.This second effect doesn't happen often, but it's still nice, as the card can be added back to your hand, giving you advantage for a comeback. It often happens when you summon the Sacred Noble Knight of King Custenninto defend and end your turn, giving you the chance to return next turn.

Immortal Phoenix Gearfried (x3)
UR rarity
Immortal Phoenix Gearfried
UR rarity
Immortal Phoenix Gearfried

Gearfried does everything you want while the skill complements it perfectly, what more could you want

First, it's super super easy to summon. It can be special summoned by banishing an Equip Spell from the grave. The skill that does this is easily maxed out.

Once it is on the field with the equip spell from the skill equipped to it (or any Equip card) it will be extremely strong thanks to the 2nd effect which allows us to Negate + Destroy 1 Monster by bringing 1 Equip Spell from the field. It is strong because it is not too difficult to Equip Gearfried to get the Negate Monster ability, because we have the 3rd effect.

The third effect of this card is when we use this card to punch a monster, we can use that monster as an equipment for Gearfried. This sounds amazing because it can almost counter all types of protection such as target, cannot be destroyed,... (except for the Uneffected ability that is not affected by some cards). It can only Equip 1 monster at a time, so when negate, remember to use the enemy's monster that is Equip.


There are 2 more things I want to mention here . Because it can Equip ANY monster, don't hesitate to Equip your own monster if you have enough damage to kill opp, and of course it can negate handtraps like Kiteroid. And of course, the Get Monster to Equip effect happens during the Damage Step, so if you are choosing a target to attack a monster, then you steal that monster, you won't be able to attack anymore, so try to choose a monster to take away that isn't the card you are playing.



Extra Deck

 

Infernoble Knight Emperor Charles (x1)
SR rarity
Infernoble Knight Emperor Charles
SR rarity
Infernoble Knight Emperor Charles

This card can destroy your opponent's card at any time, you know what I mean?

This is the main Boss of the Deck, let's see what this guy's big sword can do


His first effect is to destroy a non-target card on the field whenever an Equip card is equipped to a monster once per turn. This effect is extremely good because there aren't many cards that are immune to targeting and it can be used during your turn or your opponent's turn with the help of Infernoble Knight Captain Roland or Infernoble Knight - Roland . This applies to any Equip card, meaning if your opponent also uses an Equip Spell or your opponent's monster is Equip, you can activate the effect and destroy it.

During the End Phase, this card's second effect allows him to equip any Equip Spell from his hand or graveyard and optionally allows him to equip a Fire Warrior monster from his deck and make it gain 500 Atk . During your opponent's turn, you can also do that or equip "Noble Arms - Durendal" to allow you to search for more.

That optimally makes him a 3500-4000 Atk monster that is immune to being targeted, immune to being destroyed, and can destroy a Non-target card.

X1-x2 are both fine because sometimes we will see the 2nd Charles card looming on the field.

Infernoble Knight Captain Roland (x1)
R rarity
Infernoble Knight Captain Roland
R rarity
Infernoble Knight Captain Roland

"Sax, now Roland has a big sword too"

Our Extra Deck tuner allows us to search for additional Warriors by milling Spells at the end of the turn, and this is the main way to build Noble Arms - Excaliburnfor Infernoble Knight Emperor Charles

Roland's second effect is equally important. He can equip from the Graveyard to a monster you control and buff its ATK by 500 points, this is our main way to activate Infernoble Knight Emperor Charles' effect during your opponent's turn. Overall a very versatile card for the deck,

Like Charles play him x1 or 2 as you like

Knightmare Phoenix (x1)
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix

Nothing more to say about this card, Link 2 is easy to summon, clears backrow

Abyss Dweller (x1)
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller

Counter grave in the meta where everyone uses graves

Ferocious Flame Swordsman (x0-1)
SR rarity
Ferocious Flame Swordsman
SR rarity
Ferocious Flame Swordsman

This card has almost no effect, you can skip it. I leave it here because it's beautiful and it's related to Warrior + Fire.

Castel the Skyblaster Musketeer (x0-1)
SR rarity
Castel, the Skyblaster Musketeer
SR rarity
Castel, the Skyblaster Musketeer

Universal removal, there are 2 ways to remove depending on the situation for you to choose

Knightmare Unicorn, I:P Masquerena and Underworld Goddess of the Closed World (x0-1)
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
Card rarity
I:P Masquerena
Card rarity
I:P Masquerena
SR rarity
Underworld Goddess of the Closed World
SR rarity
Underworld Goddess of the Closed World

You can add strong Link cards to Extra to fight Meta.

x0-1
SR rarity
Evilswarm Exciton Knight
SR rarity
Evilswarm Exciton Knight
UR rarity
Number 106: Giant Hand
UR rarity
Number 106: Giant Hand
Card rarity
Battlin' Boxer King Dempsey
Card rarity
Battlin' Boxer King Dempsey
SR rarity
Cairngorgon, Antiluminescent Knight
SR rarity
Cairngorgon, Antiluminescent Knight

XYZ rank 4 is suitable for easy summoning with these Gemini, you can refer to it.



Other Support Cards that can be used

 

Reinforcement of the Army (x0-1)
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

Search Free 1 level 4 Warrior, increases deck stability

Kiteroid and Necro Gardna (x0-1)
SR rarity
Limited to 2 copies
Kiteroid
SR rarity
Limited to 2 copies
Kiteroid
SR rarity
Limited to 3 copies
Necro Gardna
SR rarity
Limited to 3 copies
Necro Gardna

Protection against OTK

Gemini Counter, Supervise and Catalyst Field (x0-1)
N rarity
Gemini Counter
N rarity
Gemini Counter
UR rarity
Supervise
UR rarity
Supervise
R rarity
Catalyst Field
R rarity
Catalyst Field

These cards can be combined with Skills, but are not really effective, not recommended to use.

Effect Veiler, Forbidden Droplet and Wightprincess (Options)
UR rarity
Effect Veiler
UR rarity
Effect Veiler
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
R rarity
Wightprincess
R rarity
Wightprincess

The tech is pretty ok at the moment

Other Extra Deck Options
UR rarity
Dark Rebellion Xyz Dragon
UR rarity
Dark Rebellion Xyz Dragon
UR rarity
Full Armored Utopic Ray Lancer
UR rarity
Full Armored Utopic Ray Lancer
UR rarity
Lyrilusc - Ensemblue Robin
UR rarity
Lyrilusc - Ensemblue Robin
UR rarity
Salamangreat Heatleo
UR rarity
Salamangreat Heatleo
SR rarity
Underworld Goddess of the Closed World
SR rarity
Underworld Goddess of the Closed World
UR rarity
Zubaba General
UR rarity
Zubaba General
UR rarity
Borreload Dragon
UR rarity
Borreload Dragon
UR rarity
Ningirsu the World Chalice Warrior
UR rarity
Ningirsu the World Chalice Warrior

 

Great Shogun Shien (x0-1)
UR rarity
Great Shogun Shien
UR rarity
Great Shogun Shien

A card that depends on the situation, can counter Spell/Trap spammers but is easily defeated by Monster Effects



Combo

Updating...




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