How to play EARTH Machine

How to play EARTH Machine

The Liems


Doesn't suck skills like others so I don't know if he's strong or not 🐧

But the deck still has omni-negate, card shooting, OTK and good defense.

The good news is that the deck has very little UR. The bad news is that the cards are scattered in each box, so the price to build a deck is very expensive, unless you are an old player because you peel a lot of packs, partly meta, partly staple.

Sections covered in this guide:




Skill

 

Dark Adjuster (Skill Card) (45%)
UR rarity
Dark Adjuster (Skill Card)
UR rarity
Dark Adjuster (Skill Card)

Adjust level from 1 to 5 for 1 monster, good xyz support


But Xyz monsters are locked, which is what this deck uses, so it's okay.

Level 5 Reload (Skill Card) (45%)
UR rarity
Level 5 Reload (Skill Card)
UR rarity
Level 5 Reload (Skill Card)

Simply swap hands, discard a level 5 monster for another card for a combo or draw a staple

Who let bro cook
SR rarity
Resh Shaddoll Incarnation
SR rarity
Resh Shaddoll Incarnation
SR rarity
El Shaddoll Shekhinaga
SR rarity
El Shaddoll Shekhinaga
UR rarity
Shadow-Weaving Power (Skill Card)
UR rarity
Shadow-Weaving Power (Skill Card)
N rarity
Nehshaddoll Genius
N rarity
Nehshaddoll Genius

  

Railway Rampage!! (Skill Card), Barrage Blast and Revolving Switchyard (This is the EARTH Machine deck not Railway)
UR rarity
Railway Rampage!! (Skill Card)
UR rarity
Railway Rampage!! (Skill Card)
SR rarity
Barrage Blast
SR rarity
Barrage Blast
SR rarity
Revolving Switchyard
SR rarity
Revolving Switchyard

Although it is locked to EARTH Machine, you can mix other cards in other gameplays, usually in the Extra Deck with other monsters, so this skill is currently used more in Railway than EARTH Machine, specifically the rate in the Railway deck is 100%.



CORE

 

Infinitrack Harvester (X3)
SR rarity
Infinitrack Harvester
SR rarity
Infinitrack Harvester

The deck's Searcher helps the deck to be more stable and has the ability to adjust the level for Xyz, this is a very strong support for the deck.


Level adjustment ability: choose 1 Machine monster, this monster and that monster will have Level equal to the sum of the 2 Levels of the 2 cards together. For example, this card is level 2, the other card is level 5, the two cards will become Level 7 for Xyz

Machina Citadel (X2)
SR rarity
Machina Citadel
SR rarity
Machina Citadel

Although the level is high, it has the ability to jump by itself and has a very large body, which is very good for OTK, bringing pressure when in the grave because every time opp destroys, it will jump up to create pressure.


This card also has the ability to harass the enemy by shooting 1 of your Machine monsters and destroying all enemy monsters with ATK lower than or equal to that Machine monster.

The effect of automatically jumping from the grave is extremely easy to use, just need 1 or more EARTH Machine monsters (to be frank, the whole deck is full of EARTH Machines) being controlled to be destroyed to jump, and to make this card go to the grave, just discard or jump onto the field because other cards can be combined and sent to the grave :/

Infinitrack Brutal Dozer (X2)
SR rarity
Infinitrack Brutal Dozer
SR rarity
Infinitrack Brutal Dozer

Jump from hand by sacrificing 1 EARTH Machine, in return you can pull 1 Infinitrack monster from deck to field for combo, can be considered as level adjustment is not wrong, or send monster to grave (for example monster has effect in grave or you need monster in grave for some effect)


Machina Fortress (X1-2)
UR rarity
Machina Fortress
UR rarity
Machina Fortress

Jumps automatically every turn and also supports throwing resources to the grave. Because throwing monsters to jump requires the total level of 1 or more monsters to be 8 or higher, you can throw Citadel to have backup and save resources.


It is a rather annoying body because if destroyed by combat, it will harass the enemy by shooting cards, snatching hands. If there is a Citadel in the grave, it will be even more stressful if the enemy does not have things like banish, return,...

Machina Gearframe (X1)
SR rarity
Machina Gearframe
SR rarity
Machina Gearframe

Searcher and has the ability to equip or de-equip and jump like other Unions


The good thing about this card is the protection effect, which helps the monster equipped with this card to be destroyed by battle or effect and can be replaced by destroying this card.

Machina Air Raider (X1)
R rarity
Machina Air Raider
R rarity
Machina Air Raider

Jumping by discarding Machina monsters sounds strong but holding other EARTH Machinas that are not Machina or Staple is cook


This card's monster pull effect not only helps dodge targets or pull monsters you need from the deck to the field, but also triggers Citadel 's effect from afar.

Infinitrack Trencher (X1)
R rarity
Infinitrack Trencher
R rarity
Infinitrack Trencher

Jumps by itself as well as pulls monsters from the grave for combos or respawns

Infinitrack Tunneller (X1)
N rarity
Infinitrack Tunneller
N rarity
Infinitrack Tunneller

Super mercenary, just restored 5 EARTH Machines from the grave to the deck and drew 2 cards that could be staples because after you combo the deck is thin, you can use the effect.


It also has the effect of self-jumping by sacrifice like the others to make it easier to go to the grave (after Xyz, Link, being sacrificed,...)

Machina Irradiator (X0-1)
R rarity
Machina Irradiator
R rarity
Machina Irradiator

Jumping by sending another Machina monster, the effect of pulling back the monster can only pull Machina but not other EARTH Machines, it's okay because the Machina you pull up puts a lot of pressure on the enemy if they want to pass (and the price you have to pay is to destroy 1 targeted monster on your field, with the same level or higher than the monster pulled from the grave)

Machina Megaform (X0-1)
R rarity
Machina Megaform
R rarity
Machina Megaform

If your Fortress is destroyed, banish it and jump Megaform from the grave, this effect will help you have 1 more body on the field to defend or combo (instead of shooting 1 search monster, 1 monster like before. Now with megaform you will: shoot 1, search 1, megaform jump from the grave)


This one also sacrifices itself to jump a Machina monster from your hand or Deck, except for itself, so it also acts as a searcher, bringing the card you need to the field for combos or creating pressure.

Super Express Bullet Train (X1)
SR rarity
Super Express Bullet Train
SR rarity
Super Express Bullet Train

Mainly jumps and restores a Machine monster from the grave to the hand, except itself (at the end of the turn). This effect helps you pick up the searcher or piece you need for a combo to support the backup turn next time.

Machina Redeployment (X3)
UR rarity
Machina Redeployment
UR rarity
Machina Redeployment

Discard 1 card that is not currently used (or has an effect from the grave) and search 2 Machina from the deck to your hand to serve the combo.

Heavy Forward (X3)
SR rarity
Heavy Forward
SR rarity
Heavy Forward

Searcher, 2 secondary effects depending on the situation, but I usually use the attach effect the most because it saves 1 spell/trap zone slot to store this card 🐸

Infinitrack Goliath (X3)
R rarity
Infinitrack Goliath
R rarity
Infinitrack Goliath

Effective tool to send Infinitrack monsters to the grave because the link to this one can send monsters to the grave


This monster also has the effect of automatically attaching itself to Machine Xyz monsters. Any Machine monster that has this monster as material will not be destroyed by the effect. The boss's body is also very large, so it protects quite well.

Superdreadnought Rail Cannon Juggernaut Liebe, Superdreadnought Rail Cannon Gustav Max and Skypalace Gangaridai (X1)
UR rarity
Superdreadnought Rail Cannon Juggernaut Liebe
UR rarity
Superdreadnought Rail Cannon Juggernaut Liebe
UR rarity
Superdreadnought Rail Cannon Gustav Max
UR rarity
Superdreadnought Rail Cannon Gustav Max
R rarity
Skypalace Gangaridai
R rarity
Skypalace Gangaridai

The trio of extremely large bodies and strong OTK, can shoot cards, and buff punches multiple times.

Double Headed Anger Knuckle (X1)
UR rarity
Double Headed Anger Knuckle
UR rarity
Double Headed Anger Knuckle

Jumping from the grave itself is like pulling Level 10 Machine monsters from the grave. Although the effect is negated, it can still be used for combos. It's also easy to get this card, just need 2 random Machine monsters.

Infinitrack River Stormer and Infinitrack Earth Slicer (X0-1)
SR rarity
Infinitrack River Stormer
SR rarity
Infinitrack River Stormer
UR rarity
Infinitrack Earth Slicer
UR rarity
Infinitrack Earth Slicer

Both have the same effect: jump from the grave by sacrificing a Link Machine monster and when punching someone to death, you can split the punched card into materials 🫸🔴🔵🫷 🫴~🟣


River Stormer : search EARTH Machine monsters from deck to hand or send from deck to grave to support combo expansion

Earth Slicer : clears the field with a big body effect to support OTK

Flying Pegasus Railroad Stampede (X0-3)
SR rarity
Flying Pegasus Railroad Stampede
SR rarity
Flying Pegasus Railroad Stampede

Pull a monster from the grave and change the level with another monster to support Xyz, but sometimes holding this guy in hand will brick so you can't play it

Gear Gigant X (X0-1)
UR rarity
Gear Gigant X
UR rarity
Gear Gigant X

Searcher 1 Machine monster level 4 or lower, body 2300 is also good for staying in the field, because you are a Machine, you can also bring it to link



Staple

 

Must live
Card rarity
Construction Train Signal Red
Card rarity
Construction Train Signal Red
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
R rarity
Wightprincess
R rarity
Wightprincess
UR rarity
Book of Moon
UR rarity
Book of Moon
SR rarity
Book of Eclipse
SR rarity
Book of Eclipse
SR rarity
Limited to 1 copy
Treacherous Trap Hole
SR rarity
Limited to 1 copy
Treacherous Trap Hole
SR rarity
Limited to 2 copies
Kiteroid
SR rarity
Limited to 2 copies
Kiteroid

Turn 1 defensive deck is very defensive lmao because this is an OTK-oriented deck

Qliphort Genius (Hired for hire)
N rarity
Qliphort Genius
N rarity
Qliphort Genius

Resists everything, can search and negate, easy to level up

Forbidden Droplet and Dark Hole (Break board)
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
SR rarity
Dark Hole
SR rarity
Dark Hole

Support for turn 2 to OTK the enemy

Number XX: Utopic Dark Infinity (X0-1)
UR rarity
Number XX: Utopic Dark Infinity
UR rarity
Number XX: Utopic Dark Infinity

Big body can heal as well as NTR enemy monsters, in theory can steal negate or disrupt enemy for yourself or simply prevent monsters under the grave from activating effects

Small World (X0-3)
Card rarity
Small World
Card rarity
Small World

Choose anti-brick, put card A in hand, choose card B from deck with same index as card A then search card C with same index as card B and banish card A and B

Deskbot 005 and Deskbot 003 (Deskbot)
R rarity
Deskbot 005
R rarity
Deskbot 005
R rarity
Deskbot 003
R rarity
Deskbot 003

3 pull 5, activate skill Dark Adjuster with 2 body level 5 and xyz

Cyber Dragon Infinity and Cyber Dragon Nova (Cyber Dragon)
Card rarity
Cyber Dragon Infinity
Card rarity
Cyber Dragon Infinity
UR rarity
Cyber Dragon Nova
UR rarity
Cyber Dragon Nova

Nova -> Infinity main purpose is to get negate for turn 1 to fight for survival


Both Nova and Infinity have the ability to clear the field or buff attack to support turn 2 well, but Infinity is still my last choice. If I miss OTK, I can still negate and struggle to death ;-;




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