Synchrons Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Junk Converter
SR Rarity
Junk Converter
SR Rarity
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.

SR Rarity
Quillbolt Hedgehog
SR Rarity
Quillbolt Hedgehog
SR Rarity
Quillbolt Hedgehog
EARTH 2
Quillbolt Hedgehog
  • ATK:

  • 800

  • DEF:

  • 800


If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.

UR Rarity
Sauravis, the Ancient and Ascended
UR Rarity
Sauravis, the Ancient and Ascended
UR Rarity
Sauravis, the Ancient and Ascended
LIGHT 7
Sauravis, the Ancient and Ascended
  • ATK:

  • 2600

  • DEF:

  • 2800


You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.

N Rarity
Plaguespreader Zombie
N Rarity
Plaguespreader Zombie
N Rarity
Plaguespreader Zombie
DARK 2
Plaguespreader Zombie
  • ATK:

  • 400

  • DEF:

  • 200


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.

UR Rarity
Dark World Dealings
UR Rarity
Dark World Dealings
UR Rarity
Dark World Dealings
Spell Normal
Dark World Dealings

    Each player draws 1 card, then each player discards 1 card.

    SR Rarity
    Sky Striker Maneuver - Jamming Waves!
    SR Rarity
    Sky Striker Maneuver - Jamming Waves!
    SR Rarity
    Sky Striker Maneuver - Jamming Waves!
    Spell Normal
    Sky Striker Maneuver - Jamming Waves!

      If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.

      R Rarity
      Sky Striker Maneuver - Vector Blast
      R Rarity
      Sky Striker Maneuver - Vector Blast
      R Rarity
      Sky Striker Maneuver - Vector Blast
      Spell Normal
      Sky Striker Maneuver - Vector Blast

        If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.

        UR Rarity
        Sky Striker Mobilize - Engage!
        UR Rarity
        Sky Striker Mobilize - Engage!
        UR Rarity
        Sky Striker Mobilize - Engage!
        Spell Normal
        Sky Striker Mobilize - Engage!

          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

          Extra Deck

          UR Rarity
          Crystal Wing Synchro Dragon
          UR Rarity
          Crystal Wing Synchro Dragon
          UR Rarity
          Crystal Wing Synchro Dragon
          WIND 8
          Crystal Wing Synchro Dragon
          • ATK:

          • 3000

          • DEF:

          • 2500


          1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

          UR Rarity
          Herald of the Arc Light
          UR Rarity
          Herald of the Arc Light
          UR Rarity
          Herald of the Arc Light
          LIGHT 4
          Herald of the Arc Light
          • ATK:

          • 600

          • DEF:

          • 1000


          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

          UR Rarity
          Junk Warrior
          UR Rarity
          Junk Warrior
          UR Rarity
          Junk Warrior
          DARK 5
          Junk Warrior
          • ATK:

          • 2300

          • DEF:

          • 1300


          "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.

          UR Rarity
          Stardust Dragon
          UR Rarity
          Stardust Dragon
          UR Rarity
          Stardust Dragon
          WIND 8
          Stardust Dragon
          • ATK:

          • 2500

          • DEF:

          • 2000


          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

          UR Rarity
          Stardust Warrior
          UR Rarity
          Stardust Warrior
          UR Rarity
          Stardust Warrior
          WIND 10
          Stardust Warrior
          • ATK:

          • 3000

          • DEF:

          • 2500


          1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)

          SR Rarity
          Swordsoul Supreme Sovereign - Chengying
          SR Rarity
          Swordsoul Supreme Sovereign - Chengying
          SR Rarity
          Swordsoul Supreme Sovereign - Chengying
          WATER 10
          Swordsoul Supreme Sovereign - Chengying
          • ATK:

          • 3000

          • DEF:

          • 3000


          1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

          Popular Skills

          Starlight Drive: 100%
          Starlight Drive

          Need 24 UR

          UR Rarity
          Lava Golem3 card
          UR Rarity
          Sauravis, the Ancient and Ascended1 card
          UR Rarity
          Crystal Wing Synchro Dragon1 card
          UR Rarity
          Herald of the Arc Light1 card
          UR Rarity
          Junk Warrior1 card
          UR Rarity
          Stardust Chronicle Spark Dragon1 card
          UR Rarity
          Stardust Dragon3 card
          UR Rarity
          Stardust Warrior1 card
          UR Rarity
          Effect Veiler3 card
          UR Rarity
          Junk Synchron3 card
          UR Rarity
          Dark World Dealings3 card
          UR Rarity
          Sky Striker Mobilize - Engage!3 card

          Main: 30 Extra: 9

          SR Rarity
          Junk Converter
          SR Rarity
          Junk Converter
          Junk Converter
          EARTH 2
          Junk Converter
          • ATK:

          • 400

          • DEF:

          • 200


          You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


          UR Rarity
          Lava Golem
          UR Rarity
          Lava Golem
          Lava Golem
          FIRE 8
          Lava Golem
          • ATK:

          • 3000

          • DEF:

          • 2500


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


          UR Rarity
          Lava Golem
          UR Rarity
          Lava Golem
          Lava Golem
          FIRE 8
          Lava Golem
          • ATK:

          • 3000

          • DEF:

          • 2500


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


          UR Rarity
          Lava Golem
          UR Rarity
          Lava Golem
          Lava Golem
          FIRE 8
          Lava Golem
          • ATK:

          • 3000

          • DEF:

          • 2500


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


          SR Rarity
          Quillbolt Hedgehog
          SR Rarity
          Quillbolt Hedgehog
          Quillbolt Hedgehog
          EARTH 2
          Quillbolt Hedgehog
          • ATK:

          • 800

          • DEF:

          • 800


          If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.


          SR Rarity
          Raging Storm Dragon - Beaufort IX
          SR Rarity
          Raging Storm Dragon - Beaufort IX
          Raging Storm Dragon - Beaufort IX
          WIND 9
          Raging Storm Dragon - Beaufort IX
          • ATK:

          • 2800

          • DEF:

          • 2800


          You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.


          UR Rarity
          Sauravis, the Ancient and Ascended
          UR Rarity
          Sauravis, the Ancient and Ascended
          Sauravis, the Ancient and Ascended
          LIGHT 7
          Sauravis, the Ancient and Ascended
          • ATK:

          • 2600

          • DEF:

          • 2800


          You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


          UR Rarity
          Effect Veiler
          UR Rarity
          Effect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          UR Rarity
          Effect Veiler
          UR Rarity
          Effect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          UR Rarity
          Effect Veiler
          UR Rarity
          Effect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          UR Rarity
          Junk Synchron
          UR Rarity
          Junk Synchron
          Junk Synchron
          DARK 3
          Junk Synchron
          • ATK:

          • 1300

          • DEF:

          • 500


          When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


          UR Rarity
          Junk Synchron
          UR Rarity
          Junk Synchron
          Junk Synchron
          DARK 3
          Junk Synchron
          • ATK:

          • 1300

          • DEF:

          • 500


          When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


          UR Rarity
          Junk Synchron
          UR Rarity
          Junk Synchron
          Junk Synchron
          DARK 3
          Junk Synchron
          • ATK:

          • 1300

          • DEF:

          • 500


          When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


          N Rarity
          Plaguespreader Zombie
          N Rarity
          Plaguespreader Zombie
          Plaguespreader Zombie
          DARK 2
          Plaguespreader Zombie
          • ATK:

          • 400

          • DEF:

          • 200


          If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


          UR Rarity
          Dark World Dealings
          UR Rarity
          Dark World Dealings
          Dark World Dealings
          Spell Normal
          Dark World Dealings

            Each player draws 1 card, then each player discards 1 card.


            UR Rarity
            Dark World Dealings
            UR Rarity
            Dark World Dealings
            Dark World Dealings
            Spell Normal
            Dark World Dealings

              Each player draws 1 card, then each player discards 1 card.


              UR Rarity
              Dark World Dealings
              UR Rarity
              Dark World Dealings
              Dark World Dealings
              Spell Normal
              Dark World Dealings

                Each player draws 1 card, then each player discards 1 card.


                SR Rarity
                On Your Mark, Get Set, DUEL!
                SR Rarity
                On Your Mark, Get Set, DUEL!
                On Your Mark, Get Set, DUEL!
                Spell Continuous
                On Your Mark, Get Set, DUEL!

                  When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.


                  SR Rarity
                  On Your Mark, Get Set, DUEL!
                  SR Rarity
                  On Your Mark, Get Set, DUEL!
                  On Your Mark, Get Set, DUEL!
                  Spell Continuous
                  On Your Mark, Get Set, DUEL!

                    When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.


                    R Rarity
                    Sky Striker Maneuver - Afterburners!
                    R Rarity
                    Sky Striker Maneuver - Afterburners!
                    Sky Striker Maneuver - Afterburners!
                    Spell Normal
                    Sky Striker Maneuver - Afterburners!

                      If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                      SR Rarity
                      Sky Striker Maneuver - Jamming Waves!
                      SR Rarity
                      Sky Striker Maneuver - Jamming Waves!
                      Sky Striker Maneuver - Jamming Waves!
                      Spell Normal
                      Sky Striker Maneuver - Jamming Waves!

                        If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                        R Rarity
                        Sky Striker Maneuver - Vector Blast
                        R Rarity
                        Sky Striker Maneuver - Vector Blast
                        Sky Striker Maneuver - Vector Blast
                        Spell Normal
                        Sky Striker Maneuver - Vector Blast

                          If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                          R Rarity
                          Sky Striker Maneuver - Vector Blast
                          R Rarity
                          Sky Striker Maneuver - Vector Blast
                          Sky Striker Maneuver - Vector Blast
                          Spell Normal
                          Sky Striker Maneuver - Vector Blast

                            If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                            R Rarity
                            Sky Striker Maneuver - Vector Blast
                            R Rarity
                            Sky Striker Maneuver - Vector Blast
                            Sky Striker Maneuver - Vector Blast
                            Spell Normal
                            Sky Striker Maneuver - Vector Blast

                              If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                              UR Rarity
                              Sky Striker Mobilize - Engage!
                              UR Rarity
                              Sky Striker Mobilize - Engage!
                              Sky Striker Mobilize - Engage!
                              Spell Normal
                              Sky Striker Mobilize - Engage!

                                If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                UR Rarity
                                Sky Striker Mobilize - Engage!
                                UR Rarity
                                Sky Striker Mobilize - Engage!
                                Sky Striker Mobilize - Engage!
                                Spell Normal
                                Sky Striker Mobilize - Engage!

                                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                  UR Rarity
                                  Sky Striker Mobilize - Engage!
                                  UR Rarity
                                  Sky Striker Mobilize - Engage!
                                  Sky Striker Mobilize - Engage!
                                  Spell Normal
                                  Sky Striker Mobilize - Engage!

                                    If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                    SR Rarity
                                    Tuning
                                    SR Rarity
                                    Tuning
                                    Tuning
                                    Spell Normal
                                    Tuning

                                      Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                                      SR Rarity
                                      Tuning
                                      SR Rarity
                                      Tuning
                                      Tuning
                                      Spell Normal
                                      Tuning

                                        Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                                        SR Rarity
                                        Tuning
                                        SR Rarity
                                        Tuning
                                        Tuning
                                        Spell Normal
                                        Tuning

                                          Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                                          UR Rarity
                                          Crystal Wing Synchro Dragon
                                          UR Rarity
                                          Crystal Wing Synchro Dragon
                                          Crystal Wing Synchro Dragon
                                          WIND 8
                                          Crystal Wing Synchro Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                          UR Rarity
                                          Herald of the Arc Light
                                          UR Rarity
                                          Herald of the Arc Light
                                          Herald of the Arc Light
                                          LIGHT 4
                                          Herald of the Arc Light
                                          • ATK:

                                          • 600

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                          UR Rarity
                                          Junk Warrior
                                          UR Rarity
                                          Junk Warrior
                                          Junk Warrior
                                          DARK 5
                                          Junk Warrior
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1300


                                          "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                                          UR Rarity
                                          Stardust Chronicle Spark Dragon
                                          UR Rarity
                                          Stardust Chronicle Spark Dragon
                                          Stardust Chronicle Spark Dragon
                                          LIGHT 10
                                          Stardust Chronicle Spark Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters Must be Synchro Summoned. Once per turn (Quick Effect): You can banish 1 Synchro Monster from your GY; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon Synchro Monsters; Special Summon it.


                                          UR Rarity
                                          Stardust Dragon
                                          UR Rarity
                                          Stardust Dragon
                                          Stardust Dragon
                                          WIND 8
                                          Stardust Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                          UR Rarity
                                          Stardust Dragon
                                          UR Rarity
                                          Stardust Dragon
                                          Stardust Dragon
                                          WIND 8
                                          Stardust Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                          UR Rarity
                                          Stardust Dragon
                                          UR Rarity
                                          Stardust Dragon
                                          Stardust Dragon
                                          WIND 8
                                          Stardust Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                          UR Rarity
                                          Stardust Warrior
                                          UR Rarity
                                          Stardust Warrior
                                          Stardust Warrior
                                          WIND 10
                                          Stardust Warrior
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)


                                          SR Rarity
                                          Swordsoul Supreme Sovereign - Chengying
                                          SR Rarity
                                          Swordsoul Supreme Sovereign - Chengying
                                          Swordsoul Supreme Sovereign - Chengying
                                          WATER 10
                                          Swordsoul Supreme Sovereign - Chengying
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


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