Railway Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Construction Train Signal Red
R Rarity
Construction Train Signal Red
R Rarity
Construction Train Signal Red
EARTH 3
Construction Train Signal Red
  • ATK:

  • 1000

  • DEF:

  • 1300


When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.

SR Rarity
Flying Pegasus Railroad Stampede
SR Rarity
Flying Pegasus Railroad Stampede
SR Rarity
Flying Pegasus Railroad Stampede
EARTH 4
Flying Pegasus Railroad Stampede
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.

UR Rarity
Heavy Freight Train Derricrane
UR Rarity
Heavy Freight Train Derricrane
UR Rarity
Heavy Freight Train Derricrane
EARTH 10
Heavy Freight Train Derricrane
  • ATK:

  • 2800

  • DEF:

  • 2000


If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.

SR Rarity
Machina Citadel
SR Rarity
Machina Citadel
SR Rarity
Machina Citadel
EARTH 10
Machina Citadel
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.

UR Rarity
Night Express Knight
UR Rarity
Night Express Knight
UR Rarity
Night Express Knight
EARTH 10
Night Express Knight
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.

N Rarity
Ruffian Railcar
N Rarity
Ruffian Railcar
N Rarity
Ruffian Railcar
EARTH 4
Ruffian Railcar
  • ATK:

  • 1800

  • DEF:

  • 1000


Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.

SR Rarity
Super Express Bullet Train
SR Rarity
Super Express Bullet Train
SR Rarity
Super Express Bullet Train
EARTH 10
Super Express Bullet Train
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.

SR Rarity
Revolving Switchyard
SR Rarity
Revolving Switchyard
SR Rarity
Revolving Switchyard
Spell Field
Revolving Switchyard

    If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.

    R Rarity
    Special Schedule
    R Rarity
    Special Schedule
    R Rarity
    Special Schedule
    Spell Normal
    Special Schedule

      Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn.

      UR Rarity
      Urgent Schedule
      UR Rarity
      Urgent Schedule
      UR Rarity
      Urgent Schedule
      Spell Quick
      Urgent Schedule

        If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.

        Extra Deck

        UR Rarity
        Double Headed Anger Knuckle
        UR Rarity
        Double Headed Anger Knuckle
        UR Rarity
        Double Headed Anger Knuckle
        EARTH
        Double Headed Anger Knuckle
        • ATK:

        • 1500

        • LINK-2

        Link Arrow:

        Right

        Bottom


        2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.

        UR Rarity
        Heavy Armored Train Ironwolf
        UR Rarity
        Heavy Armored Train Ironwolf
        UR Rarity
        Heavy Armored Train Ironwolf
        EARTH
        Heavy Armored Train Ironwolf
        • ATK:

        • 2200

        • DEF:

        • 2200


        2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.

        R Rarity
        Skypalace Gangaridai
        R Rarity
        Skypalace Gangaridai
        R Rarity
        Skypalace Gangaridai
        WIND
        Skypalace Gangaridai
        • ATK:

        • 3400

        • DEF:

        • 3000


        2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.

        SR Rarity
        Superdimensional Robot Galaxy Destroyer
        SR Rarity
        Superdimensional Robot Galaxy Destroyer
        SR Rarity
        Superdimensional Robot Galaxy Destroyer
        LIGHT
        Superdimensional Robot Galaxy Destroyer
        • ATK:

        • 5000

        • DEF:

        • 2000


        3 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.

        UR Rarity
        Superdreadnought Rail Cannon Gustav Max
        UR Rarity
        Superdreadnought Rail Cannon Gustav Max
        UR Rarity
        Superdreadnought Rail Cannon Gustav Max
        EARTH
        Superdreadnought Rail Cannon Gustav Max
        • ATK:

        • 3000

        • DEF:

        • 3000


        2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

        UR Rarity
        Superdreadnought Rail Cannon Juggernaut Liebe
        UR Rarity
        Superdreadnought Rail Cannon Juggernaut Liebe
        UR Rarity
        Superdreadnought Rail Cannon Juggernaut Liebe
        EARTH
        Superdreadnought Rail Cannon Juggernaut Liebe
        • ATK:

        • 4000

        • DEF:

        • 4000


        3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

        Popular Skills

        Railway Rampage!!: 100%
        Railway Rampage!!

        Need 12 UR

        UR Rarity
        Heavy Freight Train Derricrane2 card
        UR Rarity
        Night Express Knight1 card
        UR Rarity
        Double Headed Anger Knuckle2 card
        UR Rarity
        Heavy Armored Train Ironwolf1 card
        UR Rarity
        Superdreadnought Rail Cannon Gustav Max2 card
        UR Rarity
        Superdreadnought Rail Cannon Juggernaut Liebe2 card
        UR Rarity
        Urgent Schedule2 card

        Main: 20 Extra: 9

        R Rarity
        Construction Train Signal Red
        R Rarity
        Construction Train Signal Red
        Construction Train Signal Red
        EARTH 3
        Construction Train Signal Red
        • ATK:

        • 1000

        • DEF:

        • 1300


        When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.


        R Rarity
        Construction Train Signal Red
        R Rarity
        Construction Train Signal Red
        Construction Train Signal Red
        EARTH 3
        Construction Train Signal Red
        • ATK:

        • 1000

        • DEF:

        • 1300


        When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.


        SR Rarity
        Flying Pegasus Railroad Stampede
        SR Rarity
        Flying Pegasus Railroad Stampede
        Flying Pegasus Railroad Stampede
        EARTH 4
        Flying Pegasus Railroad Stampede
        • ATK:

        • 1800

        • DEF:

        • 1000


        If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


        SR Rarity
        Flying Pegasus Railroad Stampede
        SR Rarity
        Flying Pegasus Railroad Stampede
        Flying Pegasus Railroad Stampede
        EARTH 4
        Flying Pegasus Railroad Stampede
        • ATK:

        • 1800

        • DEF:

        • 1000


        If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


        SR Rarity
        Flying Pegasus Railroad Stampede
        SR Rarity
        Flying Pegasus Railroad Stampede
        Flying Pegasus Railroad Stampede
        EARTH 4
        Flying Pegasus Railroad Stampede
        • ATK:

        • 1800

        • DEF:

        • 1000


        If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


        UR Rarity
        Heavy Freight Train Derricrane
        UR Rarity
        Heavy Freight Train Derricrane
        Heavy Freight Train Derricrane
        EARTH 10
        Heavy Freight Train Derricrane
        • ATK:

        • 2800

        • DEF:

        • 2000


        If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


        UR Rarity
        Heavy Freight Train Derricrane
        UR Rarity
        Heavy Freight Train Derricrane
        Heavy Freight Train Derricrane
        EARTH 10
        Heavy Freight Train Derricrane
        • ATK:

        • 2800

        • DEF:

        • 2000


        If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


        SR Rarity
        Machina Citadel
        SR Rarity
        Machina Citadel
        Machina Citadel
        EARTH 10
        Machina Citadel
        • ATK:

        • 3000

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.


        UR Rarity
        Night Express Knight
        UR Rarity
        Night Express Knight
        Night Express Knight
        EARTH 10
        Night Express Knight
        • ATK:

        • 3000

        • DEF:

        • 3000


        Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.


        N Rarity
        Ruffian Railcar
        N Rarity
        Ruffian Railcar
        Ruffian Railcar
        EARTH 4
        Ruffian Railcar
        • ATK:

        • 1800

        • DEF:

        • 1000


        Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.


        SR Rarity
        Super Express Bullet Train
        SR Rarity
        Super Express Bullet Train
        Super Express Bullet Train
        EARTH 10
        Super Express Bullet Train
        • ATK:

        • 3000

        • DEF:

        • 0


        Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


        SR Rarity
        Super Express Bullet Train
        SR Rarity
        Super Express Bullet Train
        Super Express Bullet Train
        EARTH 10
        Super Express Bullet Train
        • ATK:

        • 3000

        • DEF:

        • 0


        Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


        SR Rarity
        Revolving Switchyard
        SR Rarity
        Revolving Switchyard
        Revolving Switchyard
        Spell Field
        Revolving Switchyard

          If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


          SR Rarity
          Revolving Switchyard
          SR Rarity
          Revolving Switchyard
          Revolving Switchyard
          Spell Field
          Revolving Switchyard

            If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


            SR Rarity
            Revolving Switchyard
            SR Rarity
            Revolving Switchyard
            Revolving Switchyard
            Spell Field
            Revolving Switchyard

              If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


              R Rarity
              Special Schedule
              R Rarity
              Special Schedule
              Special Schedule
              Spell Normal
              Special Schedule

                Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn.


                R Rarity
                Special Schedule
                R Rarity
                Special Schedule
                Special Schedule
                Spell Normal
                Special Schedule

                  Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn.


                  R Rarity
                  Special Schedule
                  R Rarity
                  Special Schedule
                  Special Schedule
                  Spell Normal
                  Special Schedule

                    Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn.


                    UR Rarity
                    Urgent Schedule
                    UR Rarity
                    Urgent Schedule
                    Urgent Schedule
                    Spell Quick
                    Urgent Schedule

                      If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                      UR Rarity
                      Urgent Schedule
                      UR Rarity
                      Urgent Schedule
                      Urgent Schedule
                      Spell Quick
                      Urgent Schedule

                        If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                        UR Rarity
                        Double Headed Anger Knuckle
                        UR Rarity
                        Double Headed Anger Knuckle
                        Double Headed Anger Knuckle
                        EARTH
                        Double Headed Anger Knuckle
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

                        Right

                        Bottom


                        2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


                        UR Rarity
                        Double Headed Anger Knuckle
                        UR Rarity
                        Double Headed Anger Knuckle
                        Double Headed Anger Knuckle
                        EARTH
                        Double Headed Anger Knuckle
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

                        Right

                        Bottom


                        2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


                        UR Rarity
                        Heavy Armored Train Ironwolf
                        UR Rarity
                        Heavy Armored Train Ironwolf
                        Heavy Armored Train Ironwolf
                        EARTH
                        Heavy Armored Train Ironwolf
                        • ATK:

                        • 2200

                        • DEF:

                        • 2200


                        2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.


                        R Rarity
                        Skypalace Gangaridai
                        R Rarity
                        Skypalace Gangaridai
                        Skypalace Gangaridai
                        WIND
                        Skypalace Gangaridai
                        • ATK:

                        • 3400

                        • DEF:

                        • 3000


                        2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                        SR Rarity
                        Superdimensional Robot Galaxy Destroyer
                        SR Rarity
                        Superdimensional Robot Galaxy Destroyer
                        Superdimensional Robot Galaxy Destroyer
                        LIGHT
                        Superdimensional Robot Galaxy Destroyer
                        • ATK:

                        • 5000

                        • DEF:

                        • 2000


                        3 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.


                        UR Rarity
                        Superdreadnought Rail Cannon Gustav Max
                        UR Rarity
                        Superdreadnought Rail Cannon Gustav Max
                        Superdreadnought Rail Cannon Gustav Max
                        EARTH
                        Superdreadnought Rail Cannon Gustav Max
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                        UR Rarity
                        Superdreadnought Rail Cannon Gustav Max
                        UR Rarity
                        Superdreadnought Rail Cannon Gustav Max
                        Superdreadnought Rail Cannon Gustav Max
                        EARTH
                        Superdreadnought Rail Cannon Gustav Max
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                        UR Rarity
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        UR Rarity
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        EARTH
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        • ATK:

                        • 4000

                        • DEF:

                        • 4000


                        3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                        UR Rarity
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        UR Rarity
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        EARTH
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        • ATK:

                        • 4000

                        • DEF:

                        • 4000


                        3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.



                        RAILWAY Decks in DUEL LINKS








                        https://metaduelist.com/
                        Top