A deck that has been in tier 3 for quite a long time, even reaching Tier 2. Sadly, it was recently pushed out of the tier. However, Railway is still a very strong and worth playing deck, always ranked among the top decks used by many high-ranking people (there is also super cute Anna :3)
The deck's strengths are spamming out very aggressive level monsters, Xyz abilities, clearing the opponent's field and OTKing enemies with XYZ monsters ATK 3000-4000. In addition, recently in the new box there is a Link support that is very good for Railway, both defensive and offensive, which is what helps this deck to level up. In addition, virtual skills give us monsters with up to 2800-3000 ATK to punch opponents to death if they have nothing to stop them.
As for the weakness, like all ATK decks, having their combo interrupted is a really annoying thing, sometimes expectations and 3 MSTs are not enough, so facing those who play games with 3 backrow sets, I have to suffer. First think about using the deck's destruction ability appropriately.
Overall rating: 8/10
Instructions for playing Railway
Sections covered in this guide:
Skill
Unstoppable Train! (Skill Card) (100%)
Unstoppable Train! (Skill Card)
ATK:
0
DEF:
0
During this turn, you can Normal Summon / Set Level 10 EARTH Machine-Type monsters without Tributing. Monster effects of monsters you have Normal Summon / Set during this turn will be negated, This Skill will only activated if you begin the Duel with a Deck (excluding Extra Deck) that has at least 10 EARTH Machine-Type monsters with 1800 or higher ATK. This Skill can only be used twice per Duel.
A perfect skill for Railway that can also be used Twice per Duel. We can easily see that the deck is heavy with level 10 bricks, so this skill has helped us relieve the burden and summon one of them easily (normal summon without sacrificing) and From there, activate the effects of other cards to special summon on the field.
In many cases (even I was punched) I lost frustratingly because of this skill. Many times when you think the opponent can't do anything more, they activate the skill and summon a huge monster with 3000 ATK and shut you down :v. That's also the reason this skill is used 100%
Core
Heavy Freight Train Derricrane (x3)
Heavy Freight Train Derricrane
ATK:
2800
DEF:
2000
If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.
Ruffian Railcar (x1)
Ruffian Railcar
ATK:
1800
DEF:
1000
Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.
This card's 250 Effect effect is usually not used except on turn 1 because you cannot proceed to the Battle Phase if you use this effect.
The main purpose of this card is to special summon through the Field card, then it will be level 10. Then we can easily Link or Xyz, send it to the grave and we will have 1 free search. end of turn. In addition, level 4 or 1800 Atk is also quite ok when on the field to fight or to Xyz rank 4 instead of rank 10.
I can already smell the turn 1 play card when I hear it, right =))
Super Express Bullet Train (x3)
Super Express Bullet Train
ATK:
3000
DEF:
0
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.
Night Express Knight (x1 )
Flying Pegasus Railroad Stampede (x3)
Flying Pegasus Railroad Stampede
ATK:
1800
DEF:
1000
If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.
Spell/ Trap
Revolving Switchyard (x3)
Revolving Switchyard
If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.
A field card has the ability to search for the Railway deck, but with the condition that one card in hand must be discarded. In addition, it can also help us easily Xyz rank 10 through its first effect. We can use it to special Ruffian or Flying Pegasus, swarm monsters and can create many ways to play.
Mystical Space Typhoon (x3)
This deck doesn't really handle being interrupted by backrow very well, so giving this deck x3 MST can help ensure that you can play more safely. Coupled with Freight Train's effect from something like Abyss Dweller, you'll be able to destroy multiple cards during your opponent's turn.
Treacherous Trap Hole (x1)
Hitting 2 targets with 1 arrow, shooting 2 enemy monsters is very difficult, preventing them from summoning XYZ or even Link. The weakness of this card is that it is limited to 1 and is difficult and unlucky to mix with other traps. In addition, there must be 2 or more monsters on the field to activate its effects.
Book of Moon (x2-x3)
Unlike the remaining techs, Book of moon is quite useful for Railway. In addition to preventing the opponent from playing the game, we can use it on the monsters we specially summon, such as Night Express Knight. On my next turn, we turn over and there will be a Night Express Knight with 3000 ATK/Def instead of 0 like when we first special summoned it.
Compulsory Evacuation Device (x1-x2)
Kick 1 monster's ass on the field immediately. With the current situation, if meta decks are Link, other techs such as Floodgate, Book of Moon, E controller,... will be useless against Link monsters. This card will be the best choice to interrupt the enemy's combo.
Because of its strength, it has Limit 3. One more thing is that we can only get it through Selection Box.
Extra
Superdreadnought Rail Cannon Juggernaut Liebe (x2)
Superdreadnought Rail Cannon Juggernaut Liebe
ATK:
4000
DEF:
4000
3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
You can XYZ Summon Juggernaut Liebe directly using a rank 10 Machine Xyz monster like Gustav Max or Skypalace Gangaridai. Juggernaut Liebe will have 6000 ATK due to its effects with multiple attacks on monsters your opponent controls if it has at least 2 Xyz Materials. Note that additional attacks are only available when attacking monsters, and after defeating those monsters, you cannot attack directly.
Superdreadnought Rail Cannon Gustav Max (x1)
Double Headed Anger Knuckle (x1)
Double Headed Anger Knuckle
ATK:
1500
LINK-2
Link Arrow:
Bottom
Right
2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.
The new support for Railway is also the only link card in the deck. The first effect of Double Headed Anger Knuckle is an effect that sacrifices resources in exchange for a level 10 Machine on the field.
Skypalace Gangaridai (x2)
Skypalace Gangaridai
ATK:
3400
DEF:
3000
2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.
Skypalace Gangaridai has a card removal effect with an additional 500 damage. You can then Xyz Summon Juggernaut Liebe with this card to help ensure a quick game, rather than giving your opponent another turn to cumback.
Abyss Dweller (x1)
Abyss Dweller
ATK:
1700
DEF:
1400
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
Steelswarm Roach (x1)
XYZ rank 4 can also activate effects during the opponent's turn, preventing some types of special summons (of course we will separate Freight Train when making XYZ material and add 1 turn of Destroy).
Other cards options
Monster Reborn (x1)
To help us have another beast on the field. Using this card to revive Flying Pegasus will also activate its effect to bring another monster back from the grave, making it a good upside cumback card.
Book of Moon (...)
Harassment and combo break tools are very useful for stopping opponents. Additionally it can also be used on your own monster to avoid target cards like Karma Cut or to reset your own monster's ATK/DEF.
Forbidden Chalice (...)
Fiendish Chain (...)
Prevents combos, however it can be canceled if your opponent chain removes Spell/Trap with quick eff. This card also cannot prevent chained monsters from being used as Synchro, Xyz or Link materials (that's why warning points are more favored).
Xyz Reborn (.)
Since this is an XYZ focused deck, there's a good chance we'll be using this card in a bloody battle. Xyz Reborn can bring back Gustav Max with 1000 damage dealt or Juggernaut Liebe with 6000 ATK.
Xyz Reborn (.)
Since this is an XYZ focused deck, there's a good chance we'll be using this card in a bloody battle. Xyz Reborn can bring back Gustav Max with 1000 damage dealt or Juggernaut Liebe with 6000 ATK.
Barrage Blast (.)
Barrage Blast
Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.
- Number 27: Dreadnought Dreadnoid (Rank 4): 400 Dmg
- Gustav Max & Skypalace Gangaridai (Rank 10): 1000 Dmg
- Juggernaut Liebe (Rank 11): 1100 Dmg
Number 27: Dreadnought Dreadnoid (.)
Number 27: Dreadnought Dreadnoid
ATK:
2200
DEF:
1000
2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
ATK and defense effects are good for us to survive. Bring it out if your opponent only has 1 monster on the field that you know you can overcome. Destroying monsters in battle will allow you to summon a rank 10 Xyz, which can be used to summon Superdimensional Robot Galaxy Destroyer or Gustav Max with 3 ingredients.
Superdimensional Robot Galaxy Destroyer (.)
Heavy Armored Train Ironwolf (.)
Heavy Armored Train Ironwolf
ATK:
2200
DEF:
2200
2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.
Train Ironwolf's effect will allow 1 of your Machine monsters such as Juggernaut Liebe (6000 ATK with effect activated) or Gustav Max (3000 ATK Stats) to attack your opponent directly to inflict a large amount of damage.
Number 70: Malevolent Sin (.)
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Very useful because it can help you win the match easily. Along with Freight Train's effect, you will be able to remove 2 monsters during the turn to help attack directly