Instructions for playing Railway

Instructions for playing Railway

A deck that has been in tier 3 for quite a long time, even reaching Tier 2. Sadly, it was recently pushed out of the tier. However, Railway is still a very strong and worth playing deck, always ranked among the top decks used by many high-ranking people (there is also super cute Anna :3)

The deck's strengths are spamming out very aggressive level monsters, Xyz abilities, clearing the opponent's field and OTKing enemies with XYZ monsters ATK 3000-4000. In addition, recently in the new box there is a Link support that is very good for Railway, both defensive and offensive, which is what helps this deck to level up. In addition, virtual skills give us monsters with up to 2800-3000 ATK to punch opponents to death if they have nothing to stop them.

As for the weakness, like all ATK decks, having their combo interrupted is a really annoying thing, sometimes expectations and 3 MSTs are not enough, so facing those who play games with 3 backrow sets, I have to suffer. First think about using the deck's destruction ability appropriately.

Overall rating: 8/10




Skill

 

Unstoppable Train! (Skill Card) (100%)

UR Rarity
Unstoppable Train! (Skill Card)
UR Rarity
Unstoppable Train! (Skill Card)
Unstoppable Train! (Skill Card)
Unstoppable Train! (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


During this turn, you can Normal Summon / Set Level 10 EARTH Machine-Type monsters without Tributing. Monster effects of monsters you have Normal Summon / Set during this turn will be negated, This Skill will only activated if you begin the Duel with a Deck (excluding Extra Deck) that has at least 10 EARTH Machine-Type monsters with 1800 or higher ATK. This Skill can only be used twice per Duel.


A perfect skill for Railway that can also be used Twice per Duel. We can easily see that the deck is heavy with level 10 bricks, so this skill has helped us relieve the burden and summon one of them easily (normal summon without sacrificing) and From there, activate the effects of other cards to special summon on the field.

In many cases (even I was punched) I lost frustratingly because of this skill. Many times when you think the opponent can't do anything more, they activate the skill and summon a huge monster with 3000 ATK and shut you down :v. That's also the reason this skill is used 100%



Core

 

Heavy Freight Train Derricrane (x3)

UR Rarity
Heavy Freight Train Derricrane
UR Rarity
Heavy Freight Train Derricrane
Heavy Freight Train Derricrane
EARTH 10
Heavy Freight Train Derricrane
  • ATK:

  • 2800

  • DEF:

  • 2000


If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


Has high ATK and DEF, but it is mainly used as an Xyz support because it can special summon itself when you summon another monster. Its specialty is that it can destroy a card your opponent controls when it is detached as Xyz material and not once per turn.

If used to Xyz on Gustav Max, you can use Gustav Max's effect to deal 1000 damage and activate Freight Train's effect to destroy your opponent's monster so you can attack directly with Gustav Max to OTK. With Flying Pegasus, you can create Abyss Dweller if you need to detach an effect quickly so you can destroy a card your opponent controls on their turn.

Its ATK and DEF will be halved if special summoned from its own effect, but you can reset the stats by using Chalice or Book of Moon on it if needed. If you have no other monsters in your hand, you can use the skill to summon this monster on the field and it will still be a good beater because of its high ATK.

Ruffian Railcar (x1)

N Rarity
Ruffian Railcar
N Rarity
Ruffian Railcar
Ruffian Railcar
EARTH 4
Ruffian Railcar
  • ATK:

  • 1800

  • DEF:

  • 1000


Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.


This card's 250 Effect effect is usually not used except on turn 1 because you cannot proceed to the Battle Phase if you use this effect.

The main purpose of this card is to special summon through the Field card, then it will be level 10. Then we can easily Link or Xyz, send it to the grave and we will have 1 free search. end of turn. In addition, level 4 or 1800 Atk is also quite ok when on the field to fight or to Xyz rank 4 instead of rank 10.

I can already smell the turn 1 play card when I hear it, right =))

Super Express Bullet Train (x3)

SR Rarity
Super Express Bullet Train
SR Rarity
Super Express Bullet Train
Super Express Bullet Train
EARTH 10
Super Express Bullet Train
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


Another special summon monster to help us Xyz, but this special summon is more flexible than Freight Train because you can do it if you already have a monster on your field instead of having to summon Another monster.

It has high ATK but has a major limitation if you want to attack. Using the skill makes it a high attack Beater through a simple normal summon, but only lasts for one turn. Using Chalice on it will also work if you need it to attack without sacrificing your other monsters.

The final effect restores a card to your graveyard. If you have no other monsters in the graveyard, make sure to detach another monster you used to Xyz instead of this being the first card. A good card to recover is usually Flying Pegasus because it is basically an Xyz support card, allowing you to continuously summon rank 4 or 10.

Night Express Knight (x1 )

UR Rarity
Night Express Knight
UR Rarity
Night Express Knight
Night Express Knight
EARTH 10
Night Express Knight
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.


Another Monster can be summoned normally without skill so you can use Freight Train and Bullet Train.

It has 0 if summoned normally without the skill, but you can use Chalice on it to become 3400 ATK, which will reset it to 3000 the next turn.

Flying Pegasus Railroad Stampede (x3)

SR Rarity
Flying Pegasus Railroad Stampede
SR Rarity
Flying Pegasus Railroad Stampede
Flying Pegasus Railroad Stampede
EARTH 4
Flying Pegasus Railroad Stampede
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


Flying Pegasus becomes an Xyz card if you have at least one monster in your grave, but it's still useful even on your first turn because Freight Train and Bullet Train can special summon themselves to help create Xyz.

The other Machine monsters are all level 10 to make rank 10. This is the only low level monster that can be properly summoned and having this allows you to Xyz rank 4 for more options in the Extra decl. The monster revival effect is also very useful, so you can bring back the Freight Train again as a material to detach and activate its destruction effect.



Spell/ Trap

 

Revolving Switchyard (x3)

SR Rarity
Revolving Switchyard
SR Rarity
Revolving Switchyard
Revolving Switchyard
Spell Field
Revolving Switchyard

    If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


    A field card has the ability to search for the Railway deck, but with the condition that one card in hand must be discarded. In addition, it can also help us easily Xyz rank 10 through its first effect. We can use it to special Ruffian or Flying Pegasus, swarm monsters and can create many ways to play.

    Mystical Space Typhoon (x3)

    UR Rarity
    Mystical Space Typhoon
    UR Rarity
    Mystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.


      This deck doesn't really handle being interrupted by backrow very well, so giving this deck x3 MST can help ensure that you can play more safely. Coupled with Freight Train's effect from something like Abyss Dweller, you'll be able to destroy multiple cards during your opponent's turn.

      Treacherous Trap Hole (x1)

      SR Rarity
      Treacherous Trap Hole
      SR Rarity
      Treacherous Trap Hole
      Treacherous Trap Hole
      Trap Normal
      Treacherous Trap Hole

        If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


        Hitting 2 targets with 1 arrow, shooting 2 enemy monsters is very difficult, preventing them from summoning XYZ or even Link. The weakness of this card is that it is limited to 1 and is difficult and unlucky to mix with other traps. In addition, there must be 2 or more monsters on the field to activate its effects.

        Book of Moon (x2-x3)

        UR Rarity
        Book of Moon
        UR Rarity
        Book of Moon
        Book of Moon
        Spell Quick
        Book of Moon

          Target 1 face-up monster on the field; change that target to face-down Defense Position.


          Unlike the remaining techs, Book of moon is quite useful for Railway. In addition to preventing the opponent from playing the game, we can use it on the monsters we specially summon, such as Night Express Knight. On my next turn, we turn over and there will be a Night Express Knight with 3000 ATK/Def instead of 0 like when we first special summoned it.

          Compulsory Evacuation Device (x1-x2)

          UR Rarity
          Compulsory Evacuation Device
          UR Rarity
          Compulsory Evacuation Device
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.


            Kick 1 monster's ass on the field immediately. With the current situation, if meta decks are Link, other techs such as Floodgate, Book of Moon, E controller,... will be useless against Link monsters. This card will be the best choice to interrupt the enemy's combo.

            Because of its strength, it has Limit 3. One more thing is that we can only get it through Selection Box.



            Extra

             

            Superdreadnought Rail Cannon Juggernaut Liebe (x2)

            UR Rarity
            Superdreadnought Rail Cannon Juggernaut Liebe
            UR Rarity
            Superdreadnought Rail Cannon Juggernaut Liebe
            Superdreadnought Rail Cannon Juggernaut Liebe
            EARTH
            Superdreadnought Rail Cannon Juggernaut Liebe
            • ATK:

            • 4000

            • DEF:

            • 4000


            3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


            You can XYZ Summon Juggernaut Liebe directly using a rank 10 Machine Xyz monster like Gustav Max or Skypalace Gangaridai. Juggernaut Liebe will have 6000 ATK due to its effects with multiple attacks on monsters your opponent controls if it has at least 2 Xyz Materials. Note that additional attacks are only available when attacking monsters, and after defeating those monsters, you cannot attack directly.

            Superdreadnought Rail Cannon Gustav Max (x1)

            UR Rarity
            Superdreadnought Rail Cannon Gustav Max
            UR Rarity
            Superdreadnought Rail Cannon Gustav Max
            Superdreadnought Rail Cannon Gustav Max
            EARTH
            Superdreadnought Rail Cannon Gustav Max
            • ATK:

            • 3000

            • DEF:

            • 3000


            2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


            The deck's main Xyz monster comes with a level 10 monster. It can deal up to 1000 Effect damage and has 3000 ATK, enough to OTK if you can attack directly.

            You will have a better chance of OTK if you use Freight Train as one of the Xyz materials.

            Double Headed Anger Knuckle (x1)

            UR Rarity
            Double Headed Anger Knuckle
            UR Rarity
            Double Headed Anger Knuckle
            Double Headed Anger Knuckle
            EARTH
            Double Headed Anger Knuckle
            • ATK:

            • 1500

            • LINK-2

            Link Arrow:

            Bottom

            Right


            2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


            The new support for Railway is also the only link card in the deck. The first effect of Double Headed Anger Knuckle is an effect that sacrifices resources in exchange for a level 10 Machine on the field.

            We can use this card to satisfy the eff's condition, then we can bring it back the next turn with its second effect.

            Skypalace Gangaridai (x2)

            R Rarity
            Skypalace Gangaridai
            R Rarity
            Skypalace Gangaridai
            Skypalace Gangaridai
            WIND
            Skypalace Gangaridai
            • ATK:

            • 3400

            • DEF:

            • 3000


            2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


            Skypalace Gangaridai has a card removal effect with an additional 500 damage. You can then Xyz Summon Juggernaut Liebe with this card to help ensure a quick game, rather than giving your opponent another turn to cumback.

            Abyss Dweller (x1)

            UR Rarity
            Abyss Dweller
            UR Rarity
            Abyss Dweller
            Abyss Dweller
            WATER
            Abyss Dweller
            • ATK:

            • 1700

            • DEF:

            • 1400


            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


            Has a quick effect to detach XYZ material, you can use this card to detach Freight Train so you can destroy 1 of your opponent's cards on their turn as a way to cause disruption.

            Dweller also helps us against decks that rely on activated effects in the grave, however we do not have WATER-attribute monsters in the deck, so Abyss Dweller will only have 1700 ATK.

            Steelswarm Roach (x1)

            SR Rarity
            Steelswarm Roach
            SR Rarity
            Steelswarm Roach
            Steelswarm Roach
            DARK
            Steelswarm Roach
            • ATK:

            • 1900

            • DEF:

            • 0


            2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


            XYZ rank 4 can also activate effects during the opponent's turn, preventing some types of special summons (of course we will separate Freight Train when making XYZ material and add 1 turn of Destroy).



            Other cards options

             

            Monster Reborn (x1)

            UR Rarity
            Monster Reborn
            UR Rarity
            Monster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              To help us have another beast on the field. Using this card to revive Flying Pegasus will also activate its effect to bring another monster back from the grave, making it a good upside cumback card.


              (So ​​it's not easy for it to be limited to 1 in virtual alime :v)

              Book of Moon (...)

              UR Rarity
              Book of Moon
              UR Rarity
              Book of Moon
              Book of Moon
              Spell Quick
              Book of Moon

                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                Harassment and combo break tools are very useful for stopping opponents. Additionally it can also be used on your own monster to avoid target cards like Karma Cut or to reset your own monster's ATK/DEF.

                Forbidden Chalice (...)

                SR Rarity
                Forbidden Chalice
                SR Rarity
                Forbidden Chalice
                Forbidden Chalice
                Spell Quick
                Forbidden Chalice

                  Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                  To negate your opponent's monster EFF, but you can also use this to offset the disadvantages of Freight Train, Bullet Train and Express Knight.

                  Unlike Book of Moon, you can use this card in the Damage Step to reset your monster's ATK/DEF to trick your opponents into attacking you without thinking clearly.

                  Fiendish Chain (...)

                  UR Rarity
                  Fiendish Chain
                  UR Rarity
                  Fiendish Chain
                  Fiendish Chain
                  Trap Continuous
                  Fiendish Chain

                    Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                    Prevents combos, however it can be canceled if your opponent chain removes Spell/Trap with quick eff. This card also cannot prevent chained monsters from being used as Synchro, Xyz or Link materials (that's why warning points are more favored).

                    Xyz Reborn (.)

                    UR Rarity
                    Xyz Reborn
                    UR Rarity
                    Xyz Reborn
                    Xyz Reborn
                    Trap Normal
                    Xyz Reborn

                      Target 1 Xyz Monster in your Graveyard; Special Summon it, and if you do, attach this card to it as an Xyz Material.


                      Since this is an XYZ focused deck, there's a good chance we'll be using this card in a bloody battle. Xyz Reborn can bring back Gustav Max with 1000 damage dealt or Juggernaut Liebe with 6000 ATK.

                      Xyz Reborn (.)

                      UR Rarity
                      Xyz Reborn
                      UR Rarity
                      Xyz Reborn
                      Xyz Reborn
                      Trap Normal
                      Xyz Reborn

                        Target 1 Xyz Monster in your Graveyard; Special Summon it, and if you do, attach this card to it as an Xyz Material.


                        Since this is an XYZ focused deck, there's a good chance we'll be using this card in a bloody battle. Xyz Reborn can bring back Gustav Max with 1000 damage dealt or Juggernaut Liebe with 6000 ATK.

                        Barrage Blast (.)

                        SR Rarity
                        Barrage Blast
                        SR Rarity
                        Barrage Blast
                        Barrage Blast
                        Trap Continuous
                        Barrage Blast

                          Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.


                          Barrage Blast is a good Continuous Trap with many Destroy effects if you control an Xyz Machine Monster with at least 2 Xyz Materials.

                          The second effect deals additional damage when your Xyz machine Monster is destroyed by battle or by an effect. In the case of this Deck, the specific amount of damage will be as follows:

                          • Number 27: Dreadnought Dreadnoid (Rank 4): 400 Dmg
                          • Gustav Max & Skypalace Gangaridai (Rank 10): 1000 Dmg
                          • Juggernaut Liebe (Rank 11): 1100 Dmg

                          Number 27: Dreadnought Dreadnoid (.)

                          R Rarity
                          Number 27: Dreadnought Dreadnoid
                          R Rarity
                          Number 27: Dreadnought Dreadnoid
                          Number 27: Dreadnought Dreadnoid
                          WATER
                          Number 27: Dreadnought Dreadnoid
                          • ATK:

                          • 2200

                          • DEF:

                          • 1000


                          2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                          ATK and defense effects are good for us to survive. Bring it out if your opponent only has 1 monster on the field that you know you can overcome. Destroying monsters in battle will allow you to summon a rank 10 Xyz, which can be used to summon Superdimensional Robot Galaxy Destroyer or Gustav Max with 3 ingredients.

                          Superdimensional Robot Galaxy Destroyer (.)

                          SR Rarity
                          Superdimensional Robot Galaxy Destroyer
                          SR Rarity
                          Superdimensional Robot Galaxy Destroyer
                          Superdimensional Robot Galaxy Destroyer
                          LIGHT
                          Superdimensional Robot Galaxy Destroyer
                          • ATK:

                          • 5000

                          • DEF:

                          • 2000


                          3 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.


                          This is a monster that can Xyz Summon with 2 monsters using Dreadnought Dreadnoid's effect.

                          It has very high attack power and a good effect that can wipe out the opponent's backrow. But it's not very reliable because your opponent can use their Spell/Trap before this effect is activated.

                          Heavy Armored Train Ironwolf (.)

                          UR Rarity
                          Heavy Armored Train Ironwolf
                          UR Rarity
                          Heavy Armored Train Ironwolf
                          Heavy Armored Train Ironwolf
                          EARTH
                          Heavy Armored Train Ironwolf
                          • ATK:

                          • 2200

                          • DEF:

                          • 2200


                          2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.


                          Train Ironwolf's effect will allow 1 of your Machine monsters such as Juggernaut Liebe (6000 ATK with effect activated) or Gustav Max (3000 ATK Stats) to attack your opponent directly to inflict a large amount of damage.

                          Number 70: Malevolent Sin (.)

                          SR Rarity
                          Number 70: Malevolent Sin
                          SR Rarity
                          Number 70: Malevolent Sin
                          Number 70: Malevolent Sin
                          DARK
                          Number 70: Malevolent Sin
                          • ATK:

                          • 2400

                          • DEF:

                          • 1200


                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                          Very useful because it can help you win the match easily. Along with Freight Train's effect, you will be able to remove 2 monsters during the turn to help attack directly




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