Nekroz Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

UR Rarity
Sauge de Fleur
UR Rarity
Sauge de Fleur
UR Rarity
Sauge de Fleur
DARK 8
Sauge de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.

UR Rarity
Senju of the Thousand Hands
UR Rarity
Senju of the Thousand Hands
UR Rarity
Senju of the Thousand Hands
LIGHT 4
Senju of the Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.

SR Rarity
Shurit, Strategist of the Nekroz
SR Rarity
Shurit, Strategist of the Nekroz
SR Rarity
Shurit, Strategist of the Nekroz
WATER 3
Shurit, Strategist of the Nekroz
  • ATK:

  • 300

  • DEF:

  • 1800


If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.

R Rarity
Sorciere de Fleur
R Rarity
Sorciere de Fleur
R Rarity
Sorciere de Fleur
DARK 8
Sorciere de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.

UR Rarity
Nekroz of Brionac
UR Rarity
Nekroz of Brionac
UR Rarity
Nekroz of Brionac
WATER 6
Nekroz of Brionac
  • ATK:

  • 2300

  • DEF:

  • 1400


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn. ● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac". ● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.

SR Rarity
Nekroz of Clausolas
SR Rarity
Nekroz of Clausolas
SR Rarity
Nekroz of Clausolas
WATER 3
Nekroz of Clausolas
  • ATK:

  • 1200

  • DEF:

  • 2300


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can only use each of these effects of "Nekroz of Clausolas" once per turn. ● You can discard this card; add 1 "Nekroz" Spell/Trap from your Deck to your hand. ● (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.

SR Rarity
Nekroz of Trishula
SR Rarity
Nekroz of Trishula
SR Rarity
Nekroz of Trishula
WATER 9
Nekroz of Trishula
  • ATK:

  • 2700

  • DEF:

  • 2000


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn. ● When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation. ● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)

R Rarity
Nekroz of Valkyrus
R Rarity
Nekroz of Valkyrus
R Rarity
Nekroz of Valkyrus
WATER 8
Nekroz of Valkyrus
  • ATK:

  • 2900

  • DEF:

  • 1700


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.

UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
EARTH 1
Glow-Up Bulb
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.

SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
DARK 2
Necro Synchron
  • ATK:

  • 200

  • DEF:

  • 400


This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.

R Rarity
Nekroz Cycle
R Rarity
Nekroz Cycle
R Rarity
Nekroz Cycle
Spell Normal
Nekroz Cycle

    This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.

    R Rarity
    Nekroz Mirror
    R Rarity
    Nekroz Mirror
    R Rarity
    Nekroz Mirror
    Spell Normal
    Nekroz Mirror

      This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.

      UR Rarity
      Preparation of Rites
      UR Rarity
      Preparation of Rites
      UR Rarity
      Preparation of Rites
      Spell Normal
      Preparation of Rites

        Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

        Extra Deck

        SR Rarity
        Knightmare Phoenix
        SR Rarity
        Knightmare Phoenix
        SR Rarity
        Knightmare Phoenix
        FIRE
        Knightmare Phoenix
        • ATK:

        • 1900

        • LINK-2

        Link Arrow:

        Top

        Right


        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

        UR Rarity
        Black Rose Dragon
        UR Rarity
        Black Rose Dragon
        UR Rarity
        Black Rose Dragon
        FIRE 7
        Black Rose Dragon
        • ATK:

        • 2400

        • DEF:

        • 1800


        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

        UR Rarity
        Clear Wing Synchro Dragon
        UR Rarity
        Clear Wing Synchro Dragon
        UR Rarity
        Clear Wing Synchro Dragon
        WIND 7
        Clear Wing Synchro Dragon
        • ATK:

        • 2500

        • DEF:

        • 2000


        1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

        UR Rarity
        Herald of the Arc Light
        UR Rarity
        Herald of the Arc Light
        UR Rarity
        Herald of the Arc Light
        LIGHT 4
        Herald of the Arc Light
        • ATK:

        • 600

        • DEF:

        • 1000


        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

        R Rarity
        PSY-Framelord Zeta
        R Rarity
        PSY-Framelord Zeta
        R Rarity
        PSY-Framelord Zeta
        LIGHT 7
        PSY-Framelord Zeta
        • ATK:

        • 2500

        • DEF:

        • 1800


        1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

        SR Rarity
        Stardust Charge Warrior
        SR Rarity
        Stardust Charge Warrior
        SR Rarity
        Stardust Charge Warrior
        WIND 6
        Stardust Charge Warrior
        • ATK:

        • 2000

        • DEF:

        • 1300


        1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

        UR Rarity
        Trishula, Zero Dragon of the Ice Barrier
        UR Rarity
        Trishula, Zero Dragon of the Ice Barrier
        UR Rarity
        Trishula, Zero Dragon of the Ice Barrier
        WATER 11
        Trishula, Zero Dragon of the Ice Barrier
        • ATK:

        • 2700

        • DEF:

        • 2000


        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

        UR Rarity
        Dingirsu, the Orcust of the Evening Star
        UR Rarity
        Dingirsu, the Orcust of the Evening Star
        UR Rarity
        Dingirsu, the Orcust of the Evening Star
        DARK
        Dingirsu, the Orcust of the Evening Star
        • ATK:

        • 2600

        • DEF:

        • 2100


        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

        Popular Skills

        Revolution des Fleurs: 100%
        Revolution des Fleurs

        Need 17 UR

        UR Rarity
        Senju of the Thousand Hands3 card
        UR Rarity
        Nekroz of Brionac3 card
        UR Rarity
        Black Rose Dragon1 card
        UR Rarity
        Clear Wing Synchro Dragon1 card
        UR Rarity
        Herald of the Arc Light1 card
        UR Rarity
        Stardust Dragon1 card
        UR Rarity
        Trishula, Zero Dragon of the Ice Barrier1 card
        UR Rarity
        Glow-Up Bulb1 card
        UR Rarity
        Dingirsu, the Orcust of the Evening Star1 card
        UR Rarity
        Preparation of Rites3 card
        UR Rarity
        Ice Dragon's Prison1 card

        Main: 30 Extra: 9

        SR Rarity
        Manju of the Ten Thousand Hands
        SR Rarity
        Manju of the Ten Thousand Hands
        Manju of the Ten Thousand Hands
        LIGHT 4
        Manju of the Ten Thousand Hands
        • ATK:

        • 1400

        • DEF:

        • 1000


        When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


        SR Rarity
        Manju of the Ten Thousand Hands
        SR Rarity
        Manju of the Ten Thousand Hands
        Manju of the Ten Thousand Hands
        LIGHT 4
        Manju of the Ten Thousand Hands
        • ATK:

        • 1400

        • DEF:

        • 1000


        When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


        SR Rarity
        Manju of the Ten Thousand Hands
        SR Rarity
        Manju of the Ten Thousand Hands
        Manju of the Ten Thousand Hands
        LIGHT 4
        Manju of the Ten Thousand Hands
        • ATK:

        • 1400

        • DEF:

        • 1000


        When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


        UR Rarity
        Senju of the Thousand Hands
        UR Rarity
        Senju of the Thousand Hands
        Senju of the Thousand Hands
        LIGHT 4
        Senju of the Thousand Hands
        • ATK:

        • 1400

        • DEF:

        • 1000


        When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.


        UR Rarity
        Senju of the Thousand Hands
        UR Rarity
        Senju of the Thousand Hands
        Senju of the Thousand Hands
        LIGHT 4
        Senju of the Thousand Hands
        • ATK:

        • 1400

        • DEF:

        • 1000


        When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.


        UR Rarity
        Senju of the Thousand Hands
        UR Rarity
        Senju of the Thousand Hands
        Senju of the Thousand Hands
        LIGHT 4
        Senju of the Thousand Hands
        • ATK:

        • 1400

        • DEF:

        • 1000


        When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.


        SR Rarity
        Shurit, Strategist of the Nekroz
        SR Rarity
        Shurit, Strategist of the Nekroz
        Shurit, Strategist of the Nekroz
        WATER 3
        Shurit, Strategist of the Nekroz
        • ATK:

        • 300

        • DEF:

        • 1800


        If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.


        SR Rarity
        Shurit, Strategist of the Nekroz
        SR Rarity
        Shurit, Strategist of the Nekroz
        Shurit, Strategist of the Nekroz
        WATER 3
        Shurit, Strategist of the Nekroz
        • ATK:

        • 300

        • DEF:

        • 1800


        If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.


        SR Rarity
        Shurit, Strategist of the Nekroz
        SR Rarity
        Shurit, Strategist of the Nekroz
        Shurit, Strategist of the Nekroz
        WATER 3
        Shurit, Strategist of the Nekroz
        • ATK:

        • 300

        • DEF:

        • 1800


        If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.


        R Rarity
        Sorciere de Fleur
        R Rarity
        Sorciere de Fleur
        Sorciere de Fleur
        DARK 8
        Sorciere de Fleur
        • ATK:

        • 2900

        • DEF:

        • 0


        When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


        R Rarity
        Sorciere de Fleur
        R Rarity
        Sorciere de Fleur
        Sorciere de Fleur
        DARK 8
        Sorciere de Fleur
        • ATK:

        • 2900

        • DEF:

        • 0


        When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


        UR Rarity
        Nekroz of Brionac
        UR Rarity
        Nekroz of Brionac
        Nekroz of Brionac
        WATER 6
        Nekroz of Brionac
        • ATK:

        • 2300

        • DEF:

        • 1400


        You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn. ● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac". ● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.


        UR Rarity
        Nekroz of Brionac
        UR Rarity
        Nekroz of Brionac
        Nekroz of Brionac
        WATER 6
        Nekroz of Brionac
        • ATK:

        • 2300

        • DEF:

        • 1400


        You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn. ● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac". ● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.


        UR Rarity
        Nekroz of Brionac
        UR Rarity
        Nekroz of Brionac
        Nekroz of Brionac
        WATER 6
        Nekroz of Brionac
        • ATK:

        • 2300

        • DEF:

        • 1400


        You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn. ● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac". ● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.


        SR Rarity
        Nekroz of Clausolas
        SR Rarity
        Nekroz of Clausolas
        Nekroz of Clausolas
        WATER 3
        Nekroz of Clausolas
        • ATK:

        • 1200

        • DEF:

        • 2300


        You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can only use each of these effects of "Nekroz of Clausolas" once per turn. ● You can discard this card; add 1 "Nekroz" Spell/Trap from your Deck to your hand. ● (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.


        SR Rarity
        Nekroz of Clausolas
        SR Rarity
        Nekroz of Clausolas
        Nekroz of Clausolas
        WATER 3
        Nekroz of Clausolas
        • ATK:

        • 1200

        • DEF:

        • 2300


        You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can only use each of these effects of "Nekroz of Clausolas" once per turn. ● You can discard this card; add 1 "Nekroz" Spell/Trap from your Deck to your hand. ● (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.


        SR Rarity
        Nekroz of Trishula
        SR Rarity
        Nekroz of Trishula
        Nekroz of Trishula
        WATER 9
        Nekroz of Trishula
        • ATK:

        • 2700

        • DEF:

        • 2000


        You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn. ● When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation. ● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)


        R Rarity
        Nekroz of Valkyrus
        R Rarity
        Nekroz of Valkyrus
        Nekroz of Valkyrus
        WATER 8
        Nekroz of Valkyrus
        • ATK:

        • 2900

        • DEF:

        • 1700


        You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.


        R Rarity
        Nekroz of Valkyrus
        R Rarity
        Nekroz of Valkyrus
        Nekroz of Valkyrus
        WATER 8
        Nekroz of Valkyrus
        • ATK:

        • 2900

        • DEF:

        • 1700


        You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.


        R Rarity
        Nekroz of Valkyrus
        R Rarity
        Nekroz of Valkyrus
        Nekroz of Valkyrus
        WATER 8
        Nekroz of Valkyrus
        • ATK:

        • 2900

        • DEF:

        • 1700


        You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.


        UR Rarity
        Glow-Up Bulb
        UR Rarity
        Glow-Up Bulb
        Glow-Up Bulb
        EARTH 1
        Glow-Up Bulb
        • ATK:

        • 100

        • DEF:

        • 100


        If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


        SR Rarity
        Necro Synchron
        SR Rarity
        Necro Synchron
        Necro Synchron
        DARK 2
        Necro Synchron
        • ATK:

        • 200

        • DEF:

        • 400


        This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


        SR Rarity
        Necro Synchron
        SR Rarity
        Necro Synchron
        Necro Synchron
        DARK 2
        Necro Synchron
        • ATK:

        • 200

        • DEF:

        • 400


        This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


        R Rarity
        Nekroz Cycle
        R Rarity
        Nekroz Cycle
        Nekroz Cycle
        Spell Normal
        Nekroz Cycle

          This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


          R Rarity
          Nekroz Cycle
          R Rarity
          Nekroz Cycle
          Nekroz Cycle
          Spell Normal
          Nekroz Cycle

            This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


            R Rarity
            Nekroz Mirror
            R Rarity
            Nekroz Mirror
            Nekroz Mirror
            Spell Normal
            Nekroz Mirror

              This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


              UR Rarity
              Preparation of Rites
              UR Rarity
              Preparation of Rites
              Preparation of Rites
              Spell Normal
              Preparation of Rites

                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                UR Rarity
                Preparation of Rites
                UR Rarity
                Preparation of Rites
                Preparation of Rites
                Spell Normal
                Preparation of Rites

                  Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                  UR Rarity
                  Preparation of Rites
                  UR Rarity
                  Preparation of Rites
                  Preparation of Rites
                  Spell Normal
                  Preparation of Rites

                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                    UR Rarity
                    Ice Dragon's Prison
                    UR Rarity
                    Ice Dragon's Prison
                    Ice Dragon's Prison
                    Trap Normal
                    Ice Dragon's Prison

                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                      SR Rarity
                      Knightmare Phoenix
                      SR Rarity
                      Knightmare Phoenix
                      Knightmare Phoenix
                      FIRE
                      Knightmare Phoenix
                      • ATK:

                      • 1900

                      • LINK-2

                      Link Arrow:

                      Top

                      Right


                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                      UR Rarity
                      Black Rose Dragon
                      UR Rarity
                      Black Rose Dragon
                      Black Rose Dragon
                      FIRE 7
                      Black Rose Dragon
                      • ATK:

                      • 2400

                      • DEF:

                      • 1800


                      1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                      UR Rarity
                      Clear Wing Synchro Dragon
                      UR Rarity
                      Clear Wing Synchro Dragon
                      Clear Wing Synchro Dragon
                      WIND 7
                      Clear Wing Synchro Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                      UR Rarity
                      Herald of the Arc Light
                      UR Rarity
                      Herald of the Arc Light
                      Herald of the Arc Light
                      LIGHT 4
                      Herald of the Arc Light
                      • ATK:

                      • 600

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                      SR Rarity
                      Mist Wurm
                      SR Rarity
                      Mist Wurm
                      Mist Wurm
                      WIND 9
                      Mist Wurm
                      • ATK:

                      • 2500

                      • DEF:

                      • 1500


                      1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                      SR Rarity
                      Stardust Charge Warrior
                      SR Rarity
                      Stardust Charge Warrior
                      Stardust Charge Warrior
                      WIND 6
                      Stardust Charge Warrior
                      • ATK:

                      • 2000

                      • DEF:

                      • 1300


                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                      UR Rarity
                      Stardust Dragon
                      UR Rarity
                      Stardust Dragon
                      Stardust Dragon
                      WIND 8
                      Stardust Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                      UR Rarity
                      Trishula, Zero Dragon of the Ice Barrier
                      UR Rarity
                      Trishula, Zero Dragon of the Ice Barrier
                      Trishula, Zero Dragon of the Ice Barrier
                      WATER 11
                      Trishula, Zero Dragon of the Ice Barrier
                      • ATK:

                      • 2700

                      • DEF:

                      • 2000


                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                      UR Rarity
                      Dingirsu, the Orcust of the Evening Star
                      UR Rarity
                      Dingirsu, the Orcust of the Evening Star
                      Dingirsu, the Orcust of the Evening Star
                      DARK
                      Dingirsu, the Orcust of the Evening Star
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.



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