Instructions for playing Nekroz

Instructions for playing Nekroz

One of the strongest Ritual decks in Duellinks. When World Arc-V was released, this deck became very strong with a series of new supports, but it also suffered from attacks and Limits on some cards. However, this is still a deck worth playing and is among the Top decks according to statistics.

Nekroz is a deck that is not cheap to build completely, revolving around the Nekroz Ritual monsters. Nekroz Warrior monsters will often be summoned to the field like Big Bosses, while Nekroz Spellcasters will stay in the hand and perform their quick effects similar to hand traps.

The weakness of the deck is that it is quite fragile when facing backrows and the attack is not too large, but in return the ability to remove is very strong. Although we are weak when faced with too many backrows, we no longer have slots for tech cards like MST to clear the back deck because most of them are used for the deck's cores.

Overall rating: 7.5/10




Skill

 

Master of Rites (Skill Card) (40%)

UR Rarity
Master of Rites (Skill Card)
UR Rarity
Master of Rites (Skill Card)
Master of Rites (Skill Card)
Master of Rites (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used each time your Life Points decrease by 1000. Return 1 card from your hand to your Deck and choose 1 of the following: ● Add 1 random Ritual Monster from your Deck to your hand. ● Add 1 random Ritual Spell Card from your Deck to your hand. This Skill can only be used twice per Duel.


It would be quite reasonable for a Ritual Deck to carry this skill. After receiving -1000 LP, we can exchange 1 card in our hand to get 1 ritual monster or 1 ritual spell. But this is quite random because sometimes we cannot get the leaves we want.

This skill can be used up to 2 times in 1 Duel hehe :)))

Master of Rites II (20%)

 Rarity
Master of Rites II
 Rarity
Master of Rites II
Master of Rites II
Master of Rites II
  • ATK:

  • 0

  • DEF:

  • 0


Begin Duel with the Continuous Spell 'Ritual Cage' activated.


This skill is less used than the other two skills, but it is not a waste. Having a Ritual Cage protects our ritual monsters from Monster Effects while our Boss monsters are all Ritual monsters.

Sometimes when encountering odds like Relinquished, this skill will be the thing that saves your duel =))

Draw Sense: LIGHT (Skill Card) (40%)

UR Rarity
Draw Sense: LIGHT (Skill Card)
UR Rarity
Draw Sense: LIGHT (Skill Card)
Draw Sense: LIGHT (Skill Card)
Draw Sense: LIGHT (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random LIGHT-attribute monster.


Another skill is also very useful, used as much as Master of Rites 1. As we can see, our deck does not have any Light-type monsters at all, so when we activate the skill, the card we will draw is definitely Senju (a pro searcher of Ritual decks), and from there we can make play



Monster Cards

 

Nekroz of Brionac (x3)

UR Rarity
Nekroz of Brionac
UR Rarity
Nekroz of Brionac
Nekroz of Brionac
WATER 6
Nekroz of Brionac
  • ATK:

  • 2300

  • DEF:

  • 1400


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn. ● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac". ● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.


This is an important searcher for any Nekroz monster:

  • Valkyrus is usually a safe choice to search because of its powerful effect to end the Battle Phase.
  • If you already have Cycle/Mirror, look for Shurit.
  • If Shurit and 1 Ritual Spell are in hand; Gungnir is good if you turn 1, while Trishula is good if you can activate it.
  • If you already have a Nekroz monster on the field; Decisive Armor increases its ATK, Gungnir protects it from destruction, while Trishula negates cards that target your Nekroz monsters.
After you use its search effect, you can ritual summon it from the grave using Nekroz Cycle and Shurit from your hand. Using Shurit as an ingredient for a summoning ritual will activate Shurit's effect to search for Brionac from your deck.

Its on-field effect is VERY useful if you're facing monsters from Extra, but it's quite situation-dependent and a bit slow, giving your opponent a chance to prevent that from happening. Have Gungnir/Trishula in hand so you can protect Brionac from effects that target destroy.

Nekroz of Trishula (x1-x3)

SR Rarity
Nekroz of Trishula
SR Rarity
Nekroz of Trishula
Nekroz of Trishula
WATER 9
Nekroz of Trishula
  • ATK:

  • 2700

  • DEF:

  • 2000


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn. ● When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation. ● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)


This card is searchable with Brionac and Shurit. It is an extremely powerful monster to summon as its powerful effect can remove many cards without targeting, and it also works immediately upon being summoned. However, this only works when your opponent has a card in each place. Even if it doesn't work, at least it's a good beater with 2700 ATK.

This is not a good card to bring out if you go turn 1, but more so on turn 2 and beyond. You can start your turn by summoning this card to use its effect or to force your opponent back. If Trishula is destroyed or removed from the field, you will be able to activate Cycle /Mirror in the grave to search for another spell ritual to continue play.

Hand effects can protect your monsters from being targeted, which is useful if your monster is about to be attacked with something like a Chalice or Lance.

Nekroz of Decisive Armor (x0-x1)

R Rarity
Nekroz of Decisive Armor
R Rarity
Nekroz of Decisive Armor
Nekroz of Decisive Armor
WATER 10
Nekroz of Decisive Armor
  • ATK:

  • 3300

  • DEF:

  • 2300


You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn. ● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn. ● You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.


Has the highest base ATK of all Nekroz ritual monsters. Thanks to Shurit's effect, summoning a high-level ritual monster like this is not a problem compared to most other ritual decks.

Even if you can't summon it on the field, its hand effect will give your other Nekroz monsters increased attack power. Since the other Nekroz ritual monsters all have ATK above 2000, increasing +1000 ATK will make them have ATK above 3000 or more to defeat most monsters in the game.

Nekroz of Valkyrus (x1)

R Rarity
Nekroz of Valkyrus
R Rarity
Nekroz of Valkyrus
Nekroz of Valkyrus
WATER 8
Nekroz of Valkyrus
  • ATK:

  • 2900

  • DEF:

  • 1700


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.


This card is limited because of its powerful hand effect to help survive and prevent a duel, which is what this card will primarily be used for.

But the good news is that this card has just been released from limit, now you can x3 it comfortably

Nekroz of Gungnir (x1)

R Rarity
Nekroz of Gungnir
R Rarity
Nekroz of Gungnir
Nekroz of Gungnir
WATER 7
Nekroz of Gungnir
  • ATK:

  • 2500

  • DEF:

  • 1700


You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned, without using any Level 7 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Gungnir" once per turn. ● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it cannot be destroyed by battle or by card effects this turn. ● During either player's turn: You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it.


The monster is suitable for Ritual summoning because it has the effect of eliminating cards on the opp field at Quick EFF speed. Discarding Nekroz monsters might be fine since they can be Ritual summoned with Cycle and Shurit can still be used in the grave with Mirror.

Its hand effect is very useful to prevent Destroy. The deck doesn't have a quick eff to search Gungnir from the deck during your opponent's turn, so you have to prepare for this in advance.

Shurit Strategist of the Nekroz (x3)

SR Rarity
Shurit, Strategist of the Nekroz
SR Rarity
Shurit, Strategist of the Nekroz
Shurit, Strategist of the Nekroz
WATER 3
Shurit, Strategist of the Nekroz
  • ATK:

  • 300

  • DEF:

  • 1800


If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.


1 monster can be used as material to summon any Nekroz Ritual monster. Use Nekroz Cycle to summon a Ritual Nekroz from the grave using Shurit from hand. This will activate Shurit's effect to search Brionac/Trishula from the deck. You can then continue using it by activating Nekroz Mirror to spend Shurit in the grave.

Remember that Shurit's Search effect only comes once per turn, so summoning Ritual twice per turn will not allow you to search 2 Brionac/Trishula from the deck.

Manju of the Ten Thousand Hands (x3)

SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


To help retrieve Spell Ritual or Ritual monsters from the deck. It is also level 4, which can be used to ritual summon Valkyrus or Decesive Armor with another level 4 or Brionac in hand, but instead it is usually just used as a beater or rank 4 Xyz.

Senju of the Thousand Hands (x0-x1)

UR Rarity
Senju of the Thousand Hands
UR Rarity
Senju of the Thousand Hands
Senju of the Thousand Hands
LIGHT 4
Senju of the Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.


This card is much better to use than Sonic Bird because the deck's ritual monsters are more useful because their effects can activate in the hand. Search Brionac can lead to Shurit or any other ritual monster in the deck.

Wightprincess (x0-x1)

R Rarity
Wightprincess
R Rarity
Wightprincess
Wightprincess
LIGHT 3
Wightprincess
  • ATK:

  • 1600

  • DEF:

  • 0


This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


Versatile hand trap helps reduce enemy monster damage and defense



Spell

 

Reinforcement of the Army (x1)

UR Rarity
Reinforcement of the Army
UR Rarity
Reinforcement of the Army
Reinforcement of the Army
Spell Normal
Reinforcement of the Army

    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


    A card used to search for any level 4 or lower warrior is the reason why it is limited to 1. In this deck it can only be used to search for Shurit.

    Nekroz Cycle (x2-x3)

    R Rarity
    Nekroz Cycle
    R Rarity
    Nekroz Cycle
    Nekroz Cycle
    Spell Normal
    Nekroz Cycle

      This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


      Allows you to special summon a Nekroz Ritual monster from the grave, allowing you to use the Nekroz monster's hand effects a bit more freely.

      A common use for this is to ritual summon Brionac from the grave after you use Brionac's seek effect to obtain Shurit or any other Ritual monster.

      The final effect is useful for some Recovery situations so you can perform Ritual summons continuously. The search effect is not limited as it can search any Ritual Spell of Nekroz, including itself if you want to Ritual Summon a Nekroz from your grave.

      Nekroz Mirror (x2)

      R Rarity
      Nekroz Mirror
      R Rarity
      Nekroz Mirror
      Nekroz Mirror
      Spell Normal
      Nekroz Mirror

        This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


        A Spell card is best to play next immediately after using Shurit's effect from your hand because you can reuse it in the grave to become full material for a Ritual summon.

        It also has a search effect, similar to Nekroz Cycle, so you can search for another copy of Mirror or Cycle from the deck.

        Nekroz Kaleidoscope (x1)

        SR Rarity
        Nekroz Kaleidoscope
        SR Rarity
        Nekroz Kaleidoscope
        Nekroz Kaleidoscope
        Spell Normal
        Nekroz Kaleidoscope

          This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


          Yep, we can absolutely use monsters in the extra deck as Ritual materials for Nekroz monsters through this card. It can even spam up to 2-3 Nekroz monsters at the same time. However, it also has many limitations when it cannot summon Ritual from the grave or take monsters from the grave as materials. Our extra slots will carry useful cards that do not have the appropriate Level number to summon Nekroz monsters, so this is also the reason we only need to x1 this card.



          Extra deck

           

          Fossil Warrior Skull Knight and Fossil Machine Skull Wagon (Fossil Support)

          R Rarity
          Fossil Warrior Skull Knight
          R Rarity
          Fossil Warrior Skull Knight
          Fossil Warrior Skull Knight
          EARTH 6
          Fossil Warrior Skull Knight
          • ATK:

          • 2400

          • DEF:

          • 1100


          1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


          N Rarity
          Fossil Machine Skull Wagon
          N Rarity
          Fossil Machine Skull Wagon
          Fossil Machine Skull Wagon
          EARTH 6
          Fossil Machine Skull Wagon
          • ATK:

          • 1700

          • DEF:

          • 1500


          1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


          We can spend 2 Extra deck slots for these 2 Fossil monsters without having to think too much. Not used to Fusion to punch each other, but we use these two cards to combine with Nekroz Kaleidoscope.


          As mentioned above, the ritual spell card Nekroz Kaleidoscope allows us to use monsters in the Extra Deck as ritual materials. With level 6, along with additional effects when in the grave, we can both ritualize Brionac and destroy 1 spell/trap or 1 enemy monster depending on the situation. Truly it goes both ways,


          Constellar Ptolemy M7 (x1)

          UR Rarity
          Constellar Ptolemy M7
          UR Rarity
          Constellar Ptolemy M7
          Constellar Ptolemy M7
          LIGHT
          Constellar Ptolemy M7
          • ATK:

          • 2700

          • DEF:

          • 2000


          2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


          Having these Xyz monsters can be useful if you need certain effects or if you want to spend more, more useful Trishula after its effect is used. Just remember that doing this means they are no longer Nekroz monsters, so you cannot use Nekroz monsters in your hand to protect them from destruction or target effects.



          Brionac can only remove specially summoned monsters, but this M7 can return any monster as long as it can be targeted. Also allows you to target monsters in the grave to disrupt your opponent or to recover your own cards.

          Dark Rebellion Xyz Dragon (x1)

          UR Rarity
          Dark Rebellion Xyz Dragon
          UR Rarity
          Dark Rebellion Xyz Dragon
          Dark Rebellion Xyz Dragon
          DARK
          Dark Rebellion Xyz Dragon
          • ATK:

          • 2500

          • DEF:

          • 2000


          2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


          Monster Xyz ranked 4th nationally so far. Essentially, its effect allows you to deal 2500 damage (its own ATK) if it attacks a monster you have targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack it with your other weaker monsters, especially as you can use Ultimate Pound to deal massive damage.

          Number 70: Malevolent Sin (x1)

          SR Rarity
          Number 70: Malevolent Sin
          SR Rarity
          Number 70: Malevolent Sin
          Number 70: Malevolent Sin
          DARK
          Number 70: Malevolent Sin
          • ATK:

          • 2400

          • DEF:

          • 1200


          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


          Works well against opponents with only 1 monster on the field. Even better if it's an XYZ monster as it will remove all of their materials, or if it's a monster say it can't be special summoned in the cardtext.

          Abyss Dweller (x1)

          UR Rarity
          Abyss Dweller
          UR Rarity
          Abyss Dweller
          Abyss Dweller
          WATER
          Abyss Dweller
          • ATK:

          • 1700

          • DEF:

          • 1400


          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


          Abyss Dweller is an interactive anti-Graveyard effect tech that prevents Decks from activating many effects from the graveyard. It's best to activate this eff at the start of your opponent's turn, so make sure to turn the Toggle "ON" and activate Abyss Dweller's effect during your opponent's Draw Phase.

          Fairy Cheer Girl (x0-x1)

          UR Rarity
          Fairy Cheer Girl
          UR Rarity
          Fairy Cheer Girl
          Fairy Cheer Girl
          LIGHT
          Fairy Cheer Girl
          • ATK:

          • 1900

          • DEF:

          • 1500


          2 Level 4 Fairy-Type monsters You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn.


          This card has higher ATK than Manju/Senju, can be used to clear your own field and also has the effect of drawing 1. Moreover, this is also a F2P card.

          Daigusto Emeral (x1)

          SR Rarity
          Daigusto Emeral
          SR Rarity
          Daigusto Emeral
          Daigusto Emeral
          WIND
          Daigusto Emeral
          • ATK:

          • 1800

          • DEF:

          • 800


          2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


          Summon Emeral using two Level 4 monsters such as Manju or Senju as materials. Emeral will then be used as a draw 1 tool and restore resources from the grave. Emeralds can help you restore monsters in your grave so you don't run out of resources.

          Diamond Dire Wolf (x1)

          SR Rarity
          Diamond Dire Wolf
          SR Rarity
          Diamond Dire Wolf
          Diamond Dire Wolf
          EARTH
          Diamond Dire Wolf
          • ATK:

          • 2000

          • DEF:

          • 1200


          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


          If you already have 2 level 4 monsters on the field, you can Xyz this card to destroy your opponent's backrow before making play. This allows you to play safely instead of being interrupted by your opponent's traps.



          Other cards option

           

          Gishki Chain (x1)

          UR Rarity
          Gishki Chain
          UR Rarity
          Gishki Chain
          Gishki Chain
          WATER 4
          Gishki Chain
          • ATK:

          • 1800

          • DEF:

          • 1000


          If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order.


          A Ritual Supporter to help add a ritual monster or ritual spell to your hand. The reorder effect is only beneficial if you don't make plays that require shuffling the deck, such as using the search effect from Brionac or Shurit.

          Since Gishki Chain only looks at the top 3 cards of your deck, it can be a bit unreliable at times. You can choose to play Sonic Bird or Senju of the Thousand Hands instead.

          Cosmic Cyclone (x1-x2)

          UR Rarity
          Cosmic Cyclone
          UR Rarity
          Cosmic Cyclone
          Cosmic Cyclone
          Spell Quick
          Cosmic Cyclone

            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


            Having a backrow remover can be useful as it allows you to deal with enemy Spells/Traps before you get squeezed by them, allowing you to play your turns more safely. Cosmic Cyclone works best with decks that pay LP, which will allow you to activate the ability to get a Ritual Spell/Monster. You can even use it twice per turn if you use the ability after taking damage (or from Cosmic Cyclone before), then recast Cosmic Cyclone to lose another 1000 to use the skill again.

            Number 9: Dyson Sphere (x0-x1)

            UR Rarity
            Number 9: Dyson Sphere
            UR Rarity
            Number 9: Dyson Sphere
            Number 9: Dyson Sphere
            LIGHT
            Number 9: Dyson Sphere
            • ATK:

            • 2800

            • DEF:

            • 3000


            2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.


            Since Trishula's effect only works when summoned, there's no good reason to keep it on the field after the effect wears off. You can use them to Xyz into Number 9 if you need an attack blocker or if you know you're facing a deck that can summon monsters with 2800+ ATK.




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