Instructions for playing Nekroz

Instructions for playing Nekroz

One of the strongest Ritual decks in Duellinks. When World Arc-V was released, this deck became very strong with a series of new supports, but it also suffered from attacks and Limits on some cards. However, this is still a deck worth playing and is among the Top decks according to statistics.

Nekroz is a deck that is not cheap to build completely, revolving around the Nekroz Ritual monsters. Nekroz Warrior monsters will often be summoned to the field like Big Bosses, while Nekroz Spellcasters will stay in the hand and perform their quick effects similar to hand traps.

The weakness of the deck is that it is quite fragile when facing backrows and the attack is not too large, but in return the ability to remove is very strong. Although we are weak when faced with too many backrows, we no longer have slots for tech cards like MST to clear the back deck because most of them are used for the deck's cores.

Overall rating: 7.5/10




Skill

 

Master of Rites (Skill Card) (40%)
UR rarity
Master of Rites (Skill Card)
UR rarity
Master of Rites (Skill Card)

It would be quite reasonable for a Ritual Deck to carry this skill. After receiving -1000 LP, we can exchange 1 card in our hand to get 1 ritual monster or 1 ritual spell. But this is quite random because sometimes we cannot get the leaves we want.

This skill can be used up to 2 times in 1 Duel hehe :)))

Master of Rites II (20%)
Card rarity
Master of Rites II
Card rarity
Master of Rites II

This skill is less used than the other two skills, but it is not a waste. Having a Ritual Cage protects our ritual monsters from Monster Effects while our Boss monsters are all Ritual monsters.

Sometimes when encountering odds like Relinquished, this skill will be the thing that saves your duel =))

Draw Sense: LIGHT (Skill Card) (40%)
UR rarity
Draw Sense: LIGHT (Skill Card)
UR rarity
Draw Sense: LIGHT (Skill Card)

Another skill is also very useful, used as much as Master of Rites 1. As we can see, our deck does not have any Light-type monsters at all, so when we activate the skill, the card we will draw is definitely Senju (a pro searcher of Ritual decks), and from there we can make play



Monster Cards

 

Nekroz of Brionac (x3)
UR rarity
Nekroz of Brionac
UR rarity
Nekroz of Brionac

This is an important searcher for any Nekroz monster:

  • Valkyrus is usually a safe choice to search because of its powerful effect to end the Battle Phase.
  • If you already have Cycle/Mirror, look for Shurit.
  • If Shurit and 1 Ritual Spell are in hand; Gungnir is good if you turn 1, while Trishula is good if you can activate it.
  • If you already have a Nekroz monster on the field; Decisive Armor increases its ATK, Gungnir protects it from destruction, while Trishula negates cards that target your Nekroz monsters.
After you use its search effect, you can ritual summon it from the grave using Nekroz Cycle and Shurit from your hand. Using Shurit as an ingredient for a summoning ritual will activate Shurit's effect to search for Brionac from your deck.

Its on-field effect is VERY useful if you're facing monsters from Extra, but it's quite situation-dependent and a bit slow, giving your opponent a chance to prevent that from happening. Have Gungnir/Trishula in hand so you can protect Brionac from effects that target destroy.

Nekroz of Trishula (x1-x3)
SR rarity
Nekroz of Trishula
SR rarity
Nekroz of Trishula

This card is searchable with Brionac and Shurit. It is an extremely powerful monster to summon as its powerful effect can remove many cards without targeting, and it also works immediately upon being summoned. However, this only works when your opponent has a card in each place. Even if it doesn't work, at least it's a good beater with 2700 ATK.

This is not a good card to bring out if you go turn 1, but more so on turn 2 and beyond. You can start your turn by summoning this card to use its effect or to force your opponent back. If Trishula is destroyed or removed from the field, you will be able to activate Cycle /Mirror in the grave to search for another spell ritual to continue play.

Hand effects can protect your monsters from being targeted, which is useful if your monster is about to be attacked with something like a Chalice or Lance.

Nekroz of Decisive Armor (x0-x1)
R rarity
Nekroz of Decisive Armor
R rarity
Nekroz of Decisive Armor

Has the highest base ATK of all Nekroz ritual monsters. Thanks to Shurit's effect, summoning a high-level ritual monster like this is not a problem compared to most other ritual decks.

Even if you can't summon it on the field, its hand effect will give your other Nekroz monsters increased attack power. Since the other Nekroz ritual monsters all have ATK above 2000, increasing +1000 ATK will make them have ATK above 3000 or more to defeat most monsters in the game.

Nekroz of Valkyrus (x1)
R rarity
Nekroz of Valkyrus
R rarity
Nekroz of Valkyrus

This card is limited because of its powerful hand effect to help survive and prevent a duel, which is what this card will primarily be used for.

But the good news is that this card has just been released from limit, now you can x3 it comfortably

Nekroz of Gungnir (x1)
R rarity
Nekroz of Gungnir
R rarity
Nekroz of Gungnir

The monster is suitable for Ritual summoning because it has the effect of eliminating cards on the opp field at Quick EFF speed. Discarding Nekroz monsters might be fine since they can be Ritual summoned with Cycle and Shurit can still be used in the grave with Mirror.

Its hand effect is very useful to prevent Destroy. The deck doesn't have a quick eff to search Gungnir from the deck during your opponent's turn, so you have to prepare for this in advance.

Shurit Strategist of the Nekroz (x3)
SR rarity
Shurit, Strategist of the Nekroz
SR rarity
Shurit, Strategist of the Nekroz

1 monster can be used as material to summon any Nekroz Ritual monster. Use Nekroz Cycle to summon a Ritual Nekroz from the grave using Shurit from hand. This will activate Shurit's effect to search Brionac/Trishula from the deck. You can then continue using it by activating Nekroz Mirror to spend Shurit in the grave.

Remember that Shurit's Search effect only comes once per turn, so summoning Ritual twice per turn will not allow you to search 2 Brionac/Trishula from the deck.

Manju of the Ten Thousand Hands (x3)
SR rarity
Manju of the Ten Thousand Hands
SR rarity
Manju of the Ten Thousand Hands

To help retrieve Spell Ritual or Ritual monsters from the deck. It is also level 4, which can be used to ritual summon Valkyrus or Decesive Armor with another level 4 or Brionac in hand, but instead it is usually just used as a beater or rank 4 Xyz.

Senju of the Thousand Hands (x0-x1)
UR rarity
Senju of the Thousand Hands
UR rarity
Senju of the Thousand Hands

This card is much better to use than Sonic Bird because the deck's ritual monsters are more useful because their effects can activate in the hand. Search Brionac can lead to Shurit or any other ritual monster in the deck.

Wightprincess (x0-x1)
R rarity
Wightprincess
R rarity
Wightprincess

Versatile hand trap helps reduce enemy monster damage and defense



Spell

 

Reinforcement of the Army (x1)
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

A card used to search for any level 4 or lower warrior is the reason why it is limited to 1. In this deck it can only be used to search for Shurit.

Nekroz Cycle (x2-x3)
R rarity
Nekroz Cycle
R rarity
Nekroz Cycle

Allows you to special summon a Nekroz Ritual monster from the grave, allowing you to use the Nekroz monster's hand effects a bit more freely.

A common use for this is to ritual summon Brionac from the grave after you use Brionac's seek effect to obtain Shurit or any other Ritual monster.

The final effect is useful for some Recovery situations so you can perform Ritual summons continuously. The search effect is not limited as it can search any Ritual Spell of Nekroz, including itself if you want to Ritual Summon a Nekroz from your grave.

Nekroz Mirror (x2)
R rarity
Nekroz Mirror
R rarity
Nekroz Mirror

A Spell card is best to play next immediately after using Shurit's effect from your hand because you can reuse it in the grave to become full material for a Ritual summon.

It also has a search effect, similar to Nekroz Cycle, so you can search for another copy of Mirror or Cycle from the deck.

Nekroz Kaleidoscope (x1)
SR rarity
Nekroz Kaleidoscope
SR rarity
Nekroz Kaleidoscope

Yep, we can absolutely use monsters in the extra deck as Ritual materials for Nekroz monsters through this card. It can even spam up to 2-3 Nekroz monsters at the same time. However, it also has many limitations when it cannot summon Ritual from the grave or take monsters from the grave as materials. Our extra slots will carry useful cards that do not have the appropriate Level number to summon Nekroz monsters, so this is also the reason we only need to x1 this card.



Extra deck

 

Fossil Warrior Skull Knight and Fossil Machine Skull Wagon (Fossil Support)
R rarity
Fossil Warrior Skull Knight
R rarity
Fossil Warrior Skull Knight
N rarity
Fossil Machine Skull Wagon
N rarity
Fossil Machine Skull Wagon

We can spend 2 Extra deck slots for these 2 Fossil monsters without having to think too much. Not used to Fusion to punch each other, but we use these two cards to combine with Nekroz Kaleidoscope.


As mentioned above, the ritual spell card Nekroz Kaleidoscope allows us to use monsters in the Extra Deck as ritual materials. With level 6, along with additional effects when in the grave, we can both ritualize Brionac and destroy 1 spell/trap or 1 enemy monster depending on the situation. Truly it goes both ways,

Constellar Ptolemy M7 (x1)
UR rarity
Constellar Ptolemy M7
UR rarity
Constellar Ptolemy M7

Having these Xyz monsters can be useful if you need certain effects or if you want to spend more, more useful Trishula after its effect is used. Just remember that doing this means they are no longer Nekroz monsters, so you cannot use Nekroz monsters in your hand to protect them from destruction or target effects.



Brionac can only remove specially summoned monsters, but this M7 can return any monster as long as it can be targeted. Also allows you to target monsters in the grave to disrupt your opponent or to recover your own cards.

Dark Rebellion Xyz Dragon (x1)
UR rarity
Dark Rebellion Xyz Dragon
UR rarity
Dark Rebellion Xyz Dragon

Monster Xyz ranked 4th nationally so far. Essentially, its effect allows you to deal 2500 damage (its own ATK) if it attacks a monster you have targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack it with your other weaker monsters, especially as you can use Ultimate Pound to deal massive damage.

Number 70: Malevolent Sin (x1)
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin

Works well against opponents with only 1 monster on the field. Even better if it's an XYZ monster as it will remove all of their materials, or if it's a monster say it can't be special summoned in the cardtext.

Abyss Dweller (x1)
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller

Abyss Dweller is an interactive anti-Graveyard effect tech that prevents Decks from activating many effects from the graveyard. It's best to activate this eff at the start of your opponent's turn, so make sure to turn the Toggle "ON" and activate Abyss Dweller's effect during your opponent's Draw Phase.

Fairy Cheer Girl (x0-x1)
UR rarity
Fairy Cheer Girl
UR rarity
Fairy Cheer Girl

This card has higher ATK than Manju/Senju, can be used to clear your own field and also has the effect of drawing 1. Moreover, this is also a F2P card.

Daigusto Emeral (x1)
SR rarity
Daigusto Emeral
SR rarity
Daigusto Emeral

Summon Emeral using two Level 4 monsters such as Manju or Senju as materials. Emeral will then be used as a draw 1 tool and restore resources from the grave. Emeralds can help you restore monsters in your grave so you don't run out of resources.

Diamond Dire Wolf (x1)
SR rarity
Diamond Dire Wolf
SR rarity
Diamond Dire Wolf

If you already have 2 level 4 monsters on the field, you can Xyz this card to destroy your opponent's backrow before making play. This allows you to play safely instead of being interrupted by your opponent's traps.



Other cards option

 

Gishki Chain (x1)
UR rarity
Gishki Chain
UR rarity
Gishki Chain

A Ritual Supporter to help add a ritual monster or ritual spell to your hand. The reorder effect is only beneficial if you don't make plays that require shuffling the deck, such as using the search effect from Brionac or Shurit.

Since Gishki Chain only looks at the top 3 cards of your deck, it can be a bit unreliable at times. You can choose to play Sonic Bird or Senju of the Thousand Hands instead.

Cosmic Cyclone (x1-x2)
UR rarity
Cosmic Cyclone
UR rarity
Cosmic Cyclone

Having a backrow remover can be useful as it allows you to deal with enemy Spells/Traps before you get squeezed by them, allowing you to play your turns more safely. Cosmic Cyclone works best with decks that pay LP, which will allow you to activate the ability to get a Ritual Spell/Monster. You can even use it twice per turn if you use the ability after taking damage (or from Cosmic Cyclone before), then recast Cosmic Cyclone to lose another 1000 to use the skill again.

Number 9: Dyson Sphere (x0-x1)
UR rarity
Number 9: Dyson Sphere
UR rarity
Number 9: Dyson Sphere

Since Trishula's effect only works when summoned, there's no good reason to keep it on the field after the effect wears off. You can use them to Xyz into Number 9 if you need an attack blocker or if you know you're facing a deck that can summon monsters with 2800+ ATK.




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