Meklord Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Meklord Army Deployer Obbligato
SR Rarity
Meklord Army Deployer Obbligato
SR Rarity
Meklord Army Deployer Obbligato
LIGHT 4
Meklord Army Deployer Obbligato
  • ATK:

  • 1200

  • DEF:

  • 1800


During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.

R Rarity
Meklord Army of Granel
R Rarity
Meklord Army of Granel
R Rarity
Meklord Army of Granel
EARTH 4
Meklord Army of Granel
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.

R Rarity
Meklord Army of Skiel
R Rarity
Meklord Army of Skiel
R Rarity
Meklord Army of Skiel
WIND 4
Meklord Army of Skiel
  • ATK:

  • 1200

  • DEF:

  • 1000


This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.

R Rarity
Meklord Army of Wisel
R Rarity
Meklord Army of Wisel
R Rarity
Meklord Army of Wisel
DARK 4
Meklord Army of Wisel
  • ATK:

  • 1800

  • DEF:

  • 0


This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

SR Rarity
Meklord Astro Dragon Triskelion
SR Rarity
Meklord Astro Dragon Triskelion
SR Rarity
Meklord Astro Dragon Triskelion
DARK 10
Meklord Astro Dragon Triskelion
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.

SR Rarity
Meklord Emperor Wisel
SR Rarity
Meklord Emperor Wisel
SR Rarity
Meklord Emperor Wisel
DARK 1
Meklord Emperor Wisel
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.

SR Rarity
Meklord Emperor Wisel - Synchro Absorption
SR Rarity
Meklord Emperor Wisel - Synchro Absorption
SR Rarity
Meklord Emperor Wisel - Synchro Absorption
DARK 1
Meklord Emperor Wisel - Synchro Absorption
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.

SR Rarity
Meklord Nucleus Infinity Core
SR Rarity
Meklord Nucleus Infinity Core
SR Rarity
Meklord Nucleus Infinity Core
DARK 1
Meklord Nucleus Infinity Core
  • ATK:

  • 0

  • DEF:

  • 0


The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.

UR Rarity
Book of Moon
UR Rarity
Book of Moon
UR Rarity
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    SR Rarity
    Dark Hole
    SR Rarity
    Dark Hole
    SR Rarity
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.

      SR Rarity
      Forbidden Chalice
      SR Rarity
      Forbidden Chalice
      SR Rarity
      Forbidden Chalice
      Spell Quick
      Forbidden Chalice

        Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          SR Rarity
          Meklord Assembly
          SR Rarity
          Meklord Assembly
          SR Rarity
          Meklord Assembly
          Spell Continuous
          Meklord Assembly

            When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.

            N Rarity
            Meklord Deflection
            N Rarity
            Meklord Deflection
            N Rarity
            Meklord Deflection
            Spell Quick
            Meklord Deflection

              Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn.

              UR Rarity
              Mystical Space Typhoon
              UR Rarity
              Mystical Space Typhoon
              UR Rarity
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.

                UR Rarity
                Ice Dragon's Prison
                UR Rarity
                Ice Dragon's Prison
                UR Rarity
                Ice Dragon's Prison
                Trap Normal
                Ice Dragon's Prison

                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

                  UR Rarity
                  Terrors of the Overroot
                  UR Rarity
                  Terrors of the Overroot
                  UR Rarity
                  Terrors of the Overroot
                  Trap Normal
                  Terrors of the Overroot

                    Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.

                    Extra Deck

                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                    UR Rarity
                    Linkuriboh
                    UR Rarity
                    Linkuriboh
                    UR Rarity
                    Linkuriboh
                    DARK
                    Linkuriboh
                    • ATK:

                    • 300

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                    N Rarity
                    Qliphort Genius
                    N Rarity
                    Qliphort Genius
                    N Rarity
                    Qliphort Genius
                    EARTH
                    Qliphort Genius
                    • ATK:

                    • 1800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.

                     Rarity
                    Drill Driver Vespenato
                     Rarity
                    Drill Driver Vespenato
                     Rarity
                    Drill Driver Vespenato
                    EARTH
                    Drill Driver Vespenato
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.

                    UR Rarity
                    Gear Gigant X
                    UR Rarity
                    Gear Gigant X
                    UR Rarity
                    Gear Gigant X
                    EARTH
                    Gear Gigant X
                    • ATK:

                    • 2300

                    • DEF:

                    • 1500


                    2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.

                    UR Rarity
                    Heavy Armored Train Ironwolf
                    UR Rarity
                    Heavy Armored Train Ironwolf
                    UR Rarity
                    Heavy Armored Train Ironwolf
                    EARTH
                    Heavy Armored Train Ironwolf
                    • ATK:

                    • 2200

                    • DEF:

                    • 2200


                    2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.

                    R Rarity
                    Number 27: Dreadnought Dreadnoid
                    R Rarity
                    Number 27: Dreadnought Dreadnoid
                    R Rarity
                    Number 27: Dreadnought Dreadnoid
                    WATER
                    Number 27: Dreadnought Dreadnoid
                    • ATK:

                    • 2200

                    • DEF:

                    • 1000


                    2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                    R Rarity
                    Super Quantal Mech King Great Magnus
                    R Rarity
                    Super Quantal Mech King Great Magnus
                    R Rarity
                    Super Quantal Mech King Great Magnus
                    LIGHT
                    Super Quantal Mech King Great Magnus
                    • ATK:

                    • 3600

                    • DEF:

                    • 3200


                    3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.

                    Popular Skills

                    Meklord Refinement: 100%
                    Meklord Refinement

                    Need 15 UR

                    UR Rarity
                    Linkuriboh1 card
                     Rarity
                    Drill Driver Vespenato1 card
                    UR Rarity
                    Gear Gigant X1 card
                    UR Rarity
                    Heavy Armored Train Ironwolf1 card
                    UR Rarity
                    Book of Moon3 card
                    UR Rarity
                    Forbidden Droplet2 card
                    UR Rarity
                    Mystical Space Typhoon3 card
                    UR Rarity
                    Ice Dragon's Prison2 card
                    UR Rarity
                    Terrors of the Overroot1 card

                    Main: 28 Extra: 8

                    SR Rarity
                    Meklord Army Deployer Obbligato
                    SR Rarity
                    Meklord Army Deployer Obbligato
                    Meklord Army Deployer Obbligato
                    LIGHT 4
                    Meklord Army Deployer Obbligato
                    • ATK:

                    • 1200

                    • DEF:

                    • 1800


                    During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.


                    R Rarity
                    Meklord Army of Granel
                    R Rarity
                    Meklord Army of Granel
                    Meklord Army of Granel
                    EARTH 4
                    Meklord Army of Granel
                    • ATK:

                    • 1600

                    • DEF:

                    • 1200


                    This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.


                    R Rarity
                    Meklord Army of Granel
                    R Rarity
                    Meklord Army of Granel
                    Meklord Army of Granel
                    EARTH 4
                    Meklord Army of Granel
                    • ATK:

                    • 1600

                    • DEF:

                    • 1200


                    This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.


                    R Rarity
                    Meklord Army of Skiel
                    R Rarity
                    Meklord Army of Skiel
                    Meklord Army of Skiel
                    WIND 4
                    Meklord Army of Skiel
                    • ATK:

                    • 1200

                    • DEF:

                    • 1000


                    This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.


                    R Rarity
                    Meklord Army of Wisel
                    R Rarity
                    Meklord Army of Wisel
                    Meklord Army of Wisel
                    DARK 4
                    Meklord Army of Wisel
                    • ATK:

                    • 1800

                    • DEF:

                    • 0


                    This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                    SR Rarity
                    Meklord Astro Dragon Triskelion
                    SR Rarity
                    Meklord Astro Dragon Triskelion
                    Meklord Astro Dragon Triskelion
                    DARK 10
                    Meklord Astro Dragon Triskelion
                    • ATK:

                    • 3000

                    • DEF:

                    • 0


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.


                    SR Rarity
                    Meklord Astro Dragon Triskelion
                    SR Rarity
                    Meklord Astro Dragon Triskelion
                    Meklord Astro Dragon Triskelion
                    DARK 10
                    Meklord Astro Dragon Triskelion
                    • ATK:

                    • 3000

                    • DEF:

                    • 0


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.


                    SR Rarity
                    Meklord Emperor Wisel
                    SR Rarity
                    Meklord Emperor Wisel
                    Meklord Emperor Wisel
                    DARK 1
                    Meklord Emperor Wisel
                    • ATK:

                    • 2500

                    • DEF:

                    • 2500


                    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.


                    SR Rarity
                    Meklord Emperor Wisel
                    SR Rarity
                    Meklord Emperor Wisel
                    Meklord Emperor Wisel
                    DARK 1
                    Meklord Emperor Wisel
                    • ATK:

                    • 2500

                    • DEF:

                    • 2500


                    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.


                    SR Rarity
                    Meklord Emperor Wisel - Synchro Absorption
                    SR Rarity
                    Meklord Emperor Wisel - Synchro Absorption
                    Meklord Emperor Wisel - Synchro Absorption
                    DARK 1
                    Meklord Emperor Wisel - Synchro Absorption
                    • ATK:

                    • 2500

                    • DEF:

                    • 2500


                    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.


                    SR Rarity
                    Meklord Nucleus Infinity Core
                    SR Rarity
                    Meklord Nucleus Infinity Core
                    Meklord Nucleus Infinity Core
                    DARK 1
                    Meklord Nucleus Infinity Core
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.


                    UR Rarity
                    Book of Moon
                    UR Rarity
                    Book of Moon
                    Book of Moon
                    Spell Quick
                    Book of Moon

                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                      UR Rarity
                      Book of Moon
                      UR Rarity
                      Book of Moon
                      Book of Moon
                      Spell Quick
                      Book of Moon

                        Target 1 face-up monster on the field; change that target to face-down Defense Position.


                        UR Rarity
                        Book of Moon
                        UR Rarity
                        Book of Moon
                        Book of Moon
                        Spell Quick
                        Book of Moon

                          Target 1 face-up monster on the field; change that target to face-down Defense Position.


                          SR Rarity
                          Dark Hole
                          SR Rarity
                          Dark Hole
                          Dark Hole
                          Spell Normal
                          Dark Hole

                            Destroy all monsters on the field.


                            SR Rarity
                            Dark Hole
                            SR Rarity
                            Dark Hole
                            Dark Hole
                            Spell Normal
                            Dark Hole

                              Destroy all monsters on the field.


                              SR Rarity
                              Forbidden Chalice
                              SR Rarity
                              Forbidden Chalice
                              Forbidden Chalice
                              Spell Quick
                              Forbidden Chalice

                                Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                UR Rarity
                                Forbidden Droplet
                                UR Rarity
                                Forbidden Droplet
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  UR Rarity
                                  Forbidden Droplet
                                  UR Rarity
                                  Forbidden Droplet
                                  Forbidden Droplet
                                  Spell Quick
                                  Forbidden Droplet

                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                    Tag(s):

                                    SR Rarity
                                    Meklord Assembly
                                    SR Rarity
                                    Meklord Assembly
                                    Meklord Assembly
                                    Spell Continuous
                                    Meklord Assembly

                                      When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.


                                      SR Rarity
                                      Meklord Assembly
                                      SR Rarity
                                      Meklord Assembly
                                      Meklord Assembly
                                      Spell Continuous
                                      Meklord Assembly

                                        When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.


                                        N Rarity
                                        Meklord Deflection
                                        N Rarity
                                        Meklord Deflection
                                        Meklord Deflection
                                        Spell Quick
                                        Meklord Deflection

                                          Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn.


                                          UR Rarity
                                          Mystical Space Typhoon
                                          UR Rarity
                                          Mystical Space Typhoon
                                          Mystical Space Typhoon
                                          Spell Quick
                                          Mystical Space Typhoon

                                            Target 1 Spell/Trap on the field; destroy that target.


                                            UR Rarity
                                            Mystical Space Typhoon
                                            UR Rarity
                                            Mystical Space Typhoon
                                            Mystical Space Typhoon
                                            Spell Quick
                                            Mystical Space Typhoon

                                              Target 1 Spell/Trap on the field; destroy that target.


                                              UR Rarity
                                              Mystical Space Typhoon
                                              UR Rarity
                                              Mystical Space Typhoon
                                              Mystical Space Typhoon
                                              Spell Quick
                                              Mystical Space Typhoon

                                                Target 1 Spell/Trap on the field; destroy that target.


                                                UR Rarity
                                                Ice Dragon's Prison
                                                UR Rarity
                                                Ice Dragon's Prison
                                                Ice Dragon's Prison
                                                Trap Normal
                                                Ice Dragon's Prison

                                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                  UR Rarity
                                                  Ice Dragon's Prison
                                                  UR Rarity
                                                  Ice Dragon's Prison
                                                  Ice Dragon's Prison
                                                  Trap Normal
                                                  Ice Dragon's Prison

                                                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                    UR Rarity
                                                    Terrors of the Overroot
                                                    UR Rarity
                                                    Terrors of the Overroot
                                                    Terrors of the Overroot
                                                    Trap Normal
                                                    Terrors of the Overroot

                                                      Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                                                      SR Rarity
                                                      Knightmare Phoenix
                                                      SR Rarity
                                                      Knightmare Phoenix
                                                      Knightmare Phoenix
                                                      FIRE
                                                      Knightmare Phoenix
                                                      • ATK:

                                                      • 1900

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Right


                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                      UR Rarity
                                                      Linkuriboh
                                                      UR Rarity
                                                      Linkuriboh
                                                      Linkuriboh
                                                      DARK
                                                      Linkuriboh
                                                      • ATK:

                                                      • 300

                                                      • LINK-1

                                                      Link Arrow:

                                                      Bottom


                                                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                      N Rarity
                                                      Qliphort Genius
                                                      N Rarity
                                                      Qliphort Genius
                                                      Qliphort Genius
                                                      EARTH
                                                      Qliphort Genius
                                                      • ATK:

                                                      • 1800

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                                                       Rarity
                                                      Drill Driver Vespenato
                                                       Rarity
                                                      Drill Driver Vespenato
                                                      Drill Driver Vespenato
                                                      EARTH
                                                      Drill Driver Vespenato
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2100


                                                      2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                                                      UR Rarity
                                                      Gear Gigant X
                                                      UR Rarity
                                                      Gear Gigant X
                                                      Gear Gigant X
                                                      EARTH
                                                      Gear Gigant X
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 1500


                                                      2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                                                      UR Rarity
                                                      Heavy Armored Train Ironwolf
                                                      UR Rarity
                                                      Heavy Armored Train Ironwolf
                                                      Heavy Armored Train Ironwolf
                                                      EARTH
                                                      Heavy Armored Train Ironwolf
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 2200


                                                      2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.


                                                      R Rarity
                                                      Number 27: Dreadnought Dreadnoid
                                                      R Rarity
                                                      Number 27: Dreadnought Dreadnoid
                                                      Number 27: Dreadnought Dreadnoid
                                                      WATER
                                                      Number 27: Dreadnought Dreadnoid
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 1000


                                                      2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                      R Rarity
                                                      Super Quantal Mech King Great Magnus
                                                      R Rarity
                                                      Super Quantal Mech King Great Magnus
                                                      Super Quantal Mech King Great Magnus
                                                      LIGHT
                                                      Super Quantal Mech King Great Magnus
                                                      • ATK:

                                                      • 3600

                                                      • DEF:

                                                      • 3200


                                                      3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.



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