Megalith Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

UR Rarity
Senju of the Thousand Hands
UR Rarity
Senju of the Thousand Hands
UR Rarity
Senju of the Thousand Hands
LIGHT 4
Senju of the Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.

SR Rarity
Shell Knight
SR Rarity
Shell Knight
SR Rarity
Shell Knight
EARTH 4
Shell Knight
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.

UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
EARTH 4
Weathering Soldier
  • ATK:

  • 2000

  • DEF:

  • 1200


If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.

R Rarity
Cyber Angel Benten
R Rarity
Cyber Angel Benten
R Rarity
Cyber Angel Benten
LIGHT 6
Cyber Angel Benten
  • ATK:

  • 1800

  • DEF:

  • 1500


You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.

UR Rarity
Megalith Bethor
UR Rarity
Megalith Bethor
UR Rarity
Megalith Bethor
EARTH 8
Megalith Bethor
  • ATK:

  • 1500

  • DEF:

  • 2600


You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn.

SR Rarity
Megalith Hagith
SR Rarity
Megalith Hagith
SR Rarity
Megalith Hagith
EARTH 4
Megalith Hagith
  • ATK:

  • 1300

  • DEF:

  • 2600


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn.

R Rarity
Megalith Och
R Rarity
Megalith Och
R Rarity
Megalith Och
EARTH 4
Megalith Och
  • ATK:

  • 1000

  • DEF:

  • 2700


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn.

SR Rarity
Megalith Ophiel
SR Rarity
Megalith Ophiel
SR Rarity
Megalith Ophiel
EARTH 4
Megalith Ophiel
  • ATK:

  • 1600

  • DEF:

  • 2500


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn.

R Rarity
Megalith Phaleg
R Rarity
Megalith Phaleg
R Rarity
Megalith Phaleg
EARTH 8
Megalith Phaleg
  • ATK:

  • 2500

  • DEF:

  • 1200


You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.

SR Rarity
Fossil Fusion
SR Rarity
Fossil Fusion
SR Rarity
Fossil Fusion
Spell Normal
Fossil Fusion

    Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.

    SR Rarity
    Megalith Portal
    SR Rarity
    Megalith Portal
    SR Rarity
    Megalith Portal
    Spell Field
    Megalith Portal

      The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of "Megalith Portal" once per turn.

      SR Rarity
      Miracle Rupture
      SR Rarity
      Miracle Rupture
      SR Rarity
      Miracle Rupture
      Spell Normal
      Miracle Rupture

        Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.

        R Rarity
        Megalith Emergence
        R Rarity
        Megalith Emergence
        R Rarity
        Megalith Emergence
        Trap Continuous
        Megalith Emergence

          You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn.

          Extra Deck

          N Rarity
          Fossil Machine Skull Buggy
          N Rarity
          Fossil Machine Skull Buggy
          N Rarity
          Fossil Machine Skull Buggy
          EARTH 4
          Fossil Machine Skull Buggy
          • ATK:

          • 1400

          • DEF:

          • 1200


          1 Rock monster in your GY + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster from your Deck to your hand that mentions "Fossil Fusion". You can only use this effect of "Fossil Machine Skull Buggy" once per turn.

          UR Rarity
          Fossil Machine Skull Convoy
          UR Rarity
          Fossil Machine Skull Convoy
          UR Rarity
          Fossil Machine Skull Convoy
          EARTH 8
          Fossil Machine Skull Convoy
          • ATK:

          • 2100

          • DEF:

          • 1800


          1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.

          UR Rarity
          Fossil Warrior Skull King
          UR Rarity
          Fossil Warrior Skull King
          UR Rarity
          Fossil Warrior Skull King
          EARTH 8
          Fossil Warrior Skull King
          • ATK:

          • 2800

          • DEF:

          • 1300


          1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.

          R Rarity
          Fossil Warrior Skull Knight
          R Rarity
          Fossil Warrior Skull Knight
          R Rarity
          Fossil Warrior Skull Knight
          EARTH 6
          Fossil Warrior Skull Knight
          • ATK:

          • 2400

          • DEF:

          • 1100


          1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.

          SR Rarity
          Knightmare Phoenix
          SR Rarity
          Knightmare Phoenix
          SR Rarity
          Knightmare Phoenix
          FIRE
          Knightmare Phoenix
          • ATK:

          • 1900

          • LINK-2

          Link Arrow:

          Top

          Right


          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

          SR Rarity
          Castel, the Skyblaster Musketeer
          SR Rarity
          Castel, the Skyblaster Musketeer
          SR Rarity
          Castel, the Skyblaster Musketeer
          WIND
          Castel, the Skyblaster Musketeer
          • ATK:

          • 2000

          • DEF:

          • 1500


          2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

          SR Rarity
          Number 55: Gogogo Goliath
          SR Rarity
          Number 55: Gogogo Goliath
          SR Rarity
          Number 55: Gogogo Goliath
          EARTH
          Number 55: Gogogo Goliath
          • ATK:

          • 2400

          • DEF:

          • 1200


          2 Level 4 monsters All monsters you control gain 800 DEF. You can detach 1 Xyz Material from this card, then target 1 Level 4 EARTH Rock-Type monster in your Graveyard; add that target to your hand. You can only use this effect of "Number 55: Gogogo Goliath" once per turn.

          SR Rarity
          Number 70: Malevolent Sin
          SR Rarity
          Number 70: Malevolent Sin
          SR Rarity
          Number 70: Malevolent Sin
          DARK
          Number 70: Malevolent Sin
          • ATK:

          • 2400

          • DEF:

          • 1200


          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

          Popular Skills

          LP Boost Alpha: 100%
          Draw Sense: Spell/Trap

          Need 12 UR

          UR Rarity
          Senju of the Thousand Hands3 card
          UR Rarity
          Weathering Soldier2 card
          UR Rarity
          Fossil Machine Skull Convoy1 card
          UR Rarity
          Fossil Warrior Skull King1 card
          UR Rarity
          Megalith Bethor3 card
          UR Rarity
          Abyss Dweller1 card
          UR Rarity
          Dingirsu, the Orcust of the Evening Star1 card

          Main: 30 Extra: 8

          SR Rarity
          Block Dragon
          SR Rarity
          Block Dragon
          Block Dragon
          EARTH 8
          Block Dragon
          • ATK:

          • 2500

          • DEF:

          • 3000


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.


          SR Rarity
          Manju of the Ten Thousand Hands
          SR Rarity
          Manju of the Ten Thousand Hands
          Manju of the Ten Thousand Hands
          LIGHT 4
          Manju of the Ten Thousand Hands
          • ATK:

          • 1400

          • DEF:

          • 1000


          When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


          SR Rarity
          Manju of the Ten Thousand Hands
          SR Rarity
          Manju of the Ten Thousand Hands
          Manju of the Ten Thousand Hands
          LIGHT 4
          Manju of the Ten Thousand Hands
          • ATK:

          • 1400

          • DEF:

          • 1000


          When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


          SR Rarity
          Manju of the Ten Thousand Hands
          SR Rarity
          Manju of the Ten Thousand Hands
          Manju of the Ten Thousand Hands
          LIGHT 4
          Manju of the Ten Thousand Hands
          • ATK:

          • 1400

          • DEF:

          • 1000


          When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


          UR Rarity
          Senju of the Thousand Hands
          UR Rarity
          Senju of the Thousand Hands
          Senju of the Thousand Hands
          LIGHT 4
          Senju of the Thousand Hands
          • ATK:

          • 1400

          • DEF:

          • 1000


          When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.


          UR Rarity
          Senju of the Thousand Hands
          UR Rarity
          Senju of the Thousand Hands
          Senju of the Thousand Hands
          LIGHT 4
          Senju of the Thousand Hands
          • ATK:

          • 1400

          • DEF:

          • 1000


          When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.


          UR Rarity
          Senju of the Thousand Hands
          UR Rarity
          Senju of the Thousand Hands
          Senju of the Thousand Hands
          LIGHT 4
          Senju of the Thousand Hands
          • ATK:

          • 1400

          • DEF:

          • 1000


          When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.


          SR Rarity
          Shell Knight
          SR Rarity
          Shell Knight
          Shell Knight
          EARTH 4
          Shell Knight
          • ATK:

          • 0

          • DEF:

          • 2000


          When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.


          UR Rarity
          Weathering Soldier
          UR Rarity
          Weathering Soldier
          Weathering Soldier
          EARTH 4
          Weathering Soldier
          • ATK:

          • 2000

          • DEF:

          • 1200


          If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


          UR Rarity
          Weathering Soldier
          UR Rarity
          Weathering Soldier
          Weathering Soldier
          EARTH 4
          Weathering Soldier
          • ATK:

          • 2000

          • DEF:

          • 1200


          If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


          R Rarity
          Cyber Angel Benten
          R Rarity
          Cyber Angel Benten
          Cyber Angel Benten
          LIGHT 6
          Cyber Angel Benten
          • ATK:

          • 1800

          • DEF:

          • 1500


          You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.


          R Rarity
          Cyber Angel Benten
          R Rarity
          Cyber Angel Benten
          Cyber Angel Benten
          LIGHT 6
          Cyber Angel Benten
          • ATK:

          • 1800

          • DEF:

          • 1500


          You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.


          UR Rarity
          Megalith Bethor
          UR Rarity
          Megalith Bethor
          Megalith Bethor
          EARTH 8
          Megalith Bethor
          • ATK:

          • 1500

          • DEF:

          • 2600


          You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn.


          UR Rarity
          Megalith Bethor
          UR Rarity
          Megalith Bethor
          Megalith Bethor
          EARTH 8
          Megalith Bethor
          • ATK:

          • 1500

          • DEF:

          • 2600


          You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn.


          UR Rarity
          Megalith Bethor
          UR Rarity
          Megalith Bethor
          Megalith Bethor
          EARTH 8
          Megalith Bethor
          • ATK:

          • 1500

          • DEF:

          • 2600


          You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn.


          SR Rarity
          Megalith Hagith
          SR Rarity
          Megalith Hagith
          Megalith Hagith
          EARTH 4
          Megalith Hagith
          • ATK:

          • 1300

          • DEF:

          • 2600


          You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn.


          SR Rarity
          Megalith Hagith
          SR Rarity
          Megalith Hagith
          Megalith Hagith
          EARTH 4
          Megalith Hagith
          • ATK:

          • 1300

          • DEF:

          • 2600


          You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn.


          R Rarity
          Megalith Och
          R Rarity
          Megalith Och
          Megalith Och
          EARTH 4
          Megalith Och
          • ATK:

          • 1000

          • DEF:

          • 2700


          You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn.


          R Rarity
          Megalith Och
          R Rarity
          Megalith Och
          Megalith Och
          EARTH 4
          Megalith Och
          • ATK:

          • 1000

          • DEF:

          • 2700


          You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn.


          SR Rarity
          Megalith Ophiel
          SR Rarity
          Megalith Ophiel
          Megalith Ophiel
          EARTH 4
          Megalith Ophiel
          • ATK:

          • 1600

          • DEF:

          • 2500


          You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn.


          SR Rarity
          Megalith Ophiel
          SR Rarity
          Megalith Ophiel
          Megalith Ophiel
          EARTH 4
          Megalith Ophiel
          • ATK:

          • 1600

          • DEF:

          • 2500


          You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn.


          SR Rarity
          Megalith Ophiel
          SR Rarity
          Megalith Ophiel
          Megalith Ophiel
          EARTH 4
          Megalith Ophiel
          • ATK:

          • 1600

          • DEF:

          • 2500


          You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn.


          R Rarity
          Megalith Phaleg
          R Rarity
          Megalith Phaleg
          Megalith Phaleg
          EARTH 8
          Megalith Phaleg
          • ATK:

          • 2500

          • DEF:

          • 1200


          You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.


          R Rarity
          Megalith Phaleg
          R Rarity
          Megalith Phaleg
          Megalith Phaleg
          EARTH 8
          Megalith Phaleg
          • ATK:

          • 2500

          • DEF:

          • 1200


          You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.


          R Rarity
          Megalith Phaleg
          R Rarity
          Megalith Phaleg
          Megalith Phaleg
          EARTH 8
          Megalith Phaleg
          • ATK:

          • 2500

          • DEF:

          • 1200


          You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.


          SR Rarity
          Fossil Fusion
          SR Rarity
          Fossil Fusion
          Fossil Fusion
          Spell Normal
          Fossil Fusion

            Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


            SR Rarity
            Megalith Portal
            SR Rarity
            Megalith Portal
            Megalith Portal
            Spell Field
            Megalith Portal

              The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of "Megalith Portal" once per turn.


              SR Rarity
              Miracle Rupture
              SR Rarity
              Miracle Rupture
              Miracle Rupture
              Spell Normal
              Miracle Rupture

                Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                SR Rarity
                Miracle Rupture
                SR Rarity
                Miracle Rupture
                Miracle Rupture
                Spell Normal
                Miracle Rupture

                  Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                  R Rarity
                  Megalith Emergence
                  R Rarity
                  Megalith Emergence
                  Megalith Emergence
                  Trap Continuous
                  Megalith Emergence

                    You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn.


                    N Rarity
                    Fossil Machine Skull Buggy
                    N Rarity
                    Fossil Machine Skull Buggy
                    Fossil Machine Skull Buggy
                    EARTH 4
                    Fossil Machine Skull Buggy
                    • ATK:

                    • 1400

                    • DEF:

                    • 1200


                    1 Rock monster in your GY + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster from your Deck to your hand that mentions "Fossil Fusion". You can only use this effect of "Fossil Machine Skull Buggy" once per turn.


                    UR Rarity
                    Fossil Machine Skull Convoy
                    UR Rarity
                    Fossil Machine Skull Convoy
                    Fossil Machine Skull Convoy
                    EARTH 8
                    Fossil Machine Skull Convoy
                    • ATK:

                    • 2100

                    • DEF:

                    • 1800


                    1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.


                    UR Rarity
                    Fossil Warrior Skull King
                    UR Rarity
                    Fossil Warrior Skull King
                    Fossil Warrior Skull King
                    EARTH 8
                    Fossil Warrior Skull King
                    • ATK:

                    • 2800

                    • DEF:

                    • 1300


                    1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.


                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                    UR Rarity
                    Abyss Dweller
                    UR Rarity
                    Abyss Dweller
                    Abyss Dweller
                    WATER
                    Abyss Dweller
                    • ATK:

                    • 1700

                    • DEF:

                    • 1400


                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                    SR Rarity
                    Castel, the Skyblaster Musketeer
                    SR Rarity
                    Castel, the Skyblaster Musketeer
                    Castel, the Skyblaster Musketeer
                    WIND
                    Castel, the Skyblaster Musketeer
                    • ATK:

                    • 2000

                    • DEF:

                    • 1500


                    2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    Dingirsu, the Orcust of the Evening Star
                    DARK
                    Dingirsu, the Orcust of the Evening Star
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                    SR Rarity
                    Number 80: Rhapsody in Berserk
                    SR Rarity
                    Number 80: Rhapsody in Berserk
                    Number 80: Rhapsody in Berserk
                    DARK
                    Number 80: Rhapsody in Berserk
                    • ATK:

                    • 0

                    • DEF:

                    • 1200


                    2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.



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