Fish Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Beautunaful Princess
SR Rarity
Beautunaful Princess
SR Rarity
Beautunaful Princess
WATER 1
Beautunaful Princess
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.

SR Rarity
Buzzsaw Shark
SR Rarity
Buzzsaw Shark
SR Rarity
Buzzsaw Shark
WATER 4
Buzzsaw Shark
  • ATK:

  • 1600

  • DEF:

  • 500


You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

UR Rarity
Gizmek Okami, the Dreaded Deluge Dragon
UR Rarity
Gizmek Okami, the Dreaded Deluge Dragon
UR Rarity
Gizmek Okami, the Dreaded Deluge Dragon
WATER 10
Gizmek Okami, the Dreaded Deluge Dragon
  • ATK:

  • 2950

  • DEF:

  • 2950


You can pay 1500 LP; destroy all monsters on the field that were Special Summoned from the Extra Deck, also you can only attack with 1 monster this turn. You can only use each of the following effects of "Gizmek Okami, the Dreaded Deluge Dragon" once per turn. If 2 or more monsters Special Summoned from the Extra Deck are on the field: You can Special Summon this card from your hand. If this card in your possession is sent to your GY by an opponent's card: You can banish 1 monster from your opponent's GY, then gain LP equal to its ATK.

UR Rarity
Lantern Shark
UR Rarity
Lantern Shark
UR Rarity
Lantern Shark
WATER 4
Lantern Shark
  • ATK:

  • 1500

  • DEF:

  • 900


If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

SR Rarity
Silent Angler
SR Rarity
Silent Angler
SR Rarity
Silent Angler
WATER 4
Silent Angler
  • ATK:

  • 800

  • DEF:

  • 1400


If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.

SR Rarity
Xyz Remora
SR Rarity
Xyz Remora
SR Rarity
Xyz Remora
WATER 4
Xyz Remora
  • ATK:

  • 800

  • DEF:

  • 800


You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER monster.

SR Rarity
Moray of Greed
SR Rarity
Moray of Greed
SR Rarity
Moray of Greed
Spell Normal
Moray of Greed

    Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.

    SR Rarity
    Barrage Blast
    SR Rarity
    Barrage Blast
    SR Rarity
    Barrage Blast
    Trap Continuous
    Barrage Blast

      Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.

      UR Rarity
      Ice Dragon's Prison
      UR Rarity
      Ice Dragon's Prison
      UR Rarity
      Ice Dragon's Prison
      Trap Normal
      Ice Dragon's Prison

        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

        Extra Deck

        SR Rarity
        Marincess Coral Anemone
        SR Rarity
        Marincess Coral Anemone
        SR Rarity
        Marincess Coral Anemone
        WATER
        Marincess Coral Anemone
        • ATK:

        • 2000

        • LINK-2

        Link Arrow:

        Left

        Bottom


        2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

        UR Rarity
        Full Armored Crystalzero Lancer
        UR Rarity
        Full Armored Crystalzero Lancer
        UR Rarity
        Full Armored Crystalzero Lancer
        WATER
        Full Armored Crystalzero Lancer
        • ATK:

        • 2200

        • DEF:

        • 1600


        3 Level 6 WATER monsters You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn.

        SR Rarity
        Gagaga Samurai
        SR Rarity
        Gagaga Samurai
        SR Rarity
        Gagaga Samurai
        EARTH
        Gagaga Samurai
        • ATK:

        • 1900

        • DEF:

        • 1600


        2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.

        R Rarity
        Number 27: Dreadnought Dreadnoid
        R Rarity
        Number 27: Dreadnought Dreadnoid
        R Rarity
        Number 27: Dreadnought Dreadnoid
        WATER
        Number 27: Dreadnought Dreadnoid
        • ATK:

        • 2200

        • DEF:

        • 1000


        2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

        UR Rarity
        Number 37: Hope Woven Dragon Spider Shark
        UR Rarity
        Number 37: Hope Woven Dragon Spider Shark
        UR Rarity
        Number 37: Hope Woven Dragon Spider Shark
        WATER
        Number 37: Hope Woven Dragon Spider Shark
        • ATK:

        • 2600

        • DEF:

        • 2100


        2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.

        N Rarity
        Number 58: Burner Visor
        N Rarity
        Number 58: Burner Visor
        N Rarity
        Number 58: Burner Visor
        FIRE
        Number 58: Burner Visor
        • ATK:

        • 1000

        • DEF:

        • 1000


        2 Level 4 monsters Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.

        UR Rarity
        Number 94: Crystalzero
        UR Rarity
        Number 94: Crystalzero
        UR Rarity
        Number 94: Crystalzero
        WATER
        Number 94: Crystalzero
        • ATK:

        • 2200

        • DEF:

        • 1600


        2 Level 5 WATER monsters During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; its ATK becomes half its current ATK until the end of your turn.

        R Rarity
        Super Quantal Mech King Great Magnus
        R Rarity
        Super Quantal Mech King Great Magnus
        R Rarity
        Super Quantal Mech King Great Magnus
        LIGHT
        Super Quantal Mech King Great Magnus
        • ATK:

        • 3600

        • DEF:

        • 3200


        3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.

        Popular Skills

        Twins Together: 100%
        Shark Rising

        Need 13 UR

        UR Rarity
        Dynatherium2 card
        UR Rarity
        Lantern Shark2 card
        UR Rarity
        Performage Hat Tricker3 card
        UR Rarity
        Abyss Dweller1 card
        UR Rarity
        Full Armored Crystalzero Lancer1 card
        UR Rarity
        Number 32: Shark Drake1 card
        UR Rarity
        Number 94: Crystalzero1 card
        UR Rarity
        Number C32: Shark Drake Veiss1 card
        UR Rarity
        Monster Reborn1 card

        Main: 20 Extra: 8

        SR Rarity
        Beautunaful Princess
        SR Rarity
        Beautunaful Princess
        Beautunaful Princess
        WATER 1
        Beautunaful Princess
        • ATK:

        • 0

        • DEF:

        • 0


        When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


        SR Rarity
        Beautunaful Princess
        SR Rarity
        Beautunaful Princess
        Beautunaful Princess
        WATER 1
        Beautunaful Princess
        • ATK:

        • 0

        • DEF:

        • 0


        When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


        SR Rarity
        Beautunaful Princess
        SR Rarity
        Beautunaful Princess
        Beautunaful Princess
        WATER 1
        Beautunaful Princess
        • ATK:

        • 0

        • DEF:

        • 0


        When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


        SR Rarity
        Buzzsaw Shark
        SR Rarity
        Buzzsaw Shark
        Buzzsaw Shark
        WATER 4
        Buzzsaw Shark
        • ATK:

        • 1600

        • DEF:

        • 500


        You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


        SR Rarity
        Buzzsaw Shark
        SR Rarity
        Buzzsaw Shark
        Buzzsaw Shark
        WATER 4
        Buzzsaw Shark
        • ATK:

        • 1600

        • DEF:

        • 500


        You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


        SR Rarity
        Buzzsaw Shark
        SR Rarity
        Buzzsaw Shark
        Buzzsaw Shark
        WATER 4
        Buzzsaw Shark
        • ATK:

        • 1600

        • DEF:

        • 500


        You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


        R Rarity
        Double Fin Shark
        R Rarity
        Double Fin Shark
        Double Fin Shark
        WATER 4
        Double Fin Shark
        • ATK:

        • 1000

        • DEF:

        • 1200


        When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.


        UR Rarity
        Dynatherium
        UR Rarity
        Dynatherium
        Dynatherium
        WIND 4
        Dynatherium
        • ATK:

        • 1600

        • DEF:

        • 600


        You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.


        UR Rarity
        Dynatherium
        UR Rarity
        Dynatherium
        Dynatherium
        WIND 4
        Dynatherium
        • ATK:

        • 1600

        • DEF:

        • 600


        You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.


        SR Rarity
        Kiteroid
        SR Rarity
        Kiteroid
        Kiteroid
        WIND 1
        Kiteroid
        • ATK:

        • 200

        • DEF:

        • 400


        During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


        SR Rarity
        Kiteroid
        SR Rarity
        Kiteroid
        Kiteroid
        WIND 1
        Kiteroid
        • ATK:

        • 200

        • DEF:

        • 400


        During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


        UR Rarity
        Lantern Shark
        UR Rarity
        Lantern Shark
        Lantern Shark
        WATER 4
        Lantern Shark
        • ATK:

        • 1500

        • DEF:

        • 900


        If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


        UR Rarity
        Lantern Shark
        UR Rarity
        Lantern Shark
        Lantern Shark
        WATER 4
        Lantern Shark
        • ATK:

        • 1500

        • DEF:

        • 900


        If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


        SR Rarity
        Performage Damage Juggler
        SR Rarity
        Performage Damage Juggler
        Performage Damage Juggler
        LIGHT 4
        Performage Damage Juggler
        • ATK:

        • 1500

        • DEF:

        • 1000


        When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.


        SR Rarity
        Performage Damage Juggler
        SR Rarity
        Performage Damage Juggler
        Performage Damage Juggler
        LIGHT 4
        Performage Damage Juggler
        • ATK:

        • 1500

        • DEF:

        • 1000


        When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.


        SR Rarity
        Performage Damage Juggler
        SR Rarity
        Performage Damage Juggler
        Performage Damage Juggler
        LIGHT 4
        Performage Damage Juggler
        • ATK:

        • 1500

        • DEF:

        • 1000


        When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.


        UR Rarity
        Performage Hat Tricker
        UR Rarity
        Performage Hat Tricker
        Performage Hat Tricker
        EARTH 4
        Performage Hat Tricker
        • ATK:

        • 1100

        • DEF:

        • 1100


        If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.


        UR Rarity
        Performage Hat Tricker
        UR Rarity
        Performage Hat Tricker
        Performage Hat Tricker
        EARTH 4
        Performage Hat Tricker
        • ATK:

        • 1100

        • DEF:

        • 1100


        If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.


        UR Rarity
        Performage Hat Tricker
        UR Rarity
        Performage Hat Tricker
        Performage Hat Tricker
        EARTH 4
        Performage Hat Tricker
        • ATK:

        • 1100

        • DEF:

        • 1100


        If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.


        UR Rarity
        Monster Reborn
        UR Rarity
        Monster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          UR Rarity
          Abyss Dweller
          UR Rarity
          Abyss Dweller
          Abyss Dweller
          WATER
          Abyss Dweller
          • ATK:

          • 1700

          • DEF:

          • 1400


          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


          SR Rarity
          Evilswarm Exciton Knight
          SR Rarity
          Evilswarm Exciton Knight
          Evilswarm Exciton Knight
          LIGHT
          Evilswarm Exciton Knight
          • ATK:

          • 1900

          • DEF:

          • 0


          2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


          UR Rarity
          Full Armored Crystalzero Lancer
          UR Rarity
          Full Armored Crystalzero Lancer
          Full Armored Crystalzero Lancer
          WATER
          Full Armored Crystalzero Lancer
          • ATK:

          • 2200

          • DEF:

          • 1600


          3 Level 6 WATER monsters You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn.


          R Rarity
          Number 27: Dreadnought Dreadnoid
          R Rarity
          Number 27: Dreadnought Dreadnoid
          Number 27: Dreadnought Dreadnoid
          WATER
          Number 27: Dreadnought Dreadnoid
          • ATK:

          • 2200

          • DEF:

          • 1000


          2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


          UR Rarity
          Number 32: Shark Drake
          UR Rarity
          Number 32: Shark Drake
          Number 32: Shark Drake
          WATER
          Number 32: Shark Drake
          • ATK:

          • 2800

          • DEF:

          • 2100


          3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase.


          UR Rarity
          Number 94: Crystalzero
          UR Rarity
          Number 94: Crystalzero
          Number 94: Crystalzero
          WATER
          Number 94: Crystalzero
          • ATK:

          • 2200

          • DEF:

          • 1600


          2 Level 5 WATER monsters During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; its ATK becomes half its current ATK until the end of your turn.


          UR Rarity
          Number C32: Shark Drake Veiss
          UR Rarity
          Number C32: Shark Drake Veiss
          Number C32: Shark Drake Veiss
          WATER
          Number C32: Shark Drake Veiss
          • ATK:

          • 2800

          • DEF:

          • 2100


          4 Level 4 WATER monsters You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.


          SR Rarity
          Super Quantal Mech Beast Grampulse
          SR Rarity
          Super Quantal Mech Beast Grampulse
          Super Quantal Mech Beast Grampulse
          WATER
          Super Quantal Mech Beast Grampulse
          • ATK:

          • 1800

          • DEF:

          • 2800


          2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.



          FISH Decks in DUEL LINKS








          https://metaduelist.com/
          Top