Fableds Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Fabled Grimro
UR Rarity
Fabled Grimro
UR Rarity
Fabled Grimro
LIGHT 4
Fabled Grimro
  • ATK:

  • 1700

  • DEF:

  • 1000


If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".

SR Rarity
Fabled Marcosia
SR Rarity
Fabled Marcosia
SR Rarity
Fabled Marcosia
LIGHT 4
Fabled Marcosia
  • ATK:

  • 1700

  • DEF:

  • 0


If this card is in your hand: You can discard up to 2 monsters, except "Fabled Marcosia", but including another "Fabled" monster, and if you do, Special Summon this card. If Summoned this way, this card gains 200 ATK for each monster discarded. If this card is discarded to the GY: Add 1 "Fabled" Spell/Trap from your Deck to your hand. You can only use each effect of "Fabled Marcosia" once per turn.

N Rarity
The Fabled Nozoochee
N Rarity
The Fabled Nozoochee
N Rarity
The Fabled Nozoochee
LIGHT 2
The Fabled Nozoochee
  • ATK:

  • 1200

  • DEF:

  • 800


During your Main Phase, you can discard 1 "Fabled" monster and Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand.

R Rarity
The Fabled Abanc
R Rarity
The Fabled Abanc
R Rarity
The Fabled Abanc
LIGHT 2
The Fabled Abanc
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.

SR Rarity
The Fabled Catsith
SR Rarity
The Fabled Catsith
SR Rarity
The Fabled Catsith
LIGHT 1
The Fabled Catsith
  • ATK:

  • 800

  • DEF:

  • 600


When this card is discarded to the Graveyard, select 1 face-up card on the field, and destroy it.

UR Rarity
The Fabled Cerburrel
UR Rarity
The Fabled Cerburrel
UR Rarity
The Fabled Cerburrel
LIGHT 2
The Fabled Cerburrel
  • ATK:

  • 1000

  • DEF:

  • 400


If this card is discarded to the Graveyard: Special Summon it.

SR Rarity
Obedience Schooled
SR Rarity
Obedience Schooled
SR Rarity
Obedience Schooled
Spell Normal
Obedience Schooled

    If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.

    UR Rarity
    Crackdown
    UR Rarity
    Crackdown
    UR Rarity
    Crackdown
    Trap Continuous
    Crackdown

      Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.



      Tag(s):

      R Rarity
      Fabled Treason
      R Rarity
      Fabled Treason
      R Rarity
      Fabled Treason
      Trap Normal
      Fabled Treason

        Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn.

        UR Rarity
        Ice Dragon's Prison
        UR Rarity
        Ice Dragon's Prison
        UR Rarity
        Ice Dragon's Prison
        Trap Normal
        Ice Dragon's Prison

          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

          Extra Deck

          SR Rarity
          Knightmare Phoenix
          SR Rarity
          Knightmare Phoenix
          SR Rarity
          Knightmare Phoenix
          FIRE
          Knightmare Phoenix
          • ATK:

          • 1900

          • LINK-2

          Link Arrow:

          Top

          Right


          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

          UR Rarity
          Knightmare Unicorn
          UR Rarity
          Knightmare Unicorn
          UR Rarity
          Knightmare Unicorn
          DARK
          Knightmare Unicorn
          • ATK:

          • 2200

          • LINK-3

          Link Arrow:

          Left

          Right

          Bottom


          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

          UR Rarity
          Crystal Wing Synchro Dragon
          UR Rarity
          Crystal Wing Synchro Dragon
          UR Rarity
          Crystal Wing Synchro Dragon
          WIND 8
          Crystal Wing Synchro Dragon
          • ATK:

          • 3000

          • DEF:

          • 2500


          1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

          R Rarity
          Fabled Andwraith
          R Rarity
          Fabled Andwraith
          R Rarity
          Fabled Andwraith
          LIGHT 6
          Fabled Andwraith
          • ATK:

          • 2400

          • DEF:

          • 1900


          1 "Fabled" Tuner + 1+ non-Tuner monsters If this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of "Fabled Andwraith" once per turn.

          SR Rarity
          Stardust Charge Warrior
          SR Rarity
          Stardust Charge Warrior
          SR Rarity
          Stardust Charge Warrior
          WIND 6
          Stardust Charge Warrior
          • ATK:

          • 2000

          • DEF:

          • 1300


          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

          SR Rarity
          The Fabled Unicore
          SR Rarity
          The Fabled Unicore
          SR Rarity
          The Fabled Unicore
          LIGHT 4
          The Fabled Unicore
          • ATK:

          • 2300

          • DEF:

          • 1000


          1 "Fabled" Tuner + 1 or more non-Tuner monsters While you and your opponent have the same number of cards in hand, negate all Spell, Trap, and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster.

          R Rarity
          Melffy Mommy
          R Rarity
          Melffy Mommy
          R Rarity
          Melffy Mommy
          EARTH
          Melffy Mommy
          • ATK:

          • 1000

          • DEF:

          • 1000


          2+ Level 2 Beast monsters Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it. ● 3+: Cannot be destroyed by battle. ● 4+: You take no damage from battles involving this card. ● 5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK.

          Popular Skills

          Contract: Fabled: 100%
          Contract: Fabled

          Need 10 UR

          UR Rarity
          Fabled Grimro
          UR Rarity
          Fabled Grimro
          UR Rarity
          Fabled Grimro
          UR Rarity
          Knightmare Unicorn
          UR Rarity
          Crystal Wing Synchro Dragon
          UR Rarity
          The Fabled Cerburrel
          UR Rarity
          The Fabled Cerburrel
          UR Rarity
          Crackdown
          UR Rarity
          Crackdown
          UR Rarity
          Ice Dragon's Prison

          Main: 20 Extra: 9

          UR Rarity
          Fabled Grimro
          UR Rarity
          Fabled Grimro
          Fabled Grimro
          LIGHT 4
          Fabled Grimro
          • ATK:

          • 1700

          • DEF:

          • 1000


          If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".


          UR Rarity
          Fabled Grimro
          UR Rarity
          Fabled Grimro
          Fabled Grimro
          LIGHT 4
          Fabled Grimro
          • ATK:

          • 1700

          • DEF:

          • 1000


          If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".


          UR Rarity
          Fabled Grimro
          UR Rarity
          Fabled Grimro
          Fabled Grimro
          LIGHT 4
          Fabled Grimro
          • ATK:

          • 1700

          • DEF:

          • 1000


          If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".


          SR Rarity
          Fabled Marcosia
          SR Rarity
          Fabled Marcosia
          Fabled Marcosia
          LIGHT 4
          Fabled Marcosia
          • ATK:

          • 1700

          • DEF:

          • 0


          If this card is in your hand: You can discard up to 2 monsters, except "Fabled Marcosia", but including another "Fabled" monster, and if you do, Special Summon this card. If Summoned this way, this card gains 200 ATK for each monster discarded. If this card is discarded to the GY: Add 1 "Fabled" Spell/Trap from your Deck to your hand. You can only use each effect of "Fabled Marcosia" once per turn.


          SR Rarity
          Fabled Marcosia
          SR Rarity
          Fabled Marcosia
          Fabled Marcosia
          LIGHT 4
          Fabled Marcosia
          • ATK:

          • 1700

          • DEF:

          • 0


          If this card is in your hand: You can discard up to 2 monsters, except "Fabled Marcosia", but including another "Fabled" monster, and if you do, Special Summon this card. If Summoned this way, this card gains 200 ATK for each monster discarded. If this card is discarded to the GY: Add 1 "Fabled" Spell/Trap from your Deck to your hand. You can only use each effect of "Fabled Marcosia" once per turn.


          N Rarity
          The Fabled Nozoochee
          N Rarity
          The Fabled Nozoochee
          The Fabled Nozoochee
          LIGHT 2
          The Fabled Nozoochee
          • ATK:

          • 1200

          • DEF:

          • 800


          During your Main Phase, you can discard 1 "Fabled" monster and Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand.


          N Rarity
          The Fabled Nozoochee
          N Rarity
          The Fabled Nozoochee
          The Fabled Nozoochee
          LIGHT 2
          The Fabled Nozoochee
          • ATK:

          • 1200

          • DEF:

          • 800


          During your Main Phase, you can discard 1 "Fabled" monster and Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand.


          R Rarity
          The Fabled Abanc
          R Rarity
          The Fabled Abanc
          The Fabled Abanc
          LIGHT 2
          The Fabled Abanc
          • ATK:

          • 1000

          • DEF:

          • 600


          If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.


          R Rarity
          The Fabled Abanc
          R Rarity
          The Fabled Abanc
          The Fabled Abanc
          LIGHT 2
          The Fabled Abanc
          • ATK:

          • 1000

          • DEF:

          • 600


          If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.


          SR Rarity
          The Fabled Catsith
          SR Rarity
          The Fabled Catsith
          The Fabled Catsith
          LIGHT 1
          The Fabled Catsith
          • ATK:

          • 800

          • DEF:

          • 600


          When this card is discarded to the Graveyard, select 1 face-up card on the field, and destroy it.


          UR Rarity
          The Fabled Cerburrel
          UR Rarity
          The Fabled Cerburrel
          The Fabled Cerburrel
          LIGHT 2
          The Fabled Cerburrel
          • ATK:

          • 1000

          • DEF:

          • 400


          If this card is discarded to the Graveyard: Special Summon it.


          UR Rarity
          The Fabled Cerburrel
          UR Rarity
          The Fabled Cerburrel
          The Fabled Cerburrel
          LIGHT 2
          The Fabled Cerburrel
          • ATK:

          • 1000

          • DEF:

          • 400


          If this card is discarded to the Graveyard: Special Summon it.


          SR Rarity
          Obedience Schooled
          SR Rarity
          Obedience Schooled
          Obedience Schooled
          Spell Normal
          Obedience Schooled

            If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.


            SR Rarity
            Obedience Schooled
            SR Rarity
            Obedience Schooled
            Obedience Schooled
            Spell Normal
            Obedience Schooled

              If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.


              SR Rarity
              Obedience Schooled
              SR Rarity
              Obedience Schooled
              Obedience Schooled
              Spell Normal
              Obedience Schooled

                If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.


                UR Rarity
                Crackdown
                UR Rarity
                Crackdown
                Crackdown
                Trap Continuous
                Crackdown

                  Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                  Tag(s):

                  UR Rarity
                  Crackdown
                  UR Rarity
                  Crackdown
                  Crackdown
                  Trap Continuous
                  Crackdown

                    Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                    Tag(s):

                    R Rarity
                    Fabled Treason
                    R Rarity
                    Fabled Treason
                    Fabled Treason
                    Trap Normal
                    Fabled Treason

                      Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn.


                      R Rarity
                      Fabled Treason
                      R Rarity
                      Fabled Treason
                      Fabled Treason
                      Trap Normal
                      Fabled Treason

                        Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn.


                        UR Rarity
                        Ice Dragon's Prison
                        UR Rarity
                        Ice Dragon's Prison
                        Ice Dragon's Prison
                        Trap Normal
                        Ice Dragon's Prison

                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                          SR Rarity
                          Knightmare Phoenix
                          SR Rarity
                          Knightmare Phoenix
                          Knightmare Phoenix
                          FIRE
                          Knightmare Phoenix
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Top

                          Right


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                          UR Rarity
                          Knightmare Unicorn
                          UR Rarity
                          Knightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                          UR Rarity
                          Crystal Wing Synchro Dragon
                          UR Rarity
                          Crystal Wing Synchro Dragon
                          Crystal Wing Synchro Dragon
                          WIND 8
                          Crystal Wing Synchro Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                          R Rarity
                          Fabled Andwraith
                          R Rarity
                          Fabled Andwraith
                          Fabled Andwraith
                          LIGHT 6
                          Fabled Andwraith
                          • ATK:

                          • 2400

                          • DEF:

                          • 1900


                          1 "Fabled" Tuner + 1+ non-Tuner monsters If this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of "Fabled Andwraith" once per turn.


                          SR Rarity
                          The Fabled Unicore
                          SR Rarity
                          The Fabled Unicore
                          The Fabled Unicore
                          LIGHT 4
                          The Fabled Unicore
                          • ATK:

                          • 2300

                          • DEF:

                          • 1000


                          1 "Fabled" Tuner + 1 or more non-Tuner monsters While you and your opponent have the same number of cards in hand, negate all Spell, Trap, and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster.


                          SR Rarity
                          The Fabled Unicore
                          SR Rarity
                          The Fabled Unicore
                          The Fabled Unicore
                          LIGHT 4
                          The Fabled Unicore
                          • ATK:

                          • 2300

                          • DEF:

                          • 1000


                          1 "Fabled" Tuner + 1 or more non-Tuner monsters While you and your opponent have the same number of cards in hand, negate all Spell, Trap, and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster.


                          SR Rarity
                          Castel, the Skyblaster Musketeer
                          SR Rarity
                          Castel, the Skyblaster Musketeer
                          Castel, the Skyblaster Musketeer
                          WIND
                          Castel, the Skyblaster Musketeer
                          • ATK:

                          • 2000

                          • DEF:

                          • 1500


                          2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                          SR Rarity
                          Evilswarm Exciton Knight
                          SR Rarity
                          Evilswarm Exciton Knight
                          Evilswarm Exciton Knight
                          LIGHT
                          Evilswarm Exciton Knight
                          • ATK:

                          • 1900

                          • DEF:

                          • 0


                          2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                          R Rarity
                          Melffy Mommy
                          R Rarity
                          Melffy Mommy
                          Melffy Mommy
                          EARTH
                          Melffy Mommy
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          2+ Level 2 Beast monsters Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it. ● 3+: Cannot be destroyed by battle. ● 4+: You take no damage from battles involving this card. ● 5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK.



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