Earthbound Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ascator, Dawnwalker
SR Rarity
Ascator, Dawnwalker
SR Rarity
Ascator, Dawnwalker
EARTH 5
Ascator, Dawnwalker
  • ATK:

  • 2300

  • DEF:

  • 1500


You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.

R Rarity
Earthbound Greater Linewalker
R Rarity
Earthbound Greater Linewalker
R Rarity
Earthbound Greater Linewalker
DARK 8
Earthbound Greater Linewalker
  • ATK:

  • 2900

  • DEF:

  • 2900


If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.

UR Rarity
Earthbound Immortal Wiraqocha Rasca
UR Rarity
Earthbound Immortal Wiraqocha Rasca
UR Rarity
Earthbound Immortal Wiraqocha Rasca
DARK 10
Earthbound Immortal Wiraqocha Rasca
  • ATK:

  • 100

  • DEF:

  • 100


There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect.

SR Rarity
Supay, Duskwalker
SR Rarity
Supay, Duskwalker
SR Rarity
Supay, Duskwalker
EARTH 5
Supay, Duskwalker
  • ATK:

  • 2200

  • DEF:

  • 1900


You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.

UR Rarity
Thunder Dragon
UR Rarity
Thunder Dragon
UR Rarity
Thunder Dragon
LIGHT 5
Thunder Dragon
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    UR Rarity
    Forbidden Lance
    UR Rarity
    Forbidden Lance
    UR Rarity
    Forbidden Lance
    Spell Quick
    Forbidden Lance

      Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.

      R Rarity
      Metalfoes Fusion
      R Rarity
      Metalfoes Fusion
      R Rarity
      Metalfoes Fusion
      Spell Normal
      Metalfoes Fusion

        Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.

        R Rarity
        Ultimate Earthbound Immortal
        R Rarity
        Ultimate Earthbound Immortal
        R Rarity
        Ultimate Earthbound Immortal
        Trap Continuous
        Ultimate Earthbound Immortal

          If a Normal Summoned/Set "Earthbound Immortal" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn.

          Extra Deck

          UR Rarity
          Brionac, Dragon of the Ice Barrier
          UR Rarity
          Brionac, Dragon of the Ice Barrier
          UR Rarity
          Brionac, Dragon of the Ice Barrier
          WATER 6
          Brionac, Dragon of the Ice Barrier
          • ATK:

          • 2300

          • DEF:

          • 1400


          1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

          UR Rarity
          Cyber Slash Harpie Lady
          UR Rarity
          Cyber Slash Harpie Lady
          UR Rarity
          Cyber Slash Harpie Lady
          WIND 8
          Cyber Slash Harpie Lady
          • ATK:

          • 2600

          • DEF:

          • 1400


          1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.

          UR Rarity
          Draco Berserker of the Tenyi
          UR Rarity
          Draco Berserker of the Tenyi
          UR Rarity
          Draco Berserker of the Tenyi
          DARK 8
          Draco Berserker of the Tenyi
          • ATK:

          • 3000

          • DEF:

          • 0


          1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

          SR Rarity
          Naturia Barkion
          SR Rarity
          Naturia Barkion
          SR Rarity
          Naturia Barkion
          EARTH 6
          Naturia Barkion
          • ATK:

          • 2500

          • DEF:

          • 1800


          1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

          UR Rarity
          Red Wyvern
          UR Rarity
          Red Wyvern
          UR Rarity
          Red Wyvern
          FIRE 6
          Red Wyvern
          • ATK:

          • 2400

          • DEF:

          • 2000


          1 Tuner + 1 or more non-Tuner monsters During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field.

          SR Rarity
          Stardust Charge Warrior
          SR Rarity
          Stardust Charge Warrior
          SR Rarity
          Stardust Charge Warrior
          WIND 6
          Stardust Charge Warrior
          • ATK:

          • 2000

          • DEF:

          • 1300


          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

          UR Rarity
          Coral Dragon
          UR Rarity
          Coral Dragon
          UR Rarity
          Coral Dragon
          WATER 6
          Coral Dragon
          • ATK:

          • 2400

          • DEF:

          • 500


          1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

          Popular Skills

          Swallowed by the Netherworld: 100%
          Swallowed by the Netherworld

          Need 13 UR

          UR Rarity
          Earthbound Immortal Wiraqocha Rasca1 card
          UR Rarity
          Thunder Dragon3 card
          UR Rarity
          Brionac, Dragon of the Ice Barrier1 card
          UR Rarity
          Cyber Slash Harpie Lady1 card
          UR Rarity
          Draco Berserker of the Tenyi1 card
          UR Rarity
          Red Wyvern1 card
          UR Rarity
          Vermillion Dragon Mech1 card
          UR Rarity
          Glow-Up Bulb1 card
          UR Rarity
          Forbidden Lance3 card

          Main: 21 Extra: 9

          SR Rarity
          Ascator, Dawnwalker
          SR Rarity
          Ascator, Dawnwalker
          Ascator, Dawnwalker
          EARTH 5
          Ascator, Dawnwalker
          • ATK:

          • 2300

          • DEF:

          • 1500


          You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.


          SR Rarity
          Ascator, Dawnwalker
          SR Rarity
          Ascator, Dawnwalker
          Ascator, Dawnwalker
          EARTH 5
          Ascator, Dawnwalker
          • ATK:

          • 2300

          • DEF:

          • 1500


          You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.


          SR Rarity
          Ascator, Dawnwalker
          SR Rarity
          Ascator, Dawnwalker
          Ascator, Dawnwalker
          EARTH 5
          Ascator, Dawnwalker
          • ATK:

          • 2300

          • DEF:

          • 1500


          You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.


          R Rarity
          Earthbound Greater Linewalker
          R Rarity
          Earthbound Greater Linewalker
          Earthbound Greater Linewalker
          DARK 8
          Earthbound Greater Linewalker
          • ATK:

          • 2900

          • DEF:

          • 2900


          If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.


          R Rarity
          Earthbound Greater Linewalker
          R Rarity
          Earthbound Greater Linewalker
          Earthbound Greater Linewalker
          DARK 8
          Earthbound Greater Linewalker
          • ATK:

          • 2900

          • DEF:

          • 2900


          If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.


          R Rarity
          Earthbound Greater Linewalker
          R Rarity
          Earthbound Greater Linewalker
          Earthbound Greater Linewalker
          DARK 8
          Earthbound Greater Linewalker
          • ATK:

          • 2900

          • DEF:

          • 2900


          If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.


          UR Rarity
          Earthbound Immortal Wiraqocha Rasca
          UR Rarity
          Earthbound Immortal Wiraqocha Rasca
          Earthbound Immortal Wiraqocha Rasca
          DARK 10
          Earthbound Immortal Wiraqocha Rasca
          • ATK:

          • 100

          • DEF:

          • 100


          There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect.


          SR Rarity
          Supay, Duskwalker
          SR Rarity
          Supay, Duskwalker
          Supay, Duskwalker
          EARTH 5
          Supay, Duskwalker
          • ATK:

          • 2200

          • DEF:

          • 1900


          You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.


          SR Rarity
          Supay, Duskwalker
          SR Rarity
          Supay, Duskwalker
          Supay, Duskwalker
          EARTH 5
          Supay, Duskwalker
          • ATK:

          • 2200

          • DEF:

          • 1900


          You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.


          SR Rarity
          Supay, Duskwalker
          SR Rarity
          Supay, Duskwalker
          Supay, Duskwalker
          EARTH 5
          Supay, Duskwalker
          • ATK:

          • 2200

          • DEF:

          • 1900


          You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.


          UR Rarity
          Thunder Dragon
          UR Rarity
          Thunder Dragon
          Thunder Dragon
          LIGHT 5
          Thunder Dragon
          • ATK:

          • 1600

          • DEF:

          • 1500


          You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


          UR Rarity
          Thunder Dragon
          UR Rarity
          Thunder Dragon
          Thunder Dragon
          LIGHT 5
          Thunder Dragon
          • ATK:

          • 1600

          • DEF:

          • 1500


          You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


          UR Rarity
          Thunder Dragon
          UR Rarity
          Thunder Dragon
          Thunder Dragon
          LIGHT 5
          Thunder Dragon
          • ATK:

          • 1600

          • DEF:

          • 1500


          You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


          UR Rarity
          Glow-Up Bulb
          UR Rarity
          Glow-Up Bulb
          Glow-Up Bulb
          EARTH 1
          Glow-Up Bulb
          • ATK:

          • 100

          • DEF:

          • 100


          If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


          SR Rarity
          Book of Eclipse
          SR Rarity
          Book of Eclipse
          Book of Eclipse
          Spell Quick
          Book of Eclipse

            Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


            SR Rarity
            Forbidden Chalice
            SR Rarity
            Forbidden Chalice
            Forbidden Chalice
            Spell Quick
            Forbidden Chalice

              Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


              UR Rarity
              Forbidden Lance
              UR Rarity
              Forbidden Lance
              Forbidden Lance
              Spell Quick
              Forbidden Lance

                Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                UR Rarity
                Forbidden Lance
                UR Rarity
                Forbidden Lance
                Forbidden Lance
                Spell Quick
                Forbidden Lance

                  Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                  UR Rarity
                  Forbidden Lance
                  UR Rarity
                  Forbidden Lance
                  Forbidden Lance
                  Spell Quick
                  Forbidden Lance

                    Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                    R Rarity
                    Metalfoes Fusion
                    R Rarity
                    Metalfoes Fusion
                    Metalfoes Fusion
                    Spell Normal
                    Metalfoes Fusion

                      Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


                      R Rarity
                      Ultimate Earthbound Immortal
                      R Rarity
                      Ultimate Earthbound Immortal
                      Ultimate Earthbound Immortal
                      Trap Continuous
                      Ultimate Earthbound Immortal

                        If a Normal Summoned/Set "Earthbound Immortal" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn.


                        SR Rarity
                        Black Rose Moonlight Dragon
                        SR Rarity
                        Black Rose Moonlight Dragon
                        Black Rose Moonlight Dragon
                        LIGHT 7
                        Black Rose Moonlight Dragon
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                        UR Rarity
                        Brionac, Dragon of the Ice Barrier
                        UR Rarity
                        Brionac, Dragon of the Ice Barrier
                        Brionac, Dragon of the Ice Barrier
                        WATER 6
                        Brionac, Dragon of the Ice Barrier
                        • ATK:

                        • 2300

                        • DEF:

                        • 1400


                        1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                        UR Rarity
                        Cyber Slash Harpie Lady
                        UR Rarity
                        Cyber Slash Harpie Lady
                        Cyber Slash Harpie Lady
                        WIND 8
                        Cyber Slash Harpie Lady
                        • ATK:

                        • 2600

                        • DEF:

                        • 1400


                        1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                        UR Rarity
                        Draco Berserker of the Tenyi
                        UR Rarity
                        Draco Berserker of the Tenyi
                        Draco Berserker of the Tenyi
                        DARK 8
                        Draco Berserker of the Tenyi
                        • ATK:

                        • 3000

                        • DEF:

                        • 0


                        1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                        SR Rarity
                        Naturia Barkion
                        SR Rarity
                        Naturia Barkion
                        Naturia Barkion
                        EARTH 6
                        Naturia Barkion
                        • ATK:

                        • 2500

                        • DEF:

                        • 1800


                        1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                        R Rarity
                        PSY-Framelord Zeta
                        R Rarity
                        PSY-Framelord Zeta
                        PSY-Framelord Zeta
                        LIGHT 7
                        PSY-Framelord Zeta
                        • ATK:

                        • 2500

                        • DEF:

                        • 1800


                        1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                        UR Rarity
                        Red Wyvern
                        UR Rarity
                        Red Wyvern
                        Red Wyvern
                        FIRE 6
                        Red Wyvern
                        • ATK:

                        • 2400

                        • DEF:

                        • 2000


                        1 Tuner + 1 or more non-Tuner monsters During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field.


                        SR Rarity
                        Stardust Charge Warrior
                        SR Rarity
                        Stardust Charge Warrior
                        Stardust Charge Warrior
                        WIND 6
                        Stardust Charge Warrior
                        • ATK:

                        • 2000

                        • DEF:

                        • 1300


                        1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                        UR Rarity
                        Vermillion Dragon Mech
                        UR Rarity
                        Vermillion Dragon Mech
                        Vermillion Dragon Mech
                        FIRE 9
                        Vermillion Dragon Mech
                        • ATK:

                        • 2700

                        • DEF:

                        • 1800


                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand.



                        EARTHBOUND Decks in DUEL LINKS








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