Earthbound Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ascator, Dawnwalker
SR Rarity
Ascator, Dawnwalker
SR Rarity
Ascator, Dawnwalker
EARTH 5
Ascator, Dawnwalker
  • ATK:

  • 2300

  • DEF:

  • 1500


You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.

R Rarity
Earthbound Greater Linewalker
R Rarity
Earthbound Greater Linewalker
R Rarity
Earthbound Greater Linewalker
DARK 8
Earthbound Greater Linewalker
  • ATK:

  • 2900

  • DEF:

  • 2900


If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.

UR Rarity
Earthbound Immortal Wiraqocha Rasca
UR Rarity
Earthbound Immortal Wiraqocha Rasca
UR Rarity
Earthbound Immortal Wiraqocha Rasca
DARK 10
Earthbound Immortal Wiraqocha Rasca
  • ATK:

  • 100

  • DEF:

  • 100


There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect.

SR Rarity
Supay, Duskwalker
SR Rarity
Supay, Duskwalker
SR Rarity
Supay, Duskwalker
EARTH 5
Supay, Duskwalker
  • ATK:

  • 2200

  • DEF:

  • 1900


You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.

UR Rarity
Thunder Dragon
UR Rarity
Thunder Dragon
UR Rarity
Thunder Dragon
LIGHT 5
Thunder Dragon
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.

UR Rarity
Forbidden Lance
UR Rarity
Forbidden Lance
UR Rarity
Forbidden Lance
Spell Quick
Forbidden Lance

    Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.

    R Rarity
    Ultimate Earthbound Immortal
    R Rarity
    Ultimate Earthbound Immortal
    R Rarity
    Ultimate Earthbound Immortal
    Trap Continuous
    Ultimate Earthbound Immortal

      If a Normal Summoned/Set "Earthbound Immortal" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn.

      Extra Deck

      UR Rarity
      Draco Berserker of the Tenyi
      UR Rarity
      Draco Berserker of the Tenyi
      UR Rarity
      Draco Berserker of the Tenyi
      DARK 8
      Draco Berserker of the Tenyi
      • ATK:

      • 3000

      • DEF:

      • 0


      1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

      SR Rarity
      Naturia Barkion
      SR Rarity
      Naturia Barkion
      SR Rarity
      Naturia Barkion
      EARTH 6
      Naturia Barkion
      • ATK:

      • 2500

      • DEF:

      • 1800


      1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

      SR Rarity
      Stardust Charge Warrior
      SR Rarity
      Stardust Charge Warrior
      SR Rarity
      Stardust Charge Warrior
      WIND 6
      Stardust Charge Warrior
      • ATK:

      • 2000

      • DEF:

      • 1300


      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

      UR Rarity
      Coral Dragon
      UR Rarity
      Coral Dragon
      UR Rarity
      Coral Dragon
      WATER 6
      Coral Dragon
      • ATK:

      • 2400

      • DEF:

      • 500


      1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

      Popular Skills

      Swallowed by the Netherworld: 100%
      Swallowed by the Netherworld

      Need 13 UR

      UR Rarity
      Earthbound Immortal Wiraqocha Rasca1 card
      UR Rarity
      Thunder Dragon3 card
      UR Rarity
      Brionac, Dragon of the Ice Barrier1 card
      UR Rarity
      Cyber Slash Harpie Lady1 card
      UR Rarity
      Draco Berserker of the Tenyi1 card
      UR Rarity
      Red Wyvern1 card
      UR Rarity
      Vermillion Dragon Mech1 card
      UR Rarity
      Glow-Up Bulb1 card
      UR Rarity
      Forbidden Lance3 card

      Main: 21 Extra: 9

      SR Rarity
      Ascator, Dawnwalker
      SR Rarity
      Ascator, Dawnwalker
      Ascator, Dawnwalker
      EARTH 5
      Ascator, Dawnwalker
      • ATK:

      • 2300

      • DEF:

      • 1500


      You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.


      SR Rarity
      Ascator, Dawnwalker
      SR Rarity
      Ascator, Dawnwalker
      Ascator, Dawnwalker
      EARTH 5
      Ascator, Dawnwalker
      • ATK:

      • 2300

      • DEF:

      • 1500


      You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.


      SR Rarity
      Ascator, Dawnwalker
      SR Rarity
      Ascator, Dawnwalker
      Ascator, Dawnwalker
      EARTH 5
      Ascator, Dawnwalker
      • ATK:

      • 2300

      • DEF:

      • 1500


      You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.


      R Rarity
      Earthbound Greater Linewalker
      R Rarity
      Earthbound Greater Linewalker
      Earthbound Greater Linewalker
      DARK 8
      Earthbound Greater Linewalker
      • ATK:

      • 2900

      • DEF:

      • 2900


      If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.


      R Rarity
      Earthbound Greater Linewalker
      R Rarity
      Earthbound Greater Linewalker
      Earthbound Greater Linewalker
      DARK 8
      Earthbound Greater Linewalker
      • ATK:

      • 2900

      • DEF:

      • 2900


      If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.


      R Rarity
      Earthbound Greater Linewalker
      R Rarity
      Earthbound Greater Linewalker
      Earthbound Greater Linewalker
      DARK 8
      Earthbound Greater Linewalker
      • ATK:

      • 2900

      • DEF:

      • 2900


      If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.


      UR Rarity
      Earthbound Immortal Wiraqocha Rasca
      UR Rarity
      Earthbound Immortal Wiraqocha Rasca
      Earthbound Immortal Wiraqocha Rasca
      DARK 10
      Earthbound Immortal Wiraqocha Rasca
      • ATK:

      • 100

      • DEF:

      • 100


      There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect.


      SR Rarity
      Supay, Duskwalker
      SR Rarity
      Supay, Duskwalker
      Supay, Duskwalker
      EARTH 5
      Supay, Duskwalker
      • ATK:

      • 2200

      • DEF:

      • 1900


      You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.


      SR Rarity
      Supay, Duskwalker
      SR Rarity
      Supay, Duskwalker
      Supay, Duskwalker
      EARTH 5
      Supay, Duskwalker
      • ATK:

      • 2200

      • DEF:

      • 1900


      You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.


      SR Rarity
      Supay, Duskwalker
      SR Rarity
      Supay, Duskwalker
      Supay, Duskwalker
      EARTH 5
      Supay, Duskwalker
      • ATK:

      • 2200

      • DEF:

      • 1900


      You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.


      UR Rarity
      Thunder Dragon
      UR Rarity
      Thunder Dragon
      Thunder Dragon
      LIGHT 5
      Thunder Dragon
      • ATK:

      • 1600

      • DEF:

      • 1500


      You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


      UR Rarity
      Thunder Dragon
      UR Rarity
      Thunder Dragon
      Thunder Dragon
      LIGHT 5
      Thunder Dragon
      • ATK:

      • 1600

      • DEF:

      • 1500


      You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


      UR Rarity
      Thunder Dragon
      UR Rarity
      Thunder Dragon
      Thunder Dragon
      LIGHT 5
      Thunder Dragon
      • ATK:

      • 1600

      • DEF:

      • 1500


      You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


      UR Rarity
      Glow-Up Bulb
      UR Rarity
      Glow-Up Bulb
      Glow-Up Bulb
      EARTH 1
      Glow-Up Bulb
      • ATK:

      • 100

      • DEF:

      • 100


      If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


      SR Rarity
      Book of Eclipse
      SR Rarity
      Book of Eclipse
      Book of Eclipse
      Spell Quick
      Book of Eclipse

        Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


        SR Rarity
        Forbidden Chalice
        SR Rarity
        Forbidden Chalice
        Forbidden Chalice
        Spell Quick
        Forbidden Chalice

          Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


          UR Rarity
          Forbidden Lance
          UR Rarity
          Forbidden Lance
          Forbidden Lance
          Spell Quick
          Forbidden Lance

            Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


            UR Rarity
            Forbidden Lance
            UR Rarity
            Forbidden Lance
            Forbidden Lance
            Spell Quick
            Forbidden Lance

              Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


              UR Rarity
              Forbidden Lance
              UR Rarity
              Forbidden Lance
              Forbidden Lance
              Spell Quick
              Forbidden Lance

                Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                R Rarity
                Metalfoes Fusion
                R Rarity
                Metalfoes Fusion
                Metalfoes Fusion
                Spell Normal
                Metalfoes Fusion

                  Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


                  R Rarity
                  Ultimate Earthbound Immortal
                  R Rarity
                  Ultimate Earthbound Immortal
                  Ultimate Earthbound Immortal
                  Trap Continuous
                  Ultimate Earthbound Immortal

                    If a Normal Summoned/Set "Earthbound Immortal" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn.


                    SR Rarity
                    Black Rose Moonlight Dragon
                    SR Rarity
                    Black Rose Moonlight Dragon
                    Black Rose Moonlight Dragon
                    LIGHT 7
                    Black Rose Moonlight Dragon
                    • ATK:

                    • 2400

                    • DEF:

                    • 1800


                    1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                    UR Rarity
                    Brionac, Dragon of the Ice Barrier
                    UR Rarity
                    Brionac, Dragon of the Ice Barrier
                    Brionac, Dragon of the Ice Barrier
                    WATER 6
                    Brionac, Dragon of the Ice Barrier
                    • ATK:

                    • 2300

                    • DEF:

                    • 1400


                    1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                    UR Rarity
                    Cyber Slash Harpie Lady
                    UR Rarity
                    Cyber Slash Harpie Lady
                    Cyber Slash Harpie Lady
                    WIND 8
                    Cyber Slash Harpie Lady
                    • ATK:

                    • 2600

                    • DEF:

                    • 1400


                    1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                    UR Rarity
                    Draco Berserker of the Tenyi
                    UR Rarity
                    Draco Berserker of the Tenyi
                    Draco Berserker of the Tenyi
                    DARK 8
                    Draco Berserker of the Tenyi
                    • ATK:

                    • 3000

                    • DEF:

                    • 0


                    1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                    SR Rarity
                    Naturia Barkion
                    SR Rarity
                    Naturia Barkion
                    Naturia Barkion
                    EARTH 6
                    Naturia Barkion
                    • ATK:

                    • 2500

                    • DEF:

                    • 1800


                    1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                    R Rarity
                    PSY-Framelord Zeta
                    R Rarity
                    PSY-Framelord Zeta
                    PSY-Framelord Zeta
                    LIGHT 7
                    PSY-Framelord Zeta
                    • ATK:

                    • 2500

                    • DEF:

                    • 1800


                    1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                    UR Rarity
                    Red Wyvern
                    UR Rarity
                    Red Wyvern
                    Red Wyvern
                    FIRE 6
                    Red Wyvern
                    • ATK:

                    • 2400

                    • DEF:

                    • 2000


                    1 Tuner + 1 or more non-Tuner monsters During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field.


                    SR Rarity
                    Stardust Charge Warrior
                    SR Rarity
                    Stardust Charge Warrior
                    Stardust Charge Warrior
                    WIND 6
                    Stardust Charge Warrior
                    • ATK:

                    • 2000

                    • DEF:

                    • 1300


                    1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                    UR Rarity
                    Vermillion Dragon Mech
                    UR Rarity
                    Vermillion Dragon Mech
                    Vermillion Dragon Mech
                    FIRE 9
                    Vermillion Dragon Mech
                    • ATK:

                    • 2700

                    • DEF:

                    • 1800


                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand.



                    EARTHBOUND Decks in DUEL LINKS








                    https://metaduelist.com/
                    Top