Created by: YGO Mod (20517634)

Created On: 09/06/2024

Swallowed by the Netherworld

Need 8 UR

UR Rarity
Earthbound Immortal Wiraqocha Rasca1 card
UR Rarity
Ancient Pixie Dragon1 card
UR Rarity
Hot Red Dragon Archfiend1 card
UR Rarity
Red Rising Dragon1 card
UR Rarity
Scarlight Red Dragon Archfiend1 card
UR Rarity
Coral Dragon1 card
UR Rarity
Forbidden Lance2 card

Main: 21 Extra: 8

SR Rarity
Ascator, Dawnwalker
SR Rarity
Ascator, Dawnwalker
Ascator, Dawnwalker
EARTH 5
Ascator, Dawnwalker
  • ATK:

  • 2300

  • DEF:

  • 1500


You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.


SR Rarity
Ascator, Dawnwalker
SR Rarity
Ascator, Dawnwalker
Ascator, Dawnwalker
EARTH 5
Ascator, Dawnwalker
  • ATK:

  • 2300

  • DEF:

  • 1500


You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.


R Rarity
Earthbound Greater Linewalker
R Rarity
Earthbound Greater Linewalker
Earthbound Greater Linewalker
DARK 8
Earthbound Greater Linewalker
  • ATK:

  • 2900

  • DEF:

  • 2900


If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.


R Rarity
Earthbound Greater Linewalker
R Rarity
Earthbound Greater Linewalker
Earthbound Greater Linewalker
DARK 8
Earthbound Greater Linewalker
  • ATK:

  • 2900

  • DEF:

  • 2900


If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.


UR Rarity
Earthbound Immortal Wiraqocha Rasca
UR Rarity
Earthbound Immortal Wiraqocha Rasca
Earthbound Immortal Wiraqocha Rasca
DARK 10
Earthbound Immortal Wiraqocha Rasca
  • ATK:

  • 100

  • DEF:

  • 100


There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect.


SR Rarity
Supay, Duskwalker
SR Rarity
Supay, Duskwalker
Supay, Duskwalker
EARTH 5
Supay, Duskwalker
  • ATK:

  • 2200

  • DEF:

  • 1900


You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.


SR Rarity
Supay, Duskwalker
SR Rarity
Supay, Duskwalker
Supay, Duskwalker
EARTH 5
Supay, Duskwalker
  • ATK:

  • 2200

  • DEF:

  • 1900


You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.


SR Rarity
Supay, Duskwalker
SR Rarity
Supay, Duskwalker
Supay, Duskwalker
EARTH 5
Supay, Duskwalker
  • ATK:

  • 2200

  • DEF:

  • 1900


You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.


SR Rarity
Crimson Resonator
SR Rarity
Crimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


SR Rarity
Crimson Resonator
SR Rarity
Crimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


SR Rarity
Crimson Resonator
SR Rarity
Crimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


R Rarity
Mirror Resonator
R Rarity
Mirror Resonator
Mirror Resonator
LIGHT 1
Mirror Resonator
  • ATK:

  • 0

  • DEF:

  • 0


If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mirror Resonator" once per turn. Once per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro Summon this turn.


R Rarity
Synkron Resonator
R Rarity
Synkron Resonator
Synkron Resonator
DARK 1
Synkron Resonator
  • ATK:

  • 100

  • DEF:

  • 100


If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


UR Rarity
Forbidden Lance
UR Rarity
Forbidden Lance
Forbidden Lance
Spell Quick
Forbidden Lance

    Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


    UR Rarity
    Forbidden Lance
    UR Rarity
    Forbidden Lance
    Forbidden Lance
    Spell Quick
    Forbidden Lance

      Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


      SR Rarity
      Resonator Call
      SR Rarity
      Resonator Call
      Resonator Call
      Spell Normal
      Resonator Call

        Add 1 "Resonator" monster from your Deck to your hand.


        SR Rarity
        Escalation of the Monarchs
        SR Rarity
        Escalation of the Monarchs
        Escalation of the Monarchs
        Trap Continuous
        Escalation of the Monarchs

          Once per turn, during your opponent's Main Phase or your opponent's Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster.


          SR Rarity
          Escalation of the Monarchs
          SR Rarity
          Escalation of the Monarchs
          Escalation of the Monarchs
          Trap Continuous
          Escalation of the Monarchs

            Once per turn, during your opponent's Main Phase or your opponent's Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster.


            SR Rarity
            Escalation of the Monarchs
            SR Rarity
            Escalation of the Monarchs
            Escalation of the Monarchs
            Trap Continuous
            Escalation of the Monarchs

              Once per turn, during your opponent's Main Phase or your opponent's Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster.


              SR Rarity
              Treacherous Trap Hole
              SR Rarity
              Treacherous Trap Hole
              Treacherous Trap Hole
              Trap Normal
              Treacherous Trap Hole

                If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                R Rarity
                Ultimate Earthbound Immortal
                R Rarity
                Ultimate Earthbound Immortal
                Ultimate Earthbound Immortal
                Trap Continuous
                Ultimate Earthbound Immortal

                  If a Normal Summoned/Set "Earthbound Immortal" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn.


                  UR Rarity
                  Ancient Pixie Dragon
                  UR Rarity
                  Ancient Pixie Dragon
                  Ancient Pixie Dragon
                  DARK 7
                  Ancient Pixie Dragon
                  • ATK:

                  • 2100

                  • DEF:

                  • 3000


                  1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.


                  UR Rarity
                  Hot Red Dragon Archfiend
                  UR Rarity
                  Hot Red Dragon Archfiend
                  Hot Red Dragon Archfiend
                  DARK 8
                  Hot Red Dragon Archfiend
                  • ATK:

                  • 3000

                  • DEF:

                  • 2000


                  1 Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.


                  SR Rarity
                  Hot Red Dragon Archfiend Bane
                  SR Rarity
                  Hot Red Dragon Archfiend Bane
                  Hot Red Dragon Archfiend Bane
                  DARK 10
                  Hot Red Dragon Archfiend Bane
                  • ATK:

                  • 3500

                  • DEF:

                  • 3000


                  1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.


                  UR Rarity
                  Red Rising Dragon
                  UR Rarity
                  Red Rising Dragon
                  Red Rising Dragon
                  DARK 6
                  Red Rising Dragon
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                  UR Rarity
                  Scarlight Red Dragon Archfiend
                  UR Rarity
                  Scarlight Red Dragon Archfiend
                  Scarlight Red Dragon Archfiend
                  DARK 8
                  Scarlight Red Dragon Archfiend
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                  SR Rarity
                  Tyrant Red Dragon Archfiend
                  SR Rarity
                  Tyrant Red Dragon Archfiend
                  Tyrant Red Dragon Archfiend
                  DARK 10
                  Tyrant Red Dragon Archfiend
                  • ATK:

                  • 3500

                  • DEF:

                  • 3000


                  2 Tuners + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. ● During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. ● During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.


                  SR Rarity
                  Void Ogre Dragon
                  SR Rarity
                  Void Ogre Dragon
                  Void Ogre Dragon
                  DARK 8
                  Void Ogre Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.


                  UR Rarity
                  Coral Dragon
                  UR Rarity
                  Coral Dragon
                  Coral Dragon
                  WATER 6
                  Coral Dragon
                  • ATK:

                  • 2400

                  • DEF:

                  • 500


                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.




                  https://metaduelist.com/
                  Top