

WIND
3ATK:
1000
DEF:
1000
Before damage calculation, if this card was attacked by an opponent's monster and was in face-down Defense Position at the start of the Damage Step: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase, destroy the monster this card is equipped to.


WIND
1ATK:
500
DEF:
400
You can Tribute this card and 1 face-up Insect monster, except "Bee List Soldier"; draw 2 cards.


WIND
4ATK:
1600
DEF:
1600
When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand.


WIND
4ATK:
1000
DEF:
600
This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard.


WIND
4ATK:
1400
DEF:
1500
Once per turn, you can remove from play up to 2 Spell Cards from your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.


WIND
4ATK:
1600
DEF:
800
If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.


WIND
5ATK:
2200
DEF:
1500
If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.


WIND
6ATK:
2300
DEF:
2000
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 WIND and 1 EARTH monsters from your GY. Once per turn: You can discard 1 card, then target 1 Spell/Trap on the field; destroy it.


WIND
4ATK:
1700
DEF:
1500
Once per turn: You can target 1 Normal Trap Card in your Graveyard; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn.


WIND
4ATK:
1700
DEF:
0
If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.


WIND
3ATK:
1200
DEF:
900
If this card on the field is Tributed and sent to the Graveyard: You can add 1 Level 4 or lower WIND monster from your Deck or Graveyard to your hand, except "Kujakujaku". You can only use the effect of "Kujakujaku" once per turn.


WIND
5ATK:
2200
DEF:
800
When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.


WIND
7ATK:
2700
DEF:
1000
This card cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WIND. Each player takes 1000 damage during each of their End Phases, while this card remains face-up on the field. This damage is decreased by 500 for each Spell/Trap Card the player controls.


DARK
4ATK:
1600
DEF:
1600
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.


WIND
4ATK:
1300
DEF:
600
If there are no cards in your opponent's Spell & Trap Zone, this card can attack your opponent directly. If it does, the battle damage inflicted to your opponent is the original ATK of this card.


WIND
8ATK:
1000
DEF:
800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters you control and 1 monster from your Graveyard. Once per turn: You can target 1 face-up monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK and DEF equal to the ATK and DEF of that equipped monster.


WIND
3ATK:
100
DEF:
100
Once per turn: You can target 1 face-up Defense Position monster your opponent controls; discard 1 card and equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains the ATK of the equipped monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During the End Phase: The monster equipped to this card by this card's effect is Special Summoned to your opponent's side of the field in face-up Defense Position.


WIND
3ATK:
500
DEF:
1500
FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.


DARK
9ATK:
3200
DEF:
2500
"Summoned Skull" + "Red-Eyes Black Dragon" (This card is always treated as an "Archfiend" card.)


WIND
3ATK:
1700
DEF:
700
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.


DARK
6ATK:
2500
DEF:
1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.)


DARK
8ATK:
2800
DEF:
2600
You can Ritual Summon this card with "Black Magic Ritual".


Spell
EquipThe equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster.


Spell
NormalThis card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.


Spell
NormalYou can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.


Spell
ContinuousThe controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead.


Spell
ContinuousActivate this card by targeting 1 monster on each side of the field; banish those targets. When this card is destroyed and sent to the Graveyard: Return those banished monsters to the field in the same battle positions they were in.


Spell
NormalYou can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.


Spell
NormalIf 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard.


Spell
NormalSelect 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.


Spell
FieldOnce per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Its effects are negated.




Spell
NormalBanish all Spell Cards from your Graveyard; destroy all face-up monsters your opponent controls with DEF less than or equal to the number of Spell Cards you banished x 300.


Spell
NormalSelect 1 removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster. Remove from play 1 card in your hand and Special Summon the selected monster in Attack Position.


Trap
NormalPay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase.


Trap
NormalBanish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel.


Trap
NormalActivate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters.


Trap
NormalShuffle all cards from your hand and Graveyard into the Deck.


Trap
NormalActivate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks.


Trap
NormalDiscard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase.
Search
Card type All expand_more
Sub-type All expand_more
Loading options…
Attribute All expand_more
Race All expand_more
Loading options…
Level / Rank / Link All expand_more
Level, Rank and Link Rating share one field — pick one type.
ATK All expand_more
Cards with ? are excluded from the numeric range.
DEF All expand_more
Cards with ? are excluded from the numeric range.
Archetype All expand_more
Link Arrows All expand_more
Banlist (TCG/OCG) All expand_more
Loading options…
Banlist (Master Duel) All expand_more
Loading options…
Banlist (Duel Links) All expand_more
Loading options…
Rarity (Duel Links) All expand_more
Loading options…
Rarity (Master Duel) All expand_more
Loading options…
Available in All expand_more
YGOVN tags All expand_more
Card type All expand_more
Attribute All expand_more
Race All expand_more
Loading options…
Level All expand_more
ATK All expand_more
Cards with ? are excluded from the numeric range.
DEF All expand_more
Cards with ? are excluded from the numeric range.
MAXIMUM ATK All expand_more
Cards with ? are excluded from the numeric range.
Archetype All expand_more
Action All expand_more
Loading options…
Banlist All expand_more
Loading options…
Rarity All expand_more
Loading options…
YGOVN tags All expand_more
Format All expand_more
Loading options…
Archetype All expand_more
Author All expand_more
Loading options…












































