

DARK
4ATK:
1900
DEF:
800
Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it.


EARTH
4ATK:
1200
DEF:
1500
What this creature lacks in size it makes up for in defense when battling in the prairie.


Spell
NormalTarget 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.


Spell
NormalIf you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand.


Spell
NormalTarget 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)




Spell
QuickDestroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.


Trap
NormalEach player shuffles their Deck and excavates the top card of their Deck. Add the excavated card with the higher ATK to that player's hand, also send the card with the lower ATK to that player's GY (Spells/Traps, and monsters with ? ATK, are treated as 0). If tied, place those cards on the bottoms of the Decks.


Trap
NormalYour opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect.
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