Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 35 UR

UR Rarity
Alpha, the Master of Beasts2 card
UR Rarity
Danger! Bigfoot!3 card
UR Rarity
Dinowrestler Pankratops1 card
UR Rarity
Dogoran, the Mad Flame Kaiju3 card
UR Rarity
Fairy Tail - Luna3 card
UR Rarity
Gizmek Orochi, the Serpentron Sky Slasher2 card
UR Rarity
Maxx "C"3 card
UR Rarity
Nibiru, the Primal Being2 card
UR Rarity
Sauge de Fleur1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler1 card
UR Rarity
Dingirsu, the Orcust of the Evening Star1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Number 100: Numeron Dragon1 card
UR Rarity
Number 15: Gimmick Puppet Giant Grinder1 card
UR Rarity
Number 22: Zombiestein1 card
UR Rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy1 card
UR Rarity
The Zombie Vampire1 card
UR Rarity
Card Destruction1 card
UR Rarity
Interrupted Kaiju Slumber2 card

Main: 43 Extra: 15

UR Rarity
2 cardAlpha, the Master of Beasts
UR Rarity
2 cardAlpha, the Master of Beasts
Alpha, the Master of Beasts
EARTH 8
Alpha, the Master of Beasts
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.


UR Rarity
3 cardDanger! Bigfoot!
UR Rarity
3 cardDanger! Bigfoot!
Danger! Bigfoot!
DARK 8
Danger! Bigfoot!
  • ATK:

  • 3000

  • DEF:

  • 0


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.


R Rarity
3 cardDanger! Thunderbird!
R Rarity
3 cardDanger! Thunderbird!
Danger! Thunderbird!
DARK 8
Danger! Thunderbird!
  • ATK:

  • 2800

  • DEF:

  • 2400


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.


SR Rarity
3 cardDenko Sekka
SR Rarity
3 cardDenko Sekka
Denko Sekka
LIGHT 4
Denko Sekka
  • ATK:

  • 1700

  • DEF:

  • 1000


Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.


UR Rarity
1 cardDinowrestler Pankratops
UR Rarity
1 cardDinowrestler Pankratops
Dinowrestler Pankratops
EARTH 7
Dinowrestler Pankratops
  • ATK:

  • 2600

  • DEF:

  • 0


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


UR Rarity
3 cardDogoran, the Mad Flame Kaiju
UR Rarity
3 cardDogoran, the Mad Flame Kaiju
Dogoran, the Mad Flame Kaiju
FIRE 8
Dogoran, the Mad Flame Kaiju
  • ATK:

  • 3000

  • DEF:

  • 1200


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


UR Rarity
3 cardFairy Tail - Luna
UR Rarity
3 cardFairy Tail - Luna
Fairy Tail - Luna
LIGHT 4
Fairy Tail - Luna
  • ATK:

  • 1850

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


R Rarity
3 cardGadarla, the Mystery Dust Kaiju
R Rarity
3 cardGadarla, the Mystery Dust Kaiju
Gadarla, the Mystery Dust Kaiju
WIND 8
Gadarla, the Mystery Dust Kaiju
  • ATK:

  • 2700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


SR Rarity
3 cardGameciel, the Sea Turtle Kaiju
SR Rarity
3 cardGameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


UR Rarity
2 cardGizmek Orochi, the Serpentron Sky Slasher
UR Rarity
2 cardGizmek Orochi, the Serpentron Sky Slasher
Gizmek Orochi, the Serpentron Sky Slasher
DARK 8
Gizmek Orochi, the Serpentron Sky Slasher
  • ATK:

  • 2450

  • DEF:

  • 2450


If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
2 cardNibiru, the Primal Being
UR Rarity
2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


UR Rarity
1 cardSauge de Fleur
UR Rarity
1 cardSauge de Fleur
Sauge de Fleur
DARK 8
Sauge de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


SR Rarity
1 cardSmoke Mosquito
SR Rarity
1 cardSmoke Mosquito
Smoke Mosquito
DARK 1
Smoke Mosquito
  • ATK:

  • 0

  • DEF:

  • 0


During damage calculation, if you would take battle damage from an opponent's monster's attack (Quick Effect): You can Special Summon this card from your hand, and if you do, the damage you take from that battle is halved, also end the Battle Phase after the Damage Step. You can target 1 face-up monster you control; this card's Level becomes the same as that monster's, until the end of this turn. You can only use each effect of "Smoke Mosquito" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
1 cardEffect Veiler
UR Rarity
1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


SR Rarity
1 cardThe Fabled Cerburrel
SR Rarity
1 cardThe Fabled Cerburrel
The Fabled Cerburrel
LIGHT 2
The Fabled Cerburrel
  • ATK:

  • 1000

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.


UR Rarity
1 cardCard Destruction
UR Rarity
1 cardCard Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


    UR Rarity
    2 cardInterrupted Kaiju Slumber
    UR Rarity
    2 cardInterrupted Kaiju Slumber
    Interrupted Kaiju Slumber
    Spell Normal
    Interrupted Kaiju Slumber

      Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


      SR Rarity
      2 cardSekka's Light
      SR Rarity
      2 cardSekka's Light
      Sekka's Light
      Spell Normal
      Sekka's Light

        If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.


        UR Rarity
        1 cardBaronne de Fleur
        UR Rarity
        1 cardBaronne de Fleur
        Baronne de Fleur
        WIND 10
        Baronne de Fleur
        • ATK:

        • 3000

        • DEF:

        • 2400


        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


        UR Rarity
        1 cardDingirsu, the Orcust of the Evening Star
        UR Rarity
        1 cardDingirsu, the Orcust of the Evening Star
        Dingirsu, the Orcust of the Evening Star
        DARK
        Dingirsu, the Orcust of the Evening Star
        • ATK:

        • 2600

        • DEF:

        • 2100


        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


        UR Rarity
        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
        UR Rarity
        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
        Divine Arsenal AA-ZEUS - Sky Thunder
        LIGHT
        Divine Arsenal AA-ZEUS - Sky Thunder
        • ATK:

        • 3000

        • DEF:

        • 3000


        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




        Tag(s):

        SR Rarity
        1 cardGalaxy-Eyes Cipher Dragon
        SR Rarity
        1 cardGalaxy-Eyes Cipher Dragon
        Galaxy-Eyes Cipher Dragon
        LIGHT
        Galaxy-Eyes Cipher Dragon
        • ATK:

        • 3000

        • DEF:

        • 2500


        2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


        SR Rarity
        1 cardHieratic Sun Dragon Overlord of Heliopolis
        SR Rarity
        1 cardHieratic Sun Dragon Overlord of Heliopolis
        Hieratic Sun Dragon Overlord of Heliopolis
        LIGHT
        Hieratic Sun Dragon Overlord of Heliopolis
        • ATK:

        • 3000

        • DEF:

        • 2400


        2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.


        UR Rarity
        1 cardNumber 100: Numeron Dragon
        UR Rarity
        1 cardNumber 100: Numeron Dragon
        Number 100: Numeron Dragon
        LIGHT
        Number 100: Numeron Dragon
        • ATK:

        • 0

        • DEF:

        • 0


        2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


        UR Rarity
        1 cardNumber 15: Gimmick Puppet Giant Grinder
        UR Rarity
        1 cardNumber 15: Gimmick Puppet Giant Grinder
        Number 15: Gimmick Puppet Giant Grinder
        DARK
        Number 15: Gimmick Puppet Giant Grinder
        • ATK:

        • 1500

        • DEF:

        • 2500


        2 Level 8 monsters Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.


        UR Rarity
        1 cardNumber 22: Zombiestein
        UR Rarity
        1 cardNumber 22: Zombiestein
        Number 22: Zombiestein
        DARK
        Number 22: Zombiestein
        • ATK:

        • 4500

        • DEF:

        • 1000


        2 Level 8 DARK monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, that face-up card has its effects negated until the end of this turn.


        SR Rarity
        1 cardNumber 23: Lancelot, Dark Knight of the Underworld
        SR Rarity
        1 cardNumber 23: Lancelot, Dark Knight of the Underworld
        Number 23: Lancelot, Dark Knight of the Underworld
        DARK
        Number 23: Lancelot, Dark Knight of the Underworld
        • ATK:

        • 2000

        • DEF:

        • 1500


        2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.


        UR Rarity
        1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
        UR Rarity
        1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
        Number 38: Hope Harbinger Dragon Titanic Galaxy
        LIGHT
        Number 38: Hope Harbinger Dragon Titanic Galaxy
        • ATK:

        • 3000

        • DEF:

        • 2500


        2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


        R Rarity
        1 cardNumber 77: The Seven Sins
        R Rarity
        1 cardNumber 77: The Seven Sins
        Number 77: The Seven Sins
        DARK
        Number 77: The Seven Sins
        • ATK:

        • 4000

        • DEF:

        • 3000


        2 Level 12 monsters You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.


        N Rarity
        1 cardNumber 84: Pain Gainer
        N Rarity
        1 cardNumber 84: Pain Gainer
        Number 84: Pain Gainer
        DARK
        Number 84: Pain Gainer
        • ATK:

        • 0

        • DEF:

        • 0


        2 Level 11 monsters You can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more Xyz Materials as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has Xyz Material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's.


        N Rarity
        1 cardNumber 92: Heart-eartH Dragon
        N Rarity
        1 cardNumber 92: Heart-eartH Dragon
        Number 92: Heart-eartH Dragon
        DARK
        Number 92: Heart-eartH Dragon
        • ATK:

        • 0

        • DEF:

        • 0


        3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.


        R Rarity
        1 cardNumber 97: Draglubion
        R Rarity
        1 cardNumber 97: Draglubion
        Number 97: Draglubion
        DARK
        Number 97: Draglubion
        • ATK:

        • 3000

        • DEF:

        • 3000


        2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.


        UR Rarity
        1 cardThe Zombie Vampire
        UR Rarity
        1 cardThe Zombie Vampire
        The Zombie Vampire
        DARK
        The Zombie Vampire
        • ATK:

        • 3000

        • DEF:

        • 2800


        2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.




        More Master Duel Info

        Kaiju Breakdown

         

         

         

         

         

         

         

         

         

         

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