Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 20 UR

UR Rarity
Honest3 card
UR Rarity
Maxx "C"1 card
UR Rarity
Chimeratech Megafleet Dragon2 card
UR Rarity
Cyber End Dragon1 card
UR Rarity
Destiny HERO - Destroyer Phoenix Enforcer2 card
UR Rarity
Cyber Dragon Sieger2 card
UR Rarity
Cyber Dragon Infinity2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Limiter Removal1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Raigeki1 card
UR Rarity
Infinite Impermanence1 card
UR Rarity
Red Reboot1 card
UR Rarity
Solemn Judgment1 card

Main: 40 Extra: 15

R Rarity
2 cardCyber Dragon
R Rarity
2 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


SR Rarity
2 cardCyber Dragon Core
SR Rarity
2 cardCyber Dragon Core
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


N Rarity
2 cardCyber Dragon Drei
N Rarity
2 cardCyber Dragon Drei
Cyber Dragon Drei
LIGHT 4
Cyber Dragon Drei
  • ATK:

  • 1800

  • DEF:

  • 800


This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.


N Rarity
2 cardCyber Dragon Herz
N Rarity
2 cardCyber Dragon Herz
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


R Rarity
2 cardCyber Dragon Nachster
R Rarity
2 cardCyber Dragon Nachster
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


N Rarity
2 cardCyber Dragon Vier
N Rarity
2 cardCyber Dragon Vier
Cyber Dragon Vier
LIGHT 4
Cyber Dragon Vier
  • ATK:

  • 1100

  • DEF:

  • 1600


This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.


R Rarity
2 cardDestiny HERO - Denier
R Rarity
2 cardDestiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


SR Rarity
2 cardDestiny HERO - Malicious
SR Rarity
2 cardDestiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


UR Rarity
3 cardHonest
UR Rarity
3 cardHonest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


UR Rarity
1 cardMaxx "C"
UR Rarity
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
1 cardCyber Emergency
SR Rarity
1 cardCyber Emergency
Cyber Emergency
Spell Normal
Cyber Emergency

    Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


    R Rarity
    2 cardCyberload Fusion
    R Rarity
    2 cardCyberload Fusion
    Cyberload Fusion
    Spell Quick
    Cyberload Fusion

      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.


      R Rarity
      2 cardFusion Destiny
      R Rarity
      2 cardFusion Destiny
      Fusion Destiny
      Spell Normal
      Fusion Destiny

        Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


        UR Rarity
        1 cardHarpie's Feather Duster
        UR Rarity
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          UR Rarity
          1 cardLimiter Removal
          UR Rarity
          1 cardLimiter Removal
          Limiter Removal
          Spell Quick
          Limiter Removal

            Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


            UR Rarity
            1 cardMonster Reborn
            UR Rarity
            1 cardMonster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              R Rarity
              3 cardPower Bond
              R Rarity
              3 cardPower Bond
              Power Bond
              Spell Normal
              Power Bond

                Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                UR Rarity
                1 cardRaigeki
                UR Rarity
                1 cardRaigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  R Rarity
                  1 cardCybernetic Revolution
                  R Rarity
                  1 cardCybernetic Revolution
                  Cybernetic Revolution
                  Trap Normal
                  Cybernetic Revolution

                    Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.


                    UR Rarity
                    1 cardInfinite Impermanence
                    UR Rarity
                    1 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      SR Rarity
                      2 cardMagic Cylinder
                      SR Rarity
                      2 cardMagic Cylinder
                      Magic Cylinder
                      Trap Normal
                      Magic Cylinder

                        When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                        SR Rarity
                        1 cardMagical Cylinders
                        SR Rarity
                        1 cardMagical Cylinders
                        Magical Cylinders
                        Trap Normal
                        Magical Cylinders

                          Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.


                          SR Rarity
                          1 cardMirror Force
                          SR Rarity
                          1 cardMirror Force
                          Mirror Force
                          Trap Normal
                          Mirror Force

                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                            UR Rarity
                            1 cardRed Reboot
                            UR Rarity
                            1 cardRed Reboot
                            Red Reboot
                            Trap Counter
                            Red Reboot

                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                              UR Rarity
                              1 cardSolemn Judgment
                              UR Rarity
                              1 cardSolemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                UR Rarity
                                2 cardChimeratech Megafleet Dragon
                                UR Rarity
                                2 cardChimeratech Megafleet Dragon
                                Chimeratech Megafleet Dragon
                                DARK 10
                                Chimeratech Megafleet Dragon
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                SR Rarity
                                2 cardChimeratech Rampage Dragon
                                SR Rarity
                                2 cardChimeratech Rampage Dragon
                                Chimeratech Rampage Dragon
                                DARK 5
                                Chimeratech Rampage Dragon
                                • ATK:

                                • 2100

                                • DEF:

                                • 1600


                                2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                                UR Rarity
                                1 cardCyber End Dragon
                                UR Rarity
                                1 cardCyber End Dragon
                                Cyber End Dragon
                                LIGHT 10
                                Cyber End Dragon
                                • ATK:

                                • 4000

                                • DEF:

                                • 2800


                                "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                SR Rarity
                                2 cardCyber Twin Dragon
                                SR Rarity
                                2 cardCyber Twin Dragon
                                Cyber Twin Dragon
                                LIGHT 8
                                Cyber Twin Dragon
                                • ATK:

                                • 2800

                                • DEF:

                                • 2100


                                "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                UR Rarity
                                2 cardDestiny HERO - Destroyer Phoenix Enforcer
                                UR Rarity
                                2 cardDestiny HERO - Destroyer Phoenix Enforcer
                                Destiny HERO - Destroyer Phoenix Enforcer
                                DARK 8
                                Destiny HERO - Destroyer Phoenix Enforcer
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                UR Rarity
                                2 cardCyber Dragon Sieger
                                UR Rarity
                                2 cardCyber Dragon Sieger
                                Cyber Dragon Sieger
                                LIGHT
                                Cyber Dragon Sieger
                                • ATK:

                                • 2100

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom


                                2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                                UR Rarity
                                2 cardCyber Dragon Infinity
                                UR Rarity
                                2 cardCyber Dragon Infinity
                                Cyber Dragon Infinity
                                LIGHT
                                Cyber Dragon Infinity
                                • ATK:

                                • 2100

                                • DEF:

                                • 1600


                                3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                R Rarity
                                2 cardCyber Dragon Nova
                                R Rarity
                                2 cardCyber Dragon Nova
                                Cyber Dragon Nova
                                LIGHT
                                Cyber Dragon Nova
                                • ATK:

                                • 2100

                                • DEF:

                                • 1600


                                2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.




                                More Master Duel Info

                                Cyber Dragon Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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