Vampires Deck #99547 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Vampire Familiar x3, Vampire Ghost x3, Vampire Retainer x3.
Created by: YGO Mod (20517634)
Created On: 09/10/2023
Main Deck (40)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Bystial Saronir x1
- Doomking Balerdroch x1
- Fallen of Albaz x1
- Kashtira Fenrir x2
- Necroworld Banshee x1
- Shadow Vampire x2
- The Bystial Lubellion x2
- Vampire Familiar x3
- Vampire Ghost x3
- Vampire Grace x1
- Vampire Retainer x3
- Vampire Scarlet Scourge x2
- Vampire Voivode x1
- Uni-Zombie x3
- Branded Fusion x1
- Branded Regained x1
- Foolish Burial x1
- Vampire's Desire x2
- Zombie World x1
- Branded Beast x1
- Evenly Matched x3
- Rivalry of Warlords x1
- Vampire Domination x1
Extra Deck (15)
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Linkuriboh x1
- Predaplant Verte Anaconda x1
- Vampire Fascinator x1
- Vampire Sucker x1
- Baronne de Fleur x1
- Chaos Ruler, the Chaotic Magical Dragon x1
- Psychic End Punisher x1
- Red-Eyes Zombie Dragon Lord x1
- Skeletal Dragon Felgrand x1
- Immortal Dragon x1
- Beatrice, Lady of the Eternal x1
- Dhampir Vampire Sheridan x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 46 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Vampire Voivode, Dhampir Vampire Sheridan, The Zombie Vampire, Skeletal Dragon Felgrand, Lubellion) assembled through Vampire searchers and Link/Synchro/Xyz summons; Bystial and Branded Special Summon chains into Bystial Druiswurm / Saronir / Magnamhut pressure
- Turn 1 (going first): Normal Summon a Level 1 or 2 searcher (Vampire Familiar, Vampire Retainer), search a Vampire, and build toward a Link or Xyz boss; Evenly Matched and Uni-Zombie are the stated tech/hand traps
- Turn 2 (going second): Hand traps (Evenly Matched, Vampire Domination on field) and Doomking Balerdroch/Vampire Voivode negation text to answer the first board, then rebuild through searchers in GY and Extra
- Recovery: Vampire GY recursion (Vampire Grace, Vampire Scarlet Scourge, Vampire Ghost) plus Foolish Burial and Necroworld Banshee for Zombie World recovery; no side deck in Master Duel
- After siding: Not applicable: Master Duel has no side deck (Side Deck size 0), so no post-side plan exists
Why it scores here
This list is Illegal in Master Duel because it runs two Forbidden cards (Chaos Ruler and Beatrice, Lady of the Eternal), so the score is a theoretical, structural-only read capped at 30 and is not a normal Final Contextual score. The structural read finds a searcher-dense engine: 14 searcher-text cards give an estimated 0.90 chance of at least one searcher in an opening hand of five (Inferred, from the hypergeometric table and the text hints). Those searchers feed a Link/Synchro/Xyz Extra Deck with reasonable boss power, and hand traps plus removal text (21 removal-text cards, 3 negation-text cards) give the end board some interaction. Against that, there are no recorded boards, no archetype core is present (0 of 25 usage-core cards), and exact-name archetype purity is 0%, so the 55 off-archetype copies make the engine less coherent and the brick risk higher. The score comes from consistency, interaction and boss power on the system, not from Vampires being a popular archetype and not from averaging the card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one searcher in 5-card hand) approx 0.90 from 14 searcher-text cards; 3-copy searchers but only a fragmented core (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 12 zero-level spells and traps and 55 off-archetype copies raise the brick and conflicting-summon rate; no hand simulation exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards, so the ceiling is a text-only read of Vampire Retainer, Bystial and Branded chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output is unknown without boards; floor is estimated low because the engine depends on specific Extra Deck bosses (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Two independent starters (Familiar, Retainer) and GY recursion give some redundancy after one disruption, but no lines are recorded (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion from GY via Vampire Grace, Scarlet Scourge and Vampire Ghost, plus Foolish Burial and Banshee for Zombie World; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 3 hand traps, 3 negation-text cards and 21 removal-text cards give layered end-board interaction, but Forbidden cards are out of the list (Inferred from text and role flags) |
| D8 | Going-Second & Board-Breaking Power | 50 | Vampire Domination and Doomking Balerdroch give going-second answers, but no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Vampire Voivode (2800), Sheridan (2600), Zombie Vampire (3000) and Felgrand (2800) give closing boards, with no end-board ATK sample (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Main deck is 40/40 but only 25 distinct cards and 0% exact-name archetype purity, so compactness is weak (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards with two Forbidden (Chaos Ruler, Beatrice) and mixed Synchro/Xyz/Link/Fusion families; legal-only content would be 13 (Verified legality, Inferred efficiency) |
| D12 | Side Deck Adaptability | 35 | Master Duel has no side deck (Side Deck size 0); a post-side plan does not exist, so the score is a low structural default (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype share unavailable, so this is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Link and Xyz routes with several tribute and banish conditions per card; decision load is moderate to high (Inferred from card text) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (approximately 1:0 for structure, default Midrange weights used). Structural ≈ 49, Going First ≈ 46, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-5); illegal list cap (-12). Final formula: No reliable metagame: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49 + 0.20*40 - 5 = 42 uncapped; Illegal cap applied -> 30 (theoretical, structural-only). Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density: 14 searcher-text cards give a high chance of a starter in opening hands
- Layered interaction: 3 hand traps, 3 negation-text cards and 21 removal-text cards
- Extra Deck flexibility across Synchro, Xyz, Link and Fusion bosses
Weaknesses
- Illegal in master-duel: two Forbidden cards must be removed before the list can be played
- 0% exact-name archetype purity and 55 off-archetype copies weaken engine coherence
- No archetype core present in the usage statistics (0 of 25 core cards)
- No recorded boards, so the combo floor and median cannot be measured
Critical choke points
- Vampire searchers (Familiar, Retainer) are the single starting route; losing them to hand traps or Zombie World disruption stalls the line
- Extra Deck bosses rely on specific Link/Synchro/Xyz material sets that are not guaranteed to be present
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Chaos Ruler, the Chaotic Magical Dragon | A legal Synchro or Xyz boss from the Vampire or Dhampir line | Forbidden in master-duel; the list is Illegal until it is removed |
| 2 | Beatrice, Lady of the Eternal | A legal Xyz boss that uses Vampire or Level 6 monster material | Forbidden in master-duel; the list is Illegal until it is removed |
| 3 | Off-archetype tech and generic staples (for example Zombie World and Rivalry of Warlords) | Additional Vampire or Bystial searchers and recursion | Raises archetype purity and reduces brick risk; this is a suggestion, not evidence-backed |
Evidence & confidence
- Verified: Forbidden status of Chaos Ruler and Beatrice in master-duel (legality violations); Main 40, Extra 15, Side 0 counts within master-duel size rules; Limited status and copy counts of Branded Fusion, Bystial Magnamhut, Foolish Burial, Predaplant Verte Anaconda, Rivalry of Warlords (all legal at 1 copy); Card text and stats for all listed cards
- Inferred: P(at least one searcher in opening 5) approx 0.90; Structural score 49 under Midrange weights; Interaction density from role hints and removal/negation text; Brick risk from zero-level spells and off-archetype copies
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied Deck title is null in the export
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