Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 5 UR

 Rarity
Mushroom Man #2
 Rarity
Mushroom Man #2
 Rarity
Mushroom Man #2
UR Rarity
Blue-Eyes White Dragon
UR Rarity
Blue-Eyes White Dragon

Main: 40

N Rarity
3 cardMist Archfiend
N Rarity
3 cardMist Archfiend
Mist Archfiend
DARK 5
Mist Archfiend
  • ATK:

  • 2400

  • DEF:

  • 0


You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage.


 Rarity
3 cardMushroom Man #2
 Rarity
3 cardMushroom Man #2
Mushroom Man #2
EARTH 3
Mushroom Man #2
  • ATK:

  • 1250

  • DEF:

  • 800


A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is face-up on the field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase.


UR Rarity
2 cardBlue-Eyes White Dragon
UR Rarity
2 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


N Rarity
3 cardDark Contract with the Entities
N Rarity
3 cardDark Contract with the Entities
Dark Contract with the Entities
Spell Continuous
Dark Contract with the Entities

    When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn; ● Fusion: Gain 1000 LP. ● Synchro: Your opponent cannot target that Special Summoned monster with card effects. ● Xyz: Banish 1 card from the field or the Graveyard. ● Pendulum: Draw 1 card, then discard 1 card. Once per turn, during your Standby Phase: Take 2000 damage.


    N Rarity
    3 cardDark Contract with the Swamp King
    N Rarity
    3 cardDark Contract with the Swamp King
    Dark Contract with the Swamp King
    Spell Continuous
    Dark Contract with the Swamp King

      During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


      N Rarity
      3 cardDark Contract with the Yamimakai
      N Rarity
      3 cardDark Contract with the Yamimakai
      Dark Contract with the Yamimakai
      Spell Continuous
      Dark Contract with the Yamimakai

        Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn. ● During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone. ● During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone.


        R Rarity
        3 cardDragonoid Generator
        R Rarity
        3 cardDragonoid Generator
        Dragonoid Generator
        Spell Continuous
        Dragonoid Generator

          Activate this card by paying 1000 LP. During your Main Phase: You can Special Summon 1 "Dragonoid Token" (Machine/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also during the End Phase your opponent Special Summons 1 "Dragonoid Token" to their field in Attack Position (even if this card leaves the field). You can use this effect of "Dragonoid Generator" up to twice per turn.


          N Rarity
          3 cardForbidden Dark Contract with the Swamp King
          N Rarity
          3 cardForbidden Dark Contract with the Swamp King
          Forbidden Dark Contract with the Swamp King
          Spell Continuous
          Forbidden Dark Contract with the Swamp King

            Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.


            R Rarity
            3 cardStar Blast
            R Rarity
            3 cardStar Blast
            Star Blast
            Spell Normal
            Star Blast

              Pay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.


              R Rarity
              3 cardBIG Win!?
              R Rarity
              3 cardBIG Win!?
              BIG Win!?
              Trap Normal
              BIG Win!?

                Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500.


                R Rarity
                3 cardBurst Rebirth
                R Rarity
                3 cardBurst Rebirth
                Burst Rebirth
                Trap Normal
                Burst Rebirth

                  Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position.


                  N Rarity
                  2 cardGraverobber
                  N Rarity
                  2 cardGraverobber
                  Graverobber
                  Trap Normal
                  Graverobber

                    Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.


                    N Rarity
                    3 cardOne or Eight
                    N Rarity
                    3 cardOne or Eight
                    One or Eight
                    Trap Normal
                    One or Eight

                      If your LP are lower than your opponent's: Reveal the top card of your Deck, and if it is Level 1 or 8, add it to your hand or Special Summon it. Otherwise, your opponent can apply 1 of these effects. ● The player who activated this card has their LP become 1000. ● The opponent of the player who activated this card gains LP so it becomes 8000. You can only activate 1 "One or Eight" per turn.


                      N Rarity
                      3 cardThe Paths of Destiny
                      N Rarity
                      3 cardThe Paths of Destiny
                      The Paths of Destiny
                      Trap Normal
                      The Paths of Destiny

                        Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.




                        More Master Duel Info

                        D/D/D Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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