Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 3 UR

UR Rarity
Ready Fusion
UR Rarity
Ready Fusion
UR Rarity
Ready Fusion

Main: 41 Extra: 15

N Rarity
3 cardCalcab, Malebranche of the Burning Abyss
N Rarity
3 cardCalcab, Malebranche of the Burning Abyss
Calcab, Malebranche of the Burning Abyss
DARK 3
Calcab, Malebranche of the Burning Abyss
  • ATK:

  • 1400

  • DEF:

  • 0


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand.


R Rarity
3 cardEvilswarm Mandragora
R Rarity
3 cardEvilswarm Mandragora
Evilswarm Mandragora
DARK 4
Evilswarm Mandragora
  • ATK:

  • 1550

  • DEF:

  • 1450


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).


SR Rarity
3 cardGoblindbergh
SR Rarity
3 cardGoblindbergh
Goblindbergh
EARTH 4
Goblindbergh
  • ATK:

  • 1400

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.


N Rarity
3 cardLibic, Malebranche of the Burning Abyss
N Rarity
3 cardLibic, Malebranche of the Burning Abyss
Libic, Malebranche of the Burning Abyss
DARK 3
Libic, Malebranche of the Burning Abyss
  • ATK:

  • 1300

  • DEF:

  • 700


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.


N Rarity
3 cardScrap Kong
N Rarity
3 cardScrap Kong
Scrap Kong
EARTH 4
Scrap Kong
  • ATK:

  • 2000

  • DEF:

  • 1000


When this card is Normal Summoned, destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Kong", and add it to your hand.


R Rarity
3 cardTin Goldfish
R Rarity
3 cardTin Goldfish
Tin Goldfish
WATER 4
Tin Goldfish
  • ATK:

  • 800

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.


N Rarity
1 cardCold Feet
N Rarity
1 cardCold Feet
Cold Feet
Spell Quick
Cold Feet

    You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn.


    SR Rarity
    3 cardGift Exchange
    SR Rarity
    3 cardGift Exchange
    Gift Exchange
    Spell Normal
    Gift Exchange

      Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect.


      N Rarity
      3 cardGoblin's Secret Remedy
      N Rarity
      3 cardGoblin's Secret Remedy
      Goblin's Secret Remedy
      Spell Normal
      Goblin's Secret Remedy

        Increase your Life Points by 600 points.


        UR Rarity
        3 cardReady Fusion
        UR Rarity
        3 cardReady Fusion
        Ready Fusion
        Spell Normal
        Ready Fusion

          Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.


          SR Rarity
          1 cardDai Dance
          SR Rarity
          1 cardDai Dance
          Dai Dance
          Trap Normal
          Dai Dance

            Choose 1 opponent's unused Main Monster Zone; if your opponent would Normal or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect applies until the zone is occupied or becomes unusable. You can only apply the effect of "Dai Dance" once per Duel.


            R Rarity
            3 cardFukubiki
            R Rarity
            3 cardFukubiki
            Fukubiki
            Trap Normal
            Fukubiki

              Each player shuffles their Deck and excavates the top card of their Deck. Add the excavated card with the higher ATK to that player's hand, also send the card with the lower ATK to that player's GY (Spells/Traps, and monsters with ? ATK, are treated as 0). If tied, place those cards on the bottoms of the Decks.


              R Rarity
              2 cardOjama Duo
              R Rarity
              2 cardOjama Duo
              Ojama Duo
              Trap Normal
              Ojama Duo

                Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.


                SR Rarity
                2 cardOjama Trio
                SR Rarity
                2 cardOjama Trio
                Ojama Trio
                Trap Normal
                Ojama Trio

                  Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                  N Rarity
                  3 cardOops!
                  N Rarity
                  3 cardOops!
                  Oops!
                  Trap Normal
                  Oops!

                    Target 1 card you control; destroy it.


                    N Rarity
                    2 cardPikeru's Second Sight
                    N Rarity
                    2 cardPikeru's Second Sight
                    Pikeru's Second Sight
                    Trap Normal
                    Pikeru's Second Sight

                      Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand.


                      R Rarity
                      1 cardDarkfire Dragon
                      R Rarity
                      1 cardDarkfire Dragon
                      Darkfire Dragon
                      DARK 4
                      Darkfire Dragon
                      • ATK:

                      • 1500

                      • DEF:

                      • 1250


                      "Firegrass" + "Petit Dragon"


                      N Rarity
                      1 cardKamionwizard
                      N Rarity
                      1 cardKamionwizard
                      Kamionwizard
                      DARK 4
                      Kamionwizard
                      • ATK:

                      • 1300

                      • DEF:

                      • 1100


                      "Mystical Elf" + "Curtain of the Dark Ones"


                      N Rarity
                      1 cardRare Fish
                      N Rarity
                      1 cardRare Fish
                      Rare Fish
                      WATER 4
                      Rare Fish
                      • ATK:

                      • 1500

                      • DEF:

                      • 1200


                      "Fusionist" + "Enchanting Mermaid"


                      R Rarity
                      2 cardCross-Sheep
                      R Rarity
                      2 cardCross-Sheep
                      Cross-Sheep
                      EARTH
                      Cross-Sheep
                      • ATK:

                      • 700

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                      R Rarity
                      2 cardProxy Dragon
                      R Rarity
                      2 cardProxy Dragon
                      Proxy Dragon
                      LIGHT
                      Proxy Dragon
                      • ATK:

                      • 1400

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 monsters If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead.


                      R Rarity
                      2 cardZoodiac Boarbow
                      R Rarity
                      2 cardZoodiac Boarbow
                      Zoodiac Boarbow
                      EARTH
                      Zoodiac Boarbow
                      • ATK:

                      • -1

                      • DEF:

                      • -1


                      5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


                      N Rarity
                      2 cardZoodiac Chakanine
                      N Rarity
                      2 cardZoodiac Chakanine
                      Zoodiac Chakanine
                      EARTH
                      Zoodiac Chakanine
                      • ATK:

                      • -1

                      • DEF:

                      • -1


                      2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.


                      R Rarity
                      2 cardZoodiac Hammerkong
                      R Rarity
                      2 cardZoodiac Hammerkong
                      Zoodiac Hammerkong
                      EARTH
                      Zoodiac Hammerkong
                      • ATK:

                      • -1

                      • DEF:

                      • -1


                      3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.


                      R Rarity
                      2 cardZoodiac Tigermortar
                      R Rarity
                      2 cardZoodiac Tigermortar
                      Zoodiac Tigermortar
                      EARTH
                      Zoodiac Tigermortar
                      • ATK:

                      • -1

                      • DEF:

                      • -1


                      3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.




                      More Master Duel Info

                      Zoodiac Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

                      https://metaduelist.com/
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