Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 3 UR

UR Rarity
Ningirsu the World Chalice Warrior
UR Rarity
Wind-Up Zenmaintenance
UR Rarity
World Gears of Theurlogical Demiurgy

Main: 40 Extra: 15

SR Rarity
1 cardDarklord Ixchel
SR Rarity
1 cardDarklord Ixchel
Darklord Ixchel
DARK 10
Darklord Ixchel
  • ATK:

  • 2500

  • DEF:

  • 2900


You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


N Rarity
3 cardDarklord Nurse Reficule
N Rarity
3 cardDarklord Nurse Reficule
Darklord Nurse Reficule
DARK 4
Darklord Nurse Reficule
  • ATK:

  • 1400

  • DEF:

  • 600


Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead.


SR Rarity
3 cardBanishment of the Darklords
SR Rarity
3 cardBanishment of the Darklords
Banishment of the Darklords
Spell Normal
Banishment of the Darklords

    Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.


    SR Rarity
    2 cardCard of Demise
    SR Rarity
    2 cardCard of Demise
    Card of Demise
    Spell Normal
    Card of Demise

      Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


      SR Rarity
      2 cardContract with Don Thousand
      SR Rarity
      2 cardContract with Don Thousand
      Contract with Don Thousand
      Spell Continuous
      Contract with Don Thousand

        When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.


        SR Rarity
        3 cardInto the Void
        SR Rarity
        3 cardInto the Void
        Into the Void
        Spell Normal
        Into the Void

          If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


          R Rarity
          3 cardMagical Mallet
          R Rarity
          3 cardMagical Mallet
          Magical Mallet
          Spell Normal
          Magical Mallet

            Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


            R Rarity
            3 cardPerformapal Popperup
            R Rarity
            3 cardPerformapal Popperup
            Performapal Popperup
            Spell Normal
            Performapal Popperup

              Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are "Performapal" monsters, "Magician" Pendulum Monsters, and/or "Odd-Eyes" monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 "Performapal Popperup" per turn.


              SR Rarity
              3 cardPot of Desires
              SR Rarity
              3 cardPot of Desires
              Pot of Desires
              Spell Normal
              Pot of Desires

                Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                Tag(s):

                SR Rarity
                2 cardPot of Duality
                SR Rarity
                2 cardPot of Duality
                Pot of Duality
                Spell Normal
                Pot of Duality

                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                  Tag(s):

                  R Rarity
                  3 cardBad Reaction to Simochi
                  R Rarity
                  3 cardBad Reaction to Simochi
                  Bad Reaction to Simochi
                  Trap Continuous
                  Bad Reaction to Simochi

                    As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.


                    R Rarity
                    3 cardDark Cure
                    R Rarity
                    3 cardDark Cure
                    Dark Cure
                    Trap Continuous
                    Dark Cure

                      When your opponent Summons a monster(s), they gain Life Points equal to half the ATK of 1 of the Summoned monsters of your choice.


                      R Rarity
                      3 cardGift Card
                      R Rarity
                      3 cardGift Card
                      Gift Card
                      Trap Normal
                      Gift Card

                        Your opponent gains 3000 Life Points.


                        N Rarity
                        3 cardThe Paths of Destiny
                        N Rarity
                        3 cardThe Paths of Destiny
                        The Paths of Destiny
                        Trap Normal
                        The Paths of Destiny

                          Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.


                          SR Rarity
                          3 cardTrap Trick
                          SR Rarity
                          3 cardTrap Trick
                          Trap Trick
                          Trap Normal
                          Trap Trick

                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                            SR Rarity
                            1 cardBarricadeborg Blocker
                            SR Rarity
                            1 cardBarricadeborg Blocker
                            Barricadeborg Blocker
                            DARK
                            Barricadeborg Blocker
                            • ATK:

                            • 1000

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                            R Rarity
                            1 cardCross-Sheep
                            R Rarity
                            1 cardCross-Sheep
                            Cross-Sheep
                            EARTH
                            Cross-Sheep
                            • ATK:

                            • 700

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                            SR Rarity
                            1 cardFerocious Flame Swordsman
                            SR Rarity
                            1 cardFerocious Flame Swordsman
                            Ferocious Flame Swordsman
                            FIRE
                            Ferocious Flame Swordsman
                            • ATK:

                            • 1300

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom-Left


                            2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                            SR Rarity
                            1 cardKnightmare Phoenix
                            SR Rarity
                            1 cardKnightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            SR Rarity
                            1 cardNeo Super Quantal Mech King Blaster Magna
                            SR Rarity
                            1 cardNeo Super Quantal Mech King Blaster Magna
                            Neo Super Quantal Mech King Blaster Magna
                            LIGHT
                            Neo Super Quantal Mech King Blaster Magna
                            • ATK:

                            • 2500

                            • LINK-3

                            Link Arrow:

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ Effect Monsters including a "Super Quant" monster This Link Summoned card cannot be destroyed by your opponent's card effects. Each time a "Super Quant" Xyz Monster(s) with a different name from the cards you control is Special Summoned from the Extra Deck to a zone(s) this card points to: Draw 1 card. If a face-up Xyz Monster(s) this card points to is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Super Quant" monster from your Deck with the same original Attribute as 1 of those destroyed Xyz Monsters. You can only use this effect of "Neo Super Quantal Mech King Blaster Magna" once per turn.


                            UR Rarity
                            1 cardNingirsu the World Chalice Warrior
                            UR Rarity
                            1 cardNingirsu the World Chalice Warrior
                            Ningirsu the World Chalice Warrior
                            EARTH
                            Ningirsu the World Chalice Warrior
                            • ATK:

                            • 2500

                            • LINK-3

                            Link Arrow:

                            Top

                            Left

                            Right


                            2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                            N Rarity
                            1 cardPitknight Earlie
                            N Rarity
                            1 cardPitknight Earlie
                            Pitknight Earlie
                            FIRE
                            Pitknight Earlie
                            • ATK:

                            • 1500

                            • LINK-2

                            Link Arrow:

                            Top-Right

                            Right


                            2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.


                            R Rarity
                            1 cardPrank-Kids Dodo-Doodle-Doo
                            R Rarity
                            1 cardPrank-Kids Dodo-Doodle-Doo
                            Prank-Kids Dodo-Doodle-Doo
                            WIND
                            Prank-Kids Dodo-Doodle-Doo
                            • ATK:

                            • 2000

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom


                            2 "Prank-Kids" monsters If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.


                            R Rarity
                            1 cardProxy Dragon
                            R Rarity
                            1 cardProxy Dragon
                            Proxy Dragon
                            LIGHT
                            Proxy Dragon
                            • ATK:

                            • 1400

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 monsters If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead.


                            SR Rarity
                            1 cardStriker Dragon
                            SR Rarity
                            1 cardStriker Dragon
                            Striker Dragon
                            DARK
                            Striker Dragon
                            • ATK:

                            • 1000

                            • LINK-1

                            Link Arrow:

                            Left


                            1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.


                            R Rarity
                            1 cardSunavalon Dryas
                            R Rarity
                            1 cardSunavalon Dryas
                            Sunavalon Dryas
                            EARTH
                            Sunavalon Dryas
                            • ATK:

                            • 0

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 Level 4 or lower Plant monster If this card is Link Summoned in the Extra Monster Zone using "Sunseed Genius Loci" as material: You can add 1 "Sunvine" Spell/Trap from your Deck to your hand. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck.


                            R Rarity
                            2 cardThunder Dragon Thunderstormech
                            R Rarity
                            2 cardThunder Dragon Thunderstormech
                            Thunder Dragon Thunderstormech
                            LIGHT
                            Thunder Dragon Thunderstormech
                            • ATK:

                            • 2800

                            • LINK-4

                            Link Arrow:

                            Left

                            Right

                            Bottom

                            Bottom-Right


                            2+ Thunder monsters During your Main Phase, if you control this Link Summoned card: You can target 1 of your "Thunder Dragon" monsters that is banished or in your GY; apply that monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of "Thunder Dragon Thunderstormech" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead.


                            UR Rarity
                            1 cardWind-Up Zenmaintenance
                            UR Rarity
                            1 cardWind-Up Zenmaintenance
                            Wind-Up Zenmaintenance
                            LIGHT
                            Wind-Up Zenmaintenance
                            • ATK:

                            • 1800

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 "Wind-Up" monsters If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn. ● If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand. ● You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.


                            UR Rarity
                            1 cardWorld Gears of Theurlogical Demiurgy
                            UR Rarity
                            1 cardWorld Gears of Theurlogical Demiurgy
                            World Gears of Theurlogical Demiurgy
                            DARK
                            World Gears of Theurlogical Demiurgy
                            • ATK:

                            • 3500

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            3 Level 5 or higher monsters Cannot be used as Link Material. This Link Summoned card is unaffected by other monsters' effects. You can only use each of the following effects of "World Gears of Theurlogical Demiurgy" once per turn. ● During your Main Phase, if you control this card that was Link Summoned using 3 monsters that had 3 different Types and Attributes on the field: You can destroy all other cards on the field. ● If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "World Legacy" monster from your Deck.




                            More Master Duel Info

                            Darklord Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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