Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 5 UR

UR Rarity
Kashtira Unicorn
UR Rarity
Abyss Dweller
UR Rarity
Time Thief Redoer
UR Rarity
Monster Reborn
UR Rarity
Raigeki

Main: 44 Extra: 15

N Rarity
1 cardAromage Rosemary
N Rarity
1 cardAromage Rosemary
Aromage Rosemary
WATER 4
Aromage Rosemary
  • ATK:

  • 1800

  • DEF:

  • 700


While your LP are higher than your opponent's, if a Plant monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.


N Rarity
1 cardAurora Wing
N Rarity
1 cardAurora Wing
Aurora Wing
WATER 4
Aurora Wing
  • ATK:

  • 1200

  • DEF:

  • 1600


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn.


R Rarity
1 cardBlizzard Dragon
R Rarity
1 cardBlizzard Dragon
Blizzard Dragon
WATER 4
Blizzard Dragon
  • ATK:

  • 1800

  • DEF:

  • 1000


Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.


SR Rarity
1 cardFlying Elephant
SR Rarity
1 cardFlying Elephant
Flying Elephant
WIND 4
Flying Elephant
  • ATK:

  • 1850

  • DEF:

  • 1300


Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect. ● During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel.


R Rarity
1 cardGabrion, the Timelord
R Rarity
1 cardGabrion, the Timelord
Gabrion, the Timelord
WATER 10
Gabrion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


R Rarity
1 cardGuardian Slime
R Rarity
1 cardGuardian Slime
Guardian Slime
WATER 10
Guardian Slime
  • ATK:

  • 0

  • DEF:

  • 0


If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.


N Rarity
1 cardHammer Shark
N Rarity
1 cardHammer Shark
Hammer Shark
WATER 4
Hammer Shark
  • ATK:

  • 1700

  • DEF:

  • 1500


Once per turn: You can reduce the Level of this card by 1, and if you do, Special Summon 1 Level 3 or lower WATER monster from your hand.


R Rarity
1 cardIce Knight
R Rarity
1 cardIce Knight
Ice Knight
WATER 4
Ice Knight
  • ATK:

  • 1300

  • DEF:

  • 1200


Gains 400 ATK for each Aqua monster you control. Once per turn: You can activate this effect; you can Normal Summon 1 WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also you cannot Normal or Special Summon monsters for the rest of this turn, except WATER monsters.


R Rarity
3 cardKashtira Ogre
R Rarity
3 cardKashtira Ogre
Kashtira Ogre
WATER 7
Kashtira Ogre
  • ATK:

  • 2800

  • DEF:

  • 1000


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


UR Rarity
1 cardKashtira Unicorn
UR Rarity
1 cardKashtira Unicorn
Kashtira Unicorn
WIND 7
Kashtira Unicorn
  • ATK:

  • 2500

  • DEF:

  • 2100


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


N Rarity
1 cardLantern Shark
N Rarity
1 cardLantern Shark
Lantern Shark
WATER 4
Lantern Shark
  • ATK:

  • 1500

  • DEF:

  • 900


If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


N Rarity
1 cardMermail Abysslung
N Rarity
1 cardMermail Abysslung
Mermail Abysslung
WATER 4
Mermail Abysslung
  • ATK:

  • 1200

  • DEF:

  • 1800


Your opponent cannot target face-up WATER monsters for attacks, except this one. All WATER monsters you control gain 300 ATK.


N Rarity
1 cardRight-Hand Shark
N Rarity
1 cardRight-Hand Shark
Right-Hand Shark
WATER 4
Right-Hand Shark
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by battle. You can only use each effect of "Right-Hand Shark" once per turn.


SR Rarity
1 cardSage of Benevolence - Ciela
SR Rarity
1 cardSage of Benevolence - Ciela
Sage of Benevolence - Ciela
WATER 6
Sage of Benevolence - Ciela
  • ATK:

  • 2200

  • DEF:

  • 1000


(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. You can banish 1 Spell from your GY; give control of this card to your opponent, and if you do, Special Summon 1 "Sky Striker Ace" monster from your GY. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Benevolence - Ciela" once per turn.


N Rarity
1 cardGale Lizard
N Rarity
1 cardGale Lizard
Gale Lizard
WATER 4
Gale Lizard
  • ATK:

  • 1400

  • DEF:

  • 700


FLIP: Target 1 monster your opponent controls; return that target to the hand.


N Rarity
1 cardTurbo-Tainted Hot Rod GT19
N Rarity
1 cardTurbo-Tainted Hot Rod GT19
Turbo-Tainted Hot Rod GT19
FIRE 3
Turbo-Tainted Hot Rod GT19
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: You can declare a Level from 1 to 9; this card becomes that Level until the end of this turn. After this card has been flipped face-up, during any Main Phase (Quick Effect): You can target 1 other face-up monster on either field; immediately after this effect resolves, Synchro Summon 1 monster using only this card and that target. You can only use 1 "Turbo-Tainted Hot Rod GT19" effect per turn, and only once that turn.


SR Rarity
1 cardCrystron Citree
SR Rarity
1 cardCrystron Citree
Crystron Citree
WATER 2
Crystron Citree
  • ATK:

  • 500

  • DEF:

  • 500


During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn.


N Rarity
1 cardKagemusha of the Six Samurai
N Rarity
1 cardKagemusha of the Six Samurai
Kagemusha of the Six Samurai
EARTH 2
Kagemusha of the Six Samurai
  • ATK:

  • 400

  • DEF:

  • 1800


During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.


SR Rarity
1 cardMagical Hound
SR Rarity
1 cardMagical Hound
Magical Hound
EARTH 1
Magical Hound
  • ATK:

  • 500

  • DEF:

  • 800


If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel.


R Rarity
1 cardMathmech Diameter
R Rarity
1 cardMathmech Diameter
Mathmech Diameter
LIGHT 4
Mathmech Diameter
  • ATK:

  • 1000

  • DEF:

  • 1500


When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.


R Rarity
1 cardT.G. Screw Serpent
R Rarity
1 cardT.G. Screw Serpent
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


R Rarity
1 cardX-Saber Pashuul
R Rarity
1 cardX-Saber Pashuul
X-Saber Pashuul
EARTH 2
X-Saber Pashuul
  • ATK:

  • 100

  • DEF:

  • 0


This card cannot be destroyed by battle. During each of your opponent's Standby Phases: You take 1000 damage. You must control this card in face-up Defense Position to activate and to resolve this effect.


SR Rarity
2 cardKashtira Birth
SR Rarity
2 cardKashtira Birth
Kashtira Birth
Spell Continuous
Kashtira Birth

    You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


    UR Rarity
    1 cardMonster Reborn
    UR Rarity
    1 cardMonster Reborn
    Monster Reborn
    Spell Normal
    Monster Reborn

      Target 1 monster in either GY; Special Summon it.




      Tag(s):

      UR Rarity
      1 cardRaigeki
      UR Rarity
      1 cardRaigeki
      Raigeki
      Spell Normal
      Raigeki

        Destroy all monsters your opponent controls.




        Tag(s):

        R Rarity
        1 cardRiryoku
        R Rarity
        1 cardRiryoku
        Riryoku
        Spell Normal
        Riryoku

          Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn.


          SR Rarity
          1 cardSwords of Revealing Light
          SR Rarity
          1 cardSwords of Revealing Light
          Swords of Revealing Light
          Spell Normal
          Swords of Revealing Light

            After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


            SR Rarity
            1 cardTerrors in the Hidden City
            SR Rarity
            1 cardTerrors in the Hidden City
            Terrors in the Hidden City
            Spell Continuous
            Terrors in the Hidden City

              Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position.


              SR Rarity
              2 cardCall of the Haunted
              SR Rarity
              2 cardCall of the Haunted
              Call of the Haunted
              Trap Continuous
              Call of the Haunted

                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                R Rarity
                2 cardDust Tornado
                R Rarity
                2 cardDust Tornado
                Dust Tornado
                Trap Normal
                Dust Tornado

                  Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                  R Rarity
                  1 cardFuse Line
                  R Rarity
                  1 cardFuse Line
                  Fuse Line
                  Trap Normal
                  Fuse Line

                    While this card is Set: Target 1 card on the field in this card's column; destroy it.


                    N Rarity
                    1 cardKashtira Preparations
                    N Rarity
                    1 cardKashtira Preparations
                    Kashtira Preparations
                    Trap Continuous
                    Kashtira Preparations

                      During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn.


                      N Rarity
                      1 cardMetalmorph
                      N Rarity
                      1 cardMetalmorph
                      Metalmorph
                      Trap Normal
                      Metalmorph

                        Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.


                        R Rarity
                        2 cardRaigeki Break
                        R Rarity
                        2 cardRaigeki Break
                        Raigeki Break
                        Trap Normal
                        Raigeki Break

                          Discard 1 card, then target 1 card on the field; destroy it.


                          R Rarity
                          2 cardRing of Destruction
                          R Rarity
                          2 cardRing of Destruction
                          Ring of Destruction
                          Trap Normal
                          Ring of Destruction

                            During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                            R Rarity
                            1 cardTorrential Tribute
                            R Rarity
                            1 cardTorrential Tribute
                            Torrential Tribute
                            Trap Normal
                            Torrential Tribute

                              When a monster(s) is Summoned: Destroy all monsters on the field.


                              N Rarity
                              1 cardTrap Hole of Spikes
                              N Rarity
                              1 cardTrap Hole of Spikes
                              Trap Hole of Spikes
                              Trap Normal
                              Trap Hole of Spikes

                                When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.


                                SR Rarity
                                1 cardEgyptian God Slime
                                SR Rarity
                                1 cardEgyptian God Slime
                                Egyptian God Slime
                                WATER 10
                                Egyptian God Slime
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".


                                N Rarity
                                1 cardGravity Warrior
                                N Rarity
                                1 cardGravity Warrior
                                Gravity Warrior
                                EARTH 6
                                Gravity Warrior
                                • ATK:

                                • 2100

                                • DEF:

                                • 1000


                                1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able.


                                R Rarity
                                1 cardMighty Warrior
                                R Rarity
                                1 cardMighty Warrior
                                Mighty Warrior
                                EARTH 6
                                Mighty Warrior
                                • ATK:

                                • 2200

                                • DEF:

                                • 2000


                                1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half the destroyed monster's original ATK.


                                SR Rarity
                                1 cardStardust Spark Dragon
                                SR Rarity
                                1 cardStardust Spark Dragon
                                Stardust Spark Dragon
                                LIGHT 8
                                Stardust Spark Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects.


                                SR Rarity
                                1 cardT.G. Blade Blaster
                                SR Rarity
                                1 cardT.G. Blade Blaster
                                T.G. Blade Blaster
                                EARTH 10
                                T.G. Blade Blaster
                                • ATK:

                                • 3300

                                • DEF:

                                • 2200


                                1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.


                                N Rarity
                                1 cardWhite Aura Monoceros
                                N Rarity
                                1 cardWhite Aura Monoceros
                                White Aura Monoceros
                                WATER 7
                                White Aura Monoceros
                                • ATK:

                                • 2500

                                • DEF:

                                • 1500


                                1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                SR Rarity
                                1 cardWhite Aura Whale
                                SR Rarity
                                1 cardWhite Aura Whale
                                White Aura Whale
                                WATER 8
                                White Aura Whale
                                • ATK:

                                • 2800

                                • DEF:

                                • 2000


                                1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                UR Rarity
                                1 cardAbyss Dweller
                                UR Rarity
                                1 cardAbyss Dweller
                                Abyss Dweller
                                WATER
                                Abyss Dweller
                                • ATK:

                                • 1700

                                • DEF:

                                • 1400


                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                R Rarity
                                1 cardDark Armed, the Dragon of Annihilation
                                R Rarity
                                1 cardDark Armed, the Dragon of Annihilation
                                Dark Armed, the Dragon of Annihilation
                                DARK
                                Dark Armed, the Dragon of Annihilation
                                • ATK:

                                • 2800

                                • DEF:

                                • 1000


                                2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                                SR Rarity
                                1 cardKashtira Shangri-Ira
                                SR Rarity
                                1 cardKashtira Shangri-Ira
                                Kashtira Shangri-Ira
                                FIRE
                                Kashtira Shangri-Ira
                                • ATK:

                                • 0

                                • DEF:

                                • 3000


                                2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                SR Rarity
                                1 cardMagikey Spirit - Vepartu
                                SR Rarity
                                1 cardMagikey Spirit - Vepartu
                                Magikey Spirit - Vepartu
                                WATER
                                Magikey Spirit - Vepartu
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.


                                R Rarity
                                1 cardNumber 104: Masquerade
                                R Rarity
                                1 cardNumber 104: Masquerade
                                Number 104: Masquerade
                                LIGHT
                                Number 104: Masquerade
                                • ATK:

                                • 2700

                                • DEF:

                                • 1200


                                3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                R Rarity
                                1 cardShark Caesar
                                R Rarity
                                1 cardShark Caesar
                                Shark Caesar
                                WATER
                                Shark Caesar
                                • ATK:

                                • 1800

                                • DEF:

                                • 2000


                                3 or more (max. 5) Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; place 1 Shark Counter on this card. If this card attacks or is attacked, it gains 1000 ATK for each Shark Counter on it, during the Damage Step only.


                                SR Rarity
                                1 cardTime Thief Double Barrel
                                SR Rarity
                                1 cardTime Thief Double Barrel
                                Time Thief Double Barrel
                                DARK
                                Time Thief Double Barrel
                                • ATK:

                                • 2200

                                • DEF:

                                • 2200


                                2 Level 4 monsters When your opponent activates a card or effect: You can detach up to 3 different types of materials from this card (Monster, Spell, and Trap), then apply the following effect(s) depending on what was detached, in sequence. ● Monster: This card gains 400 ATK. ● Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but it cannot declare an attack nor activate its effects this turn. ● Trap: Negate the effects of 1 Effect Monster on the field until the end of this turn. You can only use this effect of "Time Thief Double Barrel" once per turn.


                                UR Rarity
                                1 cardTime Thief Redoer
                                UR Rarity
                                1 cardTime Thief Redoer
                                Time Thief Redoer
                                DARK
                                Time Thief Redoer
                                • ATK:

                                • 2400

                                • DEF:

                                • 2000


                                2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.




                                More Master Duel Info

                                Kashtira Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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