Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 6 UR

UR Rarity
A-to-Z-Dragon Buster Cannon
UR Rarity
Armed Dragon Catapult Cannon
UR Rarity
Blackwing Full Armor Master
UR Rarity
Blackwing Tamer - Obsidian Hawk Joe
UR Rarity
Raigeki
UR Rarity
Raigeki

Main: 40 Extra: 15

R Rarity
3 cardAlexandrite Dragon
R Rarity
3 cardAlexandrite Dragon
Alexandrite Dragon
LIGHT 4
Alexandrite Dragon
  • ATK:

  • 2000

  • DEF:

  • 100


Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.


R Rarity
3 cardGene-Warped Warwolf
R Rarity
3 cardGene-Warped Warwolf
Gene-Warped Warwolf
EARTH 4
Gene-Warped Warwolf
  • ATK:

  • 2000

  • DEF:

  • 100


This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.


N Rarity
3 cardMekk-Knight Avram
N Rarity
3 cardMekk-Knight Avram
Mekk-Knight Avram
LIGHT 4
Mekk-Knight Avram
  • ATK:

  • 2000

  • DEF:

  • 0


"Check THIS out!"


R Rarity
2 cardMystery Shell Dragon
R Rarity
2 cardMystery Shell Dragon
Mystery Shell Dragon
DARK 4
Mystery Shell Dragon
  • ATK:

  • 2000

  • DEF:

  • 0


Mysterious living matter that suddenly appeared from a different dimension. Its attack paralyzes the target's nerves, and causes intense hallucinations.


R Rarity
2 cardPhantom Gryphon
R Rarity
2 cardPhantom Gryphon
Phantom Gryphon
WIND 4
Phantom Gryphon
  • ATK:

  • 2000

  • DEF:

  • 0


A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms.


R Rarity
2 cardZombino
R Rarity
2 cardZombino
Zombino
EARTH 4
Zombino
  • ATK:

  • 2000

  • DEF:

  • 0


The two are so close They die and return to life Inseparable


SR Rarity
3 cardPower of the Guardians
SR Rarity
3 cardPower of the Guardians
Power of the Guardians
Spell Equip
Power of the Guardians

    If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.


    UR Rarity
    2 cardRaigeki
    UR Rarity
    2 cardRaigeki
    Raigeki
    Spell Normal
    Raigeki

      Destroy all monsters your opponent controls.




      Tag(s):

      SR Rarity
      3 cardBlazing Mirror Force
      SR Rarity
      3 cardBlazing Mirror Force
      Blazing Mirror Force
      Trap Normal
      Blazing Mirror Force

        When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.


        N Rarity
        2 cardBottomless Trap Hole
        N Rarity
        2 cardBottomless Trap Hole
        Bottomless Trap Hole
        Trap Normal
        Bottomless Trap Hole

          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


          SR Rarity
          3 cardDimensional Prison
          SR Rarity
          3 cardDimensional Prison
          Dimensional Prison
          Trap Normal
          Dimensional Prison

            When an opponent's monster declares an attack: Target that attacking monster; banish that target.


            R Rarity
            2 cardFloodgate Trap Hole
            R Rarity
            2 cardFloodgate Trap Hole
            Floodgate Trap Hole
            Trap Normal
            Floodgate Trap Hole

              When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


              SR Rarity
              3 cardMagic Cylinder
              SR Rarity
              3 cardMagic Cylinder
              Magic Cylinder
              Trap Normal
              Magic Cylinder

                When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                SR Rarity
                3 cardMirror Force
                SR Rarity
                3 cardMirror Force
                Mirror Force
                Trap Normal
                Mirror Force

                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                  R Rarity
                  3 cardRing of Destruction
                  R Rarity
                  3 cardRing of Destruction
                  Ring of Destruction
                  Trap Normal
                  Ring of Destruction

                    During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                    SR Rarity
                    1 cardSkill Drain
                    SR Rarity
                    1 cardSkill Drain
                    Skill Drain
                    Trap Continuous
                    Skill Drain

                      Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                      UR Rarity
                      1 cardA-to-Z-Dragon Buster Cannon
                      UR Rarity
                      1 cardA-to-Z-Dragon Buster Cannon
                      A-to-Z-Dragon Buster Cannon
                      LIGHT 10
                      A-to-Z-Dragon Buster Cannon
                      • ATK:

                      • 4000

                      • DEF:

                      • 4000


                      "ABC-Dragon Buster" + "XYZ-Dragon Cannon" Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them.


                      UR Rarity
                      1 cardArmed Dragon Catapult Cannon
                      UR Rarity
                      1 cardArmed Dragon Catapult Cannon
                      Armed Dragon Catapult Cannon
                      LIGHT 10
                      Armed Dragon Catapult Cannon
                      • ATK:

                      • 3500

                      • DEF:

                      • 3000


                      "VWXYZ-Dragon Catapult Cannon" + "Armed Dragon LV7" Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".) Your opponent cannot activate cards or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent controls and in their GY.


                      SR Rarity
                      1 cardFiend Skull Dragon
                      SR Rarity
                      1 cardFiend Skull Dragon
                      Fiend Skull Dragon
                      WIND 5
                      Fiend Skull Dragon
                      • ATK:

                      • 2000

                      • DEF:

                      • 1200


                      "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                      SR Rarity
                      1 cardGaia Saber, the Lightning Shadow
                      SR Rarity
                      1 cardGaia Saber, the Lightning Shadow
                      Gaia Saber, the Lightning Shadow
                      EARTH
                      Gaia Saber, the Lightning Shadow
                      • ATK:

                      • 2600

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Bottom


                      2+ monsters


                      SR Rarity
                      1 cardVector Scare Archfiend
                      SR Rarity
                      1 cardVector Scare Archfiend
                      Vector Scare Archfiend
                      DARK
                      Vector Scare Archfiend
                      • ATK:

                      • 2400

                      • LINK-3

                      Link Arrow:

                      Top

                      Right

                      Bottom-Left


                      2+ Cyberse monsters When this card destroys an opponent's monster by battle and sends it to the GY: You can Tribute 1 monster that this card points to; Special Summon that destroyed monster to any zone this card points to. If you Special Summon to your opponent's field by this effect, this card can make a second attack during this Battle Phase (although your opponent gains control of that Special Summoned monster).


                      SR Rarity
                      1 cardArchfiend's Call
                      SR Rarity
                      1 cardArchfiend's Call
                      Archfiend's Call
                      DARK 6
                      Archfiend's Call
                      • ATK:

                      • 2500

                      • DEF:

                      • 1200


                      1 Tuner + 1+ non-Tuner monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.


                      UR Rarity
                      1 cardBlackwing Full Armor Master
                      UR Rarity
                      1 cardBlackwing Full Armor Master
                      Blackwing Full Armor Master
                      DARK 10
                      Blackwing Full Armor Master
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.


                      UR Rarity
                      1 cardBlackwing Tamer - Obsidian Hawk Joe
                      UR Rarity
                      1 cardBlackwing Tamer - Obsidian Hawk Joe
                      Blackwing Tamer - Obsidian Hawk Joe
                      DARK 7
                      Blackwing Tamer - Obsidian Hawk Joe
                      • ATK:

                      • 2600

                      • DEF:

                      • 2000


                      1 "Blackwing" Tuner + 1 or more non-Tuner "Blackwing" monsters You can target 1 Level 5 or higher Winged Beast-Type monster in your Graveyard; Special Summon it. During either player's turn, when your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack: You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn.


                      SR Rarity
                      1 cardDark End Dragon
                      SR Rarity
                      1 cardDark End Dragon
                      Dark End Dragon
                      DARK 8
                      Dark End Dragon
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


                      SR Rarity
                      1 cardGoyo Predator
                      SR Rarity
                      1 cardGoyo Predator
                      Goyo Predator
                      EARTH 6
                      Goyo Predator
                      • ATK:

                      • 2400

                      • DEF:

                      • 1200


                      1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of "Goyo Predator" once per turn.


                      SR Rarity
                      1 cardHerald of the Arc Light
                      SR Rarity
                      1 cardHerald of the Arc Light
                      Herald of the Arc Light
                      LIGHT 4
                      Herald of the Arc Light
                      • ATK:

                      • 600

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                      SR Rarity
                      1 cardStygian Sergeants
                      SR Rarity
                      1 cardStygian Sergeants
                      Stygian Sergeants
                      DARK 5
                      Stygian Sergeants
                      • ATK:

                      • 2200

                      • DEF:

                      • 1800


                      1 Fiend-Type Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can have this card gain 800 ATK until the end of the Battle Phase, also this card can make a second attack in a row.


                      SR Rarity
                      1 cardUnderground Arachnid
                      SR Rarity
                      1 cardUnderground Arachnid
                      Underground Arachnid
                      EARTH 6
                      Underground Arachnid
                      • ATK:

                      • 2400

                      • DEF:

                      • 1200


                      1 DARK Tuner + 1 non-Tuner Insect-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can select 1 face-up monster your opponent controls, and equip it to this card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)


                      SR Rarity
                      1 cardArchfiend's Ascent
                      SR Rarity
                      1 cardArchfiend's Ascent
                      Archfiend's Ascent
                      DARK
                      Archfiend's Ascent
                      • ATK:

                      • 2500

                      • DEF:

                      • 1200


                      2 Level 6 monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If "Summoned Skull(s)" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.


                      SR Rarity
                      1 cardNumber 7: Lucky Straight
                      SR Rarity
                      1 cardNumber 7: Lucky Straight
                      Number 7: Lucky Straight
                      LIGHT
                      Number 7: Lucky Straight
                      • ATK:

                      • 700

                      • DEF:

                      • 700


                      3 Level 7 monsters You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled x 700 until your opponent's next End Phase, then if the total roll was exactly 7, apply 1 of these effects. ● Send all other cards on the field to the Graveyard. ● Special Summon 1 monster from your hand or from either Graveyard. ● Draw 3 cards, then discard 2 cards.




                      More Master Duel Info

                      Archfiend Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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