Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 23 UR

UR Rarity
Kelbek the Ancient Vanguard1 card
UR Rarity
Keldo the Sacred Protector1 card
UR Rarity
Hugin the Runick Wings3 card
UR Rarity
Munin the Runick Wings2 card
UR Rarity
I:P Masquerena1 card
UR Rarity
Mekk-Knight Crusadia Avramax1 card
UR Rarity
Spright Elf1 card
UR Rarity
Underworld Goddess of the Closed World1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Called by the Grave2 card
UR Rarity
Foolish Burial1 card
UR Rarity
Runick Fountain2 card
UR Rarity
Runick Tip2 card
UR Rarity
Infinite Impermanence2 card

Main: 40 Extra: 15

UR Rarity
1 cardKelbek the Ancient Vanguard
UR Rarity
1 cardKelbek the Ancient Vanguard
Kelbek the Ancient Vanguard
EARTH 4
Kelbek the Ancient Vanguard
  • ATK:

  • 1500

  • DEF:

  • 1800


If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.


UR Rarity
1 cardKeldo the Sacred Protector
UR Rarity
1 cardKeldo the Sacred Protector
Keldo the Sacred Protector
EARTH 4
Keldo the Sacred Protector
  • ATK:

  • 1200

  • DEF:

  • 1600


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


SR Rarity
1 cardMudora the Sword Oracle
SR Rarity
1 cardMudora the Sword Oracle
Mudora the Sword Oracle
EARTH 4
Mudora the Sword Oracle
  • ATK:

  • 1500

  • DEF:

  • 1800


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    SR Rarity
    1 cardCosmic Cyclone
    SR Rarity
    1 cardCosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      UR Rarity
      1 cardFoolish Burial
      UR Rarity
      1 cardFoolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        SR Rarity
        3 cardKaiser Colosseum
        SR Rarity
        3 cardKaiser Colosseum
        Kaiser Colosseum
        Spell Continuous
        Kaiser Colosseum

          If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.


          N Rarity
          1 cardRunick Allure
          N Rarity
          1 cardRunick Allure
          Runick Allure
          Spell Continuous
          Runick Allure

            Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


            SR Rarity
            2 cardRunick Destruction
            SR Rarity
            2 cardRunick Destruction
            Runick Destruction
            Spell Quick
            Runick Destruction

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


              R Rarity
              3 cardRunick Dispelling
              R Rarity
              3 cardRunick Dispelling
              Runick Dispelling
              Spell Quick
              Runick Dispelling

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                SR Rarity
                3 cardRunick Flashing Fire
                SR Rarity
                3 cardRunick Flashing Fire
                Runick Flashing Fire
                Spell Quick
                Runick Flashing Fire

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                  UR Rarity
                  2 cardRunick Fountain
                  UR Rarity
                  2 cardRunick Fountain
                  Runick Fountain
                  Spell Field
                  Runick Fountain

                    You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                    SR Rarity
                    2 cardRunick Freezing Curses
                    SR Rarity
                    2 cardRunick Freezing Curses
                    Runick Freezing Curses
                    Spell Quick
                    Runick Freezing Curses

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                      SR Rarity
                      3 cardRunick Golden Droplet
                      SR Rarity
                      3 cardRunick Golden Droplet
                      Runick Golden Droplet
                      Spell Quick
                      Runick Golden Droplet

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                        R Rarity
                        2 cardRunick Slumber
                        R Rarity
                        2 cardRunick Slumber
                        Runick Slumber
                        Spell Quick
                        Runick Slumber

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                          R Rarity
                          3 cardRunick Smiting Storm
                          R Rarity
                          3 cardRunick Smiting Storm
                          Runick Smiting Storm
                          Spell Quick
                          Runick Smiting Storm

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                            UR Rarity
                            2 cardRunick Tip
                            UR Rarity
                            2 cardRunick Tip
                            Runick Tip
                            Spell Quick
                            Runick Tip

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                              SR Rarity
                              2 cardEvenly Matched
                              SR Rarity
                              2 cardEvenly Matched
                              Evenly Matched
                              Trap Normal
                              Evenly Matched

                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                UR Rarity
                                2 cardInfinite Impermanence
                                UR Rarity
                                2 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  SR Rarity
                                  1 cardFreki the Runick Fangs
                                  SR Rarity
                                  1 cardFreki the Runick Fangs
                                  Freki the Runick Fangs
                                  DARK 5
                                  Freki the Runick Fangs
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 0


                                  2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                  SR Rarity
                                  3 cardGeri the Runick Fangs
                                  SR Rarity
                                  3 cardGeri the Runick Fangs
                                  Geri the Runick Fangs
                                  DARK 4
                                  Geri the Runick Fangs
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1000


                                  2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                  UR Rarity
                                  3 cardHugin the Runick Wings
                                  UR Rarity
                                  3 cardHugin the Runick Wings
                                  Hugin the Runick Wings
                                  LIGHT 2
                                  Hugin the Runick Wings
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                  UR Rarity
                                  2 cardMunin the Runick Wings
                                  UR Rarity
                                  2 cardMunin the Runick Wings
                                  Munin the Runick Wings
                                  LIGHT 3
                                  Munin the Runick Wings
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 2000


                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                  UR Rarity
                                  1 cardI:P Masquerena
                                  UR Rarity
                                  1 cardI:P Masquerena
                                  I:P Masquerena
                                  DARK
                                  I:P Masquerena
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                  SR Rarity
                                  1 cardLyna the Light Charmer, Lustrous
                                  SR Rarity
                                  1 cardLyna the Light Charmer, Lustrous
                                  Lyna the Light Charmer, Lustrous
                                  LIGHT
                                  Lyna the Light Charmer, Lustrous
                                  • ATK:

                                  • 1850

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                  UR Rarity
                                  1 cardMekk-Knight Crusadia Avramax
                                  UR Rarity
                                  1 cardMekk-Knight Crusadia Avramax
                                  Mekk-Knight Crusadia Avramax
                                  LIGHT
                                  Mekk-Knight Crusadia Avramax
                                  • ATK:

                                  • 3000

                                  • LINK-4

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom-Left

                                  Bottom-Right


                                  2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                  UR Rarity
                                  1 cardSpright Elf
                                  UR Rarity
                                  1 cardSpright Elf
                                  Spright Elf
                                  FIRE
                                  Spright Elf
                                  • ATK:

                                  • 1400

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                  UR Rarity
                                  1 cardUnderworld Goddess of the Closed World
                                  UR Rarity
                                  1 cardUnderworld Goddess of the Closed World
                                  Underworld Goddess of the Closed World
                                  LIGHT
                                  Underworld Goddess of the Closed World
                                  • ATK:

                                  • 3000

                                  • LINK-5

                                  Link Arrow:

                                  Top

                                  Top-Right

                                  Right

                                  Bottom

                                  Bottom-Right


                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                  SR Rarity
                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                  SR Rarity
                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  EARTH
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.




                                  More Master Duel Info

                                  Runick Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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