Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 15 UR

UR Rarity
Curse Necrofear2 card
UR Rarity
Lady Labrynth of the Silver Castle1 card
UR Rarity
Lovely Labrynth of the Silver Castle1 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Ash Blossom & Joyous Spring1 card
UR Rarity
Laevatein, Generaider Boss of Shadows1 card
UR Rarity
Ultimate Dragonic Utopia Ray1 card
UR Rarity
D/D/D Deviser King Deus Machinex1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Raigeki1 card
UR Rarity
Big Welcome Labrynth3 card
UR Rarity
Infinite Impermanence1 card

Main: 60 Extra: 15

SR Rarity
1 cardAriane the Labrynth Servant
SR Rarity
1 cardAriane the Labrynth Servant
Ariane the Labrynth Servant
DARK 4
Ariane the Labrynth Servant
  • ATK:

  • 1800

  • DEF:

  • 1100


You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.


SR Rarity
3 cardArianna the Labrynth Servant
SR Rarity
3 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


UR Rarity
2 cardCurse Necrofear
UR Rarity
2 cardCurse Necrofear
Curse Necrofear
DARK 8
Curse Necrofear
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn.


R Rarity
2 cardDoomdog Octhros
R Rarity
2 cardDoomdog Octhros
Doomdog Octhros
DARK 3
Doomdog Octhros
  • ATK:

  • 800

  • DEF:

  • 800


If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn.


R Rarity
3 cardLabrynth Archfiend
R Rarity
3 cardLabrynth Archfiend
Labrynth Archfiend
DARK 7
Labrynth Archfiend
  • ATK:

  • 2000

  • DEF:

  • 2800


Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.


N Rarity
3 cardLabrynth Chandraglier
N Rarity
3 cardLabrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


R Rarity
3 cardLabrynth Cooclock
R Rarity
3 cardLabrynth Cooclock
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


N Rarity
3 cardLabrynth Stovie Torbie
N Rarity
3 cardLabrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


UR Rarity
1 cardLady Labrynth of the Silver Castle
UR Rarity
1 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
1 cardLovely Labrynth of the Silver Castle
UR Rarity
1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


N Rarity
1 cardNaglfar, Generaider Boss of Fire
N Rarity
1 cardNaglfar, Generaider Boss of Fire
Naglfar, Generaider Boss of Fire
FIRE 9
Naglfar, Generaider Boss of Fire
  • ATK:

  • 3100

  • DEF:

  • 200


You can only control 1 "Naglfar, Generaider Boss of Fire". If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Generaider" monster or 1 Beast-Warrior monster you control instead. You can only use this effect of "Naglfar, Generaider Boss of Fire" once per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


R Rarity
1 cardThunder King, the Lightningstrike Kaiju
R Rarity
1 cardThunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju
LIGHT 9
Thunder King, the Lightningstrike Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


R Rarity
3 cardZalamander Catalyzer
R Rarity
3 cardZalamander Catalyzer
Zalamander Catalyzer
FIRE 4
Zalamander Catalyzer
  • ATK:

  • 1600

  • DEF:

  • 200


You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Zalamander Catalyzer" once per turn.


UR Rarity
1 cardAsh Blossom & Joyous Spring
UR Rarity
1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


N Rarity
1 cardDouble Summon
N Rarity
1 cardDouble Summon
Double Summon
Spell Normal
Double Summon

    You can conduct 2 Normal Summons/Sets this turn, not just 1.


    SR Rarity
    1 cardLabrynth Labyrinth
    SR Rarity
    1 cardLabrynth Labyrinth
    Labrynth Labyrinth
    Spell Field
    Labrynth Labyrinth

      If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


      N Rarity
      2 cardLabrynth Set-Up
      N Rarity
      2 cardLabrynth Set-Up
      Labrynth Set-Up
      Spell Quick
      Labrynth Set-Up

        Target 2 of your "Labrynth" Spells/Traps that are banished or in your GY, except "Labrynth Set-Up"; shuffle them into the Deck, then if you control a Fiend monster, you can Set non-"Labrynth" Normal Traps with different names directly from your Deck equal to the number shuffled. You can only activate 1 "Labrynth Set-Up" per turn.


        UR Rarity
        1 cardMonster Reborn
        UR Rarity
        1 cardMonster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          R Rarity
          2 cardMystical Space Typhoon
          R Rarity
          2 cardMystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            SR Rarity
            2 cardPot of Extravagance
            SR Rarity
            2 cardPot of Extravagance
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




              Tag(s):

              SR Rarity
              1 cardPot of Prosperity
              SR Rarity
              1 cardPot of Prosperity
              Pot of Prosperity
              Spell Normal
              Pot of Prosperity

                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                Tag(s):

                UR Rarity
                1 cardRaigeki
                UR Rarity
                1 cardRaigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  R Rarity
                  2 cardShard of Greed
                  R Rarity
                  2 cardShard of Greed
                  Shard of Greed
                  Spell Continuous
                  Shard of Greed

                    Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards.


                    N Rarity
                    1 cardShare the Pain
                    N Rarity
                    1 cardShare the Pain
                    Share the Pain
                    Spell Normal
                    Share the Pain

                      Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).


                      UR Rarity
                      3 cardBig Welcome Labrynth
                      UR Rarity
                      3 cardBig Welcome Labrynth
                      Big Welcome Labrynth
                      Trap Normal
                      Big Welcome Labrynth

                        Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                        N Rarity
                        2 cardBottomless Trap Hole
                        N Rarity
                        2 cardBottomless Trap Hole
                        Bottomless Trap Hole
                        Trap Normal
                        Bottomless Trap Hole

                          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                          R Rarity
                          3 cardCompulsory Evacuation Device
                          R Rarity
                          3 cardCompulsory Evacuation Device
                          Compulsory Evacuation Device
                          Trap Normal
                          Compulsory Evacuation Device

                            Target 1 monster on the field; return that target to the hand.


                            R Rarity
                            2 cardFarewelcome Labrynth
                            R Rarity
                            2 cardFarewelcome Labrynth
                            Farewelcome Labrynth
                            Trap Normal
                            Farewelcome Labrynth

                              When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck.


                              UR Rarity
                              1 cardInfinite Impermanence
                              UR Rarity
                              1 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                R Rarity
                                1 cardJelly Cannon
                                R Rarity
                                1 cardJelly Cannon
                                Jelly Cannon
                                Trap Normal
                                Jelly Cannon

                                  When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.


                                  R Rarity
                                  1 cardMemory of an Adversary
                                  R Rarity
                                  1 cardMemory of an Adversary
                                  Memory of an Adversary
                                  Trap Normal
                                  Memory of an Adversary

                                    When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field.


                                    N Rarity
                                    2 cardMetalmorph
                                    N Rarity
                                    2 cardMetalmorph
                                    Metalmorph
                                    Trap Normal
                                    Metalmorph

                                      Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.


                                      N Rarity
                                      1 cardRiryoku Field
                                      N Rarity
                                      1 cardRiryoku Field
                                      Riryoku Field
                                      Trap Counter
                                      Riryoku Field

                                        When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it.


                                        R Rarity
                                        1 cardScrap-Iron Statue
                                        R Rarity
                                        1 cardScrap-Iron Statue
                                        Scrap-Iron Statue
                                        Trap Normal
                                        Scrap-Iron Statue

                                          When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.


                                          SR Rarity
                                          1 cardAzure-Eyes Silver Dragon
                                          SR Rarity
                                          1 cardAzure-Eyes Silver Dragon
                                          Azure-Eyes Silver Dragon
                                          LIGHT 9
                                          Azure-Eyes Silver Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 3000


                                          1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.


                                          SR Rarity
                                          1 cardRed Rising Dragon
                                          SR Rarity
                                          1 cardRed Rising Dragon
                                          Red Rising Dragon
                                          DARK 6
                                          Red Rising Dragon
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1600


                                          1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                                          N Rarity
                                          1 cardScrap Archfiend
                                          N Rarity
                                          1 cardScrap Archfiend
                                          Scrap Archfiend
                                          EARTH 7
                                          Scrap Archfiend
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1 or more non-Tuner monsters


                                          SR Rarity
                                          1 cardBaromet the Sacred Sheep Shrub
                                          SR Rarity
                                          1 cardBaromet the Sacred Sheep Shrub
                                          Baromet the Sacred Sheep Shrub
                                          EARTH
                                          Baromet the Sacred Sheep Shrub
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 2000


                                          2+ Level 4 monsters You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.


                                          SR Rarity
                                          1 cardD/D/D Marksman King Tell
                                          SR Rarity
                                          1 cardD/D/D Marksman King Tell
                                          D/D/D Marksman King Tell
                                          DARK
                                          D/D/D Marksman King Tell
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 2000


                                          2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.


                                          SR Rarity
                                          1 cardD/D/D Wave King Caesar
                                          SR Rarity
                                          1 cardD/D/D Wave King Caesar
                                          D/D/D Wave King Caesar
                                          WATER
                                          D/D/D Wave King Caesar
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1200


                                          2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.


                                          N Rarity
                                          1 cardDigvorzhak, King of Heavy Industry
                                          N Rarity
                                          1 cardDigvorzhak, King of Heavy Industry
                                          Digvorzhak, King of Heavy Industry
                                          EARTH
                                          Digvorzhak, King of Heavy Industry
                                          • ATK:

                                          • 3200

                                          • DEF:

                                          • 2000


                                          3 Level 5 monsters Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent.


                                          R Rarity
                                          1 cardEvilswarm Thanatos
                                          R Rarity
                                          1 cardEvilswarm Thanatos
                                          Evilswarm Thanatos
                                          DARK
                                          Evilswarm Thanatos
                                          • ATK:

                                          • 2350

                                          • DEF:

                                          • 1350


                                          2 Level 4 DARK monsters Once per turn (Quick Effect): You can detach 1 material from this card; this face-up card is unaffected by other monster effects this turn.


                                          UR Rarity
                                          1 cardLaevatein, Generaider Boss of Shadows
                                          UR Rarity
                                          1 cardLaevatein, Generaider Boss of Shadows
                                          Laevatein, Generaider Boss of Shadows
                                          FIRE
                                          Laevatein, Generaider Boss of Shadows
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2500


                                          2+ Level 9 monsters You can only control 1 "Laevatein, Generaider Boss of Shadows". Monsters your opponent controls lose 1000 ATK/DEF. (Quick Effect): You can Tribute this Xyz Summoned card; Special Summon 1 non-Fairy "Generaider" Xyz Monster from your Extra Deck, then you can attach cards from any field and/or GYs to that Special Summoned monster as material, up to the number of materials this card had.


                                          SR Rarity
                                          1 cardMagikey Deity - Ashtartu
                                          SR Rarity
                                          1 cardMagikey Deity - Ashtartu
                                          Magikey Deity - Ashtartu
                                          LIGHT
                                          Magikey Deity - Ashtartu
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          2 Level 8 monsters Once per turn, when your Normal Monster or "Magikey" monster destroys an opponent's monster by battle: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, during your opponent's Main Phase (Quick Effect): You can target 1 monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster you control or is in your GY; detach 1 material from this card, and if you do, banish that monster.


                                          R Rarity
                                          1 cardNumber C39: Utopia Ray V
                                          R Rarity
                                          1 cardNumber C39: Utopia Ray V
                                          Number C39: Utopia Ray V
                                          LIGHT
                                          Number C39: Utopia Ray V
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 2000


                                          3 Level 5 monsters When this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can target 1 Xyz Monster in your Graveyard; return that target to the Extra Deck. If this card has a "Utopia" monster as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


                                          SR Rarity
                                          1 cardPlunder Patrollship Moerk
                                          SR Rarity
                                          1 cardPlunder Patrollship Moerk
                                          Plunder Patrollship Moerk
                                          DARK
                                          Plunder Patrollship Moerk
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 2500


                                          2 Level 4 monsters You can discard 1 "Plunder Patroll" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 "Plunder Patroll" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Moerk" once per turn. If a "Plunder Patroll" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                          R Rarity
                                          1 cardTemtempo the Percussion Djinn
                                          R Rarity
                                          1 cardTemtempo the Percussion Djinn
                                          Temtempo the Percussion Djinn
                                          EARTH
                                          Temtempo the Percussion Djinn
                                          • ATK:

                                          • 1700

                                          • DEF:

                                          • 1000


                                          2 Level 3 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and if you do, all "Djinn" Xyz Monsters you currently control gain 500 ATK.


                                          UR Rarity
                                          1 cardUltimate Dragonic Utopia Ray
                                          UR Rarity
                                          1 cardUltimate Dragonic Utopia Ray
                                          Ultimate Dragonic Utopia Ray
                                          LIGHT
                                          Ultimate Dragonic Utopia Ray
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn, when a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can equip 1 "ZW -" monster from your hand or Deck to this card as if it were equipped by that monster's effect. Once per turn: You can detach 1 material from this card, then target face-up cards your opponent controls up to the number of "ZW -" Monster Cards equipped to this card; negate their effects.


                                          UR Rarity
                                          1 cardD/D/D Deviser King Deus Machinex
                                          UR Rarity
                                          1 cardD/D/D Deviser King Deus Machinex
                                          D/D/D Deviser King Deus Machinex
                                          DARK10
                                          D/D/D Deviser King Deus Machinex
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          [ Pendulum Effect ] While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn. [ Monster Effect ] 2 Level 10 Fiend monsters You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.




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