Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 13 UR

UR Rarity
Junk Archer1 card
UR Rarity
Junk Speeder1 card
UR Rarity
Junk Warrior1 card
UR Rarity
Satellite Warrior1 card
UR Rarity
Shooting Majestic Star Dragon1 card
UR Rarity
Shooting Quasar Dragon1 card
UR Rarity
Stardust Dragon1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Ash Blossom & Joyous Spring1 card
UR Rarity
Effect Veiler1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Tuning1 card

Main: 60 Extra: 15

N Rarity
1 cardBoost Warrior
N Rarity
1 cardBoost Warrior
Boost Warrior
FIRE 1
Boost Warrior
  • ATK:

  • 300

  • DEF:

  • 200


If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.


R Rarity
2 cardCaligo Claw Crow
R Rarity
2 cardCaligo Claw Crow
Caligo Claw Crow
DARK 2
Caligo Claw Crow
  • ATK:

  • 900

  • DEF:

  • 600


If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.


R Rarity
1 cardClear Effector
R Rarity
1 cardClear Effector
Clear Effector
LIGHT 2
Clear Effector
  • ATK:

  • 0

  • DEF:

  • 900


If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects.


R Rarity
3 cardDoppelwarrior
R Rarity
3 cardDoppelwarrior
Doppelwarrior
DARK 2
Doppelwarrior
  • ATK:

  • 800

  • DEF:

  • 800


When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.


SR Rarity
1 cardJunk Converter
SR Rarity
1 cardJunk Converter
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


R Rarity
1 cardJunk Giant
R Rarity
1 cardJunk Giant
Junk Giant
EARTH 6
Junk Giant
  • ATK:

  • 2000

  • DEF:

  • 2400


If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned.


N Rarity
1 cardJunk Servant
N Rarity
1 cardJunk Servant
Junk Servant
EARTH 4
Junk Servant
  • ATK:

  • 1500

  • DEF:

  • 1000


If you control a "Junk" monster, you can Special Summon this card (from your hand).


R Rarity
2 cardOmni Dragon Brotaur
R Rarity
2 cardOmni Dragon Brotaur
Omni Dragon Brotaur
DARK 1
Omni Dragon Brotaur
  • ATK:

  • 0

  • DEF:

  • 0


If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn.


N Rarity
1 cardQuillbolt Hedgehog
N Rarity
1 cardQuillbolt Hedgehog
Quillbolt Hedgehog
EARTH 2
Quillbolt Hedgehog
  • ATK:

  • 800

  • DEF:

  • 800


If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.


N Rarity
1 cardRush Warrior
N Rarity
1 cardRush Warrior
Rush Warrior
WIND 2
Rush Warrior
  • ATK:

  • 300

  • DEF:

  • 1200


During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.


SR Rarity
1 cardShield Wing
SR Rarity
1 cardShield Wing
Shield Wing
WIND 2
Shield Wing
  • ATK:

  • 0

  • DEF:

  • 900


Twice per turn, this card cannot be destroyed by battle.


N Rarity
1 cardSpeed Warrior
N Rarity
1 cardSpeed Warrior
Speed Warrior
WIND 2
Speed Warrior
  • ATK:

  • 900

  • DEF:

  • 400


Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.


N Rarity
1 cardStardust Trail
N Rarity
1 cardStardust Trail
Stardust Trail
LIGHT 4
Stardust Trail
  • ATK:

  • 500

  • DEF:

  • 2000


If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.


N Rarity
1 cardStardust Xiaolong
N Rarity
1 cardStardust Xiaolong
Stardust Xiaolong
LIGHT 1
Stardust Xiaolong
  • ATK:

  • 100

  • DEF:

  • 100


When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.


N Rarity
1 cardSynchron Carrier
N Rarity
1 cardSynchron Carrier
Synchron Carrier
EARTH 2
Synchron Carrier
  • ATK:

  • 0

  • DEF:

  • 1000


During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.


N Rarity
1 cardSynchron Explorer
N Rarity
1 cardSynchron Explorer
Synchron Explorer
EARTH 2
Synchron Explorer
  • ATK:

  • 0

  • DEF:

  • 700


When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated.


SR Rarity
1 cardTuningware
SR Rarity
1 cardTuningware
Tuningware
LIGHT 1
Tuningware
  • ATK:

  • 100

  • DEF:

  • 300


This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.


UR Rarity
1 cardAsh Blossom & Joyous Spring
UR Rarity
1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


R Rarity
1 cardConverging Wills Dragon
R Rarity
1 cardConverging Wills Dragon
Converging Wills Dragon
LIGHT 1
Converging Wills Dragon
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn.


R Rarity
1 cardCyberse Synchron
R Rarity
1 cardCyberse Synchron
Cyberse Synchron
DARK 1
Cyberse Synchron
  • ATK:

  • 100

  • DEF:

  • 100


Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.


R Rarity
1 cardDrill Synchron
R Rarity
1 cardDrill Synchron
Drill Synchron
EARTH 3
Drill Synchron
  • ATK:

  • 800

  • DEF:

  • 300


If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card.


UR Rarity
1 cardEffect Veiler
UR Rarity
1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


R Rarity
1 cardFleur Synchron
R Rarity
1 cardFleur Synchron
Fleur Synchron
LIGHT 2
Fleur Synchron
  • ATK:

  • 400

  • DEF:

  • 200


If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.


SR Rarity
1 cardJet Synchron
SR Rarity
1 cardJet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


SR Rarity
1 cardJunk Anchor
SR Rarity
1 cardJunk Anchor
Junk Anchor
EARTH 2
Junk Anchor
  • ATK:

  • 0

  • DEF:

  • 0


For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your Graveyard; Special Summon that target, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the Graveyard.


SR Rarity
2 cardJunk Synchron
SR Rarity
2 cardJunk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


N Rarity
1 cardQuickdraw Synchron
N Rarity
1 cardQuickdraw Synchron
Quickdraw Synchron
WIND 5
Quickdraw Synchron
  • ATK:

  • 700

  • DEF:

  • 1400


You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.


R Rarity
1 cardRed Resonator
R Rarity
1 cardRed Resonator
Red Resonator
FIRE 2
Red Resonator
  • ATK:

  • 600

  • DEF:

  • 200


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.


SR Rarity
2 cardStardust Synchron
SR Rarity
2 cardStardust Synchron
Stardust Synchron
LIGHT 4
Stardust Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.


SR Rarity
1 cardSteam Synchron
SR Rarity
1 cardSteam Synchron
Steam Synchron
WATER 3
Steam Synchron
  • ATK:

  • 600

  • DEF:

  • 800


During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).


R Rarity
1 cardArrive in Light
R Rarity
1 cardArrive in Light
Arrive in Light
Spell Continuous
Arrive in Light

    When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn. ● Draw 1 card. ● Special Summon 1 Tuner from your hand.


    UR Rarity
    1 cardMonster Reborn
    UR Rarity
    1 cardMonster Reborn
    Monster Reborn
    Spell Normal
    Monster Reborn

      Target 1 monster in either GY; Special Summon it.




      Tag(s):

      N Rarity
      1 cardNecroid Synchro
      N Rarity
      1 cardNecroid Synchro
      Necroid Synchro
      Spell Normal
      Necroid Synchro

        Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)


        SR Rarity
        1 cardPot of Avarice
        SR Rarity
        1 cardPot of Avarice
        Pot of Avarice
        Spell Normal
        Pot of Avarice

          Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




          Tag(s):

          UR Rarity
          1 cardReinforcement of the Army
          UR Rarity
          1 cardReinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


            SR Rarity
            1 cardStardust Illumination
            SR Rarity
            1 cardStardust Illumination
            Stardust Illumination
            Spell Normal
            Stardust Illumination

              Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.


              N Rarity
              1 cardSynchro Chase
              N Rarity
              1 cardSynchro Chase
              Synchro Chase
              Spell Continuous
              Synchro Chase

                Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.


                SR Rarity
                1 cardSynchro Overtake
                SR Rarity
                1 cardSynchro Overtake
                Synchro Overtake
                Spell Normal
                Synchro Overtake

                  Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                  UR Rarity
                  1 cardTuning
                  UR Rarity
                  1 cardTuning
                  Tuning
                  Spell Normal
                  Tuning

                    Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                    SR Rarity
                    1 cardBack to the Front
                    SR Rarity
                    1 cardBack to the Front
                    Back to the Front
                    Trap Normal
                    Back to the Front

                      Target 1 monster in your GY; Special Summon it in Defense Position.


                      R Rarity
                      1 cardDefense Draw
                      R Rarity
                      1 cardDefense Draw
                      Defense Draw
                      Trap Normal
                      Defense Draw

                        During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.


                        SR Rarity
                        1 cardMagic Cylinder
                        SR Rarity
                        1 cardMagic Cylinder
                        Magic Cylinder
                        Trap Normal
                        Magic Cylinder

                          When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                          R Rarity
                          1 cardMiracle's Wake
                          R Rarity
                          1 cardMiracle's Wake
                          Miracle's Wake
                          Trap Normal
                          Miracle's Wake

                            Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it.


                            SR Rarity
                            1 cardMirror Force
                            SR Rarity
                            1 cardMirror Force
                            Mirror Force
                            Trap Normal
                            Mirror Force

                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                              R Rarity
                              1 cardReinforce Truth
                              R Rarity
                              1 cardReinforce Truth
                              Reinforce Truth
                              Trap Normal
                              Reinforce Truth

                                Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.


                                SR Rarity
                                2 cardScrap-Iron Scarecrow
                                SR Rarity
                                2 cardScrap-Iron Scarecrow
                                Scrap-Iron Scarecrow
                                Trap Normal
                                Scrap-Iron Scarecrow

                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                  R Rarity
                                  1 cardScrap-Iron Signal
                                  R Rarity
                                  1 cardScrap-Iron Signal
                                  Scrap-Iron Signal
                                  Trap Counter
                                  Scrap-Iron Signal

                                    When your opponent activates a monster effect, while you control a Synchro Monster that lists a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn.


                                    R Rarity
                                    1 cardScrap-Iron Statue
                                    R Rarity
                                    1 cardScrap-Iron Statue
                                    Scrap-Iron Statue
                                    Trap Normal
                                    Scrap-Iron Statue

                                      When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.


                                      N Rarity
                                      1 cardShooting Star
                                      N Rarity
                                      1 cardShooting Star
                                      Shooting Star
                                      Trap Normal
                                      Shooting Star

                                        If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target.


                                        R Rarity
                                        1 cardSpace Dragster
                                        R Rarity
                                        1 cardSpace Dragster
                                        Space Dragster
                                        Trap Continuous
                                        Space Dragster

                                          Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.


                                          N Rarity
                                          1 cardStardust Flash
                                          N Rarity
                                          1 cardStardust Flash
                                          Stardust Flash
                                          Trap Normal
                                          Stardust Flash

                                            Target 1 "Stardust" monster in your Graveyard; Special Summon it.


                                            SR Rarity
                                            1 cardStarlight Road
                                            SR Rarity
                                            1 cardStarlight Road
                                            Starlight Road
                                            Trap Normal
                                            Starlight Road

                                              When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                              R Rarity
                                              1 cardSynchro Transmission
                                              R Rarity
                                              1 cardSynchro Transmission
                                              Synchro Transmission
                                              Trap Normal
                                              Synchro Transmission

                                                During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn.


                                                UR Rarity
                                                1 cardJunk Archer
                                                UR Rarity
                                                1 cardJunk Archer
                                                Junk Archer
                                                EARTH 7
                                                Junk Archer
                                                • ATK:

                                                • 2300

                                                • DEF:

                                                • 2000


                                                "Junk Synchron" + 1 or more non-Tuner monsters Once per turn: You can target 1 monster your opponent controls; banish it. During the End Phase of this turn, return it to your opponent's side of the field, in the same battle position.


                                                UR Rarity
                                                1 cardJunk Speeder
                                                UR Rarity
                                                1 cardJunk Speeder
                                                Junk Speeder
                                                WIND 5
                                                Junk Speeder
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 1000


                                                1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


                                                UR Rarity
                                                1 cardJunk Warrior
                                                UR Rarity
                                                1 cardJunk Warrior
                                                Junk Warrior
                                                DARK 5
                                                Junk Warrior
                                                • ATK:

                                                • 2300

                                                • DEF:

                                                • 1300


                                                "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                                                R Rarity
                                                1 cardMajestic Star Dragon
                                                R Rarity
                                                1 cardMajestic Star Dragon
                                                Majestic Star Dragon
                                                WIND 10
                                                Majestic Star Dragon
                                                • ATK:

                                                • 3800

                                                • DEF:

                                                • 3000


                                                "Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster During either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.


                                                UR Rarity
                                                1 cardSatellite Warrior
                                                UR Rarity
                                                1 cardSatellite Warrior
                                                Satellite Warrior
                                                DARK 10
                                                Satellite Warrior
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                                                UR Rarity
                                                1 cardShooting Majestic Star Dragon
                                                UR Rarity
                                                1 cardShooting Majestic Star Dragon
                                                Shooting Majestic Star Dragon
                                                WIND 11
                                                Shooting Majestic Star Dragon
                                                • ATK:

                                                • 4000

                                                • DEF:

                                                • 3300


                                                "Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.


                                                UR Rarity
                                                1 cardShooting Quasar Dragon
                                                UR Rarity
                                                1 cardShooting Quasar Dragon
                                                Shooting Quasar Dragon
                                                LIGHT 12
                                                Shooting Quasar Dragon
                                                • ATK:

                                                • 4000

                                                • DEF:

                                                • 4000


                                                1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                                                SR Rarity
                                                1 cardShooting Star Dragon
                                                SR Rarity
                                                1 cardShooting Star Dragon
                                                Shooting Star Dragon
                                                WIND 10
                                                Shooting Star Dragon
                                                • ATK:

                                                • 3300

                                                • DEF:

                                                • 2500


                                                1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                                                R Rarity
                                                1 cardStardust Charge Warrior
                                                R Rarity
                                                1 cardStardust Charge Warrior
                                                Stardust Charge Warrior
                                                WIND 6
                                                Stardust Charge Warrior
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1300


                                                1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                UR Rarity
                                                1 cardStardust Dragon
                                                UR Rarity
                                                1 cardStardust Dragon
                                                Stardust Dragon
                                                WIND 8
                                                Stardust Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                SR Rarity
                                                1 cardStardust Warrior
                                                SR Rarity
                                                1 cardStardust Warrior
                                                Stardust Warrior
                                                WIND 10
                                                Stardust Warrior
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)


                                                UR Rarity
                                                1 cardT.G. Hyper Librarian
                                                UR Rarity
                                                1 cardT.G. Hyper Librarian
                                                T.G. Hyper Librarian
                                                DARK 5
                                                T.G. Hyper Librarian
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                R Rarity
                                                1 cardAccel Synchron
                                                R Rarity
                                                1 cardAccel Synchron
                                                Accel Synchron
                                                DARK 5
                                                Accel Synchron
                                                • ATK:

                                                • 500

                                                • DEF:

                                                • 2100


                                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.


                                                SR Rarity
                                                1 cardCelestial Double Star Shaman
                                                SR Rarity
                                                1 cardCelestial Double Star Shaman
                                                Celestial Double Star Shaman
                                                LIGHT 2
                                                Celestial Double Star Shaman
                                                • ATK:

                                                • 100

                                                • DEF:

                                                • 800


                                                1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.


                                                SR Rarity
                                                1 cardMartial Metal Marcher
                                                SR Rarity
                                                1 cardMartial Metal Marcher
                                                Martial Metal Marcher
                                                WIND 3
                                                Martial Metal Marcher
                                                • ATK:

                                                • 500

                                                • DEF:

                                                • 2200


                                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.




                                                More Master Duel Info

                                                Stardust Breakdown

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

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