Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 8 UR

UR Rarity
Inspector Boarder
UR Rarity
Inspector Boarder
UR Rarity
Inspector Boarder
UR Rarity
Harpie's Feather Duster
UR Rarity
Raigeki
UR Rarity
United We Stand
UR Rarity
Solemn Judgment
UR Rarity
Solemn Judgment

Main: 40

SR Rarity
3 cardBarrier Statue of the Drought
SR Rarity
3 cardBarrier Statue of the Drought
Barrier Statue of the Drought
EARTH 4
Barrier Statue of the Drought
  • ATK:

  • 1000

  • DEF:

  • 1000


No monsters can be Special Summoned, except for EARTH monsters.




Tag(s):

SR Rarity
3 cardBarrier Statue of the Inferno
SR Rarity
3 cardBarrier Statue of the Inferno
Barrier Statue of the Inferno
FIRE 4
Barrier Statue of the Inferno
  • ATK:

  • 1000

  • DEF:

  • 1000


Neither player can Special Summon monsters, except FIRE monsters.




Tag(s):

SR Rarity
3 cardBarrier Statue of the Torrent
SR Rarity
3 cardBarrier Statue of the Torrent
Barrier Statue of the Torrent
WATER 4
Barrier Statue of the Torrent
  • ATK:

  • 1000

  • DEF:

  • 1000


Neither player can Special Summon monsters, except WATER monsters.




Tag(s):

SR Rarity
3 cardFossil Dyna Pachycephalo
SR Rarity
3 cardFossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


UR Rarity
3 cardInspector Boarder
UR Rarity
3 cardInspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


R Rarity
1 cardMarshmallon
R Rarity
1 cardMarshmallon
Marshmallon
LIGHT 3
Marshmallon
  • ATK:

  • 300

  • DEF:

  • 500


Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


R Rarity
2 cardCauldron of the Old Man
R Rarity
2 cardCauldron of the Old Man
Cauldron of the Old Man
Spell Continuous
Cauldron of the Old Man

    When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card.


    UR Rarity
    1 cardHarpie's Feather Duster
    UR Rarity
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      R Rarity
      3 cardMage Power
      R Rarity
      3 cardMage Power
      Mage Power
      Spell Equip
      Mage Power

        The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.


        R Rarity
        3 cardMoon Mirror Shield
        R Rarity
        3 cardMoon Mirror Shield
        Moon Mirror Shield
        Spell Equip
        Moon Mirror Shield

          If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


          SR Rarity
          3 cardPower of the Guardians
          SR Rarity
          3 cardPower of the Guardians
          Power of the Guardians
          Spell Equip
          Power of the Guardians

            If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.


            UR Rarity
            1 cardRaigeki
            UR Rarity
            1 cardRaigeki
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.




              Tag(s):

              UR Rarity
              1 cardUnited We Stand
              UR Rarity
              1 cardUnited We Stand
              United We Stand
              Spell Equip
              United We Stand

                The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                R Rarity
                2 cardCompulsory Evacuation Device
                R Rarity
                2 cardCompulsory Evacuation Device
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.


                  SR Rarity
                  2 cardDark Bribe
                  SR Rarity
                  2 cardDark Bribe
                  Dark Bribe
                  Trap Counter
                  Dark Bribe

                    When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                    SR Rarity
                    2 cardQuaking Mirror Force
                    SR Rarity
                    2 cardQuaking Mirror Force
                    Quaking Mirror Force
                    Trap Normal
                    Quaking Mirror Force

                      When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                      UR Rarity
                      2 cardSolemn Judgment
                      UR Rarity
                      2 cardSolemn Judgment
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                        Tag(s):

                        N Rarity
                        2 cardWaboku
                        N Rarity
                        2 cardWaboku
                        Waboku
                        Trap Normal
                        Waboku

                          You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.




                          More Master Duel Info

                          Harpie Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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