Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 14 UR

UR Rarity
Maxx "C"3 card
UR Rarity
Borreload Dragon1 card
UR Rarity
Borrelsword Dragon1 card
UR Rarity
Knightmare Gryphon1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Chicken Game3 card
UR Rarity
One Day of Peace1 card
UR Rarity
Upstart Goblin3 card

Main: 40 Extra: 15

N Rarity
3 cardDanger! Mothman!
N Rarity
3 cardDanger! Mothman!
Danger! Mothman!
DARK 4
Danger! Mothman!
  • ATK:

  • 1800

  • DEF:

  • 400


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


SR Rarity
1 cardExodia the Forbidden One
SR Rarity
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


R Rarity
3 cardQardan the Clear-Sighted
R Rarity
3 cardQardan the Clear-Sighted
Qardan the Clear-Sighted
EARTH 4
Qardan the Clear-Sighted
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal Summoned: You can Set 1 Continuous Trap from your hand or GY. It can be activated this turn. If this card is sent to the GY: You can activate this effect; face-up Traps you control cannot be destroyed by your opponent's card effects, until the end of the next turn.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


UR Rarity
3 cardChicken Game
UR Rarity
3 cardChicken Game
Chicken Game
Spell Field
Chicken Game

    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


    R Rarity
    3 cardCup of Ace
    R Rarity
    3 cardCup of Ace
    Cup of Ace
    Spell Normal
    Cup of Ace

      Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


      SR Rarity
      3 cardDark World Dealings
      SR Rarity
      3 cardDark World Dealings
      Dark World Dealings
      Spell Normal
      Dark World Dealings

        Each player draws 1 card, then each player discards 1 card.


        SR Rarity
        1 cardFoolish Burial Goods
        SR Rarity
        1 cardFoolish Burial Goods
        Foolish Burial Goods
        Spell Normal
        Foolish Burial Goods

          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


          R Rarity
          2 cardHand Destruction
          R Rarity
          2 cardHand Destruction
          Hand Destruction
          Spell Quick
          Hand Destruction

            Each player sends 2 cards from their hand to the GY, then draws 2 cards.


            SR Rarity
            3 cardInto the Void
            SR Rarity
            3 cardInto the Void
            Into the Void
            Spell Normal
            Into the Void

              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


              UR Rarity
              1 cardOne Day of Peace
              UR Rarity
              1 cardOne Day of Peace
              One Day of Peace
              Spell Normal
              One Day of Peace

                Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                SR Rarity
                1 cardPot of Avarice
                SR Rarity
                1 cardPot of Avarice
                Pot of Avarice
                Spell Normal
                Pot of Avarice

                  Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                  Tag(s):

                  SR Rarity
                  3 cardSmall World
                  SR Rarity
                  3 cardSmall World
                  Small World
                  Spell Normal
                  Small World

                    Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                    UR Rarity
                    3 cardUpstart Goblin
                    UR Rarity
                    3 cardUpstart Goblin
                    Upstart Goblin
                    Spell Normal
                    Upstart Goblin

                      Draw 1 card, then your opponent gains 1000 LP.


                      R Rarity
                      3 cardAppropriate
                      R Rarity
                      3 cardAppropriate
                      Appropriate
                      Trap Continuous
                      Appropriate

                        Activate only when your opponent draws a card(s) outside of either Draw Phase. After that, each time your opponent draws a card(s) outside of either Draw Phase, immediately draw 2 cards.


                        SR Rarity
                        1 cardBorrelguard Dragon
                        SR Rarity
                        1 cardBorrelguard Dragon
                        Borrelguard Dragon
                        DARK
                        Borrelguard Dragon
                        • ATK:

                        • 3000

                        • LINK-4

                        Link Arrow:

                        Top

                        Right

                        Bottom

                        Bottom-Right


                        3+ Effect Monsters Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation.


                        UR Rarity
                        1 cardBorreload Dragon
                        UR Rarity
                        1 cardBorreload Dragon
                        Borreload Dragon
                        DARK
                        Borreload Dragon
                        • ATK:

                        • 3000

                        • LINK-4

                        Link Arrow:

                        Left

                        Right

                        Bottom-Left

                        Bottom-Right


                        3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                        UR Rarity
                        1 cardBorrelsword Dragon
                        UR Rarity
                        1 cardBorrelsword Dragon
                        Borrelsword Dragon
                        DARK
                        Borrelsword Dragon
                        • ATK:

                        • 3000

                        • LINK-4

                        Link Arrow:

                        Top

                        Left

                        Bottom-Left

                        Bottom


                        3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                        SR Rarity
                        1 cardKnightmare Cerberus
                        SR Rarity
                        1 cardKnightmare Cerberus
                        Knightmare Cerberus
                        EARTH
                        Knightmare Cerberus
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Top

                        Left


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                        UR Rarity
                        1 cardKnightmare Gryphon
                        UR Rarity
                        1 cardKnightmare Gryphon
                        Knightmare Gryphon
                        LIGHT
                        Knightmare Gryphon
                        • ATK:

                        • 2500

                        • LINK-4

                        Link Arrow:

                        Top

                        Left

                        Right

                        Bottom


                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                        SR Rarity
                        1 cardKnightmare Phoenix
                        SR Rarity
                        1 cardKnightmare Phoenix
                        Knightmare Phoenix
                        FIRE
                        Knightmare Phoenix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Right


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                        UR Rarity
                        1 cardKnightmare Unicorn
                        UR Rarity
                        1 cardKnightmare Unicorn
                        Knightmare Unicorn
                        DARK
                        Knightmare Unicorn
                        • ATK:

                        • 2200

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                        R Rarity
                        2 cardNumber 50: Blackship of Corn
                        R Rarity
                        2 cardNumber 50: Blackship of Corn
                        Number 50: Blackship of Corn
                        DARK
                        Number 50: Blackship of Corn
                        • ATK:

                        • 2100

                        • DEF:

                        • 1500


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


                        SR Rarity
                        3 cardNumber 60: Dugares the Timeless
                        SR Rarity
                        3 cardNumber 60: Dugares the Timeless
                        Number 60: Dugares the Timeless
                        FIRE
                        Number 60: Dugares the Timeless
                        • ATK:

                        • 1200

                        • DEF:

                        • 1200


                        2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                        N Rarity
                        3 cardNumber 85: Crazy Box
                        N Rarity
                        3 cardNumber 85: Crazy Box
                        Number 85: Crazy Box
                        DARK
                        Number 85: Crazy Box
                        • ATK:

                        • 3000

                        • DEF:

                        • 300


                        2 Level 4 monsters This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result. 1: Halve your Life Points. 2: Draw 1 card. 3: Your opponent discards 1 card. 4: Negate the effects of 1 face-up card on the field until the end of this turn. 5: Destroy 1 card on the field. 6: Destroy this card.




                        More Master Duel Info

                        Exodia Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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